AnwenFennec Posted October 16, 2017 Posted October 16, 2017 OK so I have the Romance mod and absolutely love this mod as well. It's hard for me to imagine playing without the Romance mod but I seem to have problems with the two. The npcs from the romance mod either come out perfectly but screw with the legs of everyone else, or their faces get screwed up with some sort of floating jaw while everyone else is fine. Is there some sort of way I cant change the load order and they work, or could there be a patch in the future????
Kuroyami Posted October 16, 2017 Posted October 16, 2017 Have not noticed any issues with Moonlight Tales yet, though I don't think there will be any issues - save for perhaps Werewolves that use that mod's other custom skins still having a black schlong texture. Probably will check for any conflicts in the plugins, though. Thoughts... -The Keepers in the Soul Carin still use the default male texture, or the SOS one in this case. This would not be so obvious without the SOS - Revealing Armors mod, but using it means it is quite obvious they don't have any schlong support. I'd suggest maybe giving them the Argonian textures, and either just allowing the loincloth to work on them, or maybe having one of the existing schlong options support the race. -Checked the updated USLEEP patch, and it looks like the YiffyAgeSchlongs.esp also edits the same Armor records. Nice mod to see a few of the Daedric statues at once. Somewhat difficult to see in the screenshot, but it seems the Dagon statue has a lighting issue with the schlong part of the mesh, which possibly would not be visible on the mountain.
Chosen Clue Posted October 16, 2017 Posted October 16, 2017 Is the fundoshi from another mod? If so, I'd love to have it for my Non-YA Mod Organizer profile.
Bad Dog Posted October 16, 2017 Author Posted October 16, 2017 -Checked the updated USLEEP patch, and it looks like the YiffyAgeSchlongs.esp also edits the same Armor records. Same armor records as what, and is this good or bad? The soul cairn keepers appear to be draugr variants. Do you have something else in mind? Fundoshi is mine. You can pull the assets out if you want them. Oh, and what's the Romance mod? SL Romance? Are there new npcs in there?
Kuroyami Posted October 16, 2017 Posted October 16, 2017 -Checked the updated USLEEP patch, and it looks like the YiffyAgeSchlongs.esp also edits the same Armor records. Same armor records as what, and is this good or bad? The soul cairn keepers appear to be draugr variants. Do you have something else in mind? Same records as the USLEEP patch, for the Briarhearts Armor. I think the only difference was the used Slots? The Schlongs plugin not having the Amulet slot listed. Could be something else too. As for the Keepers, well, it's just an idea to get them closer to the rest of the mod - though most of the changes would depend(though not a plugin dependency) on the SOS - Revealing Armors mod, as otherwise you'd never see anything but the vanilla Dragonbone armor. Ideally, I'd think about using the Argonian textures, as said, with a white skin tint. However, I know the ones used in Yiffy Age don't really work very well with white, which goes for other textures too. Using a color closer to very light blue gets a white/grey skintone, though this still depends on the texture. Another idea is a dragur-like skin texture, toned similarly to the Dragonbone armor(though this could vary slightly or a lot with retextures, but still...) - though the mapping of the Dragur and vanilla/SOS male textures is likely vastly different. Other than that, it's just the schlong support, or letting them use the Loincloth(which should look alright with their armor), so if the Revealing Armors mod is installed, the hole isn't visible.
henslock8 Posted October 16, 2017 Posted October 16, 2017 Bretons seem to be crashing my game, and I have no clue why. I've disabled every single ESP except for YA consolidated, essential ESPs for the mod, and Live Another Life. Every single race seems to work except for Breton. Any idea what would cause this issue? Update: Tried a completely fresh install of Skyrim with nothing but this mod and the essentials, exact same issue - how is no one else having this problem? Last person that had this issue installed XPMSE and problem was fixed. Try that and see if it clears up the problem. I am using XPMSE. I can actually load the game now but if I see a Breton they have absolutely no face (and are oddly purple) and usually crash my game.
Skorksis Posted October 16, 2017 Posted October 16, 2017 would there be anyone on here willing to utilize my TeamViewer to help me install the full pakage including optionals? I'm a bit of a clueless clot about this stuff sadly. And not for lack of effort mind you.
Shadowscale Posted October 16, 2017 Posted October 16, 2017 Well the reason there is no full package is due to other mod authors deciding to update their mods then the package would need to be updated. Or if an author says I don't wish for my mod to be associated with it. Trial and error is the best teacher at times. Why do you think this forum's motto for Skyrim is mod it til it breaks?
Bad Dog Posted October 16, 2017 Author Posted October 16, 2017 Dumb motto. Should be, "It's already broken, so why not mod it?" I don't think Skorksis was asking for a consolidated package, I think he/she/it wants someone to walk through the process with them. @Skorksis, if you don't get any takers: go to the S.T.E.P page and follow their instructions for getting skyrim running under mod organizer. Then start down their mod list, including at least SKSE, SkyUI, and FNIS. It's a bit tedious but it is straightforward. Once you have that in place, you can start with SOS, SexLab, Yiffy Age, etc.
henslock8 Posted October 16, 2017 Posted October 16, 2017 Does the 3.03 version fix Bretons at all? ._. I'm tempted to try the update.
Bad Dog Posted October 16, 2017 Author Posted October 16, 2017 No. What was your problem with bretons, the face color or odd crashes? If it's crashes I can rebuild and upload the head. I have no clue what the face color issue is, or why it only affects some bretons.
henslock8 Posted October 16, 2017 Posted October 16, 2017 No. What was your problem with bretons, the face color or odd crashes? If it's crashes I can rebuild and upload the head. I have no clue what the face color issue is, or why it only affects some bretons. Upon creating a character, selecting "Breton" will instantly crash the game. I decided to use a different race instead. I came across some NPCs that should be Bretons (albeit turned into furries) but they are instead missing their faces or coloured oddly. https://imgur.com/a/Zi4DL http://elderscrolls.wikia.com/wiki/Lisette
Bad Dog Posted October 17, 2017 Author Posted October 17, 2017 Okay, I'll regenerate the fox heads for both sexes (and the tails too, if they're unique) and post them here as a patch. Look out for them in a day or so. If you load them up and they fix things, I'll make them a YA 3.4. And then Yiffy Age is done, for a while anyway. I did get the dog skeleton draugr working in game, and the skull clutter converted over to dog skulls. But when you run through a dungeon you still have all human skeletons in the crypts because they're actually built into the wall meshes. Finding every wall with a skeleton in it is (a) a lot of work and ( going to be really bad if one of those altered meshes has a subtle bug in it. Someone over on the Immersive Creatures thread was suggesting Beyond Bruma as a project. I'll probably update BDIC to fix a bunch of the Thirsk reiklings, which somehow aren't supported by MNC10/CF, and sex up the Beyond Bruma critters. Also there's a minotaur race in there that looks pretty good. It's probably a draugr, but I bet I could do a set of expressions for it and turn it into a PC race. Helmets would be a problem. :-(
Newbie2015 Posted October 17, 2017 Posted October 17, 2017 Hi Bad Dog, what about your idea of jarls dogs? Will you finish it and add to YA?
Blaze69 Posted October 17, 2017 Posted October 17, 2017 (edited) Okay, I'll regenerate the fox heads for both sexes (and the tails too, if they're unique) and post them here as a patch. Look out for them in a day or so. If you load them up and they fix things, I'll make them a YA 3.4. To be honest, the fox heads could use a full regeneration from scratch using the CITRUS heads. Same would apply to the remaining non-CITRUS races (Vaalsark and Lykaios), for that matter. Nightro's new heads make them all look bad when compared with them, lol. Been wanting to start a new playthrough with Nords or Imperials (their Imperious racial bonuses are the most fitted to my intended playstyle), but I can't seem to create any character I'm happy with because I keep seeing how much better the new heads are . But for what it may be worth, I've been using a modified version of the 3.01 plugin and so far I've had no issues at all with Bretons. The only edits I've done to the head meshes is to remove normals and the usual cleanup, so I don't think that's the cause. Still worth a try, I guess. Otherwise, it has to be caused by something on the plugin (race data) and/or skeleton data. And then Yiffy Age is done, for a while anyway. I did get the dog skeleton draugr working in game, and the skull clutter converted over to dog skulls. But when you run through a dungeon you still have all human skeletons in the crypts because they're actually built into the wall meshes. Finding every wall with a skeleton in it is (a) a lot of work and ( going to be really bad if one of those altered meshes has a subtle bug in it. Fine by me. I'd rather have beast moving skeletons and human static ones than all of them as humans. The "humans were there before furries came" explanation works good enough for me, and having "recent" i.e. anthro skeletons be the only ones that come back while humans remain dead ('cause they are actually static pieces of scenery) feels right somehow. Also there's a minotaur race in there that looks pretty good. It's probably a draugr, but I bet I could do a set of expressions for it and turn it into a PC race. Helmets would be a problem. :-( If you mean this one, I'd say those use the Giant skeleton EDIT: nevermind, someone in the BDIC thread said they do use draugr skeletons. As for making it into a playable race... well, TBH not exactly the kind of bovine/minotaur race I would like, at least not with those heads, but I guess something is better than nothing at all. Edited October 17, 2017 by Blaze69
Bad Dog Posted October 17, 2017 Author Posted October 17, 2017 What have you got against the minotaurs? What would you rather see? I'm just intrigued by the challenge of doing a complete set of expression/phoneme tris from scratch. I'm still planning on the Jarl's dogs mod. It wouldn't be furry per se, but it will stack with YA just fine.
Blaze69 Posted October 17, 2017 Posted October 17, 2017 What have you got against the minotaurs? What would you rather see? I'm just intrigued by the challenge of doing a complete set of expression/phoneme tris from scratch. Nah, nothing specific against them, it's just... they are ugly. At least the Bruma ones. But then again, I'm not particulary fond of bulls and/or minotaurs, so I guess that doesn't help much either. You can just ignore this, nevermind. By all means, go ahead and try. We know it's possible, as shown by the Crimes Against Nature races, as well as the Krystal/Katia/(Original) Sharkmer races; it's just a matter of getting on it and figuring out how things work. Also if that does work out, I may or may not ask you for some help on hypothetical new head parts for the shark race and/or any of the other races/assets planned by Nightro. Hypothetical, of course, and only if you are fine with it. So there's that .
Voldearag Posted October 18, 2017 Posted October 18, 2017 I'm still planning on the Jarl's dogs mod. It wouldn't be furry per se, but it will stack with YA just fine. It'll be my kind of furry. I'm happy with this.
Gayton Kerslut Posted October 18, 2017 Posted October 18, 2017 Anyone got a screencap of the loincloths? I haven't had an opportunity to update to .3. but I'd like to see how the loincloths look. Sounds fun
Bad Dog Posted October 18, 2017 Author Posted October 18, 2017 I'm pretty sure I posted a picture of the loincloths upthread. Looks like I'm not going to post regenerated fox heads. I forgot that the round trip through blender doesn't preserve vertex order. If anyone wants to look and see if they can find anything in the nif, please do--I looked and don't see anything. The other alternative is to re-create them from the Citrus heads, which means redoing the head texture, which might well lead to redoing the entire texture. Not today. Instead, here's the dog skeleton packed as an addon. Try it out and if there's enthusiasm I'll put it in the OP. Putting down YA now and walking away from it. Find me over on the BDIC thread. Yiffy Age 3.x Dog Skeleton Patch.7z
slethis Posted October 19, 2017 Posted October 19, 2017 Going to sound like a moron, but where are kids referenced in the ESP's for fuzzification? I'm having a problem of bald human kids with 3.03 & trying to track down where they should be referenced. Checking the overwrite/winning ESP's, the child in Whiterun (Lucia from Hearthfire), has no modifying reference in the YA 3.03 ESP. Just trying to track down where my mod list is goofing things up with child ref's, everyone else is fine, so far.
Blaze69 Posted October 19, 2017 Posted October 19, 2017 Going to sound like a moron, but where are kids referenced in the ESP's for fuzzification? I'm having a problem of bald human kids with 3.03 & trying to track down where they should be referenced. Checking the overwrite/winning ESP's, the child in Whiterun (Lucia from Hearthfire), has no modifying reference in the YA 3.03 ESP. Just trying to track down where my mod list is goofing things up with child ref's, everyone else is fine, so far. I think most of the children didn't need actual edits to their NPC records, because their head parts have already been furryfied and the race data is changed as well. Mostly just a re-FaceGen with YA loaded so it's exported with the beast heads and eyes, and that's it. See if any other mod is editing the child races, their head parts or their NPC records. Also see if they include FaceGen data for the children NPCs as well. Those are the only reasons for that bug that I can think of.
slethis Posted October 19, 2017 Posted October 19, 2017 Going to sound like a moron, but where are kids referenced in the ESP's for fuzzification? I'm having a problem of bald human kids with 3.03 & trying to track down where they should be referenced. Checking the overwrite/winning ESP's, the child in Whiterun (Lucia from Hearthfire), has no modifying reference in the YA 3.03 ESP. Just trying to track down where my mod list is goofing things up with child ref's, everyone else is fine, so far. I think most of the children didn't need actual edits to their NPC records, because their head parts have already been furryfied and the race data is changed as well. Mostly just a re-FaceGen with YA loaded so it's exported with the beast heads and eyes, and that's it. See if any other mod is editing the child races, their head parts or their NPC records. Also see if they include FaceGen data for the children NPCs as well. Those are the only reasons for that bug that I can think of. Ok, great. Thank you for the answer.. probably Hearthfires Extended or something (it contains facegen data). Will keep looking, thanks again! Edit: Fixed it... was again my doing, Non-Essential children edits race data... it loaded after YA Consolidated, so that buggered it. Fixed now, thanks again!
henslock8 Posted October 20, 2017 Posted October 20, 2017 Going to sound like a moron, but where are kids referenced in the ESP's for fuzzification? I'm having a problem of bald human kids with 3.03 & trying to track down where they should be referenced. Checking the overwrite/winning ESP's, the child in Whiterun (Lucia from Hearthfire), has no modifying reference in the YA 3.03 ESP. Just trying to track down where my mod list is goofing things up with child ref's, everyone else is fine, so far. I think most of the children didn't need actual edits to their NPC records, because their head parts have already been furryfied and the race data is changed as well. Mostly just a re-FaceGen with YA loaded so it's exported with the beast heads and eyes, and that's it. See if any other mod is editing the child races, their head parts or their NPC records. Also see if they include FaceGen data for the children NPCs as well. Those are the only reasons for that bug that I can think of. Ok, great. Thank you for the answer.. probably Hearthfires Extended or something (it contains facegen data). Will keep looking, thanks again! Edit: Fixed it... was again my doing, Non-Essential children edits race data... it loaded after YA Consolidated, so that buggered it. Fixed now, thanks again! That's good to know actually because I also had this issue. Skyrim modding can be so complicated >_<
Bad Dog Posted October 22, 2017 Author Posted October 22, 2017 IF YOUR BRETONS / FOXES ARE BUGGERED: I put together a quick patch to test whether recreating the heads would solve the problem. Fox and Lykaios are the only heads now that haven't been recreated using the Citrus mesh, so it would be interesting to know if they're the problem. If you're getting crashes when you try to create a breton PC, try installing this. It's a patch, so load it on top of YA 3 and enable the esp. Report back here either way, whether it fixes it or not. If it does, I'll go back in and create new fox heads. Yiffy Age Breton Test Patch.7z
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