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Posted

Patch? Open the esp with TES4Edit.  Delete the Daedric Titans . Then check for errors and delete all missing entries. Done.

 

Here the esp without the Daedric Titans .  RENAME the esp to Monster Girl Blockhead Edition.esp    

The esp is cleaned (see blelow)

Monster Girl Blockhead Edition NDT.esp

---------------------------

 

And here a cleaned esp with the Daedric Titans.   RENAME the esp to Monster Girl Blockhead Edition.esp

Monster Girl Blockhead Edition clean.esp

Deleted all empty LevelLists (Item Lists and SetBody Lists )  and the resulting empty entries in the NPC inventories.

Fixed missing default hair errors.

Deleted not used cells ( BravilWorld, ICTempleDistrict, ICTalosPlazaTheTiberSeptimHotel, WarehouseArmor, CadlewChapel, ChorrolChapelOfStendarr, TestingHall )

 

  • 1 month later...
  • 4 weeks later...
Posted
6 hours ago, WillhelmBell said:

help with loading order please

 

 

That's not your load order, that's a list of Mods.  We need your whole load order ( esm and esp )

 

You need a Oblivion ShiveringIsles version.

You have two Male bodies. Robert Male V  and  ??? RobertsMaleBody  ( maybe one is the Roberts Armor-clothes replacer ?  )

The same with your female HGEC body, there are two.

Only one Male and one Female body !!!!

 

What is MGPBLKEdition ??

 

What you have so far should be sorted like this:

Oblivion.esm                                      

Beautiful People 2ch-Ed.esm    

x117race.esm  

DLCShiveringIsles.esp 

Monster Girl Blockhead Edition.esp

MaleBodyReplacerV5.esp  

Beautiful People 2ch-Ed Disable BandBlindMask.esp
 Beautiful People 2ch-Ed Sheogorath Eye.esp
 Beautiful People 2ch-Ed Vanilla Race.esp                                
 Beautiful People 2ch-Ed Merged Hair Modules.esp
 Beautiful People 2ch-Ed Merged Eye Modules.esp
 Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
 Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp
 Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
 x117 Merged SKSRENs Hair Modules.esp
 Beautiful People 2ch-Ed CustomRace.esp
 Beautiful People 2ch-Ed Chocolate Elves.esp
 Beautiful People 2ch-Ed Cute Elves.esp
 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
 Beautiful People 2ch-Ed MS Elves - NoSc.esp

Oblivion Character Overhaul.esp

 

Load order. How to post a load order, how to sort a load order. How to install Oblivion right,..

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

 

 

Posted (edited)
7 hours ago, fejeena said:

 

That's not your load order, that's a list of Mods.  We need your whole load order ( esm and esp )

 

You need a Oblivion ShiveringIsles version.

You have two Male bodies. Robert Male V  and  ??? RobertsMaleBody  ( maybe one is the Roberts Armor-clothes replacer ?  )

The same with your female HGEC body, there are two.

Only one Male and one Female body !!!!

 

What is MGPBLKEdition ??

 

What you have so far should be sorted like this:

Oblivion.esm                                      

Beautiful People 2ch-Ed.esm    

x117race.esm  

DLCShiveringIsles.esp 

Monster Girl Blockhead Edition.esp

MaleBodyReplacerV5.esp  

Beautiful People 2ch-Ed Disable BandBlindMask.esp
 Beautiful People 2ch-Ed Sheogorath Eye.esp
 Beautiful People 2ch-Ed Vanilla Race.esp                                
 Beautiful People 2ch-Ed Merged Hair Modules.esp
 Beautiful People 2ch-Ed Merged Eye Modules.esp
 Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
 Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp
 Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
 x117 Merged SKSRENs Hair Modules.esp
 Beautiful People 2ch-Ed CustomRace.esp
 Beautiful People 2ch-Ed Chocolate Elves.esp
 Beautiful People 2ch-Ed Cute Elves.esp
 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
 Beautiful People 2ch-Ed MS Elves - NoSc.esp

Oblivion Character Overhaul.esp

 

Load order. How to post a load order, how to sort a load order. How to install Oblivion right,..

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

 

 

I’m even more likely saying that it’s not clear to me which mods should overwrite each other. Duplicate files, if anything, patches or some improvements

Edited by WillhelmBell
Posted

I never used Beautiful People, can't help

Maybe this

https://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/

 

Install: 

First

Body Mods: first the body then the armor-clothes replacer (Roberts Male)

If you use the  HGEC female body from my Link I posted above : first the body, then the HGEC textures then the armor clothes replacer.

Then install BBB animations if you want to see bouncing breasts. See the link I posted above

Then you should install Growlf's Universal skeleton  ( the controllable version, not the total controllable version )  See the link I posted above

 

Then Test your game !!!!

 

Oblivion Character Overhaul:  install after Body replacers .  Oblivion Character Overhaul has detailed installation instructions.

 

Then Test your game !!!!

 

Monster girl:  first Monstergirl  then the BBB patch.

( ! I think some races in Monstergirl need the LAPF skeleton. If you don't want to use/install LAPF you just install the LAPF skeleton. See the link I posted above and scroll down to

Penis/Breast stretching  ( BBB Mods and/or LAPF)

oben the spoiler and download the "LAPF BBB skeletons with floating weapon fix.7z"

Even if you use LAPF you can install it to get the skeletonSESheogorath.nif and the floating weapon fix.   Overwrite the skeletons you have in your game folders.

 

Test often ! Never install many mods at once. Because if it doesn't work, you don't know when you made a mistake and you have to install everything again.

Read my Link I posted above. A wrong installed game can mess up all Mods.  Never Oblivion in C : programfiles ! ! !

 

  • 4 weeks later...
Posted

Hello, great mod. Quick question, is the "save" feature for the various monster girls working as intended? I know the mod is wip and old atp, but I'm wondering if what I am encountering is what the mod is supposed to do. I "saved" and milk maid from one of the dungeons, but can't really do much with her. If I leave the cell, she does not come along or anything and if i go back in, she's back in her need to be saved phase. This also happens with other ones too. 

Posted

Something like this can also be caused by an incorrect skeleton.

Do you have the LAPF skeleton installed?

And do you have OBSE and Blockhead (OBSE Plugin) installed ?

 

And right load order? And the game not in C : / program files (or OBSE and other tools my not work right )

 

And Oblivion XP does not work . And not sure about the messages at the top.

 

If you don't use LAPF, here only the skeleton

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1638050&key=314ab18aead014d96788bcf3bbca530a

 

load order and game installation

https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

 

Posted
On 12/27/2023 at 11:22 PM, EkllemaHiro1 said:

Hello, great mod. Quick question, is the "save" feature for the various monster girls working as intended? I know the mod is wip and old atp, but I'm wondering if what I am encountering is what the mod is supposed to do. I "saved" and milk maid from one of the dungeons, but can't really do much with her. If I leave the cell, she does not come along or anything and if i go back in, she's back in her need to be saved phase. This also happens with other ones too. 

 

It's not working, and it wasn't even intended tbqh. Puddles 'inherited' monster girls mod from the original author. The OG mod had rescue mechanic in plans, but there were a lot of things 'in plans' in that mod. Puddles basically was going around fixing all the mess in the original mod to make it playable and at least a bit stable. If his hard drive didn't brick the rescue mechanic would probably by cut by now.

 

Anyway, currently monstergirls should just add more enemies (and items that they carry) to the game and some neutral monsters as well as locations. There should not be any quests at all, so you don't need to mind the maidens.

They're instance-based NPCs anyway, so they'll despawn after a while even if you manage to take them with you.

  • 10 months later...
  • 1 month later...
  • 4 months later...
Posted (edited)

Can this mod be played with an already started and modded game? Or is it kinda Overhaul?

Also, is there any guidance as to how to play this mod? (Does it have a story?) (Sorry if I'm being annoying, but I just lack any context)

 

 

Edited by Bahlr
Posted

The Chapel of Anvil is being changed but Knight of the nine is playable. Best use monstergirl before or after the quest, not during the Anvil part of the knights quest.

 

Monstergirl does have a few small quests.  New NPCs , most hostile and some friendly. ( not sure if good NPCs/creatures attack Player with hight infamy )

Some of the small quest start during or after vanilla Shrine quests. So you may miss them if you have already completed the Shrine Quest. None of the quests are important, it's just about a new NPC or creature appearing. 

And some other quests are "Finding a missing father" and similar simple short quests.

 

It  is a kinda Overhaul. for Creatures and NPCs. Spawn points in the wilderness and in caves, dungeons, ruins, ...

I think it should work with already started games.  But there are many changed locations. Mostly only the new creatures, but sometimes also new objects or deleted Vanilla objects.

It changes so many places that it's impossible to list which mods can cause problems.  (about 60 vanilla interior cells are affected.  And one NPC each in Bruma, Leyawiin and Imperial City, The Arcane University.  And countless places in the wilderness

And if MonsterGirl and another mod add new creatures/NPC to the same cave, it's not really a conflict. It can only happen that the monsters/NPCs of the two mods fight each other. If they are not quest NPCs it is unimportant if they die. (often quest NPCs are essential)

 

Best you put the Monstergirl esp in your game folder and check with TES4Edit the new quests and  the changed locations. If you load all your active Mods you see if other Mods use the same location.

 

Or install the Mod and check with the Construction Set. Best you create a BSA file before you install the Mod, that way you don't overwrite any files in your folders. You can delete the esp and the bsa if you don't like the Mod.   

Or you backup your meshes, sound and textures Folder, then install the  monstergirl Mod , and if you don't like it delete the Monstergirl esp and your meshes, sound and textures folder and copy/paste the backup folders in your game data folder.

 

  • 3 weeks later...
Posted (edited)

A lot of the monsters and npcs have purple skin which I think means missing textures. Clean installs have not fixed this issue. The only other mod I have touching characters is OCOv2. Is that interfering or is Modular Beautiful people a requirement? The main page didn't say it was a dependency. 

 

I installed the main 2 gig file first

Then the update (overwriting all files)

Then common files (overwriting all files)

 

What am I doing wrong?

 

Edited by Kriegera
Posted

You downloaded all files?    Are you sure you installed it correctly?  ( not a textures folder into a textures folder ? which would lead to an installation path like Data\textures\textures\ monstergirl\...   and the game can not find the texture .  Yes, I'm sure you didn't make such a beginner's mistake )

You have OBSE installed?

And
OBSE plugin Blockhead?

OBSE Plugin SkyBSA ?

You start the game with OBSE.

 

You don't need  Modular Beautiful people .

 

Have you checked if you have the missing textures ? 

You see a NPC with purple texture in game. open the console, click on the NPC to get the ID number. Close the game.

Open TES4Edit, search the NPC to see the race he/she use. Check the race to see the texture the race use. See the textures path ( the install folders)  .  Check your folders if you have the folder and the texture.  If not search your game folder to see where where you installed it, Or just install the all textures again and pay attention to correct installation.

Posted

Nothing is "swapped"  : The Mod add new human and some creatures, hostile and friendly.  And most you see in game ( world , caves, ruins, ... )  You do not summon ( quick check of the esp, I only see 6 summon spells including weapons and a bear. Only two summon NPCs.   You could delete all placed "monsters" in the esp  (99% of the Mod) )

 

You can load the esp in TES4Edit and delete  "Wordspaces" and "cell" , get the two sumon spells with console....  Better find a companion Mod.  Or ask your question more precisely.

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