EinarrTheRed Posted January 6, 2017 Posted January 6, 2017 As usual Musje, some wonderful ideas. So to add my two bits to the idea list.  Have the "Butler" oversee training of a slave(s). You tell the Butler to manage the training of a slave, you then tell the butler what areas you want the slave trained in, and any you wish excluded. The butler then looks at the available other slaves and their skills and pairs them up to maximize training in the areas you requested. Perhaps the butler can only oversee a maximum of training 3 slaves at any given time (to keep this manageable but also for a bit of a game / role play challenge). When the slave finishes training they present the slave to you next time you visit the house / camp and report.  Building on one of the ideas above, have this butler automatically have all the slaves line up and present themselves whenever you come visit. There would probably have to be a marker dropped for this rather than having a mob of slaves rush you at the door... funny as that sounds. But with a marker you could pick a main room and maybe even a "formation" like (in a line, in rows, in a circle, etc.), depending on what's possible.  Another idea, be able to tell the butler to have some of the slaves put on a show for you. The show could be dancing or sex, or maybe having one slave torment another. Or maybe a whole group doing any of that. The butler would then ask you which slaves you'd like to see and you could either pick from a list or says "surprise me" and the butler would pick slaves at random. You could even maybe tell the butler to always do a show when you sit in a certain chair (or a throne for those that have a castle or something) so when you go chill out there they slave automatically entertain you. Â
nikola2 Posted January 8, 2017 Posted January 8, 2017 Sorry to bother again, but I have few more questions.1. When you enslave someone, slave gets relationship rank -4, so will slaves become bugged if they are set to +4 through console (setrelationshiprank player 4)?Reason for relationship rank +4 is so I can include them in Orgies (also excellent mod Eager NPCs) and to more easily change slaves wardrobe through house mod Luxury Suite (although this house mod is spacious and looks great, I don't recommend it for keeping slaves, they get bugged inside occasionally in my playthrough).2. Also if anyone can explain house markers a bit more? I haven't really noticed markers effect on slaves, also is it OK to put more than one of the same type?3. Do slaves use torture devices (from spell Place Torture Device) on their own?Also Musje, I really liked your plan for butler/taskmaster. I like the idea of a butler or taskmaster to help manage slaves around the house. But what kind of commands could we give him, and what actions could he take as a result? For instance:- "Find this slave a trainer" (maybe working on multiple slaves). Saves you from having to find and talk to an available trainer.- "Round up 3 fighters who aren't busy", if you're heading out and need a hand- "Report on all slaves in training" (maybe add a nice UIExtensions window for that)- "Show these newcomers around the house": programs the slaves with the same markers assigned to the taskmaster- "Assign these ones to kitchen duty": to assign behaviors to slaves (currently contemplating various idle packages for slaves to make them a bit more lively)- "Line up all pleasure slaves for inspection"- "Fit him with a restraining bolt and take him back to His Excellency's main audience chamber"... never mind These commands could apply to any PAHE slave near you, or to any HSH slave currently following you.The taskmaster might also add default restraints to slaves entering a house. Any more ideas for commands / actions? I don't know how much do you cooperate with CliftonJD (pahe), but I would recommend keeping if possible some options that slaves have before they become house slaves, such as punish command (whip, sex, restrain) and voices. I know this is very complex mod, so I hope I am not out of line, I really appreciate the excellent mod you created.
CliftonJD Posted January 8, 2017 Posted January 8, 2017 Sorry to bother again, but I have few more questions. 1. When you enslave someone, slave gets relationship rank -4, so will slaves become bugged if they are set to +4 through console (setrelationshiprank player 4)? Reason for relationship rank +4 is so I can include them in Orgies (also excellent mod Eager NPCs) and to more easily change slaves wardrobe through house mod Luxury Suite (although this house mod is spacious and looks great, I don't recommend it for keeping slaves, they get bugged inside occasionally in my playthrough).   2. Also if anyone can explain house markers a bit more? I haven't really noticed markers effect on slaves, also is it OK to put more than one of the same type? 3. Do slaves use torture devices (from spell Place Torture Device) on their own?  Also Musje, I really liked your plan for butler/taskmaster.   I like the idea of a butler or taskmaster to help manage slaves around the house. But what kind of commands could we give him, and what actions could he take as a result? For instance:  - "Find this slave a trainer" (maybe working on multiple slaves). Saves you from having to find and talk to an available trainer.  - "Round up 3 fighters who aren't busy", if you're heading out and need a hand  - "Report on all slaves in training" (maybe add a nice UIExtensions window for that)  - "Show these newcomers around the house": programs the slaves with the same markers assigned to the taskmaster  - "Assign these ones to kitchen duty": to assign behaviors to slaves (currently contemplating various idle packages for slaves to make them a bit more lively)  - "Line up all pleasure slaves for inspection"  - "Fit him with a restraining bolt and take him back to His Excellency's main audience chamber"... never mind  These commands could apply to any PAHE slave near you, or to any HSH slave currently following you.  The taskmaster might also add default restraints to slaves entering a house.    Any more ideas for commands / actions?    I don't know how much do you cooperate with CliftonJD (pahe), but I would recommend keeping if possible some options that slaves have before they become house slaves, such as punish command (whip, sex, restrain) and voices. I know this is very complex mod, so I hope I am not out of line, I really appreciate the excellent mod you created.  no, you won't bug the slaves if you cheat their relationship values thru the console. musje has any of the code from pahe at her disposal, but due to the differences in the code i think it might take a huge rewrite to acquire the same method of forced voice types used in pahe Â
pinky6225 Posted January 8, 2017 Posted January 8, 2017 Been having my slaves train each others sex skills while i've been away adventuring and there now all at 100, as we can try this skill up how about combat and respect as well... Â Combat training dialogue like - practise your fighting skills, slaves brawl for a little bit then winner gets sex from the loser respect training dialogue like - practise speaking like a slave, slave asks other slaves/npcs for sex/food
CliftonJD Posted January 8, 2017 Posted January 8, 2017 Been having my slaves train each others sex skills while i've been away adventuring and there now all at 100, as we can try this skill up how about combat and respect as well...  Combat training dialogue like - practise your fighting skills, slaves brawl for a little bit then winner gets sex from the loser respect training dialogue like - practise speaking like a slave, slave asks other slaves/npcs for sex/food  interesting suggestions, very nice Â
Musje Posted January 8, 2017 Author Posted January 8, 2017 Yeah I like these ideas. Currently all training follows the same routine: sex & BDSM
EinarrTheRed Posted January 8, 2017 Posted January 8, 2017 2. Also if anyone can explain house markers a bit more? I haven't really noticed markers effect on slaves, also is it OK to put more than one of the same type?   Yes you can place more than one of the markers.  House Markers, these act as beacons for where the slaves will normally sandbox when you tell them to "go make themself useful". If you have a large house (like one of the various castle add-ons) these can help your slaves to make full use of all that space.  The tie markers (the red bondage crosses) indicate where a slave may go if a trainer decided to tie them up. If you use the dialog option to chain a slave up (hanging from chains) you should be near one of these markers as they will hang from chains near one of these markers. Placing more than one of these is fine and probably a good idea if you have a larger house with many slaves there. This is not to be confused with the new havoc enabled chains Musje recently added.  The bedroom markers tell a slave which rooms you consider a bedroom. Technically you should only place one currently as its supposed to indicate where your characters bedroom is. If you tell a slave to go to your bedroom, they go to that marker. There are also some bondage options involving this marker. If you tell a slave to attend you while near a bedroom marker you can then assign them to that bedroom, they will then only sandbox in that area rather than the whole house. There is an option to have them lay on your bed, but this has never worked for me personally. One of my requests to Musje has been to allow us to name these bedroom markers and tell a slave which bedroom to go to. Last we talked about it she was looking into doing that. Â
Musje Posted January 8, 2017 Author Posted January 8, 2017 To add to Einarr's explanation: if you place multiple markers of one type, slaves will pick a random (nearby) one. If you tell a slave to go to the cell and you have several cell markers, they will sometimes move from one cell to the other. Â You can tell a slave to use a specific marker, by taking them to that marker and using the "Attend me, slave" dialogue. They will then always go to that marker when told to, even if it's on the other side of a large house.
DarkRavage Posted January 10, 2017 Posted January 10, 2017 Can you make a version without the inn, extra nod and quest line. Just integrate the items in vanilla assets like jarl's stewards
Hambam9871 Posted January 13, 2017 Posted January 13, 2017 Is there any way to get the "I am going to fuck you" command to play consenual animations. Even when I use the come and give me some attention option it plays aggressive animations.
Musje Posted January 13, 2017 Author Posted January 13, 2017 Is there any way to get the "I am going to fuck you" command to play consenual animations. Even when I use the come and give me some attention option it plays aggressive animations.  That should be consensual. I'll have a look at the code. Can you make a version without the inn, extra nod and quest line. Just integrate the items in vanilla assets like jarl's stewards  Well yes, if there is enouh demand for it.
pinky6225 Posted January 13, 2017 Posted January 13, 2017  Can you make a version without the inn, extra nod and quest line. Just integrate the items in vanilla assets like jarl's stewards  Well yes, if there is enouh demand for it. While i'm happy with the Inn i'd have though making it so that when you tick MCM quest line is optional the items become available for sale in town/village merchants would achieve pretty much the same thing
razzthom Posted January 14, 2017 Posted January 14, 2017 Dumb question, any way to restart the questlines for this? I am an idiot and accidentally "ended the slave trade in Tamriel" like a moron........ Also I get no dialogues for my slaves to help out around the house or train others even though I have 1 at 92 submissiveness. (Not sure how to post my load order properly from MO.)
Musje Posted January 14, 2017 Author Posted January 14, 2017 Not without cheating... I'd have to check if it can be reversed through console commands, will get back to you on that. Did you place a house cell in your house and told the slave "you're going to stay here a while"? That is what registers the slave with thi mod.
razzthom Posted January 14, 2017 Posted January 14, 2017 I placed a cell in Breezehome, but I never got that dialogue option. I only have "you need to be punished" or "ok slave.." and under ok slave I can tell them to "wait around here" but not you're going to stay here awhile.
Musje Posted January 14, 2017 Author Posted January 14, 2017 It's not under "ok slave" but has its own line, near the bottom. If it doesn't show up then the mod isn't working 100%; completing the quests or abolishing slavery doesn't affect the functions of the house cells.
fred200 Posted January 14, 2017 Posted January 14, 2017 I placed a cell in Breezehome, but I never got that dialogue option. I only have "you need to be punished" or "ok slave.." and under ok slave I can tell them to "wait around here" but not you're going to stay here awhile. Â Quick question: Did you buy the Breeze Home upgrade or actually use a token to place the cell? Â The upgrade is not a real cell and has none of the functions - cosmetic only...
razzthom Posted January 14, 2017 Posted January 14, 2017 That may be why, I bought the upgrade from The Restless Hunter. I have no idea where the tokens come from. Â *Edit* That was what was wrong. I was able to acquire house cell token and drop it then hide cage on the cage I had purchased and the dialogue is there now. Thanks for the help. I was going bonkers thinking I was going to have to start a new game after uninstalling and reinstalling all of my mods..... It wouldn't be the first time that has happened (thanks to FO4....)
Musje Posted January 14, 2017 Author Posted January 14, 2017 That may be why, I bought the upgrade from The Restless Hunter. I have no idea where the tokens come from. Â Restless Hunter as well, or guards at one of the 3 forced labor mines. But you must complete the quests to a certain degree, or mark them as optional and talk to the barman at the Hunter and ask him "Can I keep my slaves here"
fred200 Posted January 14, 2017 Posted January 14, 2017 That may be why, I bought the upgrade from The Restless Hunter. I have no idea where the tokens come from. Â Just to avoid your next likely problem - only have one token in your inventory when you go to place it. Drop any extras on the floor - you can pick them up after.
JayRoz Posted January 16, 2017 Posted January 16, 2017 Really sorry if this has been asked before but I can't seem to sell a slave to Pardo The slave follows, I talk to Pardo, I choose the "I have a slave for sale" option. He tells me to take slave to basement. Waiting does nothing, choosing the "stay here for a while" makes the guard put the slave in cell but then does nothing. So where do I get the money? Guess I need to do the slave auction first?  and yeah really awesome mod. Thanks for making this
Musje Posted January 16, 2017 Author Posted January 16, 2017 You can get a slave auction medallion from Pardo for a buck, give one to the slave to wear and leave them at the hunter. Next time you do the auction, that slave will be sold as well.
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