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Paradise Halls - Home Sweet Home (SE/LE)


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Posted

does the restless hunter ever get Mer, Argonian or Khajiit slaves for the auction? or just humans?

 

because in the years I been using this mod I only ever seen humans for auction lol

Posted
On 3/7/2023 at 3:32 PM, elfdrow said:

does the restless hunter ever get Mer, Argonian or Khajiit slaves for the auction? or just humans?

 

because in the years I been using this mod I only ever seen humans for auction lol

I'm pretty certain the restless hunter gets only humans (and maybe some elves?).  I'm also pretty certain that they are based on generic bandits.  You might try selling an argonian or khajiit there and see if they get the hint.

 

Posted (edited)
22 hours ago, tinkerbelle said:

I'm pretty certain the restless hunter gets only humans (and maybe some elves?).  I'm also pretty certain that they are based on generic bandits.  You might try selling an argonian or khajiit there and see if they get the hint.

 

thanks XD

that always struck me as odd.

and then, I was watching the  https://en.uesp.net/wiki/Skyrim:Demographics page and got me thinking. "since Dunmer and Orsimer have even higher population % than Redguards in skyrim. shouldn't there been more of them in the restless hunter?"

 

but I'm not sure about dropping the hint. since I almost never bother do the dark brotherhood's questline. I always have a surplus of kittens and lizards that I drop in the restless hunter for cash XD

I don't think I sold Altmer... and Dunmer, sure some. but still...

 

@Musje can I bother you with the answer to my question please? XD

 

and if the answer is "there are none", might I suggest a quest like "mail order bride" to add extra races.

ie: snatch a Khajiit from a incoming caravan from Elsweyr (maybe they already been attacked by bandits so no one would miss this one) under the reasoning from Pardo, that they need one to see how well they would sell. then set it into the auction (to allow the players to purchase said Khajiit if they desire it, that was one of the things with that quest. a lot of people wanted Melina XD )

then one for each of the remainder races, to complete the "set"  ;)

 

edit: oh yeah almost forgot in SSE (well actually AE GoG without the true AE installed lol) the slave info spell is not working for the HSH slaves.

I'm letting HSH overwrite PAHE in MO2

Edited by elfdrow
Posted

Small Bug... So I recently updated (not sure if this is why etc)... but anyway... when telling a house slave I am going to tie them up, and then select one of the toys nearby (that I placed, like a cross or gibblet or anything) they do not stay.  They used to stay put until you said "you've been punished enough", but now if I leave the cell and then return, they are wondering my house... they do not stay put anymore. 

Posted

So this is a stupid question... I apologize.

 

I see that HSH supports Interactive Torture Framework. When I last tried that mod the only animations that it had built in and used for everything was a kissing animation. Does HSH add it's own animations using it? 

 

Posted
39 minutes ago, grosaprap said:

So this is a stupid question... I apologize.

 

I see that HSH supports Interactive Torture Framework. When I last tried that mod the only animations that it had built in and used for everything was a kissing animation. Does HSH add it's own animations using it? 

 

aniations dont come from HSH or ITF they come from zaz

Posted
18 minutes ago, sidfu1 said:

aniations dont come from HSH or ITF they come from zaz

 

So from the mod page for ITF 

 

 

Quote

Play can range from sensual, sexual, teasing to painful. The current version only has one set of animations: kissing. More to be added soon!

 

Posted
12 hours ago, grosaprap said:

 

So from the mod page for ITF 

 

 

 

 

I think that this has come up before. 

 

My recollection is that as yet there are no additional animations, or at least only a very limited set, within ITF or mods using it. 

 

For instance, if you use AYGAS to leave a prostitute working in a city, placed in any of the furniture options available in the mod dialogues, eg stakeout, etc, there are no matching animations called to provide for client interatction. 

 

Most obvious is where, after leaving one in a pillory, despite there seemingly being a load of possible ZAZ pillory animations availabe, which you can see used in the equivalent Prison Overhaul pillory setting, nothing happens to an NPC controlled that way by AYGAS - at least not that I've ever seen

 

I'm neither a modder nor an animator, so it may be that the Zaz animations don't deal too well with 2 x NPCs (as opposed to 1xPC + I xNPC, ) but I think that POP uses them OK  for 2xNPC when one of the prisoners is a follower

 

I vaguely recall @Musje saying that the aim was add more anims within ITF someday, but I'd guess that RL and other mod changes are further up the agenda right now.  I'm just glad to have what we have now. 

 

Of course, if someone had the ability to make a patch to add those things, fine ... :smile:

 

DQW

Posted
12 hours ago, MilfSimmer said:

Is there any way to start the quest with the "optional" setting on ? 

 

If you mean the starting quests, yes.  There's an option you can select in the MCM to make the start quests optional if you don't weant to play them

 

But isn't it set 'on' to start with, and you have to disable it to avoid the start quests?

Posted (edited)
14 hours ago, DonQuiWho said:

 

If you mean the starting quests, yes.  There's an option you can select in the MCM to make the start quests optional if you don't weant to play them

 

But isn't it set 'on' to start with, and you have to disable it to avoid the start quests?

I mean if we enabled that setting to start a save and do something else like making multiple slave camps and then we want to do the quests.

Edited by MilfSimmer
Posted

Hi!

 

I have a problem with this mod. 

I have it installed but it does not show up in the mod manger in game.

The Restless hunter is there, the npc´s are there. but when i go talk to the bartender he does not give me a quest. He gives me dialogue about the quest but not the quest itself.

Posted
28 minutes ago, Thelewddragon said:

Hi!

 

I have a problem with this mod. 

I have it installed but it does not show up in the mod manger in game.

The Restless hunter is there, the npc´s are there. but when i go talk to the bartender he does not give me a quest. He gives me dialogue about the quest but not the quest itself.

Are you talking about the McMenu? Like SkyUI?

Posted
7 hours ago, MilfSimmer said:

I mean if we enabled that setting to start a save and do something else like making multiple slave camps and then we want to do the quests.

 

Never tried that but I don't think trying to do it will work straightforwardly.

 

It might if you go back and reset the relevant quests via the console but I don't have the details, or the certainty as to what you would need to do, for that to work.

 

Maybe someone else can help?

 

DQW

Posted
2 hours ago, Psalam said:

Are you talking about the McMenu? Like SkyUI?

yes where you can change the setting of mods. It is not there.

The restless hunter is in the world however i cant access the quest line.

 

Have tried redownloading the mod multiple times.

 

Posted
58 minutes ago, Thelewddragon said:

yes where you can change the setting of mods. It is not there.

The restless hunter is in the world however i cant access the quest line.

 

Have tried redownloading the mod multiple times.

 

Others who have had this problem found that they could resolve it by moving Home Sweet Home higher up in their load order.

Posted
56 minutes ago, Psalam said:

Others who have had this problem found that they could resolve it by moving Home Sweet Home higher up in their load order.

Thanks!

 

But i have no idea how to manually change my loadorder on Vortex.

Posted (edited)

1) Open Vortex

2) Click on Plugins

3) Find PAH_HomeSweetHome.esp

4) Double click that line to open the sidebar for it

5) Find Group dropdown

6) Select Dynamic Patches

7) Click Sort Now on top bar

? Play game

Edited by fred200
Posted

Sorry for not being very responsive lately, it's all a bit much for me at the moment.

For now I am focusing on reinstalling on a new computer and fixing the MCM menu issue and DOM problems.

Posted
7 hours ago, Musje said:

Sorry for not being very responsive lately, it's all a bit much for me at the moment.

For now I am focusing on reinstalling on a new computer and fixing the MCM menu issue and DOM problems.

It's ok, you're health/well being/RL comes first. I know I speak for many of us here when saying that we have been worried about you and missing you and it's nice to know you're still around. I do hope that all goes well and is soon resolved and we all are looking forward to you being back active here with us and wish you well. We are looking forward to the fixes and improvements you have in store for us and are awaiting patiently (or trying to lol).

 

Glad to see you back "again", take care of yourself, we will be here. ?

Posted
2 hours ago, Martok73 said:

It's ok, you're health/well being/RL comes first. I know I speak for many of us here when saying that we have been worried about you and missing you and it's nice to know you're still around. I do hope that all goes well and is soon resolved and we all are looking forward to you being back active here with us and wish you well. We are looking forward to the fixes and improvements you have in store for us and are awaiting patiently (or trying to lol).

 

Glad to see you back "again", take care of yourself, we will be here. ?

 

 

I could not agree more, we will see you when you are able to be around. Offline comes first. 

Posted
10 hours ago, Musje said:

Sorry for not being very responsive lately, it's all a bit much for me at the moment.

For now I am focusing on reinstalling on a new computer and fixing the MCM menu issue and DOM problems.

 

Thanks for the heads up, but don't worry yourself for no good reason.

 

I'm sure that, thanks to your work, we all have enough bottoms to smack, sales to complete, and stock replenishments to accomplish until you're fully back to rigorous levels of health, strength, and perversity  ?

Posted

There were a couple of patches and updates with DoM to help it with compatibility with HSH while you were away. Such as HSH training now working with DoM installed

 

Right now the biggest issue seems more with PAH as when a slave is brought back into DoM a 2nd or more time there outfits would consistantly revert back to normal unless you intentionally try to do the infamous naked bandit bug.

 

No idea if this would help or not with the situation but maybe a way for you 2 to directly transfer slaves between DoM and HSH without PAH being the middleman step might be an experiment worth looking into.

Posted (edited)

I'm having an issue that some slaves seem to be perpetually disrespectful with their "exit convo" remarks regardless of training. (I'm only enslaving generic enemy NPCs {bandits, vampires, etc}).

 

My example is that I trained a slave to 100 submission and 100 respect (stats shown in the HSH MCM), yet he still uses disrespectful remarks when exiting dialogue. Whereas I have another slave with lower Sub and R stats, but she doesn't use disrespectful dialogue when exiting a conversation. Both of these NPCs are being handled by HSH's camp dialogue system.

 

Is there a hidden stat or something I'm missing?

 

(I'm not using DoM).

Edited by Genuinely_Sad
Posted
On 3/7/2023 at 9:10 AM, Gräfin Zeppelin said:

As a stop gap solution this mdo often works in a pinch.

 

https://www.nexusmods.com/skyrim/mods/57335?tab=description

 

What also works sometimes is opening the console, clicking on the NPC untill its name appears in the ID then hit "disable" and when its gone "enable" .

didn't work. I literally cant talk to a few slaves staying at my house and its really annoying. if I leave any with a trainer some get stuck some don't.

its 50/50. in dire need of a solution.

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