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Yiffy Age of Skyrim


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Posted
51 minutes ago, origamifan said:

Unchecked all the mods except for sacrosanct, YA and Racecompatibility, but the problem persists

This is just a suggestion, but if you can't get it working...

 

Better Vampires(Includes many options to customize your experience as a Vampire, and has a patch for Royal Bloodline)

Royal Bloodline(For the Vampire Lord and it's Perk Tree)

 

I've had no problems using these and Yiffy Age. Will still require a similar setup of RC as with Sacrosanct, but should work a lot smoother. 

 

Posted

A little off topic, but is there a way for me to transfer the armor setting in SOS that marks them as revealing so i don't have to manually re-enable it each time I start a new character? I've  tried the export/import function of SOS (where it creates an SOS.json file) and it doesnt seem to transfer armors ive marked as revealing only my SOS settings (schlong probability,sizes,etc.)

Posted
4 hours ago, ianpal123 said:

A little off topic, but is there a way for me to transfer the armor setting in SOS that marks them as revealing so i don't have to manually re-enable it each time I start a new character? I've  tried the export/import function of SOS (where it creates an SOS.json file) and it doesnt seem to transfer armors ive marked as revealing only my SOS settings (schlong probability,sizes,etc.)

Not really. What you could do is manually edit the plugins to add the SOS Revealing keyword to the armors; that way, the game will automatically detect them and make them revealing without you having to do it yourself.

 

What armors would that be, though? If you are using any of the revealing armor replacers for vanilla items and some of them are still not tagged as Revealing, there may be some other mod loading after them and overwriting the tag. You should load all your plugins in TES5Edit and see if anything is conflicting with the edits in the revealing armor plugin(s).

Posted
16 hours ago, Blaze69 said:

Do this:

  1. Install Sacrosanct.
  2. Install RaceCompatibility and make sure to select the Sacrosanct patch in the installer.
  3. RC's edited scripts must overwrite Sacrosanct's scripts (or any others that may be present, for that matter). Don't know how to achieve that with NMM, don't care either. You should be using Mod Organizer in the first place anyway.
  4. Make sure the RaceCompatibilityUSKPOverride.esp loads before the Sacrosanct plugin.
  5. Start a new game and try again. You can use Alternate Start's Vampire start, which triggers the transformation right after spawning you in the vampire lair so you don't have to wait the three days.

If it works, good. If it still doesn't, then a) something else is interfering somehow, b) you failed to achieve points 3 or 4 above, or c) RC's Sacrosanct patch no longer works; probably because of an update on Sacrosanct's side or something like that. That's all I can tell.

Thanks, I'll try this right away. And I'm deeply sorry for the spamming.

Posted

 

9 hours ago, ianpal123 said:

A little off topic, but is there a way for me to transfer the armor setting in SOS that marks them as revealing so i don't have to manually re-enable it each time I start a new character? I've  tried the export/import function of SOS (where it creates an SOS.json file) and it doesnt seem to transfer armors ive marked as revealing only my SOS settings (schlong probability,sizes,etc.)

 

To add on to what Blaze69 said, I'd recommend getting TESVEdit, then making your own plugin that has your armor mods' plugins, and the Schlongs of Skyrim esm, as its master plugins, then use TESVEdit to "copy as override" those armors you want revealing to your new plugin, then add the revealing keyword to all the armors you want marked as revealing.

 

This way you don't directly edit your armor mod esps, just in case something goes wrong or you need to reinstall the armor mods.

Posted

Just as a heads up, I decided to give in a and try out the DD stuff again after a long while and to see if DD 4.0 was any different from my previous experiences with DD, and since obviously its setup and meshes would not work with YA, I did some quick edits to Skullered's Devious Devices - Beast Race Refits patch to match the YA races.

 

I simply pointed all vanilla races to the Khajiit meshes while Argonians keep their own and the human meshes only show up on DefaultRace, MannekinRace and SkeletonRace; not sure why the last one is there since I doubt any skeleton will ever equip DD stuff, but whatever. I've been doing some testing with Cursed Loot (only main DD mod that seems to have been updated for DD 4.0) and so far all head items that have appeared show up just fine on my (cheetah) character with the proper Khajiit meshes. Chances are there will be clipping with canine muzzles on some devices, but they will vary between devices and canine races; felines should be fine with all items altogether. I will do some more testing with canine races and see if anything looks too bad, but outside of panel gags or face-covering stuff, clipping shouldn't be too blatant when it happens.

 

I don't think I'll be going through an actual playthrough with it included anytime soon myself (maybe later down the road if I feel specially kinky or something), but I figured since I edited the plugin for the items I might as well share it for those that may want it as well. The only thing I edited are the plugins themselves, so the original mod by Skullered and its assets would still be required. Before I post anything, though, I want to check with Skullered to make sure they would be okay with a patch for YA and I want to do some testing with the other races.

 

TL;DR: would there be interest in a DD patch for YA that enables the Khajiit meshes for YA races (so clipping is removed or at least greatly reduced)?

 

Also @Bad Dog, would you want to add it to the main YA download section/Drive folder if Skullered gives me the okay?

Posted

Sure, I'd be happy too. My experience with facecovers and the muzzle is that panther/tiger/cheetah can use the khajiit meshes but lions will look bad and canines will look terrible. 

 

I was actually thinking about doing an adaptation of the devices, but since I don't use them myself it hasn't been a high priority.

Posted
13 minutes ago, Bad Dog said:

Sure, I'd be happy too. My experience with facecovers and the muzzle is that panther/tiger/cheetah can use the khajiit meshes but lions will look bad and canines will look terrible. 

Well, I've been running the tests on my current save with the female SabreCheetah and seems like all devices fit good enough on her, so I'd say ionesses should be just fine because I obviously used the lioness head on her. And the other felines should be fine too.

 

Canines do look a bit bad with gags (front/nose strap goes right through the muzzle and the lower lip clips a bit with the gag on non-ring ones), but at least the only clipping will be around the muzzle instead of all over the head and stuff like blindfolds and such should be fine as long as they don't go further down than the eyes themselves.

 

Haven't tested them on males, though, so those may not look as good; but then again DD is 100% focused on female characters and using it on males is buggy at best and completely broken at worst, so I don't think it would be that much of a problem anyway.

13 minutes ago, Bad Dog said:

I was actually thinking about doing an adaptation of the devices, but since I don't use them myself it hasn't been a high priority.

I'm not that interested in them either, it's just that since the beast meshes were done already and editing the plugin only took a few minutes of work, I figured I could test the mods and see if they could be an option if I ever want to spice things up even further (even if it's just for the sake of novelty since I'm not too keen on BDSM).

Posted
52 minutes ago, Bad Dog said:

[...]

Okay, here's the file:

YiffyAgeDeviousDevices.7z

 

Credit (and thanks) goes to Skullered for the original beast race assets for DD from Devious Devices - Beast Race Refits and for allowing me to post this patch. Make sure to download and install his mod first and then overwrite the plugins with the ones from this file. Only use the Cursed Loot patch if you use the mod and have also properly selected the patch in the Refits installer.

 

Note that as previously stated gags and some other items will look bad on canines (though they should be better than in the non-patched DD) and items that did not have a beast version in the Refits file won't have it for the YA races either.

Posted

Cool. Gotta look to see how these work. Do they have tri files? How do they get the mouth to open? Inquiring minds want to know.

Posted
15 minutes ago, Bad Dog said:

Cool. Gotta look to see how these work. Do they have tri files? How do they get the mouth to open? Inquiring minds want to know.

Nope, no tris at all; they are simply built to fit the head more or less and are not skin-tight on it so it looks good even with different chargen slider values. As for the mouths, I'm pretty sure they simply run a script that periodically forces the Aaah/BigAaah phoneme or something similar, though you should ask the DD developers themselves if you are interested in the details of it.

Posted

New patches uploaded! Blaze's devious devices are there, plus my adaptation of Kaidan and the Breezehome paintings. I don't have Blaze's images in there yet, so it's still sabrelion-and-hyena heavy. 

 

I always feel a bit bad about the follower patches, because the original mod author does a bunch of work on the face which of course gets lost. But there's some business with Kaidan where he's wounded and then you heal him but he still has scars, and I reproduced that on the hyena body.

 

There's unnecessary changes to the Redguard race in the original Kaidan mod. I edit the race in YA, so just make sure you load Kaidan first, YA next, and the patch last and it will be fine. My patch makes the same modifications to Kaidan's body without editing the race record.

Posted
1 hour ago, Bad Dog said:

New patches uploaded! Blaze's devious devices are there, plus my adaptation of Kaidan and the Breezehome paintings. I don't have Blaze's images in there yet, so it's still sabrelion-and-hyena heavy. 

Neat! I'll make sure to check out the paintings so far, though I'll also be waiting for the version with my pics included.


EDIT: checked them out, they're pretty good! I see some pics are recycled from the ones you've posted on the thread with updates and stuff, but most of them are new.

 

Also see most of the explicit ones are actuall Sabrelion on Hyena (or the other way around). I thought you meant most of the characters in the pictures would be of them, not specifically the lewd ones, lol :classic_tongue:. If you want more of those with other races just let me know, I've got a snow leopard boy that's itching to get a taste of all of Skyrim's ladies (and some of the males too).

 

You did a great job on getting them to look like actual paintings, too. Can't wait to see how my pics end up. BTW do you know of or use any mod that uses those paintings and would get the furry ones too? Having them all in Breezehome feels a bit weird and would be nice to see them elsewhere.

Posted

There's an odd quest in Interesting NPCs that has a bunch of paintings floating around (literally--I think it's a part of Oblivion) and they will be replaced by these. Don't know if anything else uses them. 

 

Sure, more few snow leopard pics would be a good thing.

 

Unrelated, just discovered that Weapons and Armor Fixes Remade messes up dragon priest masks. It uses the nif path from Improved Openface Helmets, but doesn't provide the nifs. Adding IOFH didn't fix the problem so I just yanked it from my load order. Not sure it's really needed these days anyway.

Posted
1 minute ago, Bad Dog said:

There's an odd quest in Interesting NPCs that has a bunch of paintings floating around (literally--I think it's a part of Oblivion) and they will be replaced by these. Don't know if anything else uses them. 

Oh, okay. Will do some searching around the Nexus in case I can find anything that uses them. With all those paintings, you would think someone would have come up with a mod that adds them to homes around Skyrim or something like that. I'll have to check.

1 minute ago, Bad Dog said:

Sure, more few snow leopard pics would be a good thing.

Cool. I'll see what I can come up with. May take me a while, though, so just add my other ones and I'll post more if/when I have them.

Posted
2 hours ago, Bad Dog said:

Unrelated, just discovered that Weapons and Armor Fixes Remade messes up dragon priest masks. It uses the nif path from Improved Openface Helmets, but doesn't provide the nifs. Adding IOFH didn't fix the problem so I just yanked it from my load order. Not sure it's really needed these days anyway.

WAF doesn't require Improved Closefaced Helmets(not sure if this is the mod you mean, though) outright, though a replacer for ICH's plugin - included in the installer for WAF - will make both work together. 

 

I have a setup for just WAF, mostly used with Yiffy Age, where I obviously don't use ICH - as it isn't nearly as relevant with YA's changes to such helmets. 

Posted
8 minutes ago, origamifan said:

A bit late (hope not too much) but here's a screenshot I took. I'm pretty bad at taking screenshots, but I hope this one is okay.

20180104162727_1.jpg

Not exactly a bad shot, but I'd recommend this mod - Immersive HUD, for taking screenshots. Though the intent behind the mod is more to only have HUD elements like the compass only visible when needed(which means it can also control visibility of other SkyUI HUD elements in other mods), it works perfectly for not having the compass and a few other elements like the Health/Magicka/Stamina bars not be always there, or disappear quicker when full. 

 

You'll probably also want to get quite a bit closer to the character when taking certain shots, and using TFC in the console works for that. Just don't hit the attack key until you enter it again(to control your character as normal), as this could cause you to be unable to attack, and you'll need to restart the game to fix that problem. 

Posted
1 minute ago, Kuroyami said:

Not exactly a bad shot, but I'd recommend this mod - Immersive HUD, for taking screenshots. Though the intent behind the mod is more to only have HUD elements like the compass only visible when needed(which means it can also control visibility of other SkyUI HUD elements in other mods), it works perfectly for not having the compass and a few other elements like the Health/Magicka/Stamina bars not be always there, or disappear quicker when full. 

 

You'll probably also want to get quite a bit closer to the character when taking certain shots, and using TFC in the console works for that. Just don't hit the attack key until you enter it again(to control your character as normal), as this could cause you to be unable to attack, and you'll need to restart the game to fix that problem. 

This. Otherwise, you can remove the UI without using mods, you simply need to type the command "tm" (Toggle Menus") in the console. Note that it also hides the console, so you will have to blind-type it again once you want to get the UI back.

 

Otherwise, yeah, use "tfc" to better place the camera however you want; you can also use "tfc 1" to pause the game so things don't move while you are in free-cam mode. Once you get the hang of it, a small tip: you can use the "fov x" command to replicate the zoom of a camera (where x is the value for the fov); lower fov means more zoom, and so on.

Posted
15 hours ago, Bad Dog said:

New patches uploaded! Blaze's devious devices are there, plus my adaptation of Kaidan and the Breezehome paintings. I don't have Blaze's images in there yet, so it's still sabrelion-and-hyena heavy. 

 

I always feel a bit bad about the follower patches, because the original mod author does a bunch of work on the face which of course gets lost. But there's some business with Kaidan where he's wounded and then you heal him but he still has scars, and I reproduced that on the hyena body.

 

 

Thank you Blaze and BadDog! Devious devices and YA are my two can't-live-without mods these days. I've never tried Kaidan before, but wow nice job on the scars and getting him working, awesome follower.

Posted

For the paintings, remember that these will end up pretty small and usually not close to the player. You need a clear, contrasty subject to show up and make sense under those circumstances. Moody dark-on-dark just shows up muddy. Actually, I think that applies to screenshots in general. Something that seems clear to you playing the game just looks like a jumble to someone viewing the screenshot, unless the elements are really clear. 

 

I might do a SFW (or at least non-XXX) set as well as a yiffy set of these. I love collections of portraits like the Tintins used to have on the inside covers, and head shots work very well in this situation. Of course I'm also putting way too much thought and effort into a minor tweak, lol.

 

 

Posted
32 minutes ago, Bad Dog said:

[...]

Alright, got two more pics. One SFW (nevermind, you can still see his sheath, though it can be made SFW if cropped) and one lewd:

Spoiler

Valtir_1.thumb.png.25db6b96bf71fb0e9ce936076088c5d8.png

Valtir_2.thumb.png.73511029037efe5ce422953321ffa572.png

Just looking at the file thumbnails in Windows Explorer (which are obviously small and not very detailed), I think they are clear enough, though let me know if they aren't. Those ain't much, but it's what I managed to get while still running tests on Cursed Loot. I can try to take more sometime later once I disable DCL and set up the poser mods again.

 

Also fun fact: seems like DCL does not stop its events if you character is a male even though the mod doesn't support males at all; found out the bad way, so you can imagine what that meant for the poor snowmeow boy there :classic_wacko:. Not sure if the check is run only once after character creation (I started that save with a female and showracemenu'd her to male for the pics, so that would explain it) or it doesn't exist altogether.

 

And on a more on-topic note regarding the DD patch, looks like most head items work on males as well except for the Panel gags; since those need a system to open/close the panel, they don't use items and ArmorAddons but rather some weird fuckery with Magic Effects and Art Objects and stuff and I haven't edited those to point to beast meshes. I did so for females, but the thing is male items use a completely different naming convention so I have to trace back from Male Art Object -> Magic Effect -> Enchantment -> List of Magic Effects and back to figure out which is the corresponding Khajiit art object for each male one. And that's for each different gag instance and there's a lot of them.

 

So probably adding those missing gag meshes for males won't happen at all since as I've stated already male support for DD is non-existant anyway; some items have been converted for males and do show up on them but the coding doesn't support them and breaks pretty damn hard really soon afterwards.

Posted

Aah so this is where all the cool kids hang out. What's a yiffy?

 

Edit: NVM I think it has something to do with everyone's picture being an animal and that's coolies!

 

Sorry I still don't understand some things.:blush:

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