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Yiffy Age of Skyrim


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Posted

Okay, that's helpful. It eliminates a bunch of possibilities. 

 

Do the same thing with this nif file, would you? 

 

What I'm doing is giving you replacements for the only parts of the fox race that are unique: the head and tail. It's possible that there's some oddity in those meshes that can cause problems and you're the only one seeing it. 

 

It might also be an error in textures, but I've never seen that cause a crash.

 

If this doesn't do it, I'm kinda inclined to suspect something else in your load order. Try creating a profile with just YA and its prereqs and start a new game in that profile. See if you get the same behavior.

FoxFemaleTail.nif

Posted

Hey, sorry to be of any bother but I am currently having an issue with the Bad Dog Female Sheath SOS option; for some reason it will not become erect during sexlab animations, it works when out in the open but thats it. All other schlongs work just fine including the male sheath option. I disabled all mods except the bare minimum to get Yiffy Age working and it still doesn't work. I don't know what to do, this issue just showed up and as far as i know it was working before without any changes. Thank you for your time.

LoadOrder_Skyrim_2018-01-15T21-19-52.txt

Posted

Ok. So I have made a profile with just ya, race menu and their prereq. The same thing happens. However, I found that the Solitude crash is most likely caused by my HD solitude mod and multiple scripts running at the same time which the engine can't handle causing it to die. Oddly enough, it only happens in Solitude. C'est la vie.
Any way: after that I replaced the head meshes- crash
Replaced the tail mesh- crash
Replaced both- crash.
I haven't seen the changes they actually make to other Bretons but I figure that isn't very important is it?

Posted
6 hours ago, Bad Dog said:

Nightro, never responded to this. Thanks, but I did a shit-ton of work on the citrus heads and won't be wanting to redo it. If you want to leverage it, steal a mesh from me.

Probably not necessary, but if for some reason you need them updated and plan to use one here for convenience and further editing, like you did with the creation of the Otter race, let me know. Editing should go smoother on a mesh with it's symmetry fixed. For future reference, and If wanted, I can fix the symmetry on any body mesh part. It only takes about 10 minutes per Citrus head, and wouldn't mess anything up like mirror and weld would.

Posted

Keep in mind, you can still have the bunnies as a separate race. Actually I think the tiger/wood elf link is not the best.

 

Try moving the YA esps after everything except Quick Start. 

 

I assume you have RCAE installed in the left pane. 

 

Beyond that, I don't know what to say. Maybe I'll give you a patch that replaces the breton textures. I don't know how that could be the problem but we've tried everything else.

Posted
14 minutes ago, Babushka234 said:

The only thing is, I'm having the same problem I did firstly, where the animations for the head would not play (i.e Blinking, talking, expressions, etc.), and instead the mesh would distort whenever it tried playing an animation.

Only thing I can think of that would cause this would be either the fox heads breaking at some point or the plugin data pointing to the wrong tri file or something like that. I know I edited both on my end so it could be any of the two, and I'm away from home so I can't load the standard YA file to test.

 

@Bad Dog, you should check it out and see if there's something wonky with it. Same with the XPMSE skeleton.

 

Maybe you pointed Bretons to the vanilla skeleton path and that's why there's a crash if you don't have XPMSE installed? No XPMSE means it would use the vanilla skeleton instead and it would obviously be missing a lot of bones.

Posted

Ok so I installed XPMSE and started a new game. I was able to successfully select the breton race but the statue of Mara was invisible and after I used the bed to start the game, it crashed.

Posted

@Babushka, straighten up and fly right. First you said you were getting a reliable CTD. Now you say you're having the vert and frozen face problem. What changed? 

 

Assuming you did something to fix the CDT, now go back and try the thing with the alternative head I posted upthread. You did it once for the CDT, do it again for this.

 

What we're seeing can't possibly be a skeleton thing, because skeletons don't move verts. And the surprise expression seems to be moving the mouth properly, so the tri file must be okay. Only thing left is the head mesh. If the tri didn't match the head mesh, we'd see random verts out of place for any weight less than 1 and we'd see the expressions not working right. So it's got to be something wonky with the head mesh.

Posted
3 hours ago, meepcrux said:

Not sure if this is a yiffy age or BS- Bruma issue. Every time I choose a Breton race or get close to one I crash. Never had this issue until I installed BS-bruma. Here is my load order.

Have you read the previous posts? They talk about some bug with Bretons that may be the same thing you are getting. Try installing XPMSE (or reinstalling if you have it already) and make sure it loads after YA; see if that fixes it.

Posted
17 hours ago, Bad Dog said:

@Babushka, straighten up and fly right. First you said you were getting a reliable CTD. Now you say you're having the vert and frozen face problem. What changed? 

...

19 hours ago, Babushka234 said:

[...] I also looked through this forum and saw somebody having the same problem last year, and somebody replied with "The last person who had this issue installed the XPMSE skeleton and it worked".

I installed the XPMSE skeleton and all it's requirements, and this awesomely enough fixed it! It allows me to select the Bretons and Fennec races in the race menu. [...]

^That changed. It was indeed a skeleton problem causing the CTDs. I bet the frozen face problem was present as well, but they didn't know about it because they couldn't even load Bretons without crashing.

Posted

OK, I missed that. I still need to see if those other heads fix the problem. They're just one of the other furrry heads that we know work, renamed. If they work we know it's the mesh.

 

Now what's up with XPMSE fixing the other problem? 

Posted
1 hour ago, Bad Dog said:

Now what's up with XPMSE fixing the other problem? 

...

On 20/1/2018 at 3:34 PM, Blaze69 said:

Maybe you pointed Bretons to the vanilla skeleton path and that's why there's a crash if you don't have XPMSE installed? No XPMSE means it would use the vanilla skeleton instead and it would obviously be missing a lot of bones.

^That was my guess. But it's just that, a guess. So I'd say it's worth looking into.

Posted

None, the thing is done. (almost)

 

If we can figure out the breton problem I'll post a fix for that.

 

There's a snow elf statue in Dawnguard that needs to be furrified.

 

There's a few Dawnguard and Dragonborn load screens that might be furrified.

 

I might play with the tiger head shape.

 

Any other mods that need patches.

 

That's really it.

 

EDIT: And I checked the bretons and they point to the right skeletons.

Posted

If it helps, when I select Breton in character select, the game crashes. BUT, the same thing happens when I select Fennec. Either race crashes the game, and no other race does. I think Breton is based on the Fennec, so it might have something to do with it.

 

Random possibility, and sorry if this sounds crazy, but the Fennec has special hair, right? could that have something to do with it?

 

Also, I think it might be important that this crash did NOT happen for me when i first installed the mod and some of it's patches, but after I installed Deadly Mutilation (https://www.nexusmods.com/skyrim/mods/34917?tab=files), then things started getting weird. After installing Deadly Mutilation, I had furry heads with human bodies. Then, I re-installed yiffy age and it's addons, and that fixed the body issues, but caused me to crash when i tried to be a Breton/Fennec.

 

Sorry if this is unclear. Just providing information I hope might help. I'll try more things and post again if I come up with anything.

 

All that aside, this mod is amazing. I love what it does for the game, and I really appreciate all the work you have put into it. You do good things. Thank you.

 

 

Posted
On 1/20/2018 at 6:15 AM, Babushka234 said:

Hello,

I have tried everything you said and unfortunately it still didn't work, and I do have RCAE installed in the left pane.

I also looked through this forum and saw somebody having the same problem last year, and somebody replied with "The last person who had this issue installed the XPMSE skeleton and it worked".

I installed the XPMSE skeleton and all it's requirements, and this awesomely enough fixed it! It allows me to select the Bretons and Fennec races in the race menu. The only thing is, I'm having the same problem I did firstly, where the animations for the head would not play (i.e Blinking, talking, expressions, etc.), and instead the mesh would distort whenever it tried playing an animation. I have attached some examples below where different facial expressions were used, to try and better explain it:

 

Neutral (Same thing happened before opening the 'showracemenu'):

Happy:

Happy.bmp

 

Surprised:

Surprised.bmp

 

I know they all look the same, but adjusting the slider shows the distortion of the face start to grow. In a new game where the character creation menu appears, every other race works fine, but the Bretons/Fennecs never do for me, and I have no idea why.  I have also tried what you suggested before, adjusting the weight of the character didn't work, I do use Mod Organizer, I am using the latest version of YA, and I have deleted and reinstalled everything multiple times. 

 

I have tried multiple load orders, including the automatic one (LOOT I think it's called?), and none seemed to help.

 

If it's okay, do you still have the downloads for previous versions of YA? I would like to play again and I don't want to bother you/waste your time with this, although a fix for this would be amazing.

 

Thank you, and sorry for the problems.

Installing XPMSE stopped it from crashing when selecting Breton/Fennec for me. Not sure about the rest of it yet though.

Posted
5 hours ago, Bad Dog said:
  Reveal hidden contents

Gelebor.jpg

arch-curate on throne.jpg

Auriel Statue.jpg

Gotta say, I'm liking how the snow elves look in game. Also, got the statue of Auriel fixed up.

 

 

 

 

I agree. Looking excellent.

Posted

Nope, that's part of YA.

 

On the subject of the fucking breton heads, I saw a breton recently that had the problem pretty bad. (Some fox bard in the bard's college from interesting npcs). All the rest are fine.

 

Maybe a screwup in the facegen nif? But then why does it happen for the PC?

 

Since it's in the modified head (hyena head repurposed for foxes) it should not be the head nif. Could still be something odd in the tris? But then it should affect the rest of the pointy-eared races. Also, that's citrus' tri that I haven't edited. I could try running it through blender and see if that improves matters.

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