DocClox Posted April 28, 2017 Posted April 28, 2017 Has anyone heard anything from ag12? He was last on about four days before Four-Play released and I've been hoping to talk to him about integrating that with F4SS You and me both brother. I have spoken with him before and he seems to be constantly busy with some RL issues. I know that feeling. Oh well, let's leave him in peace to sort things out in RL. I'll see if I can bridge or patch things once 4P development settles down a little.
fred200 Posted April 29, 2017 Posted April 29, 2017 Good news of sorts: AG12 shows as last logged in 1 AM today. From that we can assume he is still alive - or someone logged in as him. DocClox I don't know if you have looked at AG12's code. It is simple and well organized. No Quest stages or scenes. Auction pole has it's own script. Sleeping bags have their own script. Given that sleeping bags clean up the slave slot - and the auction pole does not - seems it would be an easy fix to make sold slaves give up their slot. Over all, the code looks imminently maintainable to me.
Nilsomatic Posted April 30, 2017 Posted April 30, 2017 Hi everyone!!! Is there a way to store Slaves hanging in the wall shackles, walllocks, 3 poles, or the x-crosses? I tried to lock them first and when there locked store them with a sleeping back but it doesent work, when i fast travel they come with me and walk back to the sleeping back.
fred200 Posted April 30, 2017 Posted April 30, 2017 Usage note: If you are OverBoss and enslave the Raider bosses, they can still complete Quests and give new ones. I will have to kill them at some point - but right now I am enjoying seeing Nisha hopping around in ankle cuffs.
ag12 Posted May 2, 2017 Author Posted May 2, 2017 I am alive and well, just pre-occupied with RL stuff at the moment. Thank you all for your continuing support of the mod and since there seems to be quite the interesting development in the F4 scene (wink wink), I hope I'll be able to get back to doing some work on F4SS sometime soon.
ag12 Posted May 2, 2017 Author Posted May 2, 2017 So, I've had some time today and looked over the progress the community made these last months. It's great. With DD now ported and the whole sex mod problem being solved by the Doc, the doors for progress are wide open. In light of these developments, I've thought about how to progress further: CRP will be discontinued in it's current form. There is no need to have more than one big mod for restraints. DD offers way more restraints than I'd be able to scavenge in a lifetime - however, it's not as flexible as I had hoped it would be. Personally, I had opted for having the assets distributed without any scripts or functionality attached. I do understand the reasons for saving that time and going for the full package, though. My first tasks here are to restore full compatibility between F4SS and the other big players on LL, which means that I will be spending any available time in the future to switch F4SS's restraints system to utilize DD. That will not be an easy task, since I want to keep most of my escape mechanics and all that intact, which means I'll have to figure out how DD works exactly and where it's adapters are. Also, there is a lot of keywords, or data, to be attached to all the restraints for F4SS to utilize. In turn, this means that CRP will be revived in a slightly different form. I want to keep the Restraints Workbench and make the DD stuff craftable, and moddable ingame. That is imperative for me to make it work with F4SS. While Kimy in Goodneighbor sure is a lovely person, I personally don't want to run over there to buy a leather collar everytime I need one - I'm sure many of you feel the same way. Operating with 3 different base items per restraints type (most have black, red, white) is also not the smoothest, so I'll try to cut that down to having one moddable base item. After F4SS has been made to work with DD, which I think will take a decent amount of time, given the sheer amount of stuff in DD, I'll move on and try to get some features with 4Play going. However, that still needs some thought as to how I want to implement it. I'll probably have to come up with the training interface first and get some punishment examples in. Then I can build on that and use 4P to add more options. Also, there's some other stuff to be used. Mainly looking at the crosses and the hanging noose proof of concept. Capital punishment was always intended for this mod to have, so I'll look into that at some point. Oh, and obviously there's bugfixes to be done all over the place. This is to be considered a long-time roadmap, since I can't foresee how much time I'll have at my hands in the near future. Probably enough to make slow progress though. Still, the DD integration is going to be a big chunk and will require me testing and fiddling a lot before publishing, because at no cost do I want to break anything in DD. (never worked with DD on the modding side of things, classic content consumer in Skyrim). So, if anyone has noticed some gamebreaking bugs that need fixing right here and now, it's the time to repost them. The one about slave slots not clearing properly and thus diminishing the maximum number of slaves you can have is on the list already. Also, I'm going to rewrite some chunks and make the mod more dynamic. I really want to get rid of the alias slots and use applied aliases instead. The future is here... lol.
fred200 Posted May 2, 2017 Posted May 2, 2017 Welcome back! Let me say this about slave slots. The Auction Pole does not clear slots at all. Once you sell 8 slaves - you are done. No free slots. This bug is the only critical one. Feature request: Auction pole just stores slaves. Any Quest they were involved in will never complete. I want some option - other than a bullet in the head - that winds up with the slave dead. Possible solutions (some too complex): 1) Soylent machine. Have the slave step in and he comes out lamb chops - or whatever. NPC is dead. 2) Reducer machine or gun. Slave steps in - or is shot - and winds up dead and replaced by a small animal. I like cats... Named NPCs pass their name onto the cat. I want a cat named Nisha... 3) Renderer pole. Auction pole variant. NPC winds up dead, and we get the value of their component parts.
ag12 Posted May 2, 2017 Author Posted May 2, 2017 Alright, I wrote that one down. Shouldn't be hard to fix, probably just missed a line. As for the rest, yeah, capital punishments are going to be implemented! After I've gotten this to work with DD, that is.They basically need the same branch as 4P, so once I get around to that whole training/punishment/fear mechanic, it'll be easy to implement capital punishments and all sorts of punishments, really.
fred200 Posted May 2, 2017 Posted May 2, 2017 Alright, I wrote that one down. Shouldn't be hard to fix, probably just missed a line. As for the rest, yeah, capital punishments are going to be implemented! After I've gotten this to work with DD, that is. They basically need the same branch as 4P, so once I get around to that whole training/punishment/fear mechanic, it'll be easy to implement capital punishments and all sorts of punishments, really. For code comparison, the sleeping bag does it right. The slot is freed when a slave is stored, and a slot is taken when a slave is removed.
ag12 Posted May 2, 2017 Author Posted May 2, 2017 Yeah, I already found the problem. I used a function that wasn't ready for that sort of work. Easy fix, but I can't publish, because I'm between builds. So, when I'm done with DD integration in a couple of days, I'll have this fixed as well. I want to rework quite some scripts anyway. Having taken a break and now looking over them again, it's stunning how much room for improvement catches the eye...
fred200 Posted May 2, 2017 Posted May 2, 2017 Improvements - bah. You have already progressed a lot in the four years or so since S3. Back then I could follow what you were doing. Now lots of new functions that are not intuitively obvious... I still use your code as a learning tool. With the changes you are working on, should we expect to need a roll-back to a clean save? DD sounds kind of major.
ag12 Posted May 2, 2017 Author Posted May 2, 2017 Yeah, you can expect that. It's not DD that's going to require it though, it's going to be switching from slave slots to a dynamic system with applied aliases that will.
DocClox Posted May 3, 2017 Posted May 3, 2017 Nice to have you back! I've been a bit busy with RL stuff the last few days, but give me a shout if you need anything from Four-Play.
Strathi123 Posted May 3, 2017 Posted May 3, 2017 Hi if it is possible please make a Version without the need of the dlc´s! I hope you can do it! Thanks so long
Guest Posted May 3, 2017 Posted May 3, 2017 Hi if it is possible please make a Version without the need of the dlc´s! I hope you can do it! Thanks so long One of the reasons those dependencies are in place is because they are necessary. So I doubt that would happen.
ag12 Posted May 4, 2017 Author Posted May 4, 2017 I am making rapid progress towards unifying all scripts into a single library. I scrapped the escape engine and will rewrite it for DeviousDevices. There's some other lose ends to be tied up, but overall performance has been increased by a fair bit due to throwing it all into a single script. There's a lot less calls to acquire properties now, since most functions can now use the native properties of the library script. The main bottle-neck right now is that I'm waiting for DD 1.3 to provide some changes to that to hopefully make DDs craftable and moddable ingame. That's very much needed before F4SS can go live with DD support. Hi if it is possible please make a Version without the need of the dlc´s! I hope you can do it! Thanks so long There will never be a version without DLCs. Also, soon this will most likely require DD as dependency, and DD has all DLCs as dependency as well. CRP also has all DLCs as dependency. You're out of luck.
fred200 Posted May 4, 2017 Posted May 4, 2017 Rest of us are biding our time, upgrading everything we think your new version will require. Getting feet wet with DD 1.2. Actually, it is nice to see how fast mods are progressing. I was down level on both CBBE and Bodyslide.
danono Posted May 5, 2017 Posted May 5, 2017 after using nexus manger to uninstall and starting a new game I still have the restrain option, using it does nothing. what is the best way to uninstall and/or files that nexus manger missed? I look forward to the update. thanks
fred200 Posted May 5, 2017 Posted May 5, 2017 after using nexus manger to uninstall and starting a new game I still have the restrain option, using it does nothing. what is the best way to uninstall and/or files that nexus manger missed? I look forward to the update. thanks Make sure you uninstall all parts. That includes the Community Resource Pack (CRP) and the Torture Devices. There is also a TDCRP compatibility esp. Although I am not really sure what you mean by "restrain option".
Goddifist Posted May 5, 2017 Posted May 5, 2017 So I've been playing with this mod and I love it, playing a chaotic neutral female character who only enslaves raider females and sells them after weeks of humiliation, which is mainly being placed in public areas facing walls and their pussy/ass fully exposed for my settlers/wanderers/traders to use at any given moment. But I was curious if there more be torturous ways to break slaves, like more implied functionality since there's no way to animate it, like say laws that can help break in slaves such as things like "usage" laws so you can set which groups can do what to your slaves, such your settlers may be able to freely use slaves as they like sexually which will help increase settler recruitment, but traders can't, so traders produce fewer caps. and some implied physical like if you make a separate room for your slaves, place them in specific beds they can count as prostitutes/cum dumps which can increase happiness and income. Imo simple yet expansive and making slaves even more useful to have and collect and experiment with
ag12 Posted May 6, 2017 Author Posted May 6, 2017 So I've been playing with this mod and I love it, playing a chaotic neutral female character who only enslaves raider females and sells them after weeks of humiliation, which is mainly being placed in public areas facing walls and their pussy/ass fully exposed for my settlers/wanderers/traders to use at any given moment. But I was curious if there more be torturous ways to break slaves, like more implied functionality since there's no way to animate it, like say laws that can help break in slaves such as things like "usage" laws so you can set which groups can do what to your slaves, such your settlers may be able to freely use slaves as they like sexually which will help increase settler recruitment, but traders can't, so traders produce fewer caps. and some implied physical like if you make a separate room for your slaves, place them in specific beds they can count as prostitutes/cum dumps which can increase happiness and income. Imo simple yet expansive and making slaves even more useful to have and collect and experiment with Patience, friend. We're still in the very early stages of me writing a framework. There's going to be all sorts of crazy things. I'm building the API and base functionality - hopefully once it's done and .esm'ified others (and me as well) can build on that and make mods that let you do nasty things to and with your slaves. Right now I'm working on making F4SS and DD work together, after that is done and stable, I'll do 4P integration. I guess 4P integration is what you're after at this point...
Quarzarquarzuuwie Posted May 6, 2017 Posted May 6, 2017 this just needs a way to restrain slaves like you have now but they stay they chained up. i dont always want them following me
ag12 Posted May 6, 2017 Author Posted May 6, 2017 Vader666 is working on a very nice hogtie animation, which I will use to remedy this exact problem. Until then you can use the slave bed in your settlements to store slaves for later use.
Vader666 Posted May 7, 2017 Posted May 7, 2017 Vader666 is working on a very nice hogtie animation, which I will use to remedy this exact problem. Until then you can use the slave bed in your settlements to store slaves for later use. There are still the 2 Idles that are using the X cross as AnimObj and the Cage idle you could use for that. You just need to tell the NPC to do nothing and then call the idle you want on it.
HugzSX Posted May 7, 2017 Posted May 7, 2017 So I don't know where to put this, please let me know where I should if it doesn't belong here. But I was curious, what exactly do the people that use this mod use the slaves for? Caps, hoarding junk, sex toys? I'm just wondering.
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