pinky6225 Posted December 8, 2016 Posted December 8, 2016 About PAHE Slave origin info checkbox, is there anybody else encounter the "No matter how hard you click the line, it still won't be checked" problem? Mine is the old 1.01 version, though. The option shouldn't be visible in the 1.01 MCM as it was created in 1.02 so if you are having it appear and you have 1.01 installed i would think you have an issue with the MCM Usually these things auto detect and do not require ticking
CliftonJD Posted December 9, 2016 Posted December 9, 2016 About PAHE Slave origin info checkbox, is there anybody else encounter the "No matter how hard you click the line, it still won't be checked" problem? Mine is the old 1.01 version, though. The option shouldn't be visible in the 1.01 MCM as it was created in 1.02 so if you are having it appear and you have 1.01 installed i would think you have an issue with the MCM Usually these things auto detect and do not require ticking once hsh and pahe are on the latest versions it should auto -correct as pinky said - read below for those details: Anyone with issues, tryand install Heretical Resources for now (it's a lightweight mod anyway). If that fixes it, I will list it as a hard requirement for now, and include the resources into HSH in the next version. * New game, 1.02 without Heretical Resources: cannot get HSH's MCM menu to appear in list. * Added Heretical Resources, reopened save made with 1.02 sans HR, MCM menu appears but is non-functional (options cannot be changed.) * New game with HR already installed, MCM menu appears and is functional. Is there perhaps a "reboot/reset HSH" sort of console command to fix up saves that started without HR? There is: it's in the MCM menu. Opening the Info page performs the reset, but if you cannot change the options, chances are that it won't work. For now I will pull 1.02; the fact that HSH will not work on games in progress even after HR is installed means listing HR as hard dependency is not enough. I'll try and recreate the condition and look into a fix. Note that the same issue might occur when I'll Take The Display Model is not installed. Those affected should roll back to 1.01 and revert to a working savegame. Not one to give up easily (and tbh i can't be bothered with the re-clean save game making) i installed heretical resources and gave it a try and had some rather strange results Loading new game save made yesterday so lvl 1 in the live another life abandoned prision cell - no mcm Loading old save game of lvl 50 something character - MCM appeared Loading even older save game of lvl 90 something character - MCM appeared Loading current play through at branch decision at lvl 24 - MCM appeared Loading current play through actually playing at lvl 26 - MCM appeared So went back to my usual lvl 1 in life another life abandoned prision "safe load" save game - no MCM So for me it seems that the MCM and other associated stuff on my non-lvl 1 char games is working as i saw a quest/spell start during load (place wall chain added - might be from heretical resource tho) as well but it doesnt like loading on my lvl 1 "safe loading" saves Wondering if the MCM issue is to do with the detection going on here Also what is the PAHE Slave origin info? have the latest version of PAHE and not seen anything about origins mentions that means she's already incorporated data into hsh for the upcoming release - it's taken me a while to get this next release ready due to attempting to fix the extra voice types added after quite some time and effort i've put in over 100 dialogs for "female condescending" and both genders of "young and eager" i'll be releasing further info on that into the pahe thread shortly followed by the current update [wip] basically when that data comes thru, its storage info about who the slave was in its past life in the form of arbitrary factions we made up to inform the auctioneer and get slave values from that that update is ready in pahe (version 7.1.1)
Musje Posted December 9, 2016 Author Posted December 9, 2016 Usually these things auto detect and do not require ticking Just so The dependency checks on the info page are for information only, no clicking required.
Musje Posted December 11, 2016 Author Posted December 11, 2016 Version 1.03 is up. Same as the previous version that got pulled, but this version should also work when Heretical Resources is not installed.
pinky6225 Posted December 13, 2016 Posted December 13, 2016 Is anyone else having problems with the Melina quest? Started it and got to the bit where it says wait for her at the winking skeever (so i've walked through solitude multiple times) but since getting to that stage if i try and go out in solitude during day time hours i get a straight CtD
Musje Posted December 14, 2016 Author Posted December 14, 2016 Is anyone else having problems with the Melina quest? Started it and got to the bit where it says wait for her at the winking skeever (so i've walked through solitude multiple times) but since getting to that stage if i try and go out in solitude during day time hours i get a straight CtD Please post the Papyrus log of that. Do you have a saved game of just before talking to Melina? If so, try exiting the castle without talking to her, or exit after talking to her, and see if you get a CTD in both cases. Is the MCM menu for the mod working?
pinky6225 Posted December 14, 2016 Posted December 14, 2016 Is anyone else having problems with the Melina quest? Started it and got to the bit where it says wait for her at the winking skeever (so i've walked through solitude multiple times) but since getting to that stage if i try and go out in solitude during day time hours i get a straight CtD Please post the Papyrus log of that. Do you have a saved game of just before talking to Melina? If so, try exiting the castle without talking to her, or exit after talking to her, and see if you get a CTD in both cases. Is the MCM menu for the mod working? The MCM on the save is working and the mod itself is working as i've been watching slave training at two of the player created homes before i thought i'd give the quest a try, went back to an earlier save which was at the talk to the clerk in solitude and it seems i've somehow broken solitude on the save so its not related to the melina quest Just tried totally unrelated save game and solitude works fine so not sure what i've done on the save i was having the problem with to break solitude
davidbonde Posted December 15, 2016 Posted December 15, 2016 Whats meant to happen at the noble desires auction? i waited till midnight then all the buyers got to their chars fine, pardo hang around the bar for another 30 mins b4 he came down. then a slave came out, got in the stocks and pardo just stood their with a quill and book in his hand. i waited there for like 45 mins and nothing else happend? EDIT: I read back on previous post where others had similar probs but setstage 28a75 50 dosnt work, it seems 28a75 isnt the right quest id and help "Noble Desires" shows nothing so im stuck with the quest permanently on but nothing progressing. shame as id spent all that time training them and no auction to see, iv got a savegame of just b4 the auction starts so i can try again if anyone has any suggestions. Things iv noticed from the savegame: if i ask when my slaves are being sold he tells me at midnight then a load of buyers arrive, if i then leave and come back at about 11.30, 30mns b4 auction, all buyers and slaves are gone. only way for auction to start is if i wait inside till midnight. also i have timescale set to 10 (like alot of players do) if that may be causing a prob? the whole waiting till midnight seems rather restrictive and more trouble than its worth, wouldnt it be a better idea to just do the auction once the 3 slaves are ready, less triggers to break? i enabled logging from the mcm but cant find any file named skyrim.log
Musje Posted December 16, 2016 Author Posted December 16, 2016 Whats meant to happen at the noble desires auction? i waited till midnight then all the buyers got to their chars fine, pardo hang around the bar for another 30 mins b4 he came down. then a slave came out, got in the stocks and pardo just stood their with a quill and book in his hand. i waited there for like 45 mins and nothing else happend? EDIT: I read back on previous post where others had similar probs but setstage 28a75 50 dosnt work, it seems 28a75 isnt the right quest id and help "Noble Desires" shows nothing so im stuck with the quest permanently on but nothing progressing. shame as id spent all that time training them and no auction to see, iv got a savegame of just b4 the auction starts so i can try again if anyone has any suggestions. Things iv noticed from the savegame: if i ask when my slaves are being sold he tells me at midnight then a load of buyers arrive, if i then leave and come back at about 11.30, 30mns b4 auction, all buyers and slaves are gone. only way for auction to start is if i wait inside till midnight. also i have timescale set to 10 (like alot of players do) if that may be causing a prob? the whole waiting till midnight seems rather restrictive and more trouble than its worth, wouldnt it be a better idea to just do the auction once the 3 slaves are ready, less triggers to break? i enabled logging from the mcm but cant find any file named skyrim.log No idea what messing with the timescale does, but in principle it shouldn't matter. The auction will start even if you wait a little bit past 12:00 Try starting the auction again from your savegame, sometimes it does get stuck. In this case you can still talk to Pardo and tell him "you need to leave", then exit the inn to complete the quest. You can come back after that to collect your fee.
davidbonde Posted December 16, 2016 Posted December 16, 2016 "No idea what messing with the timescale does, but in principle it shouldn't matter. The auction will start even if you wait a little bit past 12:00 Try starting the auction again from your savegame, sometimes it does get stuck. In this case you can still talk to Pardo and tell him "you need to leave", then exit the inn to complete the quest. You can come back after that to collect your fee." I got passed it by leaving, just a shame, hope it was a 1 off and works ok next auction. just so i know, whats meant to hapen after pardo picks up his book and quill? do the buyers start bidding etc?
Musje Posted December 16, 2016 Author Posted December 16, 2016 I got passed it by leaving, just a shame, hope it was a 1 off and works ok next auction. just so i know, whats meant to hapen after pardo picks up his book and quill? do the buyers start bidding etc? Yeah, when Pardo takes the stage and the slave enters the stocks, he takes bids from the other people (only Pardo speaks and announces the bids, though I am working on a better auction framework that will have actual bids from the buyers). I assume you have Fuz Ro Doh running and subtitles enabled (since this mod isn't voiced). The problem with the auction is that the actors are speaking lines from script (rather than using packages or dialogues), and I have noticed that sometimes this causes them to get stuck and not say the next line. It happens sometimes but not very often, and I have had no end of trouble getting it to work as well as it does now It needs a few additional timeout watchdogs maybe. You can try again as soon as new 3 auction slaves have spawned, or if you put up a couple for sale.
davidbonde Posted December 16, 2016 Posted December 16, 2016 Yup. maybe there is something at that point the slave gets in stocks / when pardo meant to speak, that is tripping up on my scripts but will see next time, thanks. EDIT: It worked! when u mentioned Fuz Ro Doh i checked if it needed updating and reinstalled it. that fixed it! I want back to the save game of the auction and it worked. had a CTD at the 3rd slave but least i know now what the problem was. thanks
pinky6225 Posted December 16, 2016 Posted December 16, 2016 Is anyone else having problems with the Melina quest? Started it and got to the bit where it says wait for her at the winking skeever (so i've walked through solitude multiple times) but since getting to that stage if i try and go out in solitude during day time hours i get a straight CtD Please post the Papyrus log of that. Do you have a saved game of just before talking to Melina? If so, try exiting the castle without talking to her, or exit after talking to her, and see if you get a CTD in both cases. Is the MCM menu for the mod working? The MCM on the save is working and the mod itself is working as i've been watching slave training at two of the player created homes before i thought i'd give the quest a try, went back to an earlier save which was at the talk to the clerk in solitude and it seems i've somehow broken solitude on the save so its not related to the melina quest Just tried totally unrelated save game and solitude works fine so not sure what i've done on the save i was having the problem with to break solitude Seems i hadn't done anything to break solitude, since installing the latest DDA and another mod (DD immersion) and i'm able to go into solitude and was able to complete the melina quest, see pardo and get to the stage he gives me a shopping list
fred200 Posted December 16, 2016 Posted December 16, 2016 I have a somewhat strange problem. MCM shows I have one camp slave. I have another slave with the same name and base ID in Lakeside Manor. They have different "FF" refids. This slave wandered away from the camp at one point, and I had to take extraordinary measures to re-enslave them. Obviously - I created a duplicate... Is there any way to clear out the camp arrays? My best option at this point seems to be to move all my slaves (there are a lot) back to PAHE - except that one camp slave. Then uninstall HSH, clean save, and reinstall it. Maybe skip the Quests this time. Any better ideas? Even console kill command does not work on these. Side question: What does "I release you" actually do? Is there any way to return a slave to initial free status? Thanks for this mod - this is what I am doing instead of Skyrim SE!
Musje Posted December 16, 2016 Author Posted December 16, 2016 I have a somewhat strange problem. MCM shows I have one camp slave. I have another slave with the same name and base ID in Lakeside Manor. They have different "FF" refids. This slave wandered away from the camp at one point, and I had to take extraordinary measures to re-enslave them. Obviously - I created a duplicate... Is there any way to clear out the camp arrays? My best option at this point seems to be to move all my slaves (there are a lot) back to PAHE - except that one camp slave. Then uninstall HSH, clean save, and reinstall it. Maybe skip the Quests this time. Any better ideas? Even console kill command does not work on these. Side question: What does "I release you" actually do? Is there any way to return a slave to initial free status? Thanks for this mod - this is what I am doing instead of Skyrim SE! Re-enslaving wayward slaves is probably not a good idea. If a camp slave wanders from the camp, it's probably best to teleport them back to that camp (console: moveto player). I might add an option to do this from MCM, once I add a section of slaves that are not in any cell or camp (ie. runaways) If you release a slave, they will mostly jut stand around doing whatever. They might have their original dialogue but they will be stripped of all factions and behavioral packages.
fred200 Posted December 17, 2016 Posted December 17, 2016 I have a somewhat strange problem. MCM shows I have one camp slave. I have another slave with the same name and base ID in Lakeside Manor. They have different "FF" refids. This slave wandered away from the camp at one point, and I had to take extraordinary measures to re-enslave them. Obviously - I created a duplicate... Is there any way to clear out the camp arrays? My best option at this point seems to be to move all my slaves (there are a lot) back to PAHE - except that one camp slave. Then uninstall HSH, clean save, and reinstall it. Maybe skip the Quests this time. Any better ideas? Even console kill command does not work on these. Side question: What does "I release you" actually do? Is there any way to return a slave to initial free status? Thanks for this mod - this is what I am doing instead of Skyrim SE! Re-enslaving wayward slaves is probably not a good idea. If a camp slave wanders from the camp, it's probably best to teleport them back to that camp (console: moveto player). I might add an option to do this from MCM, once I add a section of slaves that are not in any cell or camp (ie. runaways) If you release a slave, they will mostly jut stand around doing whatever. They might have their original dialogue but they will be stripped of all factions and behavioral packages. Thanks Musje! The question was really on Release mechanics. Does Release dispose of the clone and bring back the original from the holding cell? If not - is the holding cell version (in PAHE) stuck there for good? What happens if I kill the original in the holding cell? Have a good Holiday Season! Your mod along with PAHE has brought a lot of pleasure.
Musje Posted December 17, 2016 Author Posted December 17, 2016 Release just removes the clone from HSH management, but nothing else. It won't restore the original. I haven't actually tried bringing back the original if that's even possible, maybe I should have a look at that. May make for some fun interactions, especially with unique NPCs
the3rdArc Posted December 18, 2016 Posted December 18, 2016 Can you tell me if npcs are supposed respawn after selling them through the auction? I sold a hunter i caught next to the riverwood guardians stones in the but he or another hunter hasn't appear at that camp since many days. I heard npcs respawn after 3 days if you don't go there but does this mod or pahe stop that? thanks for reading.
stallion74 Posted December 18, 2016 Posted December 18, 2016 not sure if anyone is having this bug or not so i will posted it here i am getting double dialog when i have a slave train a new slave when the training done and i say time to hit the road slave they now have double dialog ok slave shows up 2 times and so does u need to be punished
Musje Posted December 18, 2016 Author Posted December 18, 2016 Haven't run into this myself but I think I know what might be causing this. I'll take a look
AtA Gavrel Posted December 20, 2016 Posted December 20, 2016 Hi. i have somes bugs 1. i complete all the quests, auctioning three captive...But do not spawn slaves to buy into the Restless hunter... i want buy slaves but they no spawns. 2. If I leave the auction, and return Pardo does not give me the option .. how much we won in the auction English is not my language...sorry
Musje Posted December 20, 2016 Author Posted December 20, 2016 Hi. i have somes bugs 1. i complete all the quests, auctioning three captive...But do not spawn slaves to buy into the Restless hunter... i want buy slaves but they no spawns. 2. If I leave the auction, and return Pardo does not give me the option .. how much we won in the auction English is not my language...sorry 1: Are all quests marked as completed? If you left the auction without telling Pardo, perhaps the quest go stuck. Check your quest log please. Also, there need to be free cells for auction slaves to spawn in. 2: If you leave the auction before the end, you need to tell Pardo first.
AtA Gavrel Posted December 21, 2016 Posted December 21, 2016 Hi. i have somes bugs 1. i complete all the quests, auctioning three captive...But do not spawn slaves to buy into the Restless hunter... i want buy slaves but they no spawns. 2. If I leave the auction, and return Pardo does not give me the option .. how much we won in the auction English is not my language...sorry 1: Are all quests marked as completed? If you left the auction without telling Pardo, perhaps the quest go stuck. Check your quest log please. Also, there need to be free cells for auction slaves to spawn in. 2: If you leave the auction before the end, you need to tell Pardo first. Yes all quests are done ..also i have done 3 autions with 9 slaves. The cells are free all time. On autions i talk to pardo to leave aution,I leave the area and come back, then when I talk to him he does not give me the option of ... how much we won in the auction. Note: Ty for this mod It's an amazing job!!
Mimolette27 Posted December 21, 2016 Posted December 21, 2016 Hello, I got an issue with the HDT chains, i simply cannot tie them on the chains ( in fact it's looks like even the markers doesn't work, is that beacause my females slave are from deadly wenches ?) and when is say them to follow me on the road it's looks their slaves stat reset.
AtA Gavrel Posted December 21, 2016 Posted December 21, 2016 Hi. i have somes bugs 1. i complete all the quests, auctioning three captive...But do not spawn slaves to buy into the Restless hunter... i want buy slaves but they no spawns. 2. If I leave the auction, and return Pardo does not give me the option .. how much we won in the auction English is not my language...sorry 1: Are all quests marked as completed? If you left the auction without telling Pardo, perhaps the quest go stuck. Check your quest log please. Also, there need to be free cells for auction slaves to spawn in. 2: If you leave the auction before the end, you need to tell Pardo first. Yes all quests are done ..also i have done 3 autions with 9 slaves. The cells are free all time. On autions i talk to pardo to leave aution,I leave the area and come back, then when I talk to him he does not give me the option of ... how much we won in the auction. Note: Ty for this mod It's an amazing job!! I found this: In the quest noble desires option 2 says attends the auction at midnight....I was at that auction but........ Maybe i have this bugs for this??
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