Reesewow Posted January 31, 2018 Posted January 31, 2018 While possibly a cool feature, I do think "marking" gear as skimpy wouldn't add much overall - I know I as a player tend to wear at most one or two pieces of chest armor for a very long time once my character has gotten out of the lowest of the low levels. Since skimpy comments only refer to the player I'm not sure marking individual armor as skimpy would have much more benefit than what we already have with the manual skimpy comments toggle (leave on if current armor is skimpy, turn off if suddenly wearing a nun habit). I really like the way the option works already.
M.BISON Posted January 31, 2018 Posted January 31, 2018 ive noticed with the latest version, when i enter a safe place (e.g lakeview manor or dragons reach) my character would say comments like shes in a dungeon something along the lines of bandits being there or not running into spiders
Reesewow Posted January 31, 2018 Posted January 31, 2018 11 minutes ago, dark vergil said: ive noticed with the latest version, when i enter a safe place (e.g lakeview manor or dragons reach) my character would say comments like shes in a dungeon something along the lines of bandits being there or not running into spiders Those are probably the generic misc location comments. In older versions you would get very boring "Not much going on here" or "Nothing happening" lines as the only comments in locations that did not have specific comments attached. Now if the mod doesn't detect any special comments it can trigger based on the location/weather ect, it defaults to generic stuff like talking about how spiders/bandits are dangerous.
Guest Posted January 31, 2018 Posted January 31, 2018 20 hours ago, S4WDU5T said: That may be diving headlong down a rabbit hole in the long run. So many added armor/clothing sets out there use their own "unique" slot-assignments for their outfit parts, along with Sexlab's "revealing" setting to make armors the same as naked (so even bra & panty sets are "naked"), Schlongs of Skyrim's "schlongified" setting to allow visible parts under outer parts (some outfits needing it set, others need de-schlongifying to display right), then Devious Devices throws in menus to make slots hidden/visible across the spectrum just to make it even more interesting (confusing?). Then you get into the mix&match of these boots look better with that armor when paired with those other gloves and an entirely different helmet on top... even just a toggle to mark the "currently worn" outfit I'd think would need a dizzying array of record-keeping to not require re-toggling every time you change clothes 20 hours ago, Reesewow said: While possibly a cool feature, I do think "marking" gear as skimpy wouldn't add much overall - I know I as a player tend to wear at most one or two pieces of chest armor for a very long time once my character has gotten out of the lowest of the low levels. Since skimpy comments only refer to the player I'm not sure marking individual armor as skimpy would have much more benefit than what we already have with the manual skimpy comments toggle (leave on if current armor is skimpy, turn off if suddenly wearing a nun habit). I really like the way the option works already. You're probably both right...I haven't need the function personally and there is the toggle to turn them off if they're really not working for you. 1 hour ago, dark vergil said: ive noticed with the latest version, when i enter a safe place (e.g lakeview manor or dragons reach) my character would say comments like shes in a dungeon something along the lines of bandits being there or not running into spiders Hmm....it could be just picking some generic dialogue but if you can remember the anything specific about the comment then I can try and trace it down to see if it has some bad conditions.
M.BISON Posted February 1, 2018 Posted February 1, 2018 Reesewow hmm not sure because i remember when i used to enter player home and my character would say "maybe you'll let me rest a little" and some other stuff JimmyJimJim entered dragonsreach and my character said "better keep my eyes open, dont want to be captured by bandits" ill post back when i see the other comments
Starbrow65 Posted February 1, 2018 Posted February 1, 2018 15 hours ago, dark vergil said: JimmyJimJim entered dragonsreach and my character said "better keep my eyes open, dont want to be captured by bandits" Considering that Dragonsreach is a big noble's hall, that might be seen as a politically astute observation. You watch your six in a place like that.
M.BISON Posted February 1, 2018 Posted February 1, 2018 Starbrow65 watching out for bandits in a place full of guards? seems more of a dungeon comment or even outside in open land went into blue palace (solitude) character said "best not run into any spiders...horrible creatures"
Corsayr Posted February 2, 2018 Posted February 2, 2018 29 minutes ago, dark vergil said: Starbrow65 watching out for bandits in a place full of guards? seems more of a dungeon comment or even outside in open land went into blue palace (solitude) character said "best not run into any spiders...horrible creatures" Well.... it's not wrong.
Reesewow Posted February 2, 2018 Posted February 2, 2018 Heh, yea pretty sure that is probably a generic comment. Character is just saying they don't like spiders much in general, not necessarily that they expect them to be in the Blue Palace. That's just the mods way of hiding the fact that the Blue Palace cell does not have any tags that can be used to trigger comments without actually going silent or bringing back the annoying "Nothing happening right now" lines. I think suggestions are always welcome if you had some ideas for comments for Jarl castles/longhouses.
Corsayr Posted February 2, 2018 Posted February 2, 2018 32 minutes ago, Reesewow said: Heh, yea pretty sure that is probably a generic comment. Character is just saying they don't like spiders much in general, not necessarily that they expect them to be in the Blue Palace. That's just the mods way of hiding the fact that the Blue Palace cell does not have any tags that can be used to trigger comments without actually going silent or bringing back the annoying "Nothing happening right now" lines. I think suggestions are always welcome if you had some ideas for comments for Jarl castles/longhouses. You mean something like. "So this is the Blue Palace, I hope they don't mean blue balls cuz if they do.... I'm in a lot of trouble...." 2
Starbrow65 Posted February 2, 2018 Posted February 2, 2018 14 hours ago, dark vergil said: Starbrow65 watching out for bandits in a place full of guards? seems more of a dungeon comment or even outside in open land Have another go: Big noble's hall = place you'd expect bandits => politically astute observation. Everyone else: Don't worry, shan't try a third time. 1
M.BISON Posted February 3, 2018 Posted February 3, 2018 Starbrow65 no thanks im okay, dont need another go: = dont need the sarcasm in the replies
M.BISON Posted February 3, 2018 Posted February 3, 2018 On 02/02/2018 at 12:32 AM, Reesewow said: Heh, yea pretty sure that is probably a generic comment. Character is just saying they don't like spiders much in general, not necessarily that they expect them to be in the Blue Palace. That's just the mods way of hiding the fact that the Blue Palace cell does not have any tags that can be used to trigger comments without actually going silent or bringing back the annoying "Nothing happening right now" lines. I think suggestions are always welcome if you had some ideas for comments for Jarl castles/longhouses. hmm maybe but im just follwoing up on mod authors reply to be more specific, as in which comment it was edit* and i remember seeing comments like these mostly in dungeons and outside (wilderness) edit 2* i forgot to mention i seen these comments inside the player home as well (lakeview)
sikamikanico78 Posted February 4, 2018 Posted February 4, 2018 hello there...i see there are some new versions released... i just wanted to adk... did the strip guard quest came back?? ty!
Guest Posted February 4, 2018 Posted February 4, 2018 Is it possible to add a feature to add your own comments to your own keywords? Or would that be like way to complicated lol. So say I had a wedding dress and wanted comments on it etc.
thisismyusername Posted February 5, 2018 Posted February 5, 2018 15 hours ago, atreyatan said: Is it possible to add a feature to add your own comments to your own keywords? Or would that be like way to complicated lol. So say I had a wedding dress and wanted comments on it etc. The best way to do that is to honestly do it yourself through the creation kit. It's pretty simple to edit the dialogue lines, and then you just need to set up the requirements for that comment to only fire when you're wearing a specific type of clothing. (Though I am still rather new to making my own mods, and am not sure if you can set a requirement for a specific item. I know that you can do it for a class of item though; like "clothing" or "light armor"...That's the way that Jim does it at least. (Probably not the answer you're looking for, but maybe it'll help a bit)
thisismyusername Posted February 5, 2018 Posted February 5, 2018 16 hours ago, sikamikanico78 said: hello there...i see there are some new versions released... i just wanted to adk... did the strip guard quest came back?? ty! Not yet, but it is potentially back in the works
RohZima Posted February 6, 2018 Posted February 6, 2018 Hey, I am not sure where you are at now with this mod but it seems you are working on a strip search by the guard? If you need animation for that you can check my mod I just released which has a guard strip search animation set. Then you would just need to trigger it. Not sure if you do the scripting side or not. mod >>> https://www.loverslab.com/topic/93386-rohzima-pervy-anims-slalpack/?tab=comments#comment-2141120 You can go ahead and use the animation files if you want. 8
Grom424 Posted February 7, 2018 Posted February 7, 2018 Are there gender checks on this mod? I've made a trap character and it doesn't really matter if it's referred to as a woman.
Reesewow Posted February 7, 2018 Posted February 7, 2018 1 hour ago, Grom424 said: Are there gender checks on this mod? I've made a trap character and it doesn't really matter if it's referred to as a woman. Try it out and see? I don't recall seeing many gender checks while messing around in TES5Edit but I've never tried running it with a male player character. 1
thisismyusername Posted February 8, 2018 Posted February 8, 2018 On 2/7/2018 at 1:02 PM, Grom424 said: Are there gender checks on this mod? I've made a trap character and it doesn't really matter if it's referred to as a woman. There are gender checks for some of the NPC lines, but the mod is made assuming the player is female, so there are no male-based lines when referring to the player. 1
Gimlord Posted February 9, 2018 Posted February 9, 2018 Hello, i was wondering if there is a dialogue for the the guy that rapes you also? If there is how you enable it?
thisismyusername Posted February 9, 2018 Posted February 9, 2018 17 hours ago, Gimlord said: Hello, i was wondering if there is a dialogue for the the guy that rapes you also? If there is how you enable it? There is indeed, it should be enabled automatically. (at least as long as you have rape comments enabled) It is also competing with your character saying stuff, so it doesn't happen all the time, but it should still happen occasionally 1
CrimsonOmegaLance Posted February 17, 2018 Posted February 17, 2018 How do the SL scenes trigger in this mod? Isn't there something where you'll get punished if you bump into someone or knock over something? I've been trying to trigger them but nothing seems to happen.
Reesewow Posted February 18, 2018 Posted February 18, 2018 2 hours ago, CrimsonOmegaLance said: How do the SL scenes trigger in this mod? Isn't there something where you'll get punished if you bump into someone or knock over something? I've been trying to trigger them but nothing seems to happen. Mostly the SL scenes trigger from being naked/bound while being inside an inn and are under the "unhelpful" comments category in the MCM menu. They compete with other comments however, so turning off some of the other options may make them more common.
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