nirelith Posted July 3, 2018 Posted July 3, 2018 Hello, sorry to bother you but I'm getting a CTD right after trying to start a new game. I've been doing a fresh install of oblivion and I'm trying to get it work. I'm going to add more mods later but right now I'm trying to get this working. If I remove Monster girl blockhead edition, my game loads, no CTD. I've installed the latest blockhead and the last OBSE of course...). Here's my mod list : Active Mod Files: 00 Oblivion.esm 01 beautiful people 2ch-ed.esm 02 x117race.esm 03 chanpon.esm 04 Lovers with PK.esm 05 LoversCreature.esm 06 Unofficial Oblivion Patch.esp [Version 3.5.6] 07 Oblivion Citadel Door Fix.esp 08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0B DLCBattlehornCastle.esp 0C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 0D DLCThievesDen.esp 0E DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 0F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 10 DLCMehrunesRazor.esp 11 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 12 DLCVileLair.esp 13 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 18 DLCSpellTomes.esp 19 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1A DLCFrostcrag.esp 1B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 1C Knights.esp 1D Knights - Unofficial Patch.esp [Version 1.1.8] 1E Oblivion_Character_Overhaul.esp [Version 2.0] 1F Beautiful People 2ch-Ed Disable BandBlindMask.esp 20 Beautiful People 2ch-Ed Sheogorath Eye.esp 21 Beautiful People 2ch-Ed Vanilla Race.esp 22 Beautiful People 2ch-Ed Merged Hair Modules.esp 23 Beautiful People 2ch-Ed Merged Eye Modules.esp 24 Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 25 Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp 26 x117 Merged SKSRENs Hair Modules.esp 27 Beautiful People 2ch-Ed CustomRace.esp 28 Beautiful People 2ch-Ed Chocolate Elves.esp 29 Beautiful People 2ch-Ed Cute Elves.esp 2A Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 2B beautiful people 2ch-ed ms elves - nosc.esp 2C Beautiful People 2ch-Ed ENG Race.esp 2D Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp 2E x117race.esp 2F lop-ears elf.esp 30 lop-ears elf_mini.esp 31 DiabloEF 6 in 1.esp 32 x117Race ENG Race.esp 33 OCO_KnightsOTN_Patch.esp 34 OCO_UOP_USIP_Patch.esp 35 OCO_DLCThievesDen_Patch.esp 36 OCO_DLCHorseArmor_Patch.esp 37 OCO_DLCMehrunesRazor_Patch.esp 38 OCO_DLCOrrery_Patch.esp 39 zzEstrus.esp 3A Alternative Start by Robert Evrae.esp 3B Lovers with PK.esp [Version 96v5] 3C LoversMB2.esp 3D LoversIdleAnimsPriority.esp 3E LoversAnimObjectsPriority.esp 3F LoversCreature.esp I've removed the mod for now that's why it is not listed *it was the last mod in the list*. I've tried to understand by myself but I can't figure out what I've done wrong. ps : I've followed the steps to install the mods and installed the requirements of this mods twice and no success. The MBP I installed : https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/ And the latest OCO v2 from nexus. Using OBMM for .omod and Wrye Bash to install my mods.
fejeena Posted July 3, 2018 Posted July 3, 2018 First sort your Mods. Lovers wrong, DLCs wrong,... Sort all Mods. Read my yellow Link below. If your load order is wrong, but your game works, it can happen that one more Mod crash the game (regardless of where you put the new Mod in the load order)
nirelith Posted July 4, 2018 Posted July 4, 2018 52 minutes ago, fejeena said: First sort your Mods. Lovers wrong, DLCs wrong,... Sort all Mods. Read my yellow Link below. If your load order is wrong, but your game works, it can happen that one more Mod crash the game (regardless of where you put the new Mod in the load order) Thank you,I sorted my mod order, still didn't worked. However, after I went through the ini files after reading your whole link post and modified a few things. I've deleted this mod : DMC Stylish - Animation Replacer. It is now working. I don't know if it was due to a conflict with the mod or my bad configuration of the ini file but thanks.
puddles Posted July 4, 2018 Author Posted July 4, 2018 If I had to guess, DMC Stylish - Animation Replacer was conflicting with the extremely complicated (and unfortunately still glitchy) captive spawn animations. That's a totally uninformed guess, though. To clarify for @fejeena why some creatures wear redundant clothing/armor over their overridden bodies, it's usually a means of giving them proc'ing Nudeshy's embarrassment animations/trying to equip Dynamic Underwear from other mods. In the case of the Water Atronach Girl, iirc the reason she wears the outfit is related to the core that's supposed to show up in her chest...which usually doesn't.
fejeena Posted July 4, 2018 Posted July 4, 2018 Aha, clothes for the creatures so that they are not ashamed. Nude Water Atronach "No please, don't look at my water."
Lamae Bal Posted July 13, 2018 Posted July 13, 2018 I use DMC stylish and monster girl... the most problems I've noticed with the captives is the animation will interrupt as they try to run or attack you if you get near (when I was a vampire and everyone aggro's at me). But I think that's an AI issue, not animations.
puddles Posted July 14, 2018 Author Posted July 14, 2018 Theoretically, the captives will work 100% fine all of the time. Theoretically, buuut...Radiant AI taking over during combat and the fact that any mod that overhauls combat/aggression/fleeing will cause inconsistencies overrules that 100%. >___>
Ceretraks Posted July 16, 2018 Posted July 16, 2018 Sorry if some of the stuff I am gonna ask has been answered recently, I didn't see anything in the first and last few pages about it. When I stumbled on the thread for the non-blockheadised version (whatever that means) it kinda caught my interest until it got to some certain stuff so with this one I am kinda wondering: Does this have any gore related stuff? Probably my most important question as that is an instant dealbreaker and what ended up turning me away from the other version. If it can be easily avoided/optional (say by being only in a specific area, options to turn it off or by some other mean) that would be fine too. Is there a short rundown of what this adds? I am aware that it adds a bunch of new enemy types based on monster girls but not much else. Does not need to be a big list. Anything I wanna know with compatibility/installation stuff beforehand? Been a while since I modded Oblivion so it would be nice if I knew what I would have to look out for, but it does not need to be an in-depth explanation, I can do some looking around once I know what I need to know.
puddles Posted July 17, 2018 Author Posted July 17, 2018 There is some gore, yes. There's some torn apart corpses that spawn via Leveled Lists and a few of the Namiran monsters are kind of squicky holdovers from when Emily maintained the mod. If you'd like I can make a "censored" copy of the .esp with those things scrubbed out. Not difficult, in this case. - As for a rundown, uh... There's a number of new playable races, a couple of small quests that provide "companionable" NPCs if you use MCS Companion or similar. There's a few locations added, particularly the Minotaur Village (which will be moving in the near future to another location). Most of the mod is just adding new NPCs/creatures though, yes. There's a very complex faction system, so some Daedra might spawn and attack Dremora if the Daedric Prince they serve dislikes Mehrunes Dagon, etc. - I don't know of any particular compatibility issues. It has built-in compatibility if you have the Knights DLC, particularly. The only requirement is Blockhead.
ChipyChops Posted July 19, 2018 Posted July 19, 2018 Hi Puddles, thanks for the mod, so far its working really well. The only minor glitch is the Stendarr spell, it seems to corrupt the cell or something. After using it then trying to re-enter the dungeon it gives me an instant ctd. Not a big issue, I just leave the girls playing with their zombies toys.
puddles Posted July 20, 2018 Author Posted July 20, 2018 Interesting. I'll need to double-check the script the spell runs. I think I have an idea of what might be causing it, if the OnLoad & GameMode scripts are trying to run even if they've been disabled...
Ceretraks Posted July 27, 2018 Posted July 27, 2018 Alright, thanks for the answers puddles (and sorry for the late reply). I'd really appreciate a censored file if it would be ok. New playable races sounds nice and more enemy variety is always good, and that faction stuff sounds like it could lead to some interesting moments with some luck. I am mostly looking for some things to spice up a new Oblivion run when I get back into it after a few years, so this kinda stuff seems like a good way to add in some surprises.
puddles Posted July 27, 2018 Author Posted July 27, 2018 30 minutes ago, Ceretraks said: Alright, thanks for the answers puddles (and sorry for the late reply). I'd really appreciate a censored file if it would be ok. New playable races sounds nice and more enemy variety is always good, and that faction stuff sounds like it could lead to some interesting moments with some luck. I am mostly looking for some things to spice up a new Oblivion run when I get back into it after a few years, so this kinda stuff seems like a good way to add in some surprises. Rename this file to just Monster Girl Blockhead Edition.esp once you download it. The dead "Mutilated/Devoured Captives" will still spawn via LL as normal, but you can just imagine the mutilation in your head. I 'should' have caught everything. I wish I knew something about scripting so I could just build-in a toggle to allow and disallow the stuff. Monster Girl Blockhead Edition Censored.esp
sunhawken Posted July 28, 2018 Posted July 28, 2018 Where and what is the current updated version for download?
puddles Posted July 28, 2018 Author Posted July 28, 2018 I'll try to put my most recent version out today. Currently the most recent is on the download page.
Yoloswagins Posted July 28, 2018 Posted July 28, 2018 For some reason when i download this mod, my oblivion can't activate this mod at all in the plugins screen. When i try to activate it, i get a notification which says "this is not a valid plugin or file". When i try to start a new game, game just crashes.
fejeena Posted July 28, 2018 Posted July 28, 2018 plugins screen? You mean Oblivion Modmanger ? ( I hope you don't use the Oblivion Launcher exe ) Have you unpacked the download file? Copied esp and folders in your game data folder ? Then start Oblivion Modmanger and correct your Load order . And activate the esp. Start the game with OBSE_loader.exe ( if you have a disc game version ) or Oblivion.exe ( if you have a game steam version )
moddownacc123 Posted August 4, 2018 Posted August 4, 2018 Getting a few bugs others have mentioned before. Clothing and wings stretching off into the distance, as well as something with the cow-people stretching off as well. Funky eyes, CTD when changing sex of draconic races and the water atronachs are reverting to basic underwear when taking damage. Spoiler oblivion.esm oscuro's_oblivion_overhaul.esm mart's monster mod.esm mart's monster mod for OOO.esm fundament.esm realsticleveling.esm alternative beginnings.esp oscuro's_oblivion_overhaul.esp enhanced economy.esp mart's monster mod for OOO.esp mart's monster mod - gems & gem dust.esp mart's monster mod - diverse wisp and VASE addon.esp mart's monster mod - diverse runeskulls loot OOO.esp mart's monster mod - friendlier factions.esp mart's monster mod - dungeons of MMM.esp mart's monster mod - farm animals.esp mart's monster mod - diverse waterlife.esp ithieveryraiseveryhard.esp better dungeons.esp mart's monster mod - diverse creatures expansion.esp fighters guild quests.esp mages guild quests.esp mart's monster mod - additional enemy NPC vars.esp OOOshivering isles.esp knights.esp DLCbattlehorncastle.esp DLCspelltomes.esp DLCmehrunesrazor.esp DLCshiveringisles.esp DLCfrostcrag.esp DLChorsearmor.esp DLCorrery.esp DLCvilelair.esp DLCthievesden.esp obliviondlcdelayers.esp harvest [flora].esp harvest [flora] - DLCfrostcrag.esp harvest [flora] - DLCvilelair.esp harvest [flora] - shivering isles.esp mart's monster mod - DLChorsearmor +slofs.esp mart's monster mod - knights.esp OOOextended.esp map marker overhaul.esp map marker overhaul - SI additions.esp bundlement.esp myserious bear's epic necromancy.esp nakhanimal's awesome vampire mod.esp nekhanimallifedetect.esp creature diversity.esp guildadvancement.esp atakesall.esp monster girl blockhead edition.esp enhanced hotkeys.esp aog overhaul and detect item.esp HUD status bars.esp suprememagicka.esp sm_shiveringisles.esp sm_scrolls.esp sm_sigilstone.esp sm_dlcspelltome.esp sm_OOO.esp sm_MMM.esp bashed patch, 0.esp maskar's oblivion overhaul.esp rshalchemy.esp rshalchemyrecipes.esp rshalchemy - avu.esp maskar's and rshAlchemy are intentionally under the patch, all else is sorted by LOOT. Italics are *technically* deactivated mods according to OBMM, but are still applied via the bashed patch. Bolded/underlined is your mod's place. Also have latest version of OBSE and Blockhead installed. No texture-centric mods that I know of, which seem to cause the most reported problems, but I could be wrong because I downloaded half this stuff at three in the morning. And, to organize the problems I've seen in my 30~ minutes of playtime --Water atronachs spontaneously put on default female underwear when damaged. Not applied when one-shot(sometimes) or when killed with the kill command. Also sometimes t-poses around, but only happened twice after loading action-heavy saves --Draconic races have their wings stretched into infinity. Blue scaly chicks, whoever they are, also have the stretch effect applied to the entire backs of their arms and legs, in addition to the wings. --Some clothing stretches into infinity, don't know which ones as it either despawns or stops stretching upon wearer death. Didn't test with self. --Cow women (midwives?) have stretch effect coming from somewhere. Can't pinpoint where. --Interestingly, all stretch effects point to the same direction. South-SouthWest. Stretch effects can also be seen far beyond the actor itself can be seen. --CTD when changing sex of any draconic race in character creation. --Eye textures for custom races are all either that weird shifted-quadrant look, completely black(intentional?), or looks like a picture of a nebula or supernova. Only exception is whatever race has the huge side-horns, directly left of base imperial selection. --New Khajiit races have default hair that floats far above their head. --New gear is hilariously overpriced/buffed for their status and users. Water atronachs and total pushover bandit-type enemies carry mid/high level gear or basic level gear with triple-digit values, highly valuable gems, or mild/moderate enchanted items worth tens of thousands. They actually use barely half the stuff they carry. That's all the ones I can think of. I don't know how many of these are genuine problems with the mod itself, or what are bizarre conflict issues, or if I forgot a painfully obvious step. I have OBSE and Blockhead installed, installed and reinstalled the base mod properly as well as the update files, and I use the censored gore .esp you provided that one dude earlier. Sorry for the wall of text.
puddles Posted August 4, 2018 Author Posted August 4, 2018 Huh...are you using Dynamic Underwear Framework?
moddownacc123 Posted August 4, 2018 Posted August 4, 2018 Nope, no mods that touch a character's body whatsoever, whether it's underwear stuff or textures. Only things I have that could be possibly toeing the line are Oscuro's and Maskar's overhauls and the creature mods I have, because they do add their own textures and meshes, unless something else is secretly fiddling with things.
puddles Posted August 4, 2018 Author Posted August 4, 2018 @moddownacc123 Can you try using this skeleton and see if it stops the stretching? skeleton.nif
moddownacc123 Posted August 4, 2018 Posted August 4, 2018 Spoiler It's, uh..... Does not work unfortunately. Stretching appears in different places each time something is (un)equipped. Cowbells and breasts also stretch. I had put the .nif file in the Monster Girl meshes subfolder of the main meshes folder, then moved it to main meshes. No changes. Eyes are also funky, but are simultaneously cool as fuck and utterly terrifying.
puddles Posted August 5, 2018 Author Posted August 5, 2018 Oh, sorry. It has to go in Meshes/Characters/_male
moddownacc123 Posted August 5, 2018 Posted August 5, 2018 Spoiler Okay. Page or so back I found Fajeena had provided LAPF skeleton.nif and skeletonbeast.nif files, so I got those and plugged 'em in and overwrote that skeleton with the one you gave. Wings, breasts, and cowbells are no longer stretching, though wings still have extremely angular elbow joints. There is stretching into infinity regarding the dragon-hybrid's wrist blade scales, but only in first person mode. Wearing gloves negates that oddity. Eyes are still weird and will haunt my nightmares, but is tolerable. Water atronachs seemingly aren't becoming suddenly bashful anymore, but I haven't tested with actual gameplay. Might have to install a nude mod so everyone doesn't suddenly gain underwear when I take all their oh-so-valuable armor of their bodies. Sorry if I'm being an annoyance, I'm just trying to get this working for me. EDIT: And it seemed you posted as I was typing. Yeah, I figured where to put it after twiddling around with it, but still had the problem. skeletonbeast did something though, but I'll never know what. Also still having CTDs when changing sex of dragon hybrid. Edit once more: skeletonbeast doesn't seem to actually affect the problem. I guess I just.....jiggled the stupid loose somehow? I don't know. All I know is that it's works, it's playable, I got roflstomped by Pyramid Head, and the nightmarish eyes should totally be kept for something in the future.
puddles Posted August 5, 2018 Author Posted August 5, 2018 The reason for the CTD on sex change is probably because of Blockhead's bodyassetoverride function going WTF, as both genders have different overrides. If you equip something in the tail slot (the wings+tail), hands, and feet slots before the sex change it shouldn't crash...I hope. Sex change is extremely buggy even in the best of circumstances. As for the eyes, I know about them. It's on my to-do list to address, but...ugh.
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