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Posted

I'm still alive, really. Working on a big big update, promise.

 

its not like you had a reason to write anything here as long as there are no problems or news^^

I stopped experimenting with the dragonoid due to a 50:50 of crashes or nothing new, but i think im gonna start playing around with te other races a bit, but i guess that the Winged Twillight will be counted as a Dunmer, the Xivilai probably Draemora and the Toraj will probably be Khajits, so im expecting nothin special, but when i get the chance i will try it out, but im not gonna force it anymore^^

Posted

I'm currently working on hundreds of tiny adjustments to the Leveled Item lists to make more than 50% of the items in the ESP actually available in the game via some means or another. >___>

 

In more exciting news, I have the basic framework for the mod's first quest dungeon (although the dungeon will probably come before the quest) based on Elder Scrolls Online's Vile Laboratory. Expect to fight a Daedric Titan that takes up most of the screen. Hail Yuravica for managing to make something like this. A preview of what's to come, although the fight is going to be in some ruin or another, not there.

 

post-753673-0-25364500-1470119865_thumb.jpg

Posted

Something interesting just occured, i played around a bit with the option to let the Futa-Dragonoid impregnate my female character (Rens Mystic Elves)

Here is the Result and im really looking forward to her growing

Face textures can obviusly differ from the remaining body, still no wings but it was the first successful attempt to make hybrids i just hope its visible

Edit: after loading the game it turned into the normal argonoid...

well, im not gonna give up^^

post-481177-0-99974800-1470163484_thumb.jpg

Posted

Interesting...hm. The initial appearance must borrow the parents' textures, but saving and loading it must reference the built-in tables. I would have to look at Geneforge and see if there's any way to make editions.

Posted

and here i thought i made progress

well, perhaps im more successful with xivilai in order to create some special children?

Im gonna try it out, one hybrid has to be some kind of different to the normal races, i even got nords, who impregnated a khajit and they got a frikkin´ alien, a sucessful half-demon shouldnt bee that far away^^

Posted

...oh god I've made so many changes I can't even track them all. Might have to do another full-on re-upload. Probably this weekend.

Posted

Added over 40 armors, 15 weapons, 30 pieces of clothing. Currently in the process of assigning stuff via leveled list. Several new races, particularly the Mephalamer (thanks to Myst42 for the Spider Elves they're based off of). The Mephalan Deviant race is now the Sanguine Deviant (he needed some love, right?). Uh...more cleaning up the equipment leveled list. Stuff. More stuff. Loading screens. Going to post a list of all the mod's races and see if there's any people would like to see ticked as playable by default.

Posted

are the deviants accessable at the shrines like winged twillight?

and yes, that is my first question, because im building an army right now and some variation couldnt hurt, and since i gave up on crazy hybrids, mostly because they dont work out or give me crashes which let me imply that they actually worked but the game couldnt stand the epicness, im looking forward to one or another unique companion

Posted

Yes. :V Still trying to get this spell for her to work that makes the target unequip all their armor/clothing for 5 seconds. There's also another Deviant who lives in the middle of nowhere babysitting dozens of imps.

Posted

It's probably going to be accessed by an item received upon completion of Sanguine's quest. Teleport in/out of a cell filled with a miserable Daedra named Melancholy, who got sent there to care for Sanguine's Prank Imps after she was too late for a party. >__>

Posted

...Oh god it's at 4.5gb total prior to zipping it up. Uh, going to zip the meshes/textures/voice/core folders separately again, and then start trying to upload it all. There...might be some buggy stuff in this edition, since I added so much and haven't had any time to test it all. Maormer are now actually capable of being dangerous: watch out for pirates! ...minus the ships, because I'm scared of trying to make a ship. Whole bunch of other stuff. Almost every npc originally included in the ESP should now be implemented in some fashion. Leveled Lists are in better order, I hope. New armor and clothes. Tsaesci and the different Centaurs have been made playable for beta-testing, I'd appreciate if people can test them out a bit for anything too buggy. There's a new area made accessible by completing Sanguine's Quest, although it's mostly a joke at this point. There's a persistent, companion-able Chocolate Elf in the depths of Pale Pass's dungeon.

Posted

Okay, it's all uploaded. Once again, requires a full re-download of all the v1.55 meshes/textures/core files, sorry. Went straight from v1.55 to v.156 because I found a few bugs mid-upload. I promise the next few updates won't require downloading it all over again! On the bright side, I ultra-compressed the files, so it shouldn't take too long to download.

Posted

ah, i see

there really are a bunch on new designs, but some of the Maomer are not having a greeting, when they arent aggressive

And i can fuck the banshees, which i couldnt before. wohoooo

Water Atronachs (and orks in general, i really dont know whats wrong there, but it surely isnt caused by Monster Girls) still dont work

But i love the new designs, now every captive i see seems to be of another race, some really nice ones are within them

Posted

The NO GREETING ones are probably the smaller ones, right? I doubt I included them in the full-scale race's dialogue quest? Will get that soon.

Posted

Cabin Boy/Girl and Youths, right, also one or two of the captives/prisoners, which i encountered through 3 goblin dungeons and 4 undead ones, especially a female savage with grey textures, which did look like a stone-human or some kind of Golem

Posted

There are (I think) three persistent dragonoids, One is in the Mage University, the other two are in...uh. One of single-zone Ayleid ruins. I'd have to check.

 

If you can get me a screenshot of ones with no greeting, that would help.

 

Centaurs...bluuuh. Yeah that doesn't surprise me since I did something daring with them.

 

The Xivkyn did get some tweaking, yeah. Horns in particular, and the unique-ish animations.

Posted

Fixed the greeting issue, hopefully. Gave the Maormer a bit more variety. The rest just have an Alpha 5 reference filler for now (Aye-yi-yi-yi-yi-yi!).

 

I'm working on the Centaurs. I 'think' it's an easy fix, just requires an hour of tedious clicking.

Posted

no, i meant acessable as a playable race, but its good to know that there may be some more^^

ill go looking for the captives i meant and try to get some screenshots

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