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Paradise Halls - Home Sweet Home (SE/LE)


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Check with the alchemists or magicians, most of them will sell a paralysis potion or scroll. No worries if the quest doesn't update whn you get the item, it's optional. If you can get away with enslaving Melina without getting all the guards on your case, you are good to go and finish the quest.

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I really enjoy playing this mod, but I would appreciate if someone could explain some mechanics to me.
1. How do you exactly train specific slave stats (submission, respect, pose, sex...) and what do they exactly do at what level.
2. Is it enough to designate trainer/trainee for slaves to train and how long does it take to train slaves (I do play with timescale 1, if that matters)?
3. I would really appreciate if someone knows some console commands for boosting stats, as I seem quite inept at training.

Thanks in advance

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I really enjoy playing this mod, but I would appreciate if someone could explain some mechanics to me.

1. How do you exactly train specific slave stats (submission, respect, pose, sex...) and what do they exactly do at what level.

2. Is it enough to designate trainer/trainee for slaves to train and how long does it take to train slaves (I do play with timescale 1, if that matters)?

3. I would really appreciate if someone knows some console commands for boosting stats, as I seem quite inept at training.

Thanks in advance

questions 1 and 2 about training look to somebody familiar with the updated versions of hsh (i haven't had much time for testing the addons as i advance the core)

 

 

  1. the second part of the question regarding what the stats do might best be asked in the pahe thread. recent versions before the current version included documentation for these questions including methods of training the slaves before home sweet home added ways to do it---the documentation will be returning after i define fomod for the mod managers to stop getting confused....if i'm lucky i may have cornered that, if not i may add it in with the default package of the full install
  • 3.console commands for boosting stats don't exist anymore

     

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Nikola,

 

Training stats involves training in both PAHE and HSH.  Generally speaking you need to train up at least one slave under PAHE first.  Here's some suggestions for training various stats that I use:

 

Submission:  Probably the easiest stat to train, you can do this by repeatedly punishing a slave.  Options for punishing are to whip or sex.  Sex is a very slow way to punish and doesn't seem very effective.  Whipping doesn't actually have to be done with a whip.  If you have one PAHE will automatically equip it, but I generally never use one.  You can just beat them with your bare fists, that works reasonable well.  My favorite method is the novice destruction spells, Flames, Sparks or Frostbite with Frostbite being my personal pick (I also use it in combat when I trying to get a NPCs health down low enough without enslaving them, the stamina drain help keep them from being able to run away if they try an flee as well as stopping them doing power attacks).  Using destruction spells has the additional bonus of helping to train up your destruction magic skill.  A last method is to tie them up.  The longer they stay tied up the more their submission goes up, but for this to be really effect you need a set of iron cuffs; more on where to get those below.

 

Anger and Fear:  Let them get angry, punish them (check their mood in MCM); the more you punish them when they're angry the more this goes up but as Submission goes up they get angry less frequently which makes this stat hard to train.  Fear goes up the more you use attacks on them.  Neither do a lot other than modify their dialog a bit.  They also aren't currently used in evaluating the slave's sell price.

 

Respect.  Get submission to 40+ and then talk to the slave, choose the 'Ok slave...' dialog which brings up a submenu of dialog options, there will be one to tell them to address you as a slave should.  Their response (if they don't rebel, having them a bit scared of you helps with this, if they do get defiant just punish them and talk to them again) should be 'Yes.... yes my thane'.  After they say that they'll address you more respectfully; unless they forget, which they will do.  This is where it gets tricky.  Whether they are respectful in their dialog is a function of both their Submission and their Respect scores.  Once submission goes over about 70+ they'll pretty much always be respectful.  When they aren't respectful you'll get a dialog option about 'I thought I told you to address me properly' and you can punish them.  Punishing them raises respect but also submission so pretty soon they're respectful all the time.  As a result its hard to get a slave's respect score above 80-86, I've only ever gotten one slave to 100 and that was the result of a glitch.

 

Pose:  Train pose by tying them up, here again iron cuffs work best.  The longer they remain tied up the more Pose increases until it gets to 100.  About 3-4 days of being left tied up will have most slaves at 100.  Easy to do if you have iron cuffs, just takes time and a safe place to leave the slave(s).

 

Sex:  Have sex with them, have someone else have sex with them, let some random critter have sex with them.  There are several other mods that can help with this if you find your character just doesn't have enough Viagra potions... (that was a joke for the humor impaired).  Random Sex or Sexlife both are pretty easy on the the game engine and will sometimes get your slave involved in random sex acts with other NPCs or critters depending on how you set them up.  Defeat can be used as well to get the slave banged by something they were fighting.  Simply put, install defeat, set up the rape options and send your hapless unarmed and naked slave to go fight a troll or something then watch (helps if you're stealthy) while the troll bonks them over the head and then... well... boinks the shit out fo them.  Another option is TDF prostitution and the PAHE patch for that.  Lets you recruit your slave as a prostitute, then take them to towns, cities and inns and put em to work.  They get experience in sex and you get some gold to boot.  Additionally if they have a basic Sex training of about 40, then you can have 2+ slaves under HSH train their sex skills with each other (meaning they'll frequently boink each other) and you can sit back and watch, or go adventuring or whatever; this raises their sex training as well over time.

 

Combat:  This one can take the longest to train.  Get a slave good in combat (see below for some suggestions on good combat slaves) and tell them to fight for you.  Give them soem decent weapons and armor and then go find stuff to fight.  Hang back and let the slave do the fighting... make popcorn if you like, practice your healing magic on the slave during the fight (handy way to raise your Restoration magic skill) and watch for slaves that refuse to fight.  If they refuse to fight you'll get a dialog option regarding that, punish them and find another fight.  Basically no way around finding lots of stuff to fight and letting the slave get in as many hits as possible.  Over time this will go up and eventually hit 100.

 

Once you have a slave trained up as high as you can, you can put them under HSH management and have them train other slaves.  Over time as you get more slaves trained you can set up quite the slave training camp with a set of good "trainers" that can keep a steady supply of trained slaves which you can then sell either at Felglow or the Restless Hunter for a good bit of gold (I've managed to get nearly 20k a few times at the Restless Hunter selling just 3 slaves at auction).

 

---------

 

Okay, iron cuffs, where to get them.  Go to the Felglow slave game and see Dhanesh the khajiit merchant (this is only in the updated version of Felglow which I coincidentally built), he sometimes has some for sale (how many he has is a variable in his inventory).  There is also another mod: Zaz Crafting here on LL, go get that and install it and then get some iron ingots and make some cuffs at any forge (1 iron ingot per set of cuffs).

 

Combat slaves, barring mods like Deadly Wenches, some of the best combat slaves you'll get are the Adventurer encounters.  What are these?  These are those NPCs you encounter wandering around Skyrim who will either a) attack you for no reason (these are known as Hostile Adventurers for obvious reasons) or B) may want to brawl you after saying "whats a milk drinker like you..." or c) may be a Mercenary investigating trouble nearby.  These all use the WEAdventurer encounter NPCs and what makes these particularly desireable as combat slaves are that in an unmodded / vanilla game (or one using Prettier Bandits, which is another mod of mine) they have the most combat perks / skills of any vanilla NPC you'll encounter (they're actually better than some of the followers in the game) and they will continue to level up as your character does with no level cap (most vanilla followers have a level cap of 50-80 and will always be 100% of your level).  In fact they will always be 110% of whatever your character's level is, so if you're level 10 they'll be level 11 and if you captured one then and later you are level 20 that slave will have gone up to level 22.  So when you're level 100 they'll be level 110... and there is no cap on this.  Since all the current methods of selling a slave evaluate the slave's level as part of calculating the sell price that also makes the WEAdventurers potentially some of the most valuable slaves over time of the vanilla NPCs.

 

So, hope that was helpful.  Happy gaming.

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Nikola,

 

Training stats involves training in both PAHE and HSH.  Generally speaking you need to train up at least one slave under PAHE first.  Here's some suggestions for training various stats that I use:

 

Submission:  Probably the easiest stat to train, you can do this by repeatedly punishing a slave.  Options for punishing are to whip or sex.  Sex is a very slow way to punish and doesn't seem very effective.  Whipping doesn't actually have to be done with a whip.  If you have one PAHE will automatically equip it, but I generally never use one.  You can just beat them with your bare fists, that works reasonable well.  My favorite method is the novice destruction spells, Flames, Sparks or Frostbite with Frostbite being my personal pick (I also use it in combat when I trying to get a NPCs health down low enough without enslaving them, the stamina drain help keep them from being able to run away if they try an flee as well as stopping them doing power attacks).  Using destruction spells has the additional bonus of helping to train up your destruction magic skill.  A last method is to tie them up.  The longer they stay tied up the more their submission goes up, but for this to be really effect you need a set of iron cuffs; more on where to get those below.

 

Anger and Fear:  Let them get angry, punish them (check their mood in MCM); the more you punish them when they're angry the more this goes up but as Submission goes up they get angry less frequently which makes this stat hard to train.  Fear goes up the more you use attacks on them.  Neither do a lot other than modify their dialog a bit.  They also aren't currently used in evaluating the slave's sell price.

 

Respect.  Get submission to 40+ and then talk to the slave, choose the 'Ok slave...' dialog which brings up a submenu of dialog options, there will be one to tell them to address you as a slave should.  Their response (if they don't rebel, having them a bit scared of you helps with this, if they do get defiant just punish them and talk to them again) should be 'Yes.... yes my thane'.  After they say that they'll address you more respectfully; unless they forget, which they will do.  This is where it gets tricky.  Whether they are respectful in their dialog is a function of both their Submission and their Respect scores.  Once submission goes over about 70+ they'll pretty much always be respectful.  When they aren't respectful you'll get a dialog option about 'I thought I told you to address me properly' and you can punish them.  Punishing them raises respect but also submission so pretty soon they're respectful all the time.  As a result its hard to get a slave's respect score above 80-86, I've only ever gotten one slave to 100 and that was the result of a glitch.

 

Pose:  Train pose by tying them up, here again iron cuffs work best.  The longer they remain tied up the more Pose increases until it gets to 100.  About 3-4 days of being left tied up will have most slaves at 100.  Easy to do if you have iron cuffs, just takes time and a safe place to leave the slave(s).

 

Sex:  Have sex with them, have someone else have sex with them, let some random critter have sex with them.  There are several other mods that can help with this if you find your character just doesn't have enough Viagra potions... (that was a joke for the humor impaired).  Random Sex or Sexlife both are pretty easy on the the game engine and will sometimes get your slave involved in random sex acts with other NPCs or critters depending on how you set them up.  Defeat can be used as well to get the slave banged by something they were fighting.  Simply put, install defeat, set up the rape options and send your hapless unarmed and naked slave to go fight a troll or something then watch (helps if you're stealthy) while the troll bonks them over the head and then... well... boinks the shit out fo them.  Another option is TDF prostitution and the PAHE patch for that.  Lets you recruit your slave as a prostitute, then take them to towns, cities and inns and put em to work.  They get experience in sex and you get some gold to boot.  Additionally if they have a basic Sex training of about 40, then you can have 2+ slaves under HSH train their sex skills with each other (meaning they'll frequently boink each other) and you can sit back and watch, or go adventuring or whatever; this raises their sex training as well over time.

 

Combat:  This one can take the longest to train.  Get a slave good in combat (see below for some suggestions on good combat slaves) and tell them to fight for you.  Give them soem decent weapons and armor and then go find stuff to fight.  Hang back and let the slave do the fighting... make popcorn if you like, practice your healing magic on the slave during the fight (handy way to raise your Restoration magic skill) and watch for slaves that refuse to fight.  If they refuse to fight you'll get a dialog option regarding that, punish them and find another fight.  Basically no way around finding lots of stuff to fight and letting the slave get in as many hits as possible.  Over time this will go up and eventually hit 100.

 

Once you have a slave trained up as high as you can, you can put them under HSH management and have them train other slaves.  Over time as you get more slaves trained you can set up quite the slave training camp with a set of good "trainers" that can keep a steady supply of trained slaves which you can then sell either at Felglow or the Restless Hunter for a good bit of gold (I've managed to get nearly 20k a few times at the Restless Hunter selling just 3 slaves at auction).

 

---------

 

Okay, iron cuffs, where to get them.  Go to the Felglow slave game and see Dhanesh the khajiit merchant (this is only in the updated version of Felglow which I coincidentally built), he sometimes has some for sale (how many he has is a variable in his inventory).  There is also another mod: Zaz Crafting here on LL, go get that and install it and then get some iron ingots and make some cuffs at any forge (1 iron ingot per set of cuffs).

 

Combat slaves, barring mods like Deadly Wenches, some of the best combat slaves you'll get are the Adventurer encounters.  What are these?  These are those NPCs you encounter wandering around Skyrim who will either a) attack you for no reason (these are known as Hostile Adventurers for obvious reasons) or B) may want to brawl you after saying "whats a milk drinker like you..." or c) may be a Mercenary investigating trouble nearby.  These all use the WEAdventurer encounter NPCs and what makes these particularly desireable as combat slaves are that in an unmodded / vanilla game (or one using Prettier Bandits, which is another mod of mine) they have the most combat perks / skills of any vanilla NPC you'll encounter (they're actually better than some of the followers in the game) and they will continue to level up as your character does with no level cap (most vanilla followers have a level cap of 50-80 and will always be 100% of your level).  In fact they will always be 110% of whatever your character's level is, so if you're level 10 they'll be level 11 and if you captured one then and later you are level 20 that slave will have gone up to level 22.  So when you're level 100 they'll be level 110... and there is no cap on this.  Since all the current methods of selling a slave evaluate the slave's level as part of calculating the sell price that also makes the WEAdventurers potentially some of the most valuable slaves over time of the vanilla NPCs.

 

So, hope that was helpful.  Happy gaming.

 

 

thanks ;)

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No problem, documentation happens to be one of my specialties... otherwise known as my infamous walls of text :cool:

 

Oh an a couple of addendum to the above...

 

Not all cuffs are the same.  For example, in the current version of PAHE you can restrain a slave if you have "zbf cuffs black" in your inventory, but "zbf cuffs iron black" don't appear to be recognized anymore (at least in my current game they haven't worked so far, they used to in previous versions up til at least 7.0).  So if you craft them, be aware you might have to experiment with what does and doesn't work.

 

Also, Musje added a function in HSH so that putting a slave in bondage using the built in options in HSH also increases pose training but I have not tested this much yet so can't really report as to how well it work or what the rate of progression is.  That something I'm aiming to test out more in my current game.

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No problem, documentation happens to be one of my specialties... otherwise known as my infamous walls of text :cool:

 

Oh an a couple of addendum to the above...

 

Not all cuffs are the same.  For example, in the current version of PAHE you can restrain a slave if you have "zbf cuffs black" in your inventory, but "zbf cuffs iron black" don't appear to be recognized anymore (at least in my current game they haven't worked so far, they used to in previous versions up til at least 7.0).  So if you craft them, be aware you might have to experiment with what does and doesn't work.

 

 

 

Also, Musje added a function in HSH so that putting a slave in bondage using the built in options in HSH also increases pose training but I have not tested this much yet so can't really report as to how well it work or what the rate of progression is.  That something I'm aiming to test out more in my current game.

 

 

if a set of cuff that had previously worked suddenly doesn't work, check the voice type and remember those dialogs had to be remade for the new voices:

 

  • pahe_lives_on-7.1.4 update:
  • file cleanup from various files and scripts misplaced into incorrect folders
  • slave limit extended to 63---known bug on old saves the max slave count is burned into the save from the count that was there at game start---it will always say 0/50 or 1/50 or 2/50, etc...(new or clean save should fix this)
  • pahe_lives_on- 7.1.3:
  • fixes more dialog conditions
  • adds more restraining options to the new voice types
  • adds the dialog option to order the slave "...to do something" for the new voice types
  • adds farengar's study to the full install and other addons to the download page
  • only dialog left is the release topic(already on my list to fix) so to avoid the confusion since its already better than previous versions - its no longer wip

i didn't change the items any, but the dialog options didn't all come in at once:

post-436139-0-80364200-1483446915_thumb.jpg

 

actually i did change some items, but it wasn't those cuffs - the leather had a change of items from version 5 to 6 for some reason so i made the new dialog in version 7 look to either items using zbfCuffsLeatherBinds or leather strips now

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Somehow I wish PAHE and HSH had the same kind of interfance as SGO or EFF. A dialogue interface is somewhat cumbersome to manage equipment or what the slave should do at any moment. Especially with HSH, as you can "tag" rooms and move the slaves around. If you get a big house, you'll have to walk around a lot to manage your different house slaves. With a proper user interface, you could create labels for each room and have a better organization.

 

I personally have a hard time understanding what I can do with HSH, as most options re hidden behind obscure dialogues labels. I don't know what "attend to me" would do at a first glance. Is it a sexing dialogue or does it open a submenu to configure where and how the slaves should go and behave? I constantly have to get back to the mod description and try to figure out how do I put a slave in bondage. I just don't know what "Look at your feet" means, what pose is that? How do I make a slave use that specific wall, or does they choose by themselves? Do I have to put down a torture device to use "the pole"?

 

Indeed, everything is a bit confusing when all you possess to manage your 4 slaves are individual's dialogues menus. I just want a soulgem farm!

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Somehow I wish PAHE and HSH had the same kind of interfance as SGO or EFF. A dialogue interface is somewhat cumbersome to manage equipment or what the slave should do at any moment. Especially with HSH, as you can "tag" rooms and move the slaves around. If you get a big house, you'll have to walk around a lot to manage your different house slaves. With a proper user interface, you could create labels for each room and have a better organization.

 

I personally have a hard time understanding what I can do with HSH, as most options re hidden behind obscure dialogues labels. I don't know what "attend to me" would do at a first glance. Is it a sexing dialogue or does it open a submenu to configure where and how the slaves should go and behave? I constantly have to get back to the mod description and try to figure out how do I put a slave in bondage. I just don't know what "Look at your feet" means, what pose is that? How do I make a slave use that specific wall, or does they choose by themselves? Do I have to put down a torture device to use "the pole"?

 

Indeed, everything is a bit confusing when all you possess to manage your 4 slaves are individual's dialogues menus. I just want a soulgem farm!

 

Learning the effects of the dialogue is part of the fun, no? ;)

 

I agree that setting up a large house can be a bit tiresome. I am planning to replace (or mirror) the house menu with a spell so that you wont have to return to the cell every time. I also want to add a command whistle to let you control groups of slaves.

 

But I prefer to keep immersion and have as much stuff as possible through dialogue, just as you would control a real slave. The dialogue could use some cleaning up as it's currently a bunch of features piled on one another :)

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Thank you EinarrTheRed for excellent and indepth reply!

 

 

 

Nikola,

 

Training stats involves training in both PAHE and HSH.  Generally speaking you need to train up at least one slave under PAHE first.  Here's some suggestions for training various stats that I use:

 

Submission:  Probably the easiest stat to train, you can do this by repeatedly punishing a slave.  Options for punishing are to whip or sex.  Sex is a very slow way to punish and doesn't seem very effective.  Whipping doesn't actually have to be done with a whip.  If you have one PAHE will automatically equip it, but I generally never use one.  You can just beat them with your bare fists, that works reasonable well.  My favorite method is the novice destruction spells, Flames, Sparks or Frostbite with Frostbite being my personal pick (I also use it in combat when I trying to get a NPCs health down low enough without enslaving them, the stamina drain help keep them from being able to run away if they try an flee as well as stopping them doing power attacks).  Using destruction spells has the additional bonus of helping to train up your destruction magic skill.  A last method is to tie them up.  The longer they stay tied up the more their submission goes up, but for this to be really effect you need a set of iron cuffs; more on where to get those below.

 

Anger and Fear:  Let them get angry, punish them (check their mood in MCM); the more you punish them when they're angry the more this goes up but as Submission goes up they get angry less frequently which makes this stat hard to train.  Fear goes up the more you use attacks on them.  Neither do a lot other than modify their dialog a bit.  They also aren't currently used in evaluating the slave's sell price.

 

Respect.  Get submission to 40+ and then talk to the slave, choose the 'Ok slave...' dialog which brings up a submenu of dialog options, there will be one to tell them to address you as a slave should.  Their response (if they don't rebel, having them a bit scared of you helps with this, if they do get defiant just punish them and talk to them again) should be 'Yes.... yes my thane'.  After they say that they'll address you more respectfully; unless they forget, which they will do.  This is where it gets tricky.  Whether they are respectful in their dialog is a function of both their Submission and their Respect scores.  Once submission goes over about 70+ they'll pretty much always be respectful.  When they aren't respectful you'll get a dialog option about 'I thought I told you to address me properly' and you can punish them.  Punishing them raises respect but also submission so pretty soon they're respectful all the time.  As a result its hard to get a slave's respect score above 80-86, I've only ever gotten one slave to 100 and that was the result of a glitch.

 

Pose:  Train pose by tying them up, here again iron cuffs work best.  The longer they remain tied up the more Pose increases until it gets to 100.  About 3-4 days of being left tied up will have most slaves at 100.  Easy to do if you have iron cuffs, just takes time and a safe place to leave the slave(s).

 

Sex:  Have sex with them, have someone else have sex with them, let some random critter have sex with them.  There are several other mods that can help with this if you find your character just doesn't have enough Viagra potions... (that was a joke for the humor impaired).  Random Sex or Sexlife both are pretty easy on the the game engine and will sometimes get your slave involved in random sex acts with other NPCs or critters depending on how you set them up.  Defeat can be used as well to get the slave banged by something they were fighting.  Simply put, install defeat, set up the rape options and send your hapless unarmed and naked slave to go fight a troll or something then watch (helps if you're stealthy) while the troll bonks them over the head and then... well... boinks the shit out fo them.  Another option is TDF prostitution and the PAHE patch for that.  Lets you recruit your slave as a prostitute, then take them to towns, cities and inns and put em to work.  They get experience in sex and you get some gold to boot.  Additionally if they have a basic Sex training of about 40, then you can have 2+ slaves under HSH train their sex skills with each other (meaning they'll frequently boink each other) and you can sit back and watch, or go adventuring or whatever; this raises their sex training as well over time.

 

Combat:  This one can take the longest to train.  Get a slave good in combat (see below for some suggestions on good combat slaves) and tell them to fight for you.  Give them soem decent weapons and armor and then go find stuff to fight.  Hang back and let the slave do the fighting... make popcorn if you like, practice your healing magic on the slave during the fight (handy way to raise your Restoration magic skill) and watch for slaves that refuse to fight.  If they refuse to fight you'll get a dialog option regarding that, punish them and find another fight.  Basically no way around finding lots of stuff to fight and letting the slave get in as many hits as possible.  Over time this will go up and eventually hit 100.

 

Once you have a slave trained up as high as you can, you can put them under HSH management and have them train other slaves.  Over time as you get more slaves trained you can set up quite the slave training camp with a set of good "trainers" that can keep a steady supply of trained slaves which you can then sell either at Felglow or the Restless Hunter for a good bit of gold (I've managed to get nearly 20k a few times at the Restless Hunter selling just 3 slaves at auction).

 

---------

 

Okay, iron cuffs, where to get them.  Go to the Felglow slave game and see Dhanesh the khajiit merchant (this is only in the updated version of Felglow which I coincidentally built), he sometimes has some for sale (how many he has is a variable in his inventory).  There is also another mod: Zaz Crafting here on LL, go get that and install it and then get some iron ingots and make some cuffs at any forge (1 iron ingot per set of cuffs).

 

Combat slaves, barring mods like Deadly Wenches, some of the best combat slaves you'll get are the Adventurer encounters.  What are these?  These are those NPCs you encounter wandering around Skyrim who will either a) attack you for no reason (these are known as Hostile Adventurers for obvious reasons) or B) may want to brawl you after saying "whats a milk drinker like you..." or c) may be a Mercenary investigating trouble nearby.  These all use the WEAdventurer encounter NPCs and what makes these particularly desireable as combat slaves are that in an unmodded / vanilla game (or one using Prettier Bandits, which is another mod of mine) they have the most combat perks / skills of any vanilla NPC you'll encounter (they're actually better than some of the followers in the game) and they will continue to level up as your character does with no level cap (most vanilla followers have a level cap of 50-80 and will always be 100% of your level).  In fact they will always be 110% of whatever your character's level is, so if you're level 10 they'll be level 11 and if you captured one then and later you are level 20 that slave will have gone up to level 22.  So when you're level 100 they'll be level 110... and there is no cap on this.  Since all the current methods of selling a slave evaluate the slave's level as part of calculating the sell price that also makes the WEAdventurers potentially some of the most valuable slaves over time of the vanilla NPCs.

 

So, hope that was helpful.  Happy gaming. 

 

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nikola, quite welcome.

 

Oh and you asked what training in the different stats does.  Submission makes them more obedient and opens up some dialog options as it goes up.  Fear training can make their dialog sometimes a bit more fearful of you, anger training reduces the angry remarks but both of these seem to be superseded by submission to some extent (one of these days I need to look at the math going on internally there).  Pose doesn't currently do anything in PAHE but in HSH it opens up dance and posing options that Musje added, the higher pose training is the more options you get.  Respect makes them more respectful in how they address you.  Sex training makes them more willing to to engage in sex, and in HSH Musje made a minimum level of sex training necessary to get them to train in sex with each other.  I forget which stats PAHE looked at when evaluating a sale, I think it was just submission.  Musje is currently working on an improved auction system that will evaluate a slave based on more of these stats.

 

Clifton,

if a set of cuff that had previously worked suddenly doesn't work, check the voice type and remember those dialogs had to be remade for the new voices:

 

I thought that might be the case after I got up this morning (sleep is a wonderful thing).  I just started this new game and only have 2 bandits and the imperial captain so far, so not a lot to compare with yet.  But I'll keep a record of what works with what voice types and post something to the PAHE thread when I have more info.

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use the mcm to teleport her to the player then re-enslave her

 

my guess is the quest has those 2 actors set to be disabled or removed from the game after the carriage via quest stages

 

A quick reboot of PAHe from the MCM menu fixed Saar's disappearing name, as well as a few other minor issues with funny numbers in my slaves' stats.

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I agree that setting up a large house can be a bit tiresome. I am planning to replace (or mirror) the house menu with a spell so that you wont have to return to the cell every time. I also want to add a command whistle to let you control groups of slaves.

This will just treat the symptoms, not the underlying issue though. We also already have a whistle function for PAHE, I'll get confused if another whistle get introduced by HSH. (And I only have so much keys on my keyboard.). If we could have an interface that list every marker placed in the current house and a list of current occupants that would be great. With the ability to name markers, you could know quite easily that some slaves are in training in the kitchen and one is still in bondage in the master's bedroom.

 

Talking about markers, could it be possible to get a spell to see markers instead of the toggle from the small chest? That would be another point toward an increase of ease of use.

 

But I prefer to keep immersion and have as much stuff as possible through dialogue, just as you would control a real slave. The dialogue could use some cleaning up as it's currently a bunch of features piled on one another :)

Quite frankly, I'd rather have a useful user interface than dialogues filled with hidden sub-menu. As a rule of thumb, if you have to hide dialogue choices under a layer of dialogue choices there is something wrong. Beside, it wouldn't break immersion since I still need to enter the MCM to check their stats.
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I agree that setting up a large house can be a bit tiresome. I am planning to replace (or mirror) the house menu with a spell so that you wont have to return to the cell every time. I also want to add a command whistle to let you control groups of slaves.

This will just treat the symptoms, not the underlying issue though. We also already have a whistle function for PAHE, I'll get confused if another whistle get introduced by HSH. (And I only have so much keys on my keyboard.). If we could have an interface that list every marker placed in the current house and a list of current occupants that would be great. With the ability to name markers, you could know quite easily that some slaves are in training in the kitchen and one is still in bondage in the master's bedroom.

 

Talking about markers, could it be possible to get a spell to see markers instead of the toggle from the small chest? That would be another point toward an increase of ease of use.

 

 

The ability to scan for interactive locations within the current cell and assign would be rather handy since with a player home like lakeview with trophy room (HSH cell in here) and kitchen and bedroom addon you never really get the slaves moving beyond the joining room that has the cellar in it and a bit around the main fire and its only if you really pack the cell with slaves that you can get them to go to the kitchen/upper rooms - with 6 slaves plus a bard and a housecarl i managed to get one to go upstairs to sleep

 

Tried using the mark functions but i've never had any real luck with them doing anything

 

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nikola, quite welcome.

 

Oh and you asked what training in the different stats does.  Submission makes them more obedient and opens up some dialog options as it goes up.  Fear training can make their dialog sometimes a bit more fearful of you, anger training reduces the angry remarks but both of these seem to be superseded by submission to some extent (one of these days I need to look at the math going on internally there).  Pose doesn't currently do anything in PAHE but in HSH it opens up dance and posing options that Musje added, the higher pose training is the more options you get.  Respect makes them more respectful in how they address you.  Sex training makes them more willing to to engage in sex, and in HSH Musje made a minimum level of sex training necessary to get them to train in sex with each other.  I forget which stats PAHE looked at when evaluating a sale, I think it was just submission.  Musje is currently working on an improved auction system that will evaluate a slave based on more of these stats.

 

Clifton,

if a set of cuff that had previously worked suddenly doesn't work, check the voice type and remember those dialogs had to be remade for the new voices:

 

I thought that might be the case after I got up this morning (sleep is a wonderful thing).  I just started this new game and only have 2 bandits and the imperial captain so far, so not a lot to compare with yet.  But I'll keep a record of what works with what voice types and post something to the PAHE thread when I have more info.

 

Small addition to your very useful post. Relationship rank also affects NPC greetings. After enslaving and a few beatings relationship rank is Arch Nemesis (-4). I hate for my slaves to call me "skeever breath"...

The only way I have found to raise it is through consensual sex with the player. Enough of that and you get to Ally (+4). Command to check it is "getrelationshiprank player" while having the slave targeted.

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Keep in mind that some stats like submission and combat cannot be trained in HSH except when one slave trains another. And the relationship rank is not affected by HSH nor does the mod take it into account.

 

Other stats like sex or pose can be trained by the player in HSH.

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Somehow I wish PAHE and HSH had the same kind of interfance as SGO or EFF.

 

 A dialogue interface is somewhat cumbersome to manage equipment or what the slave should do at any moment. Especially with HSH, as you can "tag" rooms and move the slaves around. If you get a big house, you'll have to walk around a lot to manage your different house slaves. With a proper user interface, you could create labels for each room and have a better organization.

 

I personally have a hard time understanding what I can do with HSH, as most options re hidden behind obscure dialogues labels. I don't know what "attend to me" would do at a first glance. Is it a sexing dialogue or does it open a submenu to configure where and how the slaves should go and behave? I constantly have to get back to the mod description and try to figure out how do I put a slave in bondage. I just don't know what "Look at your feet" means, what pose is that? How do I make a slave use that specific wall, or does they choose by themselves? Do I have to put down a torture device to use "the pole"?

 

Indeed, everything is a bit confusing when all you possess to manage your 4 slaves are individual's dialogues menus. I just want a soulgem farm!

 

in sgo that interface served it well, but in eff it served as a hindrance more cumbersome than the dialogues. fortunately eff had an mcm allowing the usage of dialogues

 

 

nikola, quite welcome.

 

Oh and you asked what training in the different stats does.  Submission makes them more obedient and opens up some dialog options as it goes up.  Fear training can make their dialog sometimes a bit more fearful of you, anger training reduces the angry remarks but both of these seem to be superseded by submission to some extent (one of these days I need to look at the math going on internally there).  Pose doesn't currently do anything in PAHE but in HSH it opens up dance and posing options that Musje added, the higher pose training is the more options you get.  Respect makes them more respectful in how they address you.  Sex training makes them more willing to to engage in sex, and in HSH Musje made a minimum level of sex training necessary to get them to train in sex with each other.  I forget which stats PAHE looked at when evaluating a sale, I think it was just submission.  Musje is currently working on an improved auction system that will evaluate a slave based on more of these stats.

 

 

Clifton,

if a set of cuff that had previously worked suddenly doesn't work, check the voice type and remember those dialogs had to be remade for the new voices:

 

I thought that might be the case after I got up this morning (sleep is a wonderful thing).  I just started this new game and only have 2 bandits and the imperial captain so far, so not a lot to compare with yet.  But I'll keep a record of what works with what voice types and post something to the PAHE thread when I have more info.

i'm hoping the only thing i left out was the "after equip topic" and the release topic, both of which were purposely left for a better time to examine and fix the existing dialogs before making additional copies for the new voices. i sifted thru the dialogs looking for anything else i may have missed, but its still possible something slipped thru my fingers if you happen to notice something strange

 

 

 

use the mcm to teleport her to the player then re-enslave her

 

my guess is the quest has those 2 actors set to be disabled or removed from the game after the carriage via quest stages

 

A quick reboot of PAHe from the MCM menu fixed Saar's disappearing name, as well as a few other minor issues with funny numbers in my slaves' stats.

 

excellent, good to hear :)

 

 

 

 

I agree that setting up a large house can be a bit tiresome. I am planning to replace (or mirror) the house menu with a spell so that you wont have to return to the cell every time. I also want to add a command whistle to let you control groups of slaves.

This will just treat the symptoms, not the underlying issue though. We also already have a whistle function for PAHE, I'll get confused if another whistle get introduced by HSH. (And I only have so much keys on my keyboard.). If we could have an interface that list every marker placed in the current house and a list of current occupants that would be great. With the ability to name markers, you could know quite easily that some slaves are in training in the kitchen and one is still in bondage in the master's bedroom.

 

Talking about markers, could it be possible to get a spell to see markers instead of the toggle from the small chest? That would be another point toward an increase of ease of use.

 

But I prefer to keep immersion and have as much stuff as possible through dialogue, just as you would control a real slave. The dialogue could use some cleaning up as it's currently a bunch of features piled on one another :)

Quite frankly, I'd rather have a useful user interface than dialogues filled with hidden sub-menu. As a rule of thumb, if you have to hide dialogue choices under a layer of dialogue choices there is something wrong. Beside,

it wouldn't break immersion since I still need to enter the MCM to check their stats.

 

while i'm unable to read home sweet home stats thru the spell in pahe i've pondered what if i were to rename it so its distinguishable to pahe and musje could make a copy for home sweet home under a different name

"slave stats(pahe)" and "slave stats (hsh)"

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What I meant was that you still need to check out some numbers or stats. That ain't very immersive in itself.

As for the interface, we fall here in the real of taste. I really dislike the skyrim dialogue system when used as a mean of configuring or tweaking behaviors of NPC. Especially when you get a huge list and that list is shuffled by the vanilla system. I don't have to talk to my followers to change their equipments, and it's just fine. I mean, why can't they change their equipment by themselves? Do I have to do everything?! Urgh! - And so, making my (micro)management of the followers a bit easier that improved my experience.

Beside, I'm fairly certain that EFF somehow serve as an example of what can be achieved through UIExtensions, since both mods are by the same author.

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What I meant was that you still need to check out some numbers or stats. That ain't very immersive in itself.

 

As for the interface, we fall here in the real of taste. I really dislike the skyrim dialogue system when used as a mean of configuring or tweaking behaviors of NPC. Especially when you get a huge list and that list is shuffled by the vanilla system. I don't have to talk to my followers to change their equipments, and it's just fine. I mean, why can't they change their equipment by themselves? Do I have to do everything?! Urgh! - And so, making my (micro)management of the followers a bit easier that improved my experience.

 

Beside, I'm fairly certain that EFF somehow serve as an example of what can be achieved through UIExtensions, since both mods are by the same author.

 

eff would serve to me as an example of what not to do with uiextensions. if it weren't for sgo, i would consider uiextensions a complete waste of mod space

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Before starting I'd just like to point out that I am being conflictual on purpose, to drive the discussion. I'm not trying to be offensive or pedantic. I do believe there is an user interface issue, but it is based on how skyrim was designed and not how HSH, and PAHE, were designed.

 

EFF aside, you cannot see any practical use from those interfaces at all? Are you using a controller, perhaps? From my point of view, if the interface you are using (dialogues) is surcharged and only use 1/6 of the screen, it is badly designed. Why is the rest of my screen not used to expand the list and better show my options? UIExtensions fixes that. It gives me a lot of information that would otherwise only be available through the console. Lydia can't talk and can't tell me if she'd rather use a bow or a 2 handed weapon.

 

Have you taken a look at the "stats menu"? That would be perfect for PAHE if it were possible the change the content. You'd have the list of actors and the different tracked attributes. But from what I understand, the script only calls from the scaleform interface. As for HSH, the list menu, which I am certain is customizable, could be used to configure each actor: outfits, where they live, what should they idly do, tattoos.

 

In effect, when I interract with an actor from HSH and PAHE, it isn't to talk to them. It is to direct them. If the action is simple, a dialogue is just fine. When you get 20 or so different orders, it gets cumbersome. And there is really just 2 ways to fix this: either the different slave actors AI improves in a way that remove the need from the player to manage them or improve the interface through which the user has to manage the slaves.

 

Let's take the hypothetical situation in which the player would have 20 slaves following (which is possible, though unlikely). Do you see yourself talking to each actor individually to pass along the same order, or would you just yell: "Y'ALL NOW LIVE IN THIS HOUSE! THIS IS MY HOUSE! THERE ARE MANY LIKE IT, BUT THIS ONE IS MINE!". Well, there ain't no yell option. Same thing with HSH and a high number of slaves: you have to "talk" to each actor to direct them.

 

Well, there is a third option. We could hire Alfred (or Alfreda (or Alf the Futa)), the butler. We give him orders and he/she directs the "cattle". I can't wait to hear him sight while complaining that his days only involve feeding and washing slaves, and how much he would like to actively train them once in a while.

 

Over all the options, I like the butler more.

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I like the idea of a butler or taskmaster to help manage slaves around the house. But what kind of commands could we give him, and what actions could he take as a result? For instance:

- "Find this slave a trainer" (maybe working on multiple slaves). Saves you from having to find and talk to an available trainer.

- "Round up 3 fighters who aren't busy", if you're heading out and need a hand

- "Report on all slaves in training" (maybe add a nice UIExtensions window for that)

- "Show these newcomers around the house": programs the slaves with the same markers assigned to the taskmaster

- "Assign these ones to kitchen duty": to assign behaviors to slaves (currently contemplating various idle packages for slaves to make them a bit more lively)

- "Line up all pleasure slaves for inspection"

- "Fit him with a restraining bolt and take him back to His Excellency's main audience chamber"... never mind ;)

These commands could apply to any PAHE slave near you, or to any HSH slave currently following you.

The taskmaster might also add default restraints to slaves entering a house.

 

Any more ideas for commands / actions?

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You may want to train your slave up to a certain points, in submission, respect and other. Then you give the butler the task to oversee who gets trained based on each slave individual qualities. In exemple, with SlaveA (sub: 50, sex: 70) and SlaveB (sub: 70, sex: 50), the butler would take SlaveA to train SlaveB sexing value, then once done would take SlaveB to train SlaveA sub value. If you do a report, please open a sheet-like interface. Or a book.

 

How do you assign markers to actors?

 

Saying kitchen means that you designated an area as "kitchen" and the butler knows where that is. Alternative option would be to "decorate" the home with people in bondage.

 

You could want to line up all the females or males slaves.

 

However, globally, the butler is a mere remote to access HSH functionalities and not an actual meaningful actor.

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I like the idea of a butler or taskmaster to help manage slaves around the house. But what kind of commands could we give him, and what actions could he take as a result? For instance:

- "Find this slave a trainer" (maybe working on multiple slaves). Saves you from having to find and talk to an available trainer.

- "Round up 3 fighters who aren't busy", if you're heading out and need a hand

- "Report on all slaves in training" (maybe add a nice UIExtensions window for that)

- "Show these newcomers around the house": programs the slaves with the same markers assigned to the taskmaster

- "Assign these ones to kitchen duty": to assign behaviors to slaves (currently contemplating various idle packages for slaves to make them a bit more lively)

- "Line up all pleasure slaves for inspection"

- "Fit him with a restraining bolt and take him back to His Excellency's main audience chamber"... never mind ;)

These commands could apply to any PAHE slave near you, or to any HSH slave currently following you.

The taskmaster might also add default restraints to slaves entering a house.

 

Any more ideas for commands / actions?

 

Assuming these are in the player made homes (will depend on whether you can detect what has been created)....

 

- Keep my bard company/make my bard happy which makes slave idle around the bard and maybe have some sex

- Keep my housecarl/guests happy (same as above basically)

- Tend to my garden/greenhouse, slave idles around in the garden/green house and has ingredients in inventory after X amount of time 

- Increase your knowledge, slave idles in library/bedroom with book case and pretends to read (perhaps after so much time give a + to magicka)

 

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I like the idea of a butler or taskmaster to help manage slaves around the house. But what kind of commands could we give him, and what actions could he take as a result? For instance:

- "Find this slave a trainer" (maybe working on multiple slaves). Saves you from having to find and talk to an available trainer.

- "Round up 3 fighters who aren't busy", if you're heading out and need a hand

- "Report on all slaves in training" (maybe add a nice UIExtensions window for that)

- "Show these newcomers around the house": programs the slaves with the same markers assigned to the taskmaster

- "Assign these ones to kitchen duty": to assign behaviors to slaves (currently contemplating various idle packages for slaves to make them a bit more lively)

- "Line up all pleasure slaves for inspection"

- "Fit him with a restraining bolt and take him back to His Excellency's main audience chamber"... never mind ;)

These commands could apply to any PAHE slave near you, or to any HSH slave currently following you.

The taskmaster might also add default restraints to slaves entering a house.

 

Any more ideas for commands / actions?

 

very nice plans

 

 

 

Assuming these are in the player made homes (will depend on whether you can detect what has been created)....

 

- Keep my bard company/make my bard happy which makes slave idle around the bard and maybe have some sex

- Keep my housecarl/guests happy (same as above basically)

- Tend to my garden/greenhouse, slave idles around in the garden/green house and has ingredients in inventory after X amount of time 

- Increase your knowledge, slave idles in library/bedroom with book case and pretends to read (perhaps after so much time give a + to magicka)

 

all of those nice suggestions as well, but the inventory might pose a problem (or if it doesn't i'd be quite interested in how)- a couple of example i can give in pahe:

  • any slaves chopping would are unable to acquire the wood chopped
  • same issue with mining i'll expect if things are back the way they were before we lost sandboxing.
  • that bug even extends to any tdf slaves as prostitutes left to a city when returning to the slave after x amount of clients, the slave has no gold to give
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