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Posted

...Actually I just gave up and swapped it back to the original skeleton folder for the centaurs. Blockhead animation overrides aren't that precise.

 

And...that's a Tang Mo. But...ew, that color contrast at the neck.

Posted

Try this .esp, Savaris. Should fix the greets and cantaurs, I hope. If it doesn't fix the latter, I probably need to make a patch with the old centaur skeleton location/files. Made the Tang Mo and Dragon Hybrid playable for testing. Also made it so the Prank Pen spell and Chalice of Mischief don't appear immediately on a new game, lol.

Monster Girl Blockhead Edition.esp

Posted

Yeah that doesn't surprise me at all. I'd need to make some sort of lovers patch to make them shapeshift to humanoid during sex, or...something.

Posted

...okay so I just realized there's a lvl 17 Storm Horror resistant to almost everything appearing as a random spawn for lvl 1 characters. Adding that to my list of stuff to fix.

Posted

oh, THAT was what was killing me in this damn fortress

you go adventuring in an abandoned fortress once to get some fresh air of your conquered cities and boot licking slaves and what happens?

You give you guardians a day off and get directly smashed against a wall by a wannabe storm atronach, not gonna do this ever again...

Posted

Yeah I started a new game just to get a feel for what I've done with the mod. I ran into that, was thinking "oh I can sniper this thing with its weakness". So...spent 25 minutes doing that with my mana slooowly regenerating. Check its health...it'd lost 25~ health. I was wondering wtf its defenses were. "OH IT HAS REGENERATION 2!"

Posted

welp, compared to that my story is not even as close as annoying

But i have another question, do you think you could add some of the clothings, armor and/or weapons as a vendor?

Posted

I'm currently uncertain how to make an authentic-seeming shopkeeper, so I'd inevitably be unhappy with my work. .__. I'll look into it, though. It is something I want to add at some point.

Posted

...Okay I actually am testing out a cow assistant at Northern Goods, as iirc someone suggested a whiiile back. We'll see if it works.

Posted

Uploaded v1.57. Fixed the whole Storm Horror fiasco, Maggie the Cow-woman lives at Northern Goods and Trade, doing cow things and selling a few things. She's just a test NPC, if people report any issues I'll try to tweak her a bit.

Posted

Working on...something-or-another. Still unable to ascertain 'why' the captives always default to their original imprisoned animation/pose if you leave the cell and return, even after freeing them. This script is a mess. BLAARK.

Posted

Also fixed some more ridiculous balance issues like Black Widows (Stronger Spider Daedra) appearing at lvl 1! >___> And the Tsaesci venom attack, which is completely OP when they spam it.

Posted

well the black widows areent news to me, up until version 1.5 there was one at Vilverin frequently

and i saw that you removed the ghost-shader from the liches, looks nice but is there a possibility to give them hair?

Posted

Hm. They don't have hair? I must've missed that because of the helmet, lol. OK, I'll get that fixed, too. Only one new mesh for this upcoming update, I think, so it can just be a quick patch.

 

Edit: Savaris, which races did you mention having a "USE BLOCKHEAD" gray face?

Posted

it was the lion centaur i think, definetly one of the centaurs but pretty sure it was the lion one

could it be possible to add a permanent lich at the end of one of the necromancer dungeons?

like the sload matron?

Posted

I have a plan for that. Until that plan is implemented, though, once I upload this next patch you can use coc MGUndeadTestCell and get the Doll of Revenant Moon that way. I just finished a super complicated script (by my standards) to a corpse that's gonna be spawning off the leveled list. You can either get a Black Soul Gem out of it, or acquire an "odd token" out of it. If you get enough of the latter, eventually you'll be able to get a Companion out of it. Eventually. Expect the next patch to be out tomorrow night. 

Posted

it was the light effect emitted by the halos which made my game lag, at least i can move again after assembling all of them

there are 1 or 2 light effects left

srsly how can 1 effect mess the performance up like that?

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