Jump to content

F4:SS - Fallout 4 Slavery System 0.9b (05.08.17)


Recommended Posts

Posted

 

Vader666 is working on a very nice hogtie animation, which I will use to remedy this exact problem. Until then you can use the slave bed in your settlements to store slaves for later use.

 

There are still the 2 Idles that are using the X cross as AnimObj and the Cage idle you could use for that.

You just need to tell the NPC to do nothing and then call the idle you want on it.

 

I'm currently working on DeviousDevices itself, once I'm done with that, I'll update F4SS to use DD and at the same time I'll also update all of your stuff.

 

So I don't know where to put this, please let me know where I should if it doesn't belong here. But I was curious, what exactly do the people that use this mod use the slaves for? Caps, hoarding junk, sex toys? I'm just wondering.

At the moment it's either caps or Pokemon. You know, gathering all your favourite slaves, gotta catch them all.

Posted

So I don't know where to put this, please let me know where I should if it doesn't belong here. But I was curious, what exactly do the people that use this mod use the slaves for? Caps, hoarding junk, sex toys? I'm just wondering.

 

Personally, a mix of eye candy and beasts of burden.

Posted

Hi there,

 

Nothing to tell exept, really good job ! Works perfectly with my other mods. I'm now be able to treat my enemies likes they diserve :P

After a few hours of playing I come here to see what could be append next, and everything I wish is already in your "To Do List" so what else ? ^^

I'll follow your work with a great attention.

 

Good continuation !  :)

Posted

Hi there,

 

Nothing to tell exept, really good job ! Works perfectly with my other mods. I'm now be able to treat my enemies likes they diserve :P

After a few hours of playing I come here to see what could be append next, and everything I wish is already in your "To Do List" so what else ? ^^

I'll follow your work with a great attention.

 

Good continuation !  :)

 

Thank you for the kind words. I'll probably be updating the mod next weekend, bringing DD integration.

Posted

Looking forward to the next release. My cleaned save is ready, my slaves are all a dim memory.

Nisha - this collar is made for you!

Posted
Hi there,

 

I got a question, how can I discipline the slaves who are resisting ?

Sometimes I forget to bring collar, and if I enslave someone he automaticcly set a collar and handcuffs (

I suppose, it is because I allready have a slave somewhere who is wearing this kind of stuffs, this is not a problem but I prefer to notifie just in case) but when I come back home he is resisting to my order.

 

I saw this in the description :

Punish them: Beat them with electrified batons or whip them publicly. Don't let them get away with their misbehavior!

 

I try the baton but it doesn't work, they simply die. And concerning the whip...wait, there is a whip ? Where ? I need it ><

 

PS : Sorry for my bad inglish. I hope that you'll be able to understand !

PS : I specify that I use a lot of mods, but I don't think they can interact with each other. I'm not good as you for modding but I modified my mods in order that they can work together properly (merging mod, patch, less esp, minor bug corection, really basic user things) I repeat I'm not a pro but you know, google is a good teacher Even if he prefer teach in english  :dodgy:

Posted

Never was able to discipline slaves, except by leaving them locked up somewhere.  Resistance diminishes with time, so they all come around eventually.

 

Posted

 

I try the baton but it doesn't work, they simply die. And concerning the whip...wait, there is a whip ? Where ? I need it ><

There is a weapon mod for the baton, which costs nothing if i remember that correctly. It makes the baton do barely any damage, and after beating them a few times with that they'll get in line. 

 

And i did not find a whip thus far either 

Posted

Hello, fellow citizens. Very nice mod, but I have some problems:
 - Slave teleports with me even when I command to wait or work;
 - Pillory was vanished from the resources menu;
 - In "slavery" meny is only a workbrench with collars and handcuffs. Where is the slave market?

 

Posted

Never was able to discipline slaves, except by leaving them locked up somewhere.  Resistance diminishes with time, so they all come around eventually.

 

 

When I enslave them they are not disciplined (that seems to be 
Influenced by the difference of lvl between them and me) But if I use the collar with electric mod I can see at the beginnin that they get electric stun (really fun) and the system of fear/pain/pride etc works well for me. I can put them naked in the settlement (using also the stuff from torture devices) this make them more quiet, and you can see the changes in the detail "slave menu".
But the problem is when you enslave someone without collar ! If you wait too mutch (for an exemple the time length to return home, even if you use fast travel) After that you can't do anything whit this slave. I also tried to use console to equip him a colar, but it doesn't help. But it's probably a part of the work in progress, because in the description, Agi speak about whip and slave trainning =p
 
I'll wait his answer concerning this point and the whip (That's my obsession in fact all rest is an excuse X)
 

 

 

I try the baton but it doesn't work, they simply die. And concerning the whip...wait, there is a whip ? Where ? I need it ><

There is a weapon mod for the baton, which costs nothing if i remember that correctly. It makes the baton do barely any damage, and after beating them a few times with that they'll get in line. 

 

And i did not find a whip thus far either 

 

 

Thanks I've tried that but after beating them a lot, they are still not disciplined and I can't talk with them :s

 

Hello, fellow citizens. Very nice mod, but I have some problems:

 - Slave teleports with me even when I command to wait or work;

 - Pillory was vanished from the resources menu;

 - In "slavery" meny is only a workbrench with collars and handcuffs. Where is the slave market?

 

 

Hi,

 

Concerning the fact that they follow you all the time, you have to store them in a "slave sleeping bag" it's in the workshop

The pillory is still there for me but in torture devices menu with Xcross etc.

For the last point I can't help you I never sall my slave.

Posted

There's an electric mod for the shock collar? I craft regular shock collars from the lab, but they don't actually do anything.

 

I tried uninstalling the slave mod and reinstalling it, but the crippling limit on the number of slaves didn't go away.  It must be stored somewhere in the save file, but I don't know where.  If someone could tell me, I could edit the save file and give myself a higher limit.

 

Posted

I've been playing Free Cities (http://freecitiesblog.blogspot.com.es/) a lot and thinking... "FO4 is begging for this!"; I knew about FO4SS, but it was all a bit too green. With 4P, LooksMenu and FO4SS moving along, I may be able to start tackling a FO4 version basics in the summer!

 

Thanks a million for making this, it's awesome! :D

Posted

There's an electric mod for the shock collar? I craft regular shock collars from the lab, but they don't actually do anything.

 

I tried uninstalling the slave mod and reinstalling it, but the crippling limit on the number of slaves didn't go away.  It must be stored somewhere in the save file, but I don't know where.  If someone could tell me, I could edit the save file and give myself a higher limit.

You have to craft the collars in the slavery station and then add the mod in the chemistry.

 

Not shure but I think it' is why you have to install the mod on a clean save.
First time I installed this mod, my amount of slave was crazy I mean after a certain time of playing 
I was no longer able to enslave, a message pop up to telling me that I got the maximum number of slave but, I did not have any slave with me at this moment...So i decied to try installing the mode properly, and now it works.
Posted

You have 8 slots for slaves that are with you. Transferring a slave to a sleeping bag frees up that slot. No limit on sleeping bags.

When you sell a slave, that was supposed to free up that slot. It does not. So sell 8 slaves - and you have no free slots left and can't enslave anyone.

Moral of story: Don't sell any slaves until AG12 fixes it.

Posted

hi there! use yhis mod from verion 0.7 and got update few days ago. it's wonderful that we got more opportunities in game. and i duuno whats going on but i lost from build menu some things especally 'slavery sleepingbag'. it keeps created sleepingbags as is but i cant build new. it's after update. i red but its incomativle update but i try to start new game and have the same problem. after all i cant build any structures that provide keeping for slaves - cages becomes unsupported, torture devices are unactive (i can use for slaves only chairs, can use some thing for my hero but more then half of them are unactive). so now i can play with 5 slaves maximum because have 5 bags only. is there someone got problems like this? is there are solution? thank you!

Posted

Maybe I'm missing something but I'm not seeing a whip in the console. Only a security baton that kills my slaves. Anyone have an answer or a mod that has a whip/baton that maybe does like, 1 dmg?

Posted

So I don't know where to put this, please let me know where I should if it doesn't belong here. But I was curious, what exactly do the people that use this mod use the slaves for? Caps, hoarding junk, sex toys? I'm just wondering.

 

I like to try and capture named bosses.  Like that Ack-Ack in Radar Station Olivia.  Caught another one a little while ago in a police station, can't remember her name at the moment. 

Posted

hey guys can you tell me whats the dlc requirement for this mod? i mean i can't buy all the dlc's ahahaha

 

ill be glad if anyone help me thanks

Posted

@Takiya
Heres the mods Nexus Mod Manager claims are its Master files:
Fallout4.esm

DLCRobot.esm (Mechanist dlc)
DLCWorkshop01.esm (I dont remember what dlc that is, it might be free dlc or it might be those conveyer belt addon thingies)
DLCCoast.esm (Far harbour)
DLCWorkshop02.esm
DLCWorkshop03.esm
DLCNukaWorld.esm (Nuka World dlc)
CRP - Community Restraints Pack.esm (A Mod freely available on here)
TortureDevices.esm (Also a mod on here)

It seems all mods except the Vault one are needed. But I'm sure you can find the DLC's on a torrent site until you can afford them all.

And I do think the dlc's are worth it. I've spent about 20 hours on each of the big ones (Nuka World, Far Habour)
and about 20 hours put together on the smaller dlc's

So please vote with your wallet when ever you can afford it :) If you like this game and its DLC, then buy the game and its expansions.

We may see corperations as "evil" doing what ever just to annoy us gamers, but in reality, they make what ever games make the most money, they arent indie devs doing it just because they love it. They're giant corperations with often more than 100 people employed, they need to make money, so they follow trends.

The settlement feature was likely due to the recent surge in games like Minecraft and other similiar building games, and I for one love the settlement feature, i just wish they could have done more with it. I dearly hope they will add it for the next Elder Scrolls game, I mean, its a fantasy world where one could easily imagine oneself as a person out to settle ones very own village ^^


hey guys can you tell me whats the dlc requirement for this mod? i mean i can't buy all the dlc's ahahaha

 

ill be glad if anyone help me thanks

Sorry for posting again, just realized I might need to quote him to make sure he sees the response to his question.

Posted

Hrm, I think I'm misreading or something. I can't seem to find the stingers for the gun, so I've tried pacifying them, can't do that with R1 intimidation it seems..And, beating them with a bat doesn't seem to do anything besides kill them. I think I'm either stupid, or, I did something wrong.

 

Posted

Hrm, I think I'm misreading or something. I can't seem to find the stingers for the gun, so I've tried pacifying them, can't do that with R1 intimidation it seems..And, beating them with a bat doesn't seem to do anything besides kill them. I think I'm either stupid, or, I did something wrong.

you can upgrade the baton with a lowamp upgrade, and a medical upgrade and your slave wont die. the stinger craft in chem staion. or hit 2-3 times and shot with a heal stinger. ignore my english im from german.

Posted

 

Hrm, I think I'm misreading or something. I can't seem to find the stingers for the gun, so I've tried pacifying them, can't do that with R1 intimidation it seems..And, beating them with a bat doesn't seem to do anything besides kill them. I think I'm either stupid, or, I did something wrong.

you can upgrade the baton with a lowamp upgrade, and a medical upgrade and your slave wont die. the stinger craft in chem staion. or hit 2-3 times and shot with a heal stinger. ignore my english im from german.

 

 

Oh, I mean I'm having trouble finding the stingwings to get the stingers from. I'm probably too low of level for them to appear regularly.

 

I didn't know about the Baton. Hrm...

 

But this is *trying* to get a slave. I haven't gotten one yet due to me being, I guess rather ignorant as to how the system works.

Posted

Just spent like 5 minutes playing smack smack /parry with a raider using the low voltage baton....She ended up dieing. I guess beating them isn't a valid way to recruit them?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...