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  • 2 weeks later...
  • 1 month later...
  • 2 months later...

I swear this mod isn't dead. I'm back, although I haven't quite gotten back into the swing of things yet. I...just need to figure out what I've changed in my test esp vs the released version so I can make sure all the assets get uploaded.

 

And...I'll be honest, there are still assets in this mod from the "original" Plague edition that are buggy. Sometimes they crash the game, sometimes they don't. To this day I still don't know why, especially with the..."unique" Daedra ones. I've tried redoing the weighting on the models, etc. @valvadi If you can tell me exactly which one causes the crash when you fight it I'll take a look. It's kind of hard to narrow down Leveled List-related CTDs, since they can just crash before you see them...and sticking each individual actor in a test cell doesn't cause the crash that a Leveled List actor sometimes does. Maybe some of the models just have such high vertice counts and weight complexity that the game runs out of memory trying to load the model alongside the rest of the cell when loading an area... I really don't know. :/

 

The Dragoon with the infinite stretching is a bug with its tail/wing model that should have been fixed back in 2018. Maybe I should delete all the older versions and upload a new complete one. Shit seems to break when people try to download the separate updates.

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  • 1 month later...
  • 3 weeks later...

Hrm...I could've sworn replacers for all those loading screens had been put in the mod, but maybe they're missing in the newest version. I really need to wipe all the piecemeal uploads and just upload a definitive current edition. -.-

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  • 1 month later...
On 2/4/2020 at 4:29 AM, puddles said:

I swear this mod isn't dead. I'm back, although I haven't quite gotten back into the swing of things yet. I...just need to figure out what I've changed in my test esp vs the released version so I can make sure all the assets get uploaded.

 

And...I'll be honest, there are still assets in this mod from the "original" Plague edition that are buggy. Sometimes they crash the game, sometimes they don't. To this day I still don't know why, especially with the..."unique" Daedra ones. I've tried redoing the weighting on the models, etc. @valvadi If you can tell me exactly which one causes the crash when you fight it I'll take a look. It's kind of hard to narrow down Leveled List-related CTDs, since they can just crash before you see them...and sticking each individual actor in a test cell doesn't cause the crash that a Leveled List actor sometimes does. Maybe some of the models just have such high vertice counts and weight complexity that the game runs out of memory trying to load the model alongside the rest of the cell when loading an area... I really don't know. :/

 

The Dragoon with the infinite stretching is a bug with its tail/wing model that should have been fixed back in 2018. Maybe I should delete all the older versions and upload a new complete one. Shit seems to break when people try to download the separate updates.

 

I decided to reinstall the mod again and doing it from clean start, and i think i found the cause of my frequent CTD, it's because i enslave too many creature that wasn't supposed to be enslaved, now it's working just fine, just minor loincloth stretching that easily fixed by stripping the part from npc that use special idle animation. Overall great mod, thank you

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That doesn't surprise me. There are a few monster girls (the Daedra in specific) that have extremely sensitive skeletons. If a mod tries to mess with their equipment and force a human body onto the skeleton, I've had that cause crashes. I suppose I could paste all the missing human bones into the custom skeletons, hm.

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  • 3 weeks later...

im getting a weird meshes problems with the plague doctor cuirass
 

Spoiler

ScreenShot12.jpg.56935a2554a8b600a2c025ef01788a69.jpgScreenShot13.jpg.0531d72a6fb6c15eaf2b1d7d45609b99.jpg

the cuirass is like inside the character or npc lowerbody

 

so i have the monster girl bbb addon installed after putting the meshes normal meshes it fixed the problem

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  • 2 weeks later...
On 5/30/2020 at 5:23 AM, Infec7edDragon said:

I have the same problem but only with the deadric spiders, i usually just run away from them so i wont ctd, ALSO since the mod is confirmed alive, i keep having the big MISSING TEXTURE box whenever i find spriggans; does this occur to anyone else or is it on my end?

for the spriggans u should check if u have the 4 files inside this folder "Meshes\Monster Girl meshes\characters\Spriggan" the file are 01head_summer.nif, Leaf.nif, SprigganGW.nif, yggdrasill.nif

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On 2/3/2020 at 10:29 PM, puddles said:

I swear this mod isn't dead. I'm back, although I haven't quite gotten back into the swing of things yet. I...just need to figure out what I've changed in my test esp vs the released version so I can make sure all the assets get uploaded.

Ohh look who's still alive! Good to hear!

 

If I might bring something up: You might remember me mentioning whether your mod will work with the Morroblivion mod. Any plans regarding that? Or might it actually work with it already as it is? Because I'm actually not interested in replaying Oblivion once again. However if your MG mod worked in Morroblivion, then I'd replay Morrowind with it in a heartbeat.

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On 6/10/2020 at 4:56 PM, Starfire12 said:

Ohh look who's still alive! Good to hear!

 

If I might bring something up: You might remember me mentioning whether your mod will work with the Morroblivion mod. Any plans regarding that? Or might it actually work with it already as it is? Because I'm actually not interested in replaying Oblivion once again. However if your MG mod worked in Morroblivion, then I'd replay Morrowind with it in a heartbeat.

It's not "complete", but it does safely modify the Mrblvn LeveledLists to add a lot of my mod's enemy actors in where suitable. If I can remember how to use the construction set I'll check to see what I didn't complete...maybe this weekend? Soon, anyway.

Monster Girl Blockhead Edition - Morroblivion Link.esp

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25 minutes ago, puddles said:

It's not "complete", but it does safely modify the Mrblvn LeveledLists to add a lot of my mod's enemy actors in where suitable. If I can remember how to use the construction set I'll check to see what I didn't complete...maybe this weekend? Soon, anyway.

Monster Girl Blockhead Edition - Morroblivion Link.esp 13.72 kB · 1 download

Excellent. With my backlog there's no rush. Just wanted to know that you hadn't forgotten about it.

I'll get on to installing Morroblivion with everything expect Monstergirls when I have time, then wait for your update, but thx for the beta version anyway.

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On 11/19/2017 at 2:52 AM, GermanDeathKittiez said:

So I'm gonna add some other somewhat minor problems I've run into so far: I believe I said before, there's a big tear in the BDSM dungeony place in the bloodworks of the Arena. Also, the sandstone passages in sandstone cavern near Kvatch are intentionally placed right before the other cell of the cave, so there is no way to get the second journal update for that quest, and there is also no way out where there should be (you could possibly go back, but I just disable the rock and tcl through the door). Why can't this be moved somewhere else? Makes no sense to have it in front of the other door. Sometimes Spider dremora mages skeletons stretch out, but lately they don't, could be my own skeleton issue right now (but I have proper skeletons installed I believe). Other issue is the testing place inside the church, for me it behaves very weirdly. If I go in there, it freezes on the loading screen and never loads, so I can never really go in there. Once it automatically entered when I was just looking at the door though. o.0 Other issue is occasional CTDs on certain races. That's minor, and the races are so amazing it's worth it anyway. Right now playing a lvl 25 Dragonoid, occasional CTDs. That's all I can think of for now... I'm kind of amazed with how many things this mod changes and so well without impacting performance, unlike MMM.

 

If anyone else is trying to figure out how to fix the missing floor in the Monster Pens as asked about in the above message.

Install the original Monster Girls 1.4 COC version of the mod.   Then install this version on top of that with all it's patches.  The only drawback/bonus is that it restores a lot of gore that puddles removed.    

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  • 2 weeks later...
  • 2 weeks later...

Hey, I don't know if anyone is still here but I am having trouble getting this mod to work! I installed all the OBSE prereqs, and I tried installing the game on a fresh install but it didn't work. At first I tried to install it through OMOD which made the game crash on a new game, but then I tried directly placing the meshes in the DATA folder. After I did that, the game didn't crash on making a new game, but it would crash in areas where Monster Girl NPCs were present. I have no idea what I did wrong because I did it on a fresh install and if anyone knows I would really appreciate any help on this matter, thanks!

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  • 2 weeks later...

In the esp the ImperialDragonGreavesLight "Kais. Drachen-Beinsch." [ARMO:000ADE27]  is changed.

ID and name are now   MGPDragonGreavesLight"Lost Dragon Greaves" [ARMO:000ADE27]" [ARMO:000ADE27]

The female nif /mashes path is :     Monster Girl Meshes\armor\_armor\legiondragon\f\greaves_Light.nif
But there is no greaves_Light.nif  only a greaves.nif
And it is a player reward armor after the main quest. Most people have a armor-clothes replacer and will not be happy if you mess it up.
Best delete the armor in the monstergirl esp.     

                                                                                                                                                                                                                                             

And TES4Edit "check for errors" still shows                                         

Spoiler


[00:00] Checking for Errors in [01] Monster Girl Blockhead Edition.esp
[00:00] MGSlave "The Shadow's Mooncalf" [RACE:0102C1AB]
[00:00]     RACE \ DNAM - Default Hair \ Female -> Found a NULL reference, expected: HAIR
[00:00] MGMephalamer "Mephalamer" [RACE:0100B02A]
[00:00]     RACE \ DNAM - Default Hair \ Female -> Found a NULL reference, expected: HAIR
[00:00] MGSanguineDaedra "Sanguine Deviant" [RACE:0100ADF6]
[00:00]     RACE \ DNAM - Default Hair \ Male -> Found a NULL reference, expected: HAIR
[00:00] MGLilmothiit "Lilmothiit" [RACE:01015D55]
[00:00]     RACE \ DNAM - Default Hair \ Female -> Found a NULL reference, expected: HAIR
[00:00] MGPSkaafin "Skaafin" [RACE:010114AD]
[00:00]     RACE \ Relations \ XNAM - Relation \ Faction -> Found a ARMO reference, expected: FACT,RACE
[00:00] BW10 "Bound Weapon Extra 10" [MGEF:0100AD76]
[00:00]     MGEF \ DATA - Data \ Resist value -> <Unknown: 255>
[00:00] BA10 "Divine Grace" [MGEF:01038124]
[00:00]     MGEF \ DATA - Data \ Resist value -> <Unknown: 255>
[00:00] BA09 "Nudeshy" [MGEF:01038125]
[00:00]     MGEF \ DATA - Data \ Resist value -> <Unknown: 255>
[00:00] MGAbShambles3 "Self-Destruct" [SPEL:0103D521]
[00:00]     SPEL \ Effects \ Effect \ Script effect \ SCIT - Script effect data \ Script effect -> [0103D51F] < Error: Could not be resolved >
[00:00] MGAbShambles3b "Vapor Blast" [SPEL:0100BABB]
[00:00]     SPEL \ Effects \ Effect \ Script effect \ SCIT - Script effect data \ Script effect -> [0100C190] < Error: Could not be resolved >
[00:00] MGAbSprigganShape "Spriggan's Shape" [SPEL:01001729]
[00:00]     SPEL \ Effects \ Effect \ Script effect \ SCIT - Script effect data \ Script effect -> [0100172A] < Error: Could not be resolved >
[00:00] SELL2NaturalMania100coc [LVLC:01005857]
[00:00]     LVLC -> Missing required members: Leveled List Entries
[00:00] SELL2GrummiteLairDementia100Coc [LVLC:01005858]
[00:00]     LVLC -> Missing required members: Leveled List Entries
[00:00] MGPLL1CaptiveImperial [LVLC:01002949]
[00:00]     LVLC -> Missing required members: Leveled List Entries
[00:01] MGLL1AedraHelmRing [LVLI:01000D13]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] aaacutegoldensainthelm50 [LVLI:0100164D]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] 000Setbody [LVLI:01008AC0]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] ZZZpregnant [LVLI:01007C45]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] MGLL1AedraHand [LVLI:0101656E]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] MGLL1AedraFoot [LVLI:0101656F]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] MGPLL0BlackPubesAMU [LVLI:0100BA53]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] MGPLL0BlondePubesAMU [LVLI:0100BA54]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:01] aaaPREGNANT [LVLI:0102E3BD]
[00:01]     LVLI -> Missing required members: Leveled List Entries
[00:03] [INFO:01008726]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A43]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:0103813F]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01038140]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A48]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01038141]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A4A]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01038142]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A4C]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A4D]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A50]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A4F]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A51]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F32]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F33]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F34]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F35]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F36]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F37]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F2C]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F2D]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F2E]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F2F]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F30]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F31]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3A]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3B]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3C]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3D]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3E]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D3F]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A4E]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F38]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F39]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F3A]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F3B]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F3C]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01000F3D]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D46]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D48]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D49]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4A]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4B]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A53]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A5A]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4C]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4D]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4E]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D50]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D4F]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01038143]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01001D34]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] [INFO:01002A54]
[00:03]     INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: RACE
[00:03] MGAshpitDrink02 [PACK:01003C46]
[00:03]     PACK \ PLDT - Location \ Location -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
[00:03] MGAshpitDrink01 [PACK:01003C48]
[00:03]     PACK \ PLDT - Location \ Location -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
[00:03] MGAshpitPrayer [PACK:01003C4B]
[00:03]     PACK \ PLDT - Location \ Location -> Found a NULL reference, expected: ACHR,ACRE,PLYR,REFR
[00:03] All Done!

 

                                                                                                                                                                                                                                        

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  • 1 month later...
On 7/17/2020 at 11:14 AM, Anusha Busha said:

Hello ! I recently downloaded your Mod Puddles, and I was getting through Kvatch but then I ran across this ! Is there anyway to fix this ??

20200715132948_1.jpg

20200715132949_1.jpg

20200715133000_1.jpg

20200715133002_1.jpg

 

This usually happens because skeleton.nif is different than then one from LAPF.

 

 

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