moebius989 Posted February 25, 2017 Posted February 25, 2017 Hello and thank you for creating this mod. I have a little problem, I keep asking my Slave to wait or with command to stay, but she keeps teleporting with me to wherever i go? I asked her to wait or stay like red rocket, walk out to the street, she's not following....good. Then teleport and bam she's there.
moebius989 Posted February 25, 2017 Posted February 25, 2017 Hello and thank you for creating this mod. I have a little problem, I keep asking my Slave to wait or with command to stay, but she keeps teleporting with me to wherever i go? I asked her to wait or stay like red rocket, walk out to the street, she's not following....good. Then teleport and bam she's there. Â NVM, I realized I had commanded her to start cooking and then asked to wait or stay, this produced the teleport follow. I asked her to follow and then commanded her to just wait and it worked. thx again for this Mod man, hope you get to expanded it even further.
DocClox Posted February 25, 2017 Posted February 25, 2017 Possibly of interest. Contains Boobies. Â Â
vangrantpt Posted February 25, 2017 Posted February 25, 2017 http://www.nexusmods.com/fallout4/mods/11211/? Guys found this mod tht helps capture slaves with the F4 SS  But it seems only has some issue with voice lines, it seems when npc are knocked out u keep sayng the initimidation rank lines
Kofoed Posted February 26, 2017 Posted February 26, 2017 So I know this was requested before but its been a while (last post I found was from may 2016.) So I though i'd ask again:  Is the possibility of commanding a slave to work at a settlement implemented yet? I'd love to assign them to cook/farm or whatever  Other than that it is a great mod so far
fred200 Posted March 5, 2017 Posted March 5, 2017 Anyone have any information on the whereabouts of our mod author AG12? He was last online on 17 February. I have mo problem with him being busy - but I would love to know he is eventually going to show up. What triggered my question is that Picload, his signature picture domain, now says "Banned for posting picture". Actually, that is a bad translation from German. A better translation is "This domain is blocked for image calls", which makes it sound like something Loverslab or Adblock is doing to counter spam.
DocClox Posted March 5, 2017 Posted March 5, 2017 What triggered my question is that Picload, his signature picture domain, now says "Banned for posting picture". Actually, that is a bad translation from German. A better translation is "This domain is blocked for image calls", which makes it sound like something Loverslab or Adblock is doing to counter spam. Â Picload had just banned LL based on the referrer. Imgur did the same thing a while back. Spoof the referring site and the image is just fine. Â
DocClox Posted March 5, 2017 Posted March 5, 2017 I won't call this a bug report, since I don't have a useful logfile, but it might still be of interest. Â I've had a dead slave cluttering up Sanctuary since almost forever. Trashcan Carla murdered the poor Gunner girl on sight for some reason. Now the problem with traders attacking slaves hasn't recurred, but the body isn't going away either. Â So, today I decide to drag the corpse out of Sanctuary in the hopes that wilderness recycle scripts would deal with it. Â And it turns out that the slave may be dead, but I can still get a command cursor by activating. The corpse doesn't do what it is told, of course, but I can still tell it to do stuff. Â I'm guessing there's an alias still referring to the actor that needs clearing. So the alias keeps the command script running and because something is referencing the actor, it's keeping the corpse from being recycled. Â Just FWIW
fred200 Posted March 5, 2017 Posted March 5, 2017 Â What triggered my question is that Picload, his signature picture domain, now says "Banned for posting picture". Actually, that is a bad translation from German. A better translation is "This domain is blocked for image calls", which makes it sound like something Loverslab or Adblock is doing to counter spam. Â Picload had just banned LL based on the referrer. Imgur did the same thing a while back. Spoof the referring site and the image is just fine. Â Â Â Thanks Doc. First time I had seen that "Banned" block. Now at least I will know what it means. While investigating, I opened the image in a new tab. Still said Banned. Copied the image to Word. Presto - AG12's original image came back. So the image is being served - but overlaid with Banned.
DocClox Posted March 6, 2017 Posted March 6, 2017 If you're on Firefox (or Pale Moon anyway) there's an extension called RefControl that lets you spoof the referrer field so it looks like the request originated from the same site. That's how I get around it.
delusr Posted March 7, 2017 Posted March 7, 2017 Are DLC's absolutely necessary?  No there not but if you want to use this mod then yes did you not read anything here.
Honsoku Posted March 8, 2017 Posted March 8, 2017 Using v082 (latest version as of this post) and having some issues with it. I have all DLCs, F4SE, and running F4 1.9.4.0 (log and load order attached)  First is that it is generating a lot of log spam. This is getting repeated over and over: [03/07/2017 - 11:21:57PM] error: Cannot call fearGlobal() on a None object, aborting function call stack:                [F4SSqGlobal (62000F99)].f4ssscrai.updateStats() - "W:\Fallout 4\Data\Scripts\Source\User\F4SSscrAI.psc" Line 206                [alias slot01 on quest F4SSqGlobal (62000F99)].f4ssscrslotalias.awake.OnTimer() - "W:\Fallout 4\Data\Scripts\Source\User\F4SSscrSlotAlias.psc" Line 34 Then if I try to have two captured at once, I get stuck in an endless loop of accessing the 2nd capture's inventory over and over immediately after capturing. This gets spammed in the log with slight variations: [03/07/2017 - 11:31:32PM] error: Cannot call bUpdatingGear() on a None object, aborting function call stack:                [F4SSqGlobal (62000F99)].f4ssscrfunctions.OpenSlaveInventory() - "W:\Fallout 4\Data\Scripts\Source\User\F4SSscrFunctions.psc" Line 133                [F4SSqGlobal (62000F99)].f4ssscrfunctions.captureNPC() - "W:\Fallout 4\Data\Scripts\Source\User\F4SSscrFunctions.psc" Line 112                [ (62000F9A)].Fragments:Perks:PRKF_F4SSperkSlaver01_01000F9A.Fragment_Entry_00() - "W:\Fallout 4\Data\Scripts\Source\User\Fragments\Perks\PRKF_F4SSperkSlaver01_01000F9A.psc" Line 9 Papyrus Log.docx LoadOrder_Fallout4_2017-03-08T00-04-09.txt
Faustling Posted March 9, 2017 Posted March 9, 2017 Haven't read all the posts, so probably you've dealt with it already:  Love the mod, so praise, praise praise. BUT there is a limit of 8 on slaves, which worked for me until 3 ran off. Then, when I tried to enslave more than 5, I got the message "You can't do that." OK, 5 was probably enough, but then I sold 4 of them, and now my limit is one.  I can probably go back to 8 with a clean save and reinstall, but I fear the maximum slave glitch may reoccur if I start selling them. Â
Antioch666 Posted March 11, 2017 Posted March 11, 2017 Hmmm, glad I read the posts here before installing. Going back and forth from Abduction to this... both seem a little finicky still :-D ofcourse they would be in the development phase. The good thing about Abduction, is that you can have the mod lie dormant until you activate it in the Pip-Boy :-))
Nihtgenga2 Posted March 12, 2017 Posted March 12, 2017 Hey, I just captured my first slave and I've found an issue- they were one of the raiders occupying Hangman's Alley, and because she's still alive I can't access the workbench there- it says "You need to clear the enemies from the location."Is there a workaround for this, or will I have to kill her?Annoyingly I wouldn't normally even bother with Hangman's Alley, but I'm playing on Survival mode with a mod that allows fast travel between settlements, and it's the closest one to Diamond City. Â Â Oh, also, when I captured her, all her clothing disappeared. Fair enough, an auto-unequip mechanic would be pretty useful, but that's not what happened- it was just gone. She still had her weapons and ammo so it's just clothes affected, but she had some nice combat armour. I'd like to be able to loot my slaves' gear when I capture them, is there any way to turn that off?
Honsoku Posted March 12, 2017 Posted March 12, 2017 Hey, I just captured my first slave and I've found an issue- they were one of the raiders occupying Hangman's Alley, and because she's still alive I can't access the workbench there- it says "You need to clear the enemies from the location." Is there a workaround for this, or will I have to kill her? Â Annoyingly I wouldn't normally even bother with Hangman's Alley, but I'm playing on Survival mode with a mod that allows fast travel between settlements, and it's the closest one to Diamond City. Â Â Â Â To the best of my knowledge, you'll have to kill the NPC. The 'enslavement' doesn't sever the NPC from any related quest. Because of this, it is recommended to not target NPCs that are tied to a quest.
Nihtgenga2 Posted March 12, 2017 Posted March 12, 2017 Fair enough, cheers for confirming. I figured it'd be something like that so I loaded a previous save.By the way, how do I get explosive collars? Unless I'm missing somethingh pretty big, the restraints workbench only has recipes for Institute, Makeshift and Vault Tec collars and I can't find any other way to make restraints.
fred200 Posted March 12, 2017 Posted March 12, 2017 Fair enough, cheers for confirming. I figured it'd be something like that so I loaded a previous save. Â By the way, how do I get explosive collars? Unless I'm missing somethingh pretty big, the restraints workbench only has recipes for Institute, Makeshift and Vault Tec collars and I can't find any other way to make restraints. Â Explosive and Shock are mods you put on the collars you make. Check the other workbenches; Chem maybe.
Nihtgenga2 Posted March 12, 2017 Posted March 12, 2017 Argh, now I'm having another issue. I've got a different slave, but I can't do anything with her in my settlement- she's not selectable in workshop mode, even if she's assigned to a slave sleeping bag. I can't see any way to get her into any of the restraints I've built. What am I doing wrong?
DocClox Posted March 12, 2017 Posted March 12, 2017 Use the slave menu and "Command". That should get her into pillories and the like. You can't make them work the fields, alas. Â Upgrade the collars, etc. on the armorer workbench, just like any other item of apparel Â
Nihtgenga2 Posted March 12, 2017 Posted March 12, 2017 Aha! That explains it. Something went wrong with the install and I didn't have a 'Command' option. Reinstalled the mod and it's working fine. Thanks for the help.Shame about not being able to make the slaves work, but thanks for letting me know.
hellsy22 Posted March 14, 2017 Posted March 14, 2017 Hi.  1. Got a strange bug on a new game - all slaves seems to "forgot" about their roles in a 15 min of gametime or on game load. Slaver menu and wait/follow disappeared. Then NPCs ran to their previous locations. I can re-enslave them, but with same timelimit.  2. All slaves just teleported to player on some random point. Got this during the quest "The Secret of Cabot House" for example, on elevator just before Lorenzo prison. Ofc I can teleport them back by console, but it's a bit annoying.  3. Wall shackles. Some NPCs using it and cant release themselves. Looks funny when whole settlement sits along the wall, but they not working - it's unacceptable!
fred200 Posted March 14, 2017 Posted March 14, 2017 I highly recommend not using this mod on a play through. It is an Alpha, only to be used for testing and to get familiar with it. Wait until the mod author gets back and adds fixes for some of the identified bugs.
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