puddles Posted August 21, 2016 Author Posted August 21, 2016 Really, really easily. Light effects seem to especially screw laptops over, I think. Torches in Dark Souls 2 literally made me slow to a crawl, even when gigantic monsters didn't, lol.
myuhinny Posted August 21, 2016 Posted August 21, 2016 Some things can suck up a computers resources the older a computer is can also be a factor. Things you have running in the background can also have a effect on how your game runs when playing. Things like virus removers should be disabled when playing.
Savaris22 Posted August 21, 2016 Posted August 21, 2016 is there a possibility of a legged version of the tsaesci? its a cool race and all, but there are similar issues to the centaurs, while being playable and pretty balanced too, if you couldnt equip greaves and shoes, and solid with that, they are strange when lovers-related animations occur or sometimes the tail bugging around for no reason  EDIT: After thinking a minute i came up with the idea of using setbody, seems like it works well until now  EDIT 2: Aaaaand i forgot that they use different skeletons, while it solves the problem of the tail buggin around now and then (by removing it), it still doesnt help the skeleton problem, but for the next pure gameplay, im gonna dig it up again, its a pretty cool race
puddles Posted August 21, 2016 Author Posted August 21, 2016 There's a few ways I might be able to handle the exotic playable races that I'm still trying to decide between. For the Tsaesci...if you open up the .esp, go to Edit Scripts, and find MGCustomSkeleScript: Â elseif ( getPCisrace MGNaga == 1 ) SetPlayerSkeletonPath "characters\_male\medusa_skeleton.nif" Â If you add an ; to the beginning of both those lines, it'll stop altering the skeleton.
puddles Posted August 22, 2016 Author Posted August 22, 2016 ...I was struck with inspiration and got around to making Malacath's Ashpits, alongside some specialty creatures for him. I'm considering removing the Worthgarian Orcs race because they are literally not compatible with any armor ever and have no penises to do anything Lovers related and replacing them with some ashy/stony orc spirits of Malacath, or something.
Mikewind Posted August 23, 2016 Posted August 23, 2016 My game keeps crashing when I kill this thing called a "daemon." It looks like a hornless, burnt Minotaur on fire carrying a pipe. I don't know if this has been mentioned before. This is occurring inside Yellowtick Cave.
puddles Posted August 23, 2016 Author Posted August 23, 2016 It probably isn't the monster itself, but the weapon. It...kind of bounces and has its own weird gravity-thing. If an enemy drops it when they die inside a cave with Havok stuff like those hanging ceiling vines, it's going to catapult like crazy and could probably lag/crash the game. Check back in a little while; I'll edit this post with replacement meshes for the weapons that you can drop into the data folder. Â Edit: I lied, I have no idea how to adjust the collision on a nif. >___> Â Edit 2: This 'might' work...? Maybe. They go in Meshes/Weapons/ageha , overwrite the old meshes. ageha.rar
Savaris22 Posted August 23, 2016 Posted August 23, 2016 something epic just occured: i got a dozen of daedra venin and an odd token^^
puddles Posted August 23, 2016 Author Posted August 23, 2016 Did that script seem to work mostly right? I spent hours screwing around with that sacrifice. >_>
Savaris22 Posted August 23, 2016 Posted August 23, 2016 Step one: Find the corpse (she was still alive but not talkable to, killing her gives you a bounty, but loading seems to repair it, else killing her per console works too) Step two: talk to the corpse or try to loot it and you get a box and some spiderlings spawn Step three: another text box but nothing happens (the box says something about removing some daedra silk, but nothing happens) Step four: loot it again and you get another text box with the choice to take the soulgem or break it Step five: take the soulgem or break it for the token Can i do something with the two (four) tokens i collected until now?
puddles Posted August 23, 2016 Author Posted August 23, 2016 The silk 'should' be added silently to your inventory. I'll double-check that. I...don't know why she'd be alive. Hm. I guess I'll set a kill command in the script as a redundancy. As for the tokens, not yet. They're for a quest I haven't implemented. Malacath's Ashpit is...more-or-less playable. I'll package up the new textures tonight for an update.
puddles Posted August 24, 2016 Author Posted August 24, 2016 Uploaded. There 'shouldn't' be any files missing, but there probably are. Tell me if there are pink textures or whatever.
Savaris22 Posted August 24, 2016 Posted August 24, 2016 is there something more interesting in the ashpit? besides malacathean worms and ashpit vapors?
puddles Posted August 24, 2016 Author Posted August 24, 2016 At lvl 5+, you can run into a new sub-race of orc that has some of the new armor from v1.55 I hadn't assigned to anything until now. Still working on additional content for it. I have an Aspect of Malacath NPC in the .esp file, he just isn't in-game yet. (No he isn't killable) Clearing the DAMalacath quest also makes the Ashpit Orcs less aggressive by putting you in Malacath's faction.
Savaris22 Posted August 24, 2016 Posted August 24, 2016 is there a possibility to get greaves and gautlets of the dragonarmor-set?
puddles Posted August 25, 2016 Author Posted August 25, 2016 Hm...which dragonarmor set are you talking about?  ...Also I got bored. I still don't know what to do about the head. Like...do I completely throw all logic out the window and give the anthropomorphic Frost Atronach hair, or...? >__> I might not even include the race in-game.  Edit: I just gave her a snazzy helmet.    Â
Savaris22 Posted August 25, 2016 Posted August 25, 2016 the dragonic set the ashpit barbarians are wearing sometimes, i resurrected and changed the level of one over and over again and i got the rexxors armor, the black squall one and parts of the dark rose armor, but never the ones i wanted
puddles Posted August 25, 2016 Author Posted August 25, 2016 That was something in the original MG that was just never used, iirc. Don't think it has anymore parts, at least none I know about. Â Meanwhile GAAAH. Can't figure out how to make this Mimic script work. ;__;
puddles Posted August 26, 2016 Author Posted August 26, 2016 HAH! I got it working. SOON IT WILL NO LONGER BE SAFE TO OPEN TREASURE CHESTS.
Savaris22 Posted August 26, 2016 Posted August 26, 2016 noes, not the treasure chests!!! where should i deposit my trash in when they turn alive out of nowwhere?
puddles Posted August 26, 2016 Author Posted August 26, 2016 Okay, just did like...a lot of work on the Ashpit. There's a set of friendly orcs who do nothing but drink and eat most of the day in front of a magnificent temple with grass and sunlight...smack in the middle of ashy mountains and ash storms, because Oblivion is weird like that. I need to see if their AIs work before I do the upload.
puddles Posted August 27, 2016 Author Posted August 27, 2016 v1.6 is up. Ashpit is more interesting, but still not complete. Tell me if you notice any bugs.
puddles Posted August 30, 2016 Author Posted August 30, 2016 Working on v1.61. More refinement of pre-existing content, mostly. Removed two Ageha monsters from the game with corrupted meshes that crash the CS and probably crash or bug the game itself. I'm leaving the entries for them in the esp but removing all their usage, in the off chance someone can fix them one day. Going to work on bestiary entries for some of the creatures to help integrate them with TES lore. Hermeus' Plane of Oblivion is probably up next on my addition list, once I contact some people.
HyperMax Posted August 30, 2016 Posted August 30, 2016 nice almost makes me want to play oblivion again... Â So very true. Shame Skyrim does not really have great gameplay; even ShadeMe seem to have stopped on the long awaited Creation Kit Extender while Construction Set Extender is still actively developed.
puddles Posted September 2, 2016 Author Posted September 2, 2016 Uploading the next version tomorrow evening. Added more pre-existing creatures with no presence in-game to the leveled list, made the Ashpit a biiit better...
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