Jump to content

Paradise Halls Enhanced (pahe) repacked with the customary addons


Recommended Posts

Posted

 

 

 

Is there any safe way to uninstall this mod? I can't seem to find an uninstall option in the MCM menu, or uninstall instructions in the description.

 

In my case, if I wanted to remove the mod - completely - I would just delete the Mod Organizer profile called "Paradise Halls".

 

So, is just removing the .esp and script files safe? I don't have to try to shut down any quests or other scripts? BTW There is absolutely no way I can roll back to a save before I installed the mod.

 

 

In Mod Organizer, deleting the profile also deletes all the related saves. Not something you want to do.

In your case, remove the mods for both PAHE and HSH and try to load your last save.

If successful - probably will be - make a new save.

Run Save Tool and let it clean up references.

I also recommend running PDT (Script Scalpel) and clean up unattached scripts.

After this, you may be good to go. Operative word is "May".

In the future, keep a clean backup save before you install a new mod.

 

I do have a clean save, however I made it several months ago. I have been using this mod somewhat with this playthrough, but I'm trying to cut down on some of the script heavy mods, thus me asking if I can remove this mod without latent looping scripts.

Posted

 

 

 

 

Is there any safe way to uninstall this mod? I can't seem to find an uninstall option in the MCM menu, or uninstall instructions in the description.

 

In my case, if I wanted to remove the mod - completely - I would just delete the Mod Organizer profile called "Paradise Halls".

 

So, is just removing the .esp and script files safe? I don't have to try to shut down any quests or other scripts? BTW There is absolutely no way I can roll back to a save before I installed the mod.

 

 

In Mod Organizer, deleting the profile also deletes all the related saves. Not something you want to do.

In your case, remove the mods for both PAHE and HSH and try to load your last save.

If successful - probably will be - make a new save.

Run Save Tool and let it clean up references.

I also recommend running PDT (Script Scalpel) and clean up unattached scripts.

After this, you may be good to go. Operative word is "May".

In the future, keep a clean backup save before you install a new mod.

 

I do have a clean save, however I made it several months ago. I have been using this mod somewhat with this playthrough, but I'm trying to cut down on some of the script heavy mods, thus me asking if I can remove this mod without latent looping scripts.

 

 

Another consideration for you is if you enslaved any named NPCs, they will never return to normal.

Any unnamed NPCs, like bandits, are safe.

In my case, there is no way I could remove Paradise Halls and continue a normal playthrough. Jarl Elisif is just one example.

Posted

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

Posted

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

Posted

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

 

thanks

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

post the log of that

Posted

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

firstly, thanks your attention, well.....i don't know what is wrong then..

Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned?

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

 

thanks

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

post the log of that

 

Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements.

Papyrus.0.log

Posted

MCM menus sometimes take awhile to register when you first install the mod. A trick I use to speed up the process is to open the Sky UI MCM interface and then close out right away and then wait a short bit and then I get the MCM configured 1 menu message and its there.

Posted

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

Usually darkconsole's mods MCM menus do not take that long to appear. Try "setStage SKI_ConfigManagerInstance 1" in console which should update all menus (you will get a message about ALL the mods MCM menus being updated). If you get no notification about the MCM being updated, than the problem most probably is with something else. For example i had issues with milkmod economy's MCM and SGO when i mistakenly installed an extra plugin script for MME.

Posted

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

firstly, thanks your attention, well.....i don't know what is wrong then..

Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned?

 

 

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

 

thanks

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

post the log of that

 

 

Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements.

 

 

pahe is just a bystander in this case, you might need help from the display model thread

basically your log is flooded with its issues

i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it

uninstall any older/all older versions, then reinstall the current version

 

Posted

 

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

firstly, thanks your attention, well.....i don't know what is wrong then..

Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned?

 

 

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

 

thanks

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

post the log of that

 

 

Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements.

 

 

pahe is just a bystander in this case, you might need help from the display model thread

basically your log is flooded with its issues

i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it

uninstall any older/all older versions, then reinstall the current version

 

Thank you!! I read the log too, and found out the problem is I missed an aroused mod that is not in the requirement of DM2(Fu*k) but after I added arosed mod, both mod works!

Posted

 

 

 

 

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

firstly, thanks your attention, well.....i don't know what is wrong then..

Here's the thing I did: I turn of all other mod but only PAHE 719, DM2 205 and all there requirements, then start a new game, the DM2 MCM still not show up....maybe I should try use all the mods you mentioned?

 

 

 

 

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

 

I've been using both PAHE 719 and DM2 205 AND HSH AND DM1 without any issues. Think your problem lies elsewhere...

 

 

thanks

This mod is wonderful. But here is the thing, When i am trying to use this mod(version 7.1.9) combined with darkconsole's "I'll Take The Display Model version 205"

 the MCM menu of DM2 didn't show up. So, Is there any solutions to use both of these mods?

post the log of that

 

 

Thanks for the reply, and this is the log file when I loaded a clean save with only PAHE 719, DM2 205 and all there requirements.

 

 

pahe is just a bystander in this case, you might need help from the display model thread

basically your log is flooded with its issues

i would suggest double checking the requirements for it, if that's not enough you might need to check for older files from previous versions of it

uninstall any older/all older versions, then reinstall the current version

 

 

Thank you!! I read the log too, and found out the problem is I missed an aroused mod that is not in the requirement of DM2(Fu*k) but after I added arosed mod, both mod works!

 

 

good you fixed it, should still drop him a line to update the requirements section for it

 

Posted

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

Posted

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

 

greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type

Posted

 

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

 

greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type

 

 

No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. :D

Posted

 

 

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

 

greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type

 

 

No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. :D

 

 

again you've omitted the voice type

so far seems like a new bug to me

Posted

Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on.

 

should be, but it won't be an easy fix so i'll hve to add that to my list for now

Posted

Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet

 

Thanks

Posted

Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on.

 

Perhaps I'm misunderstanding (yet again), but sexlab has a built-in "Strip Editor" which can control clothing.  To use it, select the slave before sex using the "I forget what it's called" hotkey (in the sexlab hotkeys MCM it's the top left item), then in the sexlab MCM choose the strip editor.  Inventory for the PC and the selected character is now listed, although usually not everything.  For each listed item there is a choice of "------" (which I assume is sexlab engine choice), "Always Strip", "Never Strip".

 

Caveats are that I believe that NPC choices affect all NPCs.  I haven't noticed if NPC choices affect the PC.

 

tinkerbelle

Posted

Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet

 

Thanks

 

the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't)

some other mods might alter them for that group of npc's as well, but i think that's even less likely

 

voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does

 

Thanks very much for this mod. Question, is there a way to get the slaves to not remove all their clothes during sex? I want them to leave their shoes and stockings on.

 

Perhaps I'm misunderstanding (yet again), but sexlab has a built-in "Strip Editor" which can control clothing.  To use it, select the slave before sex using the "I forget what it's called" hotkey (in the sexlab hotkeys MCM it's the top left item), then in the sexlab MCM choose the strip editor.  Inventory for the PC and the selected character is now listed, although usually not everything.  For each listed item there is a choice of "------" (which I assume is sexlab engine choice), "Always Strip", "Never Strip".

 

Caveats are that I believe that NPC choices affect all NPCs.  I haven't noticed if NPC choices affect the PC.

 

tinkerbelle

 

sexlab will have little effect on that, the dialog tells the slave to strip and the script attached to it tells the slave to strip it all except in the cases of devious devices, which should remain locked

Posted

 

Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet

 

Thanks

 

the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't)

some other mods might alter them for that group of npc's as well, but i think that's even less likely

 

voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does

 

Ah yeah on that version i am getting voiced dialogue but it sounds the same as the nord one, does work though

Posted

 

 

 

 

 

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

 

greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type

 

 
No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. :D

 

 

again you've omitted the voice type

so far seems like a new bug to me

 

 



 I misunderstood, I thought you were saying "yes, there are issues with some named npc, depending on voice type, we'll fix those once we deal with more pressing issues" ^^

 Her voice set is "FemaleSultry" 
Saadia, the redguard from the Bannered Mare in Whiterun 
http://elderscrolls.wikia.com/wiki/Saadia

 I can enslave her but after she gets cloned she doesn't have a dialogue menu, just answers with standard greets while stuck in the "defeated position". It's the same if I beat her into submission or enslave her when she is sleeping. 

'Reset slave' gets her up and into 'flee and cower' mode, still can't talk with her. 

Just in case, I did uninstall Ordinator - Perk of Skyrim and the issue persisted. 


 

Where slave trader?

 

 

 
Posted (edited)

 

 

 

 

Is there a list of the voice types and the npcs that have those voice types available? i enslaved a novice necromancer from the wolfskull cave (solitude potema quest) and she shows as female condescending and i get subtitles but no voiced dialogue so i assume its not supported yet

 

Thanks

 

the voice type available to the npc's i have no control over. far as i can tell that's controled by skyrim first then any voice mods you might have(they're rare so likely you don't)

some other mods might alter them for that group of npc's as well, but i think that's even less likely

 

voiced dialogue issue in female condescending are a known bug for the current release, but you're on the beta list if you'd like to see if the upcoming beta fixes that issue as i'm hoping it does

 

 

Ah yeah on that version i am getting voiced dialogue but it sounds the same as the nord one, does work though

 

good to hear its working atleast, surprised it sounds nordy - its that with all slaves of that voice type or are they atleast nords....if its all slaves of that voice and not just nords, hopefully it clears on the next new save - that was the voice type they were misusing when silent

 

 

 

 

 

 I probably missed this somewhere, but is it normal for some named NPC to bug out if enslaved and answer with stock greetings? (Saadia after doing the quest in her favor) 

 

greetings are still specific to each voice type, unless there's a specific issue with her quest then we'll deal with that after determining the voice type

 

 

No issues with the quest line, was just wondering if it's something that happens or if it's another quirk on my end. :D

 

 

again you've omitted the voice type

so far seems like a new bug to me

 

 

 

 

 I misunderstood, I thought you were saying "yes, there are issues with some named npc, depending on voice type, we'll fix those once we deal with more pressing issues" ^^

 

 Her voice set is "FemaleSultry" 

Saadia, the redguard from the Bannered Mare in Whiterun 

http://elderscrolls.wikia.com/wiki/Saadia

 

 I can enslave her but after she gets cloned she doesn't have a dialogue menu, just answers with standard greets while stuck in the "defeated position". It's the same if I beat her into submission or enslave her when she is sleeping. 

 

'Reset slave' gets her up and into 'flee and cower' mode, still can't talk with her. 

 

perfect, thanks for confirming the report on this from another user And more importantly thanks for finding an easy test subject.

 we don't have specific issues with named npc's or uniques, but we do seem to have some remnant issues from layam's original code i was unaware of until recently reported by einarr regarding sultry women. it is being worked on in beta, but now that we're getting confirmed reports of it with viable test subjects. it won't be much longer before we move to wip or the next full update

Edited by CliftonJD
Posted

 

 

Where slave trader?

 

 

 

 

nothing there. is original pradise hall needed? 

 

 

 

7.1.9 includes the required paradise halls files needed to run(do not mix with another paradise halls!!!)

if you're only missing the camp, download it from the download page

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...