Ytheria Posted November 28, 2017 Posted November 28, 2017 1 hour ago, JimmyJimJim said: Tracking followers would be quite tricky as they can be swapped around etc and I'm not sure how far I really want to go with the sex tracking purely side of things. I have thought about using SexLab's built in tracking but I haven't really looked that deep into it yet. Glad you found those comments, there isn't many and I wasn't sure if anyone had actually seen them yet! :) The Global Comment Timer is the amount of in game time that must pass before your character is allowed to say another line. This overrides all other events so even if you switch cells/location or your comment Talk Timer expires your character will not say anything until that global timer has expired. Once the Global Comment Timer has expired then your character can talk at the next available event. The Global Comment Timer was added so you can run the Location/Cell change comments without it spamming messages every few seconds if you are travelling quickly through Skyrim. I do need to update the front page with the new traits etc and yes, you're correct each comment is tested in sequence. I left it like that so people could build whatever personality they wanted. Want a dominant character who sometimes fantasies about being tied up, no problem! If you set everything to 100% then all dialogue pools will be used. However, it is worth remembering that traits are testing in sequence by rolling a random number and comparing it to the selected value for that trait. If the roll passes then that trait pool is used for the comment. Each trait has a 50% chance of failing the roll by default to ensure that traits further down the list get a chance to trigger. The exact order traits are tested in is 1. Narrator 2. Dominant 3. Orgasmic 4. Timid 5. Masochist 6. Defiant 7. Generic Selected Traits 1. 100% Dominant 2. 50% Orgasmic 3. 10% Defiant 4. Generic Comment Then you have a 50% of seeing a dominant comment, 12.5% Orgasmic and 3.25% Defiant comment and 34.25% of a generic Selected Traits 1. 100% Narrator 2. 100% Dominant 3. 100% Orgasmic 4. 100% Timid 5. 100% Masochist 6. 100% Defiant 7. 100% Generic Then you have a 50% Narrator, 25% Dominant, 12.5% Orgasmic, 6.25% Timid, 3.12% Masochist, 1.56% Defiant and 1.56% Generic I will be adjusting the default fail chance so that effectively it will equalise everything, but that's how it works currently. Thanks for the explanation. Just to be clear, when you say each trait has a 50% chance of failing by default, do you mean that actual chance of success is half the stated percentage? So if I wanted to equalise the chance of all comments I would want: 1. 29% Narrator 2. 33% Dominant 3. 40% Orgasmic 4. 50% Submissive (no longer Timid) 5. 67% Masochist 6. 100% Defiant 1
Guest Posted November 28, 2017 Posted November 28, 2017 1 hour ago, Ytheria said: Thanks for the explanation. Just to be clear, when you say each trait has a 50% chance of failing by default, do you mean that actual chance of success is half the stated percentage? So if I wanted to equalise the chance of all comments I would want: 1. 29% Narrator 2. 33% Dominant 3. 40% Orgasmic 4. 50% Submissive (no longer Timid) 5. 67% Masochist 6. 100% Defiant Correct, giving each trait around 14.3% chance of being used :)
Reesewow Posted November 28, 2017 Posted November 28, 2017 Nice details, good question. Honestly had no clue that was how the traits were currently weighted, makes sense why Submissive comments were so rare for me while it was set at 40% vs most other triats sitting at 70-100%. Will follow those weights in the meantime, thanks for explaining it in such detail.
Guest Posted November 28, 2017 Posted November 28, 2017 1 hour ago, Reesewow said: Nice details, good question. Honestly had no clue that was how the traits were currently weighted, makes sense why Submissive comments were so rare for me while it was set at 40% vs most other triats sitting at 70-100%. Will follow those weights in the meantime, thanks for explaining it in such detail. To be fair, I hadn't done the true calculation myself, I just knew that it would need looking at to equalise everything.
shadowknyght Posted November 29, 2017 Posted November 29, 2017 On 11/27/2017 at 2:06 PM, JimmyJimJim said: It depends what you mean by status aware. There is dialogue for many different situations and, as you've seen, your character even knows when they're carrying a lot of gold. There is also a basic system that tracks the last sex event that the player was victim to and by what person/creature, I just haven't got round to fleshing out that side of the dialogue yet. Writing the dialogue takes a long time as I have to write lines for each trait and for each situation and to avoid repetition you need a couple of comments each so that might be 20 or 30 lines of dialogue to write for just one situation which might be as specific as being naked and wearing arm cuffs in a Draugr dungeon which potentially may never occur. Try standing around naked in a Draugr tomb with the defiant or dominant trait maxed out. I'm sure your character will have plenty to say about that, or they might just say something dumb! :) Touche' sir. I do understand that it takes a while to write things. It was more of a suggestion for the future. Sorry if it sounded any other way. Now I don't have too much maxed out, because I wasn't sure it was needed. But I will give that a shot and see if things change a bit. Once again this is a great mod and I have a lot of fun with my character's snarky attitude. Just want it to be as good as possible, however on this issue, looks like you're one step ahead. Thanks for the hard work.
Guest Posted November 29, 2017 Posted November 29, 2017 8 hours ago, shadowknyght said: Touche' sir. I do understand that it takes a while to write things. It was more of a suggestion for the future. Sorry if it sounded any other way. Now I don't have too much maxed out, because I wasn't sure it was needed. But I will give that a shot and see if things change a bit. Once again this is a great mod and I have a lot of fun with my character's snarky attitude. Just want it to be as good as possible, however on this issue, looks like you're one step ahead. Thanks for the hard work. It's no problem at all, it was more of managing people's expectation of what is realistically possible - at the end of the day Skyrim is just picking dialogue at random. This is one of those mods which will never be finished, there will always be another set of dialogue or some situation to cover and that's great as the mod gets better all the time.
cxsora Posted November 29, 2017 Posted November 29, 2017 I use TES5Edit checked the dialog then I found many dialog has repeated, like the line xx044671 and xx048971. And I doubt how intelligent the draugr have so they could emotional to dragonborn's clothes or devices. The comments in Player Comments for DD is only gag, cuffs and collar, so is any plan to add comments for others DD set?
Reesewow Posted November 29, 2017 Posted November 29, 2017 10 minutes ago, cxsora said: The comments for DD is only gag, cuffs and collar, so is any plan to add comments for others DD set? There are comments for most types of equipment. I've seen armbinder, nipple piercing, blindfold and slave boot comments. They all come from different sections, some are player comments, some are NPC comments, some are follower comments.
cxsora Posted November 29, 2017 Posted November 29, 2017 6 minutes ago, Reesewow said: There are comments for most types of equipment. I've seen armbinder, nipple piercing, blindfold and slave boot comments. They all come from different sections, some are player comments, some are NPC comments, some are follower comments. Well, I forgot said this is in Player Comments.
cxsora Posted November 29, 2017 Posted November 29, 2017 Searched again, the DD comment by NPC only 15 in JobTrainerSmithingFaction thinking aloud and 2 in _SexistGuardsUnhelpfulNPCsDialogue drunks comment on dragonborn and some bandit's thinking aloud, the rest in follower comment on dragonborn is overwhelming majority. I use sneak and bow, so I never use follower.
Guest Posted November 29, 2017 Posted November 29, 2017 1 hour ago, cxsora said: Searched again, the DD comment by NPC only 15 in JobTrainerSmithingFaction thinking aloud and 2 in _SexistGuardsUnhelpfulNPCsDialogue drunks comment on dragonborn and some bandit's thinking aloud, the rest in follower comment on dragonborn is overwhelming majority. I use sneak and bow, so I never use follower. There will be more eventually :)
strikiss Posted November 30, 2017 Posted November 30, 2017 Hey man really enjoying the mod so far. Does the mod have lines for during consensual sex? Sorry if the issues been posted about before
Guest Posted December 1, 2017 Posted December 1, 2017 15 hours ago, strikiss said: Hey man really enjoying the mod so far. Does the mod have lines for during consensual sex? Sorry if the issues been posted about before It doesn't at the moment, but it could do in the future as the hooks are all there to play alternate dialogue for consensual sex.
vladeemer Posted December 3, 2017 Posted December 3, 2017 I picked up Skyrim & this mod again after ~a year off, and I have to say that everything is awesome now. This has become one of my favorite mods, and it's great to see so what you've done to realize its potential. Thanks for your dedication and hard work! I'm running a Cursed Loot game primarily for the misogyny, so derogatory remarks during consenstual sex ("You know your way around a cock, don't you?"; "Here's another load for you, slut!"; the obligatory "Take it, bitch!"; etc.) would be awesome! Since the last update, I notice my Dragonborn can no longer tell when she's stopped getting raped, and will continue spouting event-based commentary while she's just walking around. I haven't had a chance to confirm if this is sporadic or constant yet, but thought I'd bring it to your attention. Thanks again, sir!
Reesewow Posted December 3, 2017 Posted December 3, 2017 5 hours ago, vladeemer said: Since the last update, I notice my Dragonborn can no longer tell when she's stopped getting raped, and will continue spouting event-based commentary while she's just walking around. I haven't had a chance to confirm if this is sporadic or constant yet, but thought I'd bring it to your attention. That is usually caused by the sex scene being interrupted before it finishes normally (either from a mod ending the scene early or the player pressing the "End" key). I know Cursed Loot public indecency options can have guards interrupting Sexlab scenes, which will cause the dialogue to keep going if it was non-con. You can stop the comments by entering and finishing any type of sexlab scene.
vladeemer Posted December 4, 2017 Posted December 4, 2017 3 hours ago, Reesewow said: That is usually caused by the sex scene being interrupted before it finishes normally (either from a mod ending the scene early or the player pressing the "End" key). I know Cursed Loot public indecency options can have guards interrupting Sexlab scenes, which will cause the dialogue to keep going if it was non-con. You can stop the comments by entering and finishing any type of sexlab scene. Not what's happening in this case, though. Each rape event she's been in since this update has finished normally (and there have been a lot, triggered from Aroused Creatures (her troll follower gets feisty every 15 mins or so) or defeat situations), and comments have continued after each time. The only fix has been to reset all quests in the MCM menu.
Reesewow Posted December 4, 2017 Posted December 4, 2017 4 minutes ago, vladeemer said: Not what's happening in this case, though. Each rape event she's been in since this update has finished normally (and there have been a lot, triggered from Aroused Creatures (her troll follower gets feisty every 15 mins or so) or defeat situations), and comments have continued after each time. The only fix has been to reset all quests in the MCM menu. Odd, running the newest update myself and that isn't happening. Might be worth trying to do a uninstall->clean save->reinstall.
SkyAddiction Posted December 4, 2017 Posted December 4, 2017 It might be free cam during SL anims? I could swear I'd seen that behavior before when I was initially testing the mod. Set your SL animation options to auto advance and disable auto free cam if you haven't already and see if they play normally when leaving the camera locked. Then try it with free cam using the appropriate hotkey and see if the comments run after the scene.
Ytheria Posted December 4, 2017 Posted December 4, 2017 12 hours ago, Reesewow said: That is usually caused by the sex scene being interrupted before it finishes normally (either from a mod ending the scene early or the player pressing the "End" key). I know Cursed Loot public indecency options can have guards interrupting Sexlab scenes, which will cause the dialogue to keep going if it was non-con. You can stop the comments by entering and finishing any type of sexlab scene. Probably not important, but the way DCL public indecency works means guards will only interrupt consenusal sex. They'll always wait for non-consensual sex to finish before arresting you, because they're nice like that. (Although there's currently a bug which means the post-sex arrest fails to trigger - see here.) I think that usually the problem is fixed by entering and finishing a SexLab scene, but I'm sure that there have been occasions when this hasn't worked and I've needed to reset the quests (although not sure whether this has happened with the current version). From memory, I think I mostly get that problem with Prison Overhaul (perhaps something to do with how PO chains animations?), but that obviously isn't OP's problem, because he states that he's getting it every time. 8 hours ago, SkyAddiction said: It might be free cam during SL anims? I could swear I'd seen that behavior before when I was initially testing the mod. Set your SL animation options to auto advance and disable auto free cam if you haven't already and see if they play normally when leaving the camera locked. Then try it with free cam using the appropriate hotkey and see if the comments run after the scene. Seems unlikely. I have auto free cam and everything seems to work fine.
Guest Posted December 4, 2017 Posted December 4, 2017 18 hours ago, vladeemer said: I picked up Skyrim & this mod again after ~a year off, and I have to say that everything is awesome now. This has become one of my favorite mods, and it's great to see so what you've done to realize its potential. Thanks for your dedication and hard work! I'm running a Cursed Loot game primarily for the misogyny, so derogatory remarks during consenstual sex ("You know your way around a cock, don't you?"; "Here's another load for you, slut!"; the obligatory "Take it, bitch!"; etc.) would be awesome! Since the last update, I notice my Dragonborn can no longer tell when she's stopped getting raped, and will continue spouting event-based commentary while she's just walking around. I haven't had a chance to confirm if this is sporadic or constant yet, but thought I'd bring it to your attention. Thanks again, sir! Thanks for your feedback, always nice to hear people enjoying the mod! Getting comments after a sex scene has finished means that the sex scene hasn't sent the correct ending alerts. As already mentioned this can be due to a mod interfering with the ending of the scene. I'm not sure if there is much I can do about that but a simple fix is just to cycle the Player Comments option in the MCM which should end the quest and stop the comments.
vladeemer Posted December 7, 2017 Posted December 7, 2017 On 03/12/2017 at 5:25 PM, Reesewow said: Odd, running the newest update myself and that isn't happening. Might be worth trying to do a uninstall->clean save->reinstall. Yeah, it doesn't sound like this update should be the culprit, so I'll give that a shot. Thanks for the advice!
Guest Posted December 9, 2017 Posted December 9, 2017 ***QUICK UPDATE*** - Reinstated the "Story" trait. I was going to use the Narrator for these comments but it didn't really work out. It seems much better to be coming from the player character directly as a daydream or similar. - Added more Narrator comments - Tidied up generic Narrator comments - Renamed "Orgasmic" trait to "Nympho" - seemed more appropriate! - Added "Timid" trait which was hidden for some reason in the MCM Thought I'd just push this out before my time gets consumed playing Fallout 4 VR next week :) If only Skyrim VR was out on the PC...
Reesewow Posted December 10, 2017 Posted December 10, 2017 6 hours ago, JimmyJimJim said: Thought I'd just push this out before my time gets consumed playing Fallout 4 VR next week :) If only Skyrim VR was out on the PC... Thanks for the cool update, spotted new lines like 15 minutes in after wandering into an inn. Enjoy your VR experience!
LucentShard Posted December 10, 2017 Posted December 10, 2017 After the update, I seem to have a problem. A comment about piercings: "Every move seems to make these piercing send a tingling sensation to my nipples" -Pops up way too often when I press the speak button. -My character isn't even wearing any piercings -Message disappears almost right away in less than a second.
Guest Posted December 10, 2017 Posted December 10, 2017 1 hour ago, LucentShard said: After the update, I seem to have a problem. A comment about piercings: "Every move seems to make these piercing send a tingling sensation to my nipples" -Pops up way too often when I press the speak button. -My character isn't even wearing any piercings -Message disappears almost right away in less than a second. That sounds like something hasn't got the correct conditions on it....yep! found it. Fixed in the new version :)
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