Code Serpent Posted February 16, 2017 Posted February 16, 2017 Is there any safe way to uninstall this mod? I can't seem to find an uninstall option in the MCM menu, or uninstall instructions in the description. In my case, if I wanted to remove the mod - completely - I would just delete the Mod Organizer profile called "Paradise Halls". So, is just removing the .esp and script files safe? I don't have to try to shut down any quests or other scripts? BTW There is absolutely no way I can roll back to a save before I installed the mod. In Mod Organizer, deleting the profile also deletes all the related saves. Not something you want to do. In your case, remove the mods for both PAHE and HSH and try to load your last save. If successful - probably will be - make a new save. Run Save Tool and let it clean up references. I also recommend running PDT (Script Scalpel) and clean up unattached scripts. After this, you may be good to go. Operative word is "May". In the future, keep a clean backup save before you install a new mod. I do have a clean save, however I made it several months ago. I have been using this mod somewhat with this playthrough, but I'm trying to cut down on some of the script heavy mods, thus me asking if I can remove this mod without latent looping scripts.
fred200 Posted February 16, 2017 Posted February 16, 2017 Is there any safe way to uninstall this mod? I can't seem to find an uninstall option in the MCM menu, or uninstall instructions in the description. In my case, if I wanted to remove the mod - completely - I would just delete the Mod Organizer profile called "Paradise Halls". So, is just removing the .esp and script files safe? I don't have to try to shut down any quests or other scripts? BTW There is absolutely no way I can roll back to a save before I installed the mod. In Mod Organizer, deleting the profile also deletes all the related saves. Not something you want to do. In your case, remove the mods for both PAHE and HSH and try to load your last save. If successful - probably will be - make a new save. Run Save Tool and let it clean up references. I also recommend running PDT (Script Scalpel) and clean up unattached scripts. After this, you may be good to go. Operative word is "May". In the future, keep a clean backup save before you install a new mod. I do have a clean save, however I made it several months ago. I have been using this mod somewhat with this playthrough, but I'm trying to cut down on some of the script heavy mods, thus me asking if I can remove this mod without latent looping scripts. Another consideration for you is if you enslaved any named NPCs, they will never return to normal. Any unnamed NPCs, like bandits, are safe. In my case, there is no way I could remove Paradise Halls and continue a normal playthrough. Jarl Elisif is just one example.
liuyuchen0420 Posted February 16, 2017 Posted February 16, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?
BlackShades Posted February 16, 2017 Posted February 16, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...
CliftonJD Posted February 17, 2017 Author Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... thanks This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? post the log of that
liuyuchen0420 Posted February 17, 2017 Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... firstly, thanks your attention, well.....i don't know what is wrong then.. Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned? This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... thanks This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? post the log of that Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements. Papyrus.0.log
Sladen2019 Posted February 17, 2017 Posted February 17, 2017 MCM menus sometimes take awhile to register when you first install the mod. A trick I use to speed up the process is to open the Sky UI MCM interface and then close out right away and then wait a short bit and then I get the MCM configured 1 menu message and its there.
BlackShades Posted February 17, 2017 Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? Usually darkconsole's mods MCM menus do not take that long to appear. Try "setStage SKI_ConfigManagerInstance 1" in console which should update all menus (you will get a message about ALL the mods MCM menus being updated). If you get no notification about the MCM being updated, than the problem most probably is with something else. For example i had issues with milkmod economy's MCM and SGO when i mistakenly installed an extra plugin script for MME.
CliftonJD Posted February 17, 2017 Author Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... firstly, thanks your attention, well.....i don't know what is wrong then.. Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned? This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... thanks This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? post the log of that Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements. pahe is just a bystander in this case, you might need help from the display model thread basically your log is flooded with its issues i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it uninstall any older/all older versions, then reinstall the current version
liuyuchen0420 Posted February 17, 2017 Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... firstly, thanks your attention, well.....i don't know what is wrong then.. Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned? This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... thanks This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? post the log of that Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements. pahe is just a bystander in this case, you might need help from the display model thread basically your log is flooded with its issues i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it uninstall any older/all older versions, then reinstall the current version Thank you!! I read the log too, and found out the problem is I missed an aroused mod that is not in the requirement of DM2(Fu*k) but after I added arosed mod, both mod works!
CliftonJD Posted February 17, 2017 Author Posted February 17, 2017 This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... firstly, thanks your attention, well.....i don't know what is wrong then.. Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned? This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere... thanks This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205" the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods? post the log of that Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements. pahe is just a bystander in this case, you might need help from the display model thread basically your log is flooded with its issues i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it uninstall any older/all older versions, then reinstall the current version Thank you!! I read the log too, and found out the problem is I missed an aroused mod that is not in the requirement of DM2(Fu*k) but after I added arosed mod, both mod works! good you fixed it, should still drop him a line to update the requirements section for it
Palora Posted February 18, 2017 Posted February 18, 2017 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor)
CliftonJD Posted February 18, 2017 Author Posted February 18, 2017 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type
Palora Posted February 18, 2017 Posted February 18, 2017 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end.
CliftonJD Posted February 19, 2017 Author Posted February 19, 2017 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. again you've omitted the voice type so far seems like a new bug to me
Only He Stands There Posted February 19, 2017 Posted February 19, 2017 Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on.
CliftonJD Posted February 19, 2017 Author Posted February 19, 2017 Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on. should be, but it won't be an easy fix so i'll hve to add that to my list for now
pinky6225 Posted February 19, 2017 Posted February 19, 2017 Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet Thanks
tinkerbelle Posted February 19, 2017 Posted February 19, 2017 Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on. Perhaps I'm misunderstanding (yet again), but sexlab has a built-in "Strip Editor" which can control clothing. To use it, select the slave before sex using the "I forget what it's called" hotkey (in the sexlab hotkeys MCM it's the top left item), then in the sexlab MCM choose the strip editor. Inventory for the PC and the selected character is now listed, although usually not everything. For each listed item there is a choice of "------" (which I assume is sexlab engine choice), "Always Strip", "Never Strip". Caveats are that I believe that NPC choices affect all NPCs. I haven't noticed if NPC choices affect the PC. tinkerbelle
CliftonJD Posted February 19, 2017 Author Posted February 19, 2017 Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet Thanks the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't) some other mods might alter them for that group of npc's as well, but i think that's even less likely voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on. Perhaps I'm misunderstanding (yet again), but sexlab has a built-in "Strip Editor" which can control clothing. To use it, select the slave before sex using the "I forget what it's called" hotkey (in the sexlab hotkeys MCM it's the top left item), then in the sexlab MCM choose the strip editor. Inventory for the PC and the selected character is now listed, although usually not everything. For each listed item there is a choice of "------" (which I assume is sexlab engine choice), "Always Strip", "Never Strip". Caveats are that I believe that NPC choices affect all NPCs. I haven't noticed if NPC choices affect the PC. tinkerbelle sexlab will have little effect on that, the dialog tells the slave to strip and the script attached to it tells the slave to strip it all except in the cases of devious devices, which should remain locked
pinky6225 Posted February 19, 2017 Posted February 19, 2017 Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet Thanks the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't) some other mods might alter them for that group of npc's as well, but i think that's even less likely voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does Ah yeah on that version i am getting voiced dialogue but it sounds the same as the nord one, does work though
Palora Posted February 20, 2017 Posted February 20, 2017 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. again you've omitted the voice type so far seems like a new bug to me I misunderstood, I thought you were saying "yes, there are issues with some named npc, depending on voice type, we'll fix those once we deal with more pressing issues" ^^ Her voice set is "FemaleSultry" Saadia, the redguard from the Bannered Mare in Whiterun http://elderscrolls.wikia.com/wiki/Saadia I can enslave her but after she gets cloned she doesn't have a dialogue menu, just answers with standard greets while stuck in the "defeated position". It's the same if I beat her into submission or enslave her when she is sleeping. 'Reset slave' gets her up and into 'flee and cower' mode, still can't talk with her. Just in case, I did uninstall Ordinator - Perk of Skyrim and the issue persisted. Where slave trader? https://postimg.org/image/6ivet6qav/
CliftonJD Posted February 20, 2017 Author Posted February 20, 2017 (edited) Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet Thanks the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't) some other mods might alter them for that group of npc's as well, but i think that's even less likely voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does Ah yeah on that version i am getting voiced dialogue but it sounds the same as the nord one, does work though good to hear its working atleast, surprised it sounds nordy - its that with all slaves of that voice type or are they atleast nords....if its all slaves of that voice and not just nords, hopefully it clears on the next new save - that was the voice type they were misusing when silent I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. again you've omitted the voice type so far seems like a new bug to me I misunderstood, I thought you were saying "yes, there are issues with some named npc, depending on voice type, we'll fix those once we deal with more pressing issues" ^^ Her voice set is "FemaleSultry" Saadia, the redguard from the Bannered Mare in Whiterun http://elderscrolls.wikia.com/wiki/Saadia I can enslave her but after she gets cloned she doesn't have a dialogue menu, just answers with standard greets while stuck in the "defeated position". It's the same if I beat her into submission or enslave her when she is sleeping. 'Reset slave' gets her up and into 'flee and cower' mode, still can't talk with her. perfect, thanks for confirming the report on this from another user And more importantly thanks for finding an easy test subject. we don't have specific issues with named npc's or uniques, but we do seem to have some remnant issues from layam's original code i was unaware of until recently reported by einarr regarding sultry women. it is being worked on in beta, but now that we're getting confirmed reports of it with viable test subjects. it won't be much longer before we move to wip or the next full update Edited February 20, 2017 by CliftonJD
Sladen2019 Posted February 20, 2017 Posted February 20, 2017 Is it normal for slaves sold to Prison Guard in Quicksilver Mine to disappear after a few days or so ?
CliftonJD Posted February 20, 2017 Author Posted February 20, 2017 Where slave trader? https://postimg.org/image/6ivet6qav/ nothing there. is original pradise hall needed? 7.1.9 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!) if you're only missing the camp, download it from the download page
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