mr.darkboy2010 Posted July 25, 2017 Posted July 25, 2017 This is a good start, but I don't want to enslave people, I want to be enslaved! will there eventually be player as slave functionality?
ag12 Posted July 25, 2017 Author Posted July 25, 2017 This is a good start, but I don't want to enslave people, I want to be enslaved! will there eventually be player as slave functionality? You're in the wrong place. Head over to Vinfamy's mods. He's doing all the player stuff at the moment.
Loogie Posted July 26, 2017 Posted July 26, 2017 Is there a way to make my slaves join a settlement? Desdemona and Glory aren't going to whore themselves!
Loogie Posted July 26, 2017 Posted July 26, 2017 Scroll up literally three posts and read. I scrolled up literally three posts and read. Is the slave sleeping bag supposed to be under the beds category? Because I checked each furniture subcategory and didn't see it.
ag12 Posted July 26, 2017 Author Posted July 26, 2017 To answer your original question: There will not be a functionality to make them settlers until a way is found to do that cleanly. I'm not in the business of editing actor templates and adding scripts everywhere like Abduction does. The slave sleeping bag is found in the Slavery category, which is a sub category of Raider.
Loogie Posted July 26, 2017 Posted July 26, 2017 Only things I have in the raider subcategory are "Flags" and "Miscellaneous". Is there a requirement to get the Slavery category?
ag12 Posted July 27, 2017 Author Posted July 27, 2017 Make sure that you have the latest version of CRP installed. Also, sometimes the category icon doesn't show, so check if the category isn't just invisible by moving all the way to the right within the raider category.
Ghostman7nz Posted July 27, 2017 Posted July 27, 2017 I'm running into the same issue, I have just recently started using F4SS, I downloaded and installed the latest required files to be certain I have everything up to date, There are only two items showing up for slave in my build menu and they are in a completely separate menu branch, not a submenu of the raider branch. the slavery item workbench and the slave version of the stocks. I even used the menu fixer to be sure they would load. I haven't had time to search for the reason on my end, but wanted to post so you know more than one person is having a menu glitch.
dild Posted July 27, 2017 Posted July 27, 2017 This is really great - and works surprisingly well despite a mess of fourplay mods already installed! I am however wondering if there's any way to use/activate the shock and injection collars?
thunderlord Posted July 28, 2017 Posted July 28, 2017 the biggest thing, i dont know if it was a bug , or it was ment too be as such, but when i go to inslave someone 1 they ether go in on rampage trying to kill me just under a few mins of having them, or 2 i find that they dont respawn from the area i took them (or atlest a different npc.. in there place) i was using a older download. i thought at the time this was a dead mod, did not think you where still working on this
zTarz Posted July 28, 2017 Posted July 28, 2017 New life has been added to F04 for I am now the law! http://i.imgur.com/2IE5VmA.jpgI'm having great fun with this, thanks
ag12 Posted July 28, 2017 Author Posted July 28, 2017 Updated the Preview Changelog for Version 0.9 on the second post of this topic.
ag12 Posted July 30, 2017 Author Posted July 30, 2017 Due to a distressing development brought to mine and other modders attention, this mod has been removed until further notice and we've had a chance among the modders to discuss on how to proceed. We will be back online with this and other mods once we have made up our mind on how to deal with this situation. Oh, and this doesn't affect me working towards the next update in any way. We're just ceding services for now until we've had a chance to talk.
ag12 Posted July 30, 2017 Author Posted July 30, 2017 Let's just say some content that wasn't sanctioned by us showed up somewhere and we really don't approve of that sort of content, so until we figured out how we want to deal with the issue (specifically: whether we are going to deal with the issue at all), we've opted to take our mods down. Some people just can't stick to limits. Just give it some time - I'm working on the new update in the background, even if the mod is temporarily unavailable to the public.
D_ManXX2 Posted July 30, 2017 Posted July 30, 2017 What mods are currently affected by this ?? Maybe also don't release the source code anymore. Is this only a fallout 4 thing or is skyrim also effected ??
ag12 Posted July 30, 2017 Author Posted July 30, 2017 At the moment it's about 4 or 5 mods affected. I don't really want to give more information than that, the mod authors of all the mods have been informed and can do whatever they think they should do until we find a centralized solution. I only know about Fallout 4, no idea if there are similar issues over in the Skyrim corner. You'd have to ask there.
zTarz Posted July 30, 2017 Posted July 30, 2017 Putting 2 and 2 together from other posts and possibly getting 5 I can see why you've pulled the mod for now. I look forward to when you (and the other modders effected) have figured something out to protect your work and can get back to releasing content. Best of luck
Leafhopper Posted July 30, 2017 Posted July 30, 2017 Keep up the good work. I'm not sure if it has been said or if you want to do the work but you could do slave settlements(plantation) and also assign a slave master or there. You would most likely have to limit the number of slaves the master can control. It would be awesome if I could get raider or far harbor resources from the slave plantations instead of normal stuff. But I just throw ideas out there.
ag12 Posted July 30, 2017 Author Posted July 30, 2017 Yes! I'm already lining out a concept for how slaves interact with settlements, including, but not limited to, work assignments on special workstations. Making resources from the DLC areas available via that is a great idea, hadn't thought about that yet. Thanks!
mullir50 Posted July 30, 2017 Posted July 30, 2017 So, weird issue: I can't intimidate/pacify everyone for some reason to initiate the capture. The option just doesn't show up, although for some factions it does like settlers and such but it doesn't appear for raiders. Any tips? I think I've got the load order correct but I can't seem to get it right.
Zanoko Posted July 31, 2017 Posted July 31, 2017 Once the framework gets finished or close to it, do you think you'll ever expand to include the PC to be on the receiving end? I know it might be difficult, but just wondering if you've considered it or if it's even possible, but I think with your system it would be amazing, perhaps even better than the Skyrim slavery system from way back when. haha.
Destynova99 Posted July 31, 2017 Posted July 31, 2017 Once the framework gets finished or close to it, do you think you'll ever expand to include the PC to be on the receiving end? I know it might be difficult, but just wondering if you've considered it or if it's even possible, but I think with your system it would be amazing, perhaps even better than the Skyrim slavery system from way back when. haha. The player enslavement side of things is within progress over here
Leafhopper Posted July 31, 2017 Posted July 31, 2017 I just noticed your Road Map it has a good layout for your plans. http://www.loverslab.com/blog/492/entry-2828-f4ss-roadmap/
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