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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
2 minutes ago, crash201 said:

i installed everything through mod manager and the lakeview cell doesn't appear lol

Lakeview cell is = problematic. It is in the cellar, and if you build certain items (weapon rack) down there, you can't enter it.

I never use the optional addons - especially the slave camp.

Posted
18 minutes ago, crash201 said:

i installed everything through mod manager and the lakeview cell doesn't appear lol

probably need new game for it to update...if already on a new game then it would be something else overwriting it

Posted

How do I enslave Dwemer robots and Falmer. When I use the whistle hotkey it doesn't work on them and if I paralyze them the only 2 pop ups are cancel enslavement and talk  

Posted
Spoiler
54 minutes ago, Roberbarron said:

How do I enslave Dwemer robots and Falmer. When I use the whistle hotkey it doesn't work on them and if I paralyze them the only 2 pop ups are cancel enslavement and talk  

 

You should be using the "mark" and not the "whistle" hotkey.

Posted
Spoiler
1 minute ago, Roberbarron said:

Sorry, I meant mark doesn't work on Falmer and Dwemer machines 

 

Check your MCM and make sure they are marked as legitimate targets for enslavement.

Posted
3 minutes ago, Psalam said:
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Check your MCM and make sure they are marked as legitimate targets for enslavement.

They are but the option never pops up only get cancel enslavement and talk

Posted
Spoiler
4 minutes ago, Roberbarron said:

They are but the option never pops up only get cancel enslavement and talk

 

If you have no other mods that might cause this error (because they modify falmer and dwemer automata) I can only suggest that you try reloading the mod. Sometimes things get lost or overwritten in the loading process.

Posted
32 minutes ago, Psalam said:
  Reveal hidden contents

 

If you have no other mods that might cause this error (because they modify falmer and dwemer automata) I can only suggest that you try reloading the mod. Sometimes things get lost or overwritten in the loading process.

Reloaded the mod and also tried reinstalling it. The only thing I could think of that messes with falmer is immersive creatures but I believe it only adds new types and doesn't mess with the vanilla. Is there suppose to be a specific way enslave falmer or do I just use the mark button?   

Posted
Spoiler
1 minute ago, Roberbarron said:

Reloaded the mod and also tried reinstalling it. The only thing I could think of that messes with falmer is immersive creatures but I believe it only adds new types and doesn't mess with the vanilla. Is there suppose to be a specific way enslave falmer or do I just use the mark button?   

 

It works just like other races (and has for me in the past - I admit I do not find enslaving falmer to be a highlight of my game and it has been a while since I have done so).

Posted
Spoiler
3 minutes ago, jacobwilling2 said:

Does the full install have devious framework included?

 

No. It has a patch that integrates PAHE with the DD mods.

Posted
8 minutes ago, Psalam said:
  Reveal hidden contents

 

No. It has a patch that integrates PAHE with the DD mods.

Thank you! also i didn't realize that you responded and changed my question, sorry! But this is still very helpful!

Posted
Spoiler
5 minutes ago, jacobwilling2 said:

Thank you! also i didn't realize that you responded and changed my question, sorry! But this is still very helpful!

 

The only explanation I can give for the "changed" nature of your question is that you edited your question while I was trying to answer it. What I place in the spoiler is simply a quote (see the buttons at the end of the posts) of what was posted by the author. I do this so that they will be notified that someone has answered their question.

 

As to your current question I will, as I usually do with this question. quote GenioMaestro. "If your game crashes on loading before you get to the main screen it is 99% certain that you are missing a master. If your game crashes after getting to the main screen it is 99% certain that you have more animations than your modded Skyrim game can handle." I hope that helps.

Posted
8 minutes ago, Psalam said:
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The only explanation I can give for the "changed" nature of your question is that you edited your question while I was trying to answer it. What I place in the spoiler is simply a quote (see the buttons at the end of the posts) of what was posted by the author. I do this so that they will be notified that someone has answered their question.

 

As to your current question I will, as I usually do with this question. quote GenioMaestro. "If your game crashes on loading before you get to the main screen it is 99% certain that you are missing a master. If your game crashes after getting to the main screen it is 99% certain that you have more animations than your modded Skyrim game can handle." I hope that helps.

Thank you so much! This helps immensely!

Posted

 

On 9/29/2018 at 3:39 PM, Roberbarron said:

How do I enslave Dwemer robots and Falmer. When I use the whistle hotkey it doesn't work on them and if I paralyze them the only 2 pop ups are cancel enslavement and talk  

future updates i plan to be more specific about the labels and toggles for dwemer, they are only coded for the dwemer spheres atm. sorry for the confusion

On 9/29/2018 at 5:24 PM, Roberbarron said:

Reloaded the mod and also tried reinstalling it. The only thing I could think of that messes with falmer is immersive creatures but I believe it only adds new types and doesn't mess with the vanilla. Is there suppose to be a specific way enslave falmer or do I just use the mark button?   

looking at the perk now it seems the mark key is the only thing i didn't add to the falmer so you'll have to use other means for now and i'll look into a fix for next update

all i can figure was it was late when i was looking at it last nite so it appeared to show me different info

Posted
On 9/29/2018 at 4:37 PM, Roberbarron said:

Sorry, I meant mark doesn't work on Falmer and Dwemer machines 

just rechecked the esp to fix it and it appears to list all options for falmer

On 9/29/2018 at 5:24 PM, Roberbarron said:

Reloaded the mod and also tried reinstalling it. The only thing I could think of that messes with falmer is immersive creatures but I believe it only adds new types and doesn't mess with the vanilla. Is there suppose to be a specific way enslave falmer or do I just use the mark button?   

ok i'll add immersive creatures to my test list to look into it

Posted
11 hours ago, CliftonJD said:

just rechecked the esp to fix it and it appears to list all options for falmer

ok i'll add immersive creatures to my test list to look into it

Thank you for looking into it :)

Posted

I need a little help, when I tell one of my slaves to pose for me the only thing they will do (play an animation) is "Stand there" all others don't work the dance, wild dance, statue and so on. I did run FNIS and have all requirements (except for ZAZ I use Version 8+ ) 

Posted

when i cloned NPC and enslave them the original NPC directly become slave too.. how to solve his problem ? as i remember this is not happening in the older paradise hall

Posted
Spoiler
29 minutes ago, Mogsoli said:

when i cloned NPC and enslave them the original NPC directly become slave too.. how to solve his problem ? as i remember this is not happening in the older paradise hall

 

You're trying to do things too quickly. Once the NPC goes into bleedout leave them alone until the notice that they have been cloned shows up on the top left of your screen. Even better, if you have the auto-rename toggle on (default is off) in the MCM menu is to wait until they have their new name before trying to interact with them.

Posted
4 hours ago, Psalam said:
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You're trying to do things too quickly. Once the NPC goes into bleedout leave them alone until the notice that they have been cloned shows up on the top left of your screen. Even better, if you have the auto-rename toggle on (default is off) in the MCM menu is to wait until they have their new name before trying to interact with them.

i tried it on hulda.. its still the same both become slave ?

Posted
18 minutes ago, Mogsoli said:

i tried it on hulda.. its still the same both become slave ?

Maybe back up a bit. How are you cloning Hulda? If you use PAHE to make the clone, the original Hulda disappears, never to be seen again.

If you are using some other method to make a clone - don't do that.

Posted
2 minutes ago, fred200 said:

Maybe back up a bit. How are you cloning Hulda? If you use PAHE to make the clone, the original Hulda disappears, never to be seen again.

If you are using some other method to make a clone - don't do that.

using "player.placeatme" so theres two hulda 1 original 1 cloned... i enslaved the clone and both become slave without me touching the original one

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