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Hey so I don't know if the mod author is replying anymore @puddles, I hope so because no matter what I try I can't seem to fix this issue. So for some reasson, this mod add's claws to the feet of Khajiit's but the meshes &/or textures are completely broken. They appear pink and stretch into oblivion, I have tried archive invalidations, I have tried manually extracting BSA files, I have tried locating the problem textures &/or meshes but can't find them, I have tried searching in the construction set but I don't know where this info would be held so I am just shooting in the dark, and I have tried all skeleton mods available, from LAPF to Max Compat. Nothing fixes this issue, other then this, once I fixed the eye pathing error's in the .ESP I havent had any CTD's or anything due to the mod. But having the game become unplayable the moment a Khajiit walk's into the room is a problem.

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The khajiit feet.

If the claws are purple/pink it means missing texture .( that can cause a stretching bug)

 

Open the feet with NifSkope and check the claw textures path.  But in the folders/BSA you will not find the texture in that folder . Maybe the texture is in another folder, or the name is wrong or it is missing.   ( Textures paths are always in the nif files. Only hair, eye, body textures you can check in the esm/esp )

 

Caws are normally black. So you take  a black texture (a dds and _n.dds) 

You put/copy them in the folder of the missing claw texture and rename both textures to the missing textures name.  (If the name in the nif is claw.dds  you rename to claw.dds and claw_n.dds  )

( You can use any black texture form a mod you have. Armor, clothes, object ... doesn't matter.  Or you create a texture with PhotoShop, Gimp or Paint.net )

 

That should fix the pink color and the stretching.

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And you have to use the LAPF skeleton or you get a stretching bug  during sex. Not other skeleton has the penis bones LAPF needs.

 

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1 hour ago, fejeena said:

The khajiit feet.

If the claws are purple/pink it means missing texture .( that can cause a stretching bug)

 

Open the feet with NifSkope and check the claw textures path.  But in the folders/BSA you will not find the texture in that folder . Maybe the texture is in another folder, or the name is wrong or it is missing.   ( Textures paths are always in the nif files. Only hair, eye, body textures you can check in the esm/esp )

 

Caws are normally black. So you take  a black texture (a dds and _n.dds) 

You put/copy them in the folder of the missing claw texture and rename both textures to the missing textures name.  (If the name in the nif is claw.dds  you rename to claw.dds and claw_n.dds  )

( You can use any black texture form a mod you have. Armor, clothes, object ... doesn't matter.  Or you create a texture with PhotoShop, Gimp or Paint.net )

 

That should fix the pink color and the stretching.

---------------------------

And you have to use the LAPF skeleton or you get a stretching bug  during sex. Not other skeleton has the penis bones LAPF needs.

 

Would it be possible to swap the Khajiit feet meshes out completely? Such as ones from another mod? And then manuelly install the textures from said associated mod? therefor getting rid of the claws entirely.

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Short answer; no.

 

The khajiit body is add by blockhead. This way a  nude khajiit will have loverbody and claws during ( aqls during sex.  Clothes items would be removed during sex )

 

And the monstergirl khajiit lowerbody has short legs . If you replace the claws with human feet there will be a big gap.

 

You can replace the monster girl claws with other claws. ! same folder and same name ! or it will not work.

If you replace claws with human feet you also have to replace the lowerbody ... and then the clothes/armor does not fit.   So you have to find other armor/clothes and overwrite the original...

 

But that is  more work as add the missing claw texture in the right folder.

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1 hour ago, fejeena said:

Short answer; no.

 

The khajiit body is add by blockhead. This way a  nude khajiit will have loverbody and claws during ( aqls during sex.  Clothes items would be removed during sex )

 

And the monstergirl khajiit lowerbody has short legs . If you replace the claws with human feet there will be a big gap.

 

You can replace the monster girl claws with other claws. ! same folder and same name ! or it will not work.

If you replace claws with human feet you also have to replace the lowerbody ... and then the clothes/armor does not fit.   So you have to find other armor/clothes and overwrite the original...

 

But that is  more work as add the missing claw texture in the right folder.

Do you happen to know the exact files I need to replace and where they are found in the monster girls folders? I will then go see what I can do about it. Monster girl's file structure is.... not so straight forwardly layed out lol. I tried edeting several files so far with no tangable effect in game.

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My computer is dead since some days. I don't have Oblivion and most of the tools. I use a old laptop right now.

 

Can you upload the claw nif ? Then I can check the textures path .

 

But if you have NifSkope you can check it.

 

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1 hour ago, fejeena said:

My computer is dead since some days. I don't have Oblivion and most of the tools. I use a old laptop right now.

 

Can you upload the claw nif ? Then I can check the textures path .

 

But if you have NifSkope you can check it.

 

I have Nifskope and I am happy to do the work myself, I just don't know what file I am suppose to be looking at.
Do you happen to know if its Meshes>Monster Girl Meshes>Characters>Khajiit>components>FemaleFoot.nif ? As I would expect a male version too, as this issue also effects male Khajiit's.

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It should only affect monstergirl female khajiit.  ( are there males in monster girl mod ? )

Not the vanilla or other Mods khajiit.

 

And the path sounds ok . But without Oblivion I can not check it .

 

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Claw feet

 

If Monstergirl khajiit have the left feet they use a special lowerbody.  If they usethe right feet with claws you can replace the feet with "no-claws-feet"

feet1.jpg

 

But if you replace the left feet with human feet it will look like this.

feet2.jpg

 

 

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And the textures path in the nif

feet3.jpg

This claws are from the SetBody addon. They use a vanilla clothes texture.

https://www.loverslab.com/topic/36199-setbody-beast-body-menu-add-on/

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1 hour ago, fejeena said:

It should only affect monstergirl female khajiit.  ( are there males in monster girl mod ? )

Not the vanilla or other Mods khajiit.

 

And the path sounds ok . But without Oblivion I can not check it .

 

---------------------

Claw feet

 

If Monstergirl khajiit have the left feet they use a special lowerbody.  If they usethe right feet with claws you can replace the feet with "no-claws-feet"

feet1.jpg

 

See my issue is that my Khajiit males and females both have the feet on the right, with the broken claws on the left floating infront of them.

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@fejeena Good news, I managed to get it to work, I edited the paths on the claws like you suggested then annealed the file under wrye bash, however the feet still don't get replaced, but the claws are getting attached to the normal feet perfectly and have the correct black textures now.

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There are human feet with claws (also in the SetBody addon).  So the floating/stretching can be the missing texture.

 

But if they use the feet on the right you can replace the feet with human feet ( e.g. from you meshes/charcters/_male  folder )

 

 

 

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With changing the textures path you don't have to replace anything. 

Add a texture with the name in the claw nif  -  or change the textures path to a black texture you have does the same.

 

And much easier was to replace feet nif.

 

Good to hear that it works.

 

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