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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
8 hours ago, Good Provider said:

 

- SexLab Match maker's spells allows player to start sex between player, multiple NPCs, and creatures (assuming you have the animations). 

- Pet Collar will spontaneously start sex between collar wearer and friendly NPC/dog/horse if the non-wear's arousal crosses threshold.  

   was unaware of creature spawn spell. haven't tested pet collar on not dog/horse. 

 

Spawning monsters to role play punishment sex is an interesting idea

Don't mix pet collar and Hentai creatures. That are different mods.

Posted
5 hours ago, Martok73 said:

 

It is indeed very very very very slow, I think it took like two in game weeks for Kematu's pose to increase by one or two points, I honestly can't remember.

I think, it should be at least the speed as if you tie them up with a rope or with chains.

 

5 hours ago, Martok73 said:

Yeah, makes sense to them "getting used to it", but for a sex machine to increase sex training I think it should be at least a little slower than normal sex training.

 

 

I can agree to that, as long as they also get pose xp...

 

5 hours ago, Martok73 said:

As for the hentai collar, that is actually not needed. One one save file, (the one I've been doing alot of testing on), I have 2 falmer slaves that have full 100 stats and 2 frost trolls with full 100 stats in everything and 127 in combat. I use them as "trainers" for some of my more "special" slaves, (Astrid, Braith's mother, ya know the "bitches"), and their sex training goes up quite well, so yeah no collar required for a human slave to gain sex exp from a troll or falmer. I've just cap'd a few of those dwarven sphere things and I'm gonna see how they work as trainers once their own training is complete. I do have a giant slave, but according to Clifton me getting him was a bug, but he works fine and can train other slaves, I just keep him outside in a camp cause he's too big to fit inside any building, lol.

 

That is a different way to do it. I never enslaved any creatures except some Daedra (who are not really creatures)

Training with Hentai Creatures is just a temporary solution, but you can train several Slaves at same time, while you do some other stuff like training TDF Hookers. When you are done, you banish the creatures.

 

Note to self: Add the collar key words from Pahe to the Hentai collar again...

 

With a look at the Filthy Heritage Mod i can say that I could need special markers for Training areas and maybe separate markers for Cages/Prison cells. 

When it comes to the furniture I don't know if I should ask Clifton to take a closer look at the pahe patch of the helper add-on or if should ask Musje to check for it in HSH and add a dialog to wrap Slaves permanently up in furniture and add it to the pahe slaves dialogues, too.  

 

 

 

 

Posted
18 hours ago, Pfiffy said:

I think, it should be at least the speed as if you tie them up with a rope or with chains.

 

 

I can agree to that, as long as they also get pose xp...

 

 

That is a different way to do it. I never enslaved any creatures except some Daedra (who are not really creatures)

Training with Hentai Creatures is just a temporary solution, but you can train several Slaves at same time, while you do some other stuff like training TDF Hookers. When you are done, you banish the creatures.

 

Note to self: Add the collar key words from Pahe to the Hentai collar again...

 

With a look at the Filthy Heritage Mod i can say that I could need special markers for Training areas and maybe separate markers for Cages/Prison cells. 

When it comes to the furniture I don't know if I should ask Clifton to take a closer look at the pahe patch of the helper add-on or if should ask Musje to check for it in HSH and add a dialog to wrap Slaves permanently up in furniture and add it to the pahe slaves dialogues, too.  

 

 

 

 

 

 

TBH to get Filthy mod to work, would realistically need HSH to have more slots, as those homes are made for a mod that has better capacity, unless you going to use just 1 of them as they are made to accomodate almost all of HSH capacity in one home :)  , especially the Falkreath, Riften, Winterhold and Whiterun areas.

 

Pity noone seems to have a way to expand HSH's capacity. (Like they did with MYIYH 8in1) 

Posted
20 hours ago, Pfiffy said:

I think, it should be at least the speed as if you tie them up with a rope or with chains.

Yeah or only slightly slower since you can literally set and forget them, lol.

 

20 hours ago, Pfiffy said:

I can agree to that, as long as they also get pose xp...

IDK, getting exp for two stats at the same time for a "set and forget" mechanic, might be OP, LOL, ?

 

20 hours ago, Pfiffy said:

That is a different way to do it. I never enslaved any creatures except some Daedra (who are not really creatures)

Training with Hentai Creatures is just a temporary solution, but you can train several Slaves at same time, while you do some other stuff like training TDF Hookers. When you are done, you banish the creatures.

LOL, yeah guess so, I like having beefy frost trolls and those high level falmer warlord or whatever they're called, as combat slave guardians cause they can absolutely wreck shit with 127 combat training. I had 2 frost trolls decimate a legendary dragon on Master difficulty a few weeks back, so much fun, just watched the carnage.

 

20 hours ago, Pfiffy said:

Note to self: Add the collar key words from Pahe to the Hentai collar again...

HAHA don't forget, hahaha

 

20 hours ago, Pfiffy said:

With a look at the Filthy Heritage Mod i can say that I could need special markers for Training areas and maybe separate markers for Cages/Prison cells. 

I've had a look at a couple of the houses in that mod and you should only need to use the green cell marker for the bed areas for them to sleep, and just plop the cage down anywhere out of the way especially if you remove the cage part. If you have any "bedroom" areas you want to send a slave to for "entertainment", then just drop a blue bedroom marker down and take the slave close to it then using the "go to" dialog you can tell them that is their "bedroom". Also from what I can tell, the areas you want to use for BDSM/Training just needs to have the yellow rug looking "house" marker. If the area is really really big you might need to put two of them, but they seem to work pretty well from what little I've played around with it in those mod houses.

 

20 hours ago, Pfiffy said:

When it comes to the furniture I don't know if I should ask Clifton to take a closer look at the pahe patch of the helper add-on or if should ask Musje to check for it in HSH and add a dialog to wrap Slaves permanently up in furniture and add it to the pahe slaves dialogues, too.  

For this part, since it's being specifically used in HSH cells, I would talk to Musje about adding in a check to see if the ZPFE Helper mod is installed, the same way HSH already checks for some other mods, and if it's found, then to have a dialog, that calls the script from ZPFE to select a device/furniture piece, and then "lock" the slave into it. I'd do it this way specifically so that the slave would stay locked in permanently and not bounce or glitch out. ZPFE does a great job keeping them locked in, so would just have to add the trigger in HSH dialog. Now, for me I have a dialog option to lock them in "IF" I have cast the spell to select the furniture first, so would just need to incorporate the selection process trigger into the dialog choice and then trigger the "locking" script second possibly with a second dialog option. No clue how hard that would be, but it is what I would try if it were me. The only way it would be beneficial for PAHE to have that feature is for example, is if you are dragging around slaves or have fresh new slaves from a town or bandit camp or something, and the location already had BDSM device furniture and you wanted to "tie them up" there on the spot with some flavor. Kinda like the stockades that are added to all the cities and towns from either DD or Cursed Loot, can't remember which mod adds those, but anyway, that'd be the only benefit I could think of of having PAHE call the script and function from ZPFE to "lock" a slave into a piece of BDSM furniture if you were not at/in a HSH House Cell Location. I have personally myself used the select spell on a couple of the stocks in Riften and "locked" a naked Maven Blackbriar into them, so yeah, that's kinda fun. Just wish the npcs passing by would "interact" with them like throwing veggies or "taking advantage" ya know. ?

 

Hope that all made sense, I had a MRI done today and my ears are still ringing and my head still hurts like hell so having a little trouble focusing and concentrating. Hope that helps ?

Posted

@Martok73

 

If you lock up a slave in chains not only the pose stats increase but also the combat stats. Since combat stats grow quickly I offer them for the Furnitures in exchange for some sex training. I think that's a fair trade...

I know that there are spells to raise the stats, but that would be cheating. I just want to make it faster and more flexible:  one way is to have different 'pre training options' in PAHE before you move the slaves over to HSH. In fact this was never a question until 'Filthy Heritage' But now things are getting more interesting...

 

Maven is the typical candidate for a pet collar, while some other NPC's are better Hookers for TDF... 

 

 

I have really bad cold, I feel with you. 

7 hours ago, kohlteth said:

 

 

TBH to get Filthy mod to work, would realistically need HSH to have more slots, as those homes are made for a mod that has better capacity, unless you going to use just 1 of them as they are made to accomodate almost all of HSH capacity in one home :)  , especially the Falkreath, Riften, Winterhold and Whiterun areas.

 

Pity noone seems to have a way to expand HSH's capacity. (Like they did with MYIYH 8in1) 

 

Falkreath and Riften are far too big, but they are good locations for Nonseen's Working Slaves.

Winterhold, Whiterun and Windhelm are interesting, but they need a bit of preparation.

Whiterun with all that Dancing Poles would make good brothel if we could add the pole dancing to the sandboxing....

Markarth and Windhelm are good places to 'store' the slaves before training. 

Morthal seem to be the most easiest to set up for HSH. I paid only a short visit to Dawnstar. 

Posted

@Martok73

 

'For this part, since it's being specifically used in HSH cells, I would talk to Musje about adding in a check to see if the ZPFE Helper mod is installed, the same way HSH already checks for some other mods, and if it's found, then to have a dialog, that calls the script from ZPFE to select a device/furniture piece, and then "lock" the slave into it. I'd do it this way specifically so that the slave would stay locked in permanently and not bounce or glitch out. ZPFE does a great job keeping them locked in, so would just have to add the trigger in HSH dialog. Now, for me I have a dialog option to lock them in "IF" I have cast the spell to select the furniture first, so would just need to incorporate the selection process trigger into the dialog choice and then trigger the "locking" script second possibly with a second dialog option. No clue how hard that would be, but it is what I would try if it were me. The only way it would be beneficial for PAHE to have that feature is for example, is if you are dragging around slaves or have fresh new slaves from a town or bandit camp or something, and the location already had BDSM device furniture and you wanted to "tie them up" there on the spot with some flavor. Kinda like the stockades that are added to all the cities and towns from either DD or Cursed Loot, can't remember which mod adds those, but anyway, that'd be the only benefit I could think of of having PAHE call the script and function from ZPFE to "lock" a slave into a piece of BDSM furniture if you were not at/in a HSH House Cell Location. I have personally myself used the select spell on a couple of the stocks in Riften and "locked" a naked Maven Blackbriar into them, so yeah, that's kinda fun. Just wish the npcs passing by would "interact" with them like throwing veggies or "taking advantage" ya know.'

 

 

Absolutely spot on.  Amongst the most sensible and useful suggestions out there.  And if we could get NPC interaction with the devices for which there are already animations, eg the stocks, that would be even better still.  FWIW, POP's device interaction in those is good, esdp with the 'double' device to fix the used one in position

Posted
8 hours ago, Pfiffy said:

@Martok73

 

If you lock up a slave in chains not only the pose stats increase but also the combat stats. Since combat stats grow quickly I offer them for the Furnitures in exchange for some sex training. I think that's a fair trade...

I know that there are spells to raise the stats, but that would be cheating. I just want to make it faster and more flexible:  one way is to have different 'pre training options' in PAHE before you move the slaves over to HSH. In fact this was never a question until 'Filthy Heritage' But now things are getting more interesting...

 

Maven is the typical candidate for a pet collar, while some other NPC's are better Hookers for TDF... 

 

 

I have really bad cold, I feel with you. 

 

Falkreath and Riften are far too big, but they are good locations for Nonseen's Working Slaves.

Winterhold, Whiterun and Windhelm are interesting, but they need a bit of preparation.

Whiterun with all that Dancing Poles would make good brothel if we could add the pole dancing to the sandboxing....

Markarth and Windhelm are good places to 'store' the slaves before training. 

Morthal seem to be the most easiest to set up for HSH. I paid only a short visit to Dawnstar. 

 

I think that would be worthwhile to look into, once HSH, AYGAS and DOM 4.0 are stabilized.  With the papyrus thread mod thingy, I think we can increase the nr. of slaves by a good amount.  I won't implement the AYGAS system in HSH that allows unlimited slaves, as you may have noticed the slave info in AYGAS disappears sometimes, until you return to their area.

Posted
15 minutes ago, Musje said:

 

I think that would be worthwhile to look into, once HSH, AYGAS and DOM 4.0 are stabilized.  With the papyrus thread mod thingy, I think we can increase the nr. of slaves by a good amount.  I won't implement the AYGAS system in HSH that allows unlimited slaves, as you may have noticed the slave info in AYGAS disappears sometimes, until you return to their area.

I guess so... I never used DOM but it sounds interesting and problematic.  I don't know if it is possible to get around 20 Slaves for every token, that would be ok from the numbers, even if we might loose some tokens on the way.

 

I visited the Ravenrock location taday.  While exploring it I wondered if the slaves would accept the Bondage beds as sleeping location. Another thing was the prison cells. Some of the locations have small cages for a single slave, others have large cells for a bunch of slaves. To make the slaves use them as their actual Cell I would need 'cage markers', so that a slave ordered to 'go to the cell' goes to the cage and not to the house token. 

The same for training: The location in Markarth has 2 torturing areas and 2 areas with cages. They are placed  on the left and on the right and a all rooms for the usual sandboxing are placed in the middle of them. It would make sense here to do the training just on the left and on the right, While the taskmaster and off duty slaves keep temselves in the middle. I don't think that the markers already included in HSH are specified enough for that.

For the fun of it we need an option to do some BDSM Sandboxing and/or an option to make slaves use Dancing markers. (Interesting Idea here.... dance for your life... It is also pose training) Especially for 'entertaining the guests' and there are a lot of them in the Whiterun location and some are in Raven Rock.

Apart from that is the question if you can manage to permanently lock up a slave into furniture like you can permanently lock up a slave in chains. The ZAZ helper does that, but I see that only as a work-around. Gaining XP from being locked up in furniture is the next step and gaining sex training from getting locked up in the fucking machines is a bonus, but it makes sense to me. 

  

Posted (edited)
3 hours ago, Musje said:

 

I think that would be worthwhile to look into, once HSH, AYGAS and DOM 4.0 are stabilized.  With the papyrus thread mod thingy, I think we can increase the nr. of slaves by a good amount.  I won't implement the AYGAS system in HSH that allows unlimited slaves, as you may have noticed the slave info in AYGAS disappears sometimes, until you return to their area.

 

Hope there will be some coherent gameplay elements, not only nice pictures, animations and text, not everybody love carebearing.

Edited by Strec2
Posted
19 hours ago, Pfiffy said:

If you lock up a slave in chains not only the pose stats increase but also the combat stats

Uh, only if you have the fight, combat stat does not raise if they are simply tied up in chains standing still, not sure where or what you are doing to get their combat stat to raise while they are tied and immobile cause that's definitely a bug if that's happening.

 

20 hours ago, Pfiffy said:

I know that there are spells to raise the stats, but that would be cheating. I just want to make it faster and more flexible:  one way is to have different 'pre training options' in PAHE before you move the slaves over to HSH. In fact this was never a question until 'Filthy Heritage' But now things are getting more interesting...

 

Honestly all you need is one fully trained slave and an HSH House Cell to use to train another slave, it really doesn't take that long to do especially if you are off doing other things. Myself on a fresh play through if I am going to have slaves, then I normally grab the first two decent looking npcs that attack me first (justification), and enslave them, then break them and train them fully in maybe an hour or so real time, not that bad. Once they are fully trained, (sub, resp, sex, don't care about pose or combat in the beginning), then I take those two slaves to whichever location I'm going to use as a training facility and setup "shop" there and leave them. Then I'll go after my true targets, the npcs I'm specifically after in that play through according to the character's backstory I've got in my head, then the "fun" begins. The two initial slaves will train the next two while I'm off "hunting" or doing whatever, and once they're done, the ones I want as hookers will become hookers, while the rest are "entertainers" in my other homes for my followers. I always have a couple very hated npcs on display somewhere, such as Maven in Riften, which most of the time I don't enslave her before stripping her and putting her on display as I find her "sass" more fun when she's locked in the stocks.

 

11 hours ago, Musje said:

 

I think that would be worthwhile to look into, once HSH, AYGAS and DOM 4.0 are stabilized.  With the papyrus thread mod thingy, I think we can increase the nr. of slaves by a good amount.  I won't implement the AYGAS system in HSH that allows unlimited slaves, as you may have noticed the slave info in AYGAS disappears sometimes, until you return to their area.

Maybe just get HSH to handle the same amount as PAHE currently does, cause truthfully the unlimited nature of AYGAS can and has caused major stability issues in the past and having even more slave npcs between all the mods would just add to the performance issues already present with high numbers of npcs in an area. Sadly the engine just can't handle it, so yeah I think limiting the number to equal that of PAHE current limit would be plenty enough, too many and the game is no longer a game but a job of micro management insanity.

 

9 hours ago, Pfiffy said:

I don't know if it is possible to get around 20 Slaves for every token, that would be ok from the numbers, even if we might loose some tokens on the way.

What are you referring to with 20 slave per token? If you are talking about the HSH Permanent House Cell Token, you can place way more than 20 slaves in one cell token location. I've got 50 in the Lakeview Manor Dungeon Cellar right now.

 

9 hours ago, Pfiffy said:

To make the slaves use them as their actual Cell I would need 'cage markers', so that a slave ordered to 'go to the cell' goes to the cage and not to the house token. 

Ok, I don't think you are completely understanding what I've been trying to explain about these markers and what they do. When you buy a Permanent House Cell Token, you are able to place ONE single cage inside an interior game cell location and only one. That places a "cage" with a small box with options to pace additional "markers" for various things. You can select to remove the visible cage part and leave the actual "house cell token" in place, which is what enables HSH to control and store slaves in that location in the first place. So the cage is not required, only the small box is. Once that is there, then using the menu that pops up when you activate the small box on the floor, you can select to place additional markers, and these include "cell" markers, these are the green wagon wheel items. These "cell" markers are what you are looking for to place in various areas where you want a slave to go to when you use the dialog to tell them to "go to your cell". They will then return to whichever of the green wagon wheel cell markers they have chosen to be their "cell" or prison or cage or whatever you want to call it, that does not matter, it is their CELL. The house token is the cage you place, that's it, nothing else is a house token period. The house marker is not a house token, it is the yellow rug that can be placed in areas you wish a slave to "idle" in and use various npc idle markers already in place in that location, such as crafting stations, lean against the wall, sit in a chair, etc. The blue stockade bedroom marker, is what you use when you want a slave to be assigned to a specific bed to enable them to wait there when using the dialog option "wait in my bedroom" so you can "have fun" with them there with the bdsm dialog options accessed via the "I'm going to tie up you" dialog option when standing near that same blue stockade bedroom marker you placed. It is also used to tell a slave to sleep in the nearby bed and that bed only.

 

You can place as many of the green wagon wheel cell markers in an area as you want and the slaves you tell "You're going to stay here awhile" will then auto select a "cell" as their place to go to when you order them to their cell. There is no way currently to specify what slave uses which green wagon wheel cell marker yet, if you have more than one cell marker then every slave left in that location will randomly choose a cell marker to stay close to and most of the time they distribute themselves pretty evenly. If you want the slaves to use those giant built in cages, then all you have to do after you place the initial house cell token and remove the cage if you don't want it, is to then go into the menu and place additional markers using the green wagon wheel cell marker and place one inside each of the pre-built cages you want slaves to use, if the cage is really big then place two markers inside. Once you have done that, then when you talk to a slave, and select the dialog option "go to your cell" they will go to whichever cell they are randomly assigned to by the script, cause again as far as I have been able to find and test and verify there is no way to manually tell a slave that a specific green wagon wheel cell marker will be their cell from now on, unlike the blue stockade bedroom markers where you can do that. At this time it is pure RNG as to which cell a slave will use as theirs when you first store them in an HSH Location. Perfect example is when you take slaves to the Restless Hunter and tell them to stay there, That place only holds ten and they have multiple cages that each have a single green wagon wheel cell marker inside, and it is 100% random as to which cage/prison cell, a slave goes to when you tell them to stay.

 

I hope this helps you understand exactly what those markers are for and what they do as this is the best and simplest I can explain them.

 

10 hours ago, Pfiffy said:

The same for training: The location in Markarth has 2 torturing areas and 2 areas with cages. They are placed  on the left and on the right and a all rooms for the usual sandboxing are placed in the middle of them. It would make sense here to do the training just on the left and on the right, While the taskmaster and off duty slaves keep temselves in the middle. I don't think that the markers already included in HSH are specified enough for that.

As for this here, those markers included in HSH will in fact do exactly what you want them to do as I explained above for what is and is not a cell marker. If you want your slaves to uses the built in cages as their "cells" then you must first place a single Permanent House Cell Token anywhere you want on the same level as those built in cages because it's one token per loading screen area. Once that's done, then using the small box select place additional markers and place a green wagon wheel cell marker inside each of the pre-built cages that you wish to use as "slave cells", then that's done. All slaves once "dropped off" and told to "stay here awhile" will randomly assign themselves to one of your pre-placed cell markers inside those cages and that is where they will go when you tell them to "go to your cell". Now to get them to use the area where the torture devices are located, you have to use the yellow rug house cell markers in that area. Depending on how big that area is you may have to place a couple of those markers around the area to cover it. Once that is done, make sure that you have the settings in the MCM set to only use existing furniture for training and it will work just fine. Restraint devices such as yokes, logs, armbinders etc, will still be spawned in as those do not count as furniture, slaves will use any pre-placed furniture as long as it is reachable from those yellow rug house cell markers you placed earlier. To get them to hang around the middle area, again place the yellow rug house markers in that area so that everything is reachable by the AI.

 

The most difficult part of this setup to get the slaves to do what you want and work the way you want in that location is going to be figuring out where to place the Permanent House Cell Token, ya know the thing in your inventory you click on and it pops up a bluish purple outline of a cage. Once you figure out where you want to place it (I'd suggest in the middle against a wall or pillar paying attention to where the small box is and not the cage), then removing the cage and the markers that are inside the cage leaving only the little box that controls the whole thing with the menu. Once that's done, then it's just the time consuming action of placing each individual marker down in each area you wish your slaves to use for each specific things, ie their "cells", "training" and "idling"... Simple really, lol. Hope that helps better explain things.

 

10 hours ago, Pfiffy said:

For the fun of it we need an option to do some BDSM Sandboxing

This is already possible by using the dialog option to tell a slave to play with the other slaves. You must tell at least two slaves to do this to see this happen. Once you tell two or more slaves to "play" with the other slaves, they will go to the nearest furniture piece and play. Mine do it all the time in Lakeview Manor, it's quite entertaining.

 

10 hours ago, Pfiffy said:

Dancing markers. (Interesting Idea here.... dance for your life... It is also pose training) Especially for 'entertaining the guests' and there are a lot of them in the Whiterun location and some are in Raven Rock.

Not sure about dance markers, but with the FNIS Spells and high enough Pose training, when you tell a slave to "entertain" your guests, they will in fact dance for them, rub their shoulders, and of course offer sex to them. It is interesting to see a slave walk up to your follower and watch them dance for them.

 

10 hours ago, Pfiffy said:

Apart from that is the question if you can manage to permanently lock up a slave into furniture like you can permanently lock up a slave in chains. The ZAZ helper does that, but I see that only as a work-around. Gaining XP from being locked up in furniture is the next step and gaining sex training from getting locked up in the fucking machines is a bonus, but it makes sense to me. 

As to this point, I made a suggestion in a post above as to exactly how to go about incorporating the functionality of ZPFE Helper into HSH in a similar fashion to how SLA and other other mods have been incorporated already, with HSH performing a check for the mod first, then if found triggering scripts and functions from that mod via dialog inserted by HSH into a slaves dialog tree interface. Once that is done it would not be too difficult to factor in conditions to increase specific stats over time while locked in specific devices either. The hard part would be balancing out the rate as to which xp is gained while in said devices and which stats would realistically be affected.

 

8 hours ago, Strec2 said:

Hope there will be some coherent gameplay elements, not only nice pictures, animations and text, not everybody love carebearing.

WTF are you talking about??? This is a SLAVERY mod, ain't no fucking carebear shit here mate. This can be as hardcore BDSM as you want it to be, or not be, choice is yours mate. Beat em', Rape em', Torture em', even kill em', don't know what you're talking about carebearing, LMAO, SMH... ?

Posted (edited)

You can choose yourself the cell a slave is assigned to.

 

At start when you pass a slave to HsH you must say it to "Intend me/use any cell" and after that meke it follow you to the new cell you want for it. Once here a new option is in the dialog : "Attend me/Here will be your cell".

 

To resume, for now a cell can be assigned to a slave only if it is not already assigned. Ideally I think it could be better the option for the assign option to be always present.

 

note: sometimes I ask myself if it is worth posting on forums ?

 

Edited by Strec2
Posted
3 hours ago, Martok73 said:

At this time it is pure RNG as to which cell a slave will use as theirs when you first store them in an HSH Location.

Ah this explained it! I thought my markers were broken lol.

Yeah, i hope Musje could make a dialog option so that we can assign slaves into each individuals marker like the bedroom one

Posted
7 hours ago, Martok73 said:

Uh, only if you have the fight, combat stat does not raise if they are simply tied up in chains standing still, not sure where or what you are doing to get their combat stat to raise while they are tied and immobile cause that's definitely a bug if that's happening.

 

It is an old Pahe feature, CliftonJD wanted to remove it, but as far as I remember it is still there and working A tied up combat slave gains combat expierience over time

7 hours ago, Martok73 said:

 

Honestly all you need is one fully trained slave and an HSH House Cell to use to train another slave, it really doesn't take that long to do especially if you are off doing other things. Myself on a fresh play through if I am going to have slaves, then I normally grab the first two decent looking npcs that attack me first (justification), and enslave them, then break them and train them fully in maybe an hour or so real time, not that bad. Once they are fully trained, (sub, resp, sex, don't care about pose or combat in the beginning), then I take those two slaves to whichever location I'm going to use as a training facility and setup "shop" there and leave them. Then I'll go after my true targets, the npcs I'm specifically after in that play through according to the character's backstory I've got in my head, then the "fun" begins. The two initial slaves will train the next two while I'm off "hunting" or doing whatever, and once they're done, the ones I want as hookers will become hookers, while the rest are "entertainers" in my other homes for my followers. I always have a couple very hated npcs on display somewhere, such as Maven in Riften, which most of the time I don't enslave her before stripping her and putting her on display as I find her "sass" more fun when she's locked in the stocks.

 

For my way of playing I need 5 of them waiting at Helgen exit. HSH training is far too slow to keep up with the mass of slaves I usually have before the interesting part of gaming begins. Even if I kick out the non-uniques I have over 30 Slaves before I kill my first dragon. Adding DOM to my modlist might solve some of the Problems...

 

7 hours ago, Martok73 said:

 

Maybe just get HSH to handle the same amount as PAHE currently does, cause truthfully the unlimited nature of AYGAS can and has caused major stability issues in the past and having even more slave npcs between all the mods would just add to the performance issues already present with high numbers of npcs in an area. Sadly the engine just can't handle it, so yeah I think limiting the number to equal that of PAHE current limit would be plenty enough, too many and the game is no longer a game but a job of micro management insanity.

 

What are you referring to with 20 slave per token? If you are talking about the HSH Permanent House Cell Token, you can place way more than 20 slaves in one cell token location. I've got 50 in the Lakeview Manor Dungeon Cellar right now.

I'm refering to an average number of slaves for per token, 80 Slaves at max, 20 tokens makes 4 per Token, 20 tokens, 20 Slaves per token, 400 Slaves at max might be too much

I would need around 10 tokens with 20 Slaves each, that makes 200 Slaves at max. That would be cool. From my experience and from comments all over this forum I know that with more than 20 or 25 Slaves in one HSH home, you might get performance issues and glitches. Disabling the combat training helps, but something around 20 makes most of places populated and still not overcrowded.  

 

 

7 hours ago, Martok73 said:

 

Ok, I don't think you are completely understanding what I've been trying to explain about these markers and what they do. When you buy a Permanent House Cell Token, you are able to place ONE single cage inside an interior game cell location and only one. That places a "cage" with a small box with options to pace additional "markers" for various things. You can select to remove the visible cage part and leave the actual "house cell token" in place, which is what enables HSH to control and store slaves in that location in the first place. So the cage is not required, only the small box is. Once that is there, then using the menu that pops up when you activate the small box on the floor, you can select to place additional markers, and these include "cell" markers, these are the green wagon wheel items. These "cell" markers are what you are looking for to place in various areas where you want a slave to go to when you use the dialog to tell them to "go to your cell". They will then return to whichever of the green wagon wheel cell markers they have chosen to be their "cell" or prison or cage or whatever you want to call it, that does not matter, it is their CELL. The house token is the cage you place, that's it, nothing else is a house token period. The house marker is not a house token, it is the yellow rug that can be placed in areas you wish a slave to "idle" in and use various npc idle markers already in place in that location, such as crafting stations, lean against the wall, sit in a chair, etc. The blue stockade bedroom marker, is what you use when you want a slave to be assigned to a specific bed to enable them to wait there when using the dialog option "wait in my bedroom" so you can "have fun" with them there with the bdsm dialog options accessed via the "I'm going to tie up you" dialog option when standing near that same blue stockade bedroom marker you placed. It is also used to tell a slave to sleep in the nearby bed and that bed only.

 

Thanks for the lesson.... I'm not a native speaker: I might not be able to express myself in the way you can, but I'm not stupid....And I'm not a kid. 

Since you know everything about the markes you can answer this:

How can I keep the Slaves with the 'doing-the-usual-stuff' Sandbox from doing it in a 'training zone'

How do I make a slave use Bondage beds as beds(some of them don't have sleepmarkers)

How do I manage to keep the Taskmaster near the little Strongbox while all other Slaves are gathering in a cage somewhere else.

 

 

7 hours ago, Martok73 said:

 

I hope this helps you understand exactly what those markers are for and what they do as this is the best and simplest I can explain them.

 

As for this here, those markers included in HSH will in fact do exactly what you want them to do as I explained above for what is and is not a cell marker. If you want your slaves to uses the built in cages as their "cells" then you must first place a single Permanent House Cell Token anywhere you want on the same level as those built in cages because it's one token per loading screen area. Once that's done, then using the small box select place additional markers and place a green wagon wheel cell marker inside each of the pre-built cages that you wish to use as "slave cells", then that's done. All slaves once "dropped off" and told to "stay here awhile" will randomly assign themselves to one of your pre-placed cell markers inside those cages and that is where they will go when you tell them to "go to your cell". Now to get them to use the area where the torture devices are located, you have to use the yellow rug house cell markers in that area. Depending on how big that area is you may have to place a couple of those markers around the area to cover it. Once that is done, make sure that you have the settings in the MCM set to only use existing furniture for training and it will work just fine. Restraint devices such as yokes, logs, armbinders etc, will still be spawned in as those do not count as furniture, slaves will use any pre-placed furniture as long as it is reachable from those yellow rug house cell markers you placed earlier. To get them to hang around the middle area, again place the yellow rug house markers in that area so that everything is reachable by the AI.

 

What I have learned from your lesson is that the markers DON'T exactly do what I want.

I need a sandbox marker without training

a bed marker that allows 'beds' without sleeping option(not specified for one slave)

a traininig marker to define training areas

a cage marker that makes the Taskmaster stay close to the house token (Yes, I mean the the Strong box) but makes all other off duty slaves stay in a cage somewhere else)

 

Making the Taskmaster stay at the throne might be possible throu some dialogues, but I'm sure that the throne is not my bed room.... 

 

 

7 hours ago, Martok73 said:

 

The most difficult part of this setup to get the slaves to do what you want and work the way you want in that location is going to be figuring out where to place the Permanent House Cell Token, ya know the thing in your inventory you click on and it pops up a bluish purple outline of a cage. Once you figure out where you want to place it (I'd suggest in the middle against a wall or pillar paying attention to where the small box is and not the cage), then removing the cage and the markers that are inside the cage leaving only the little box that controls the whole thing with the menu. Once that's done, then it's just the time consuming action of placing each individual marker down in each area you wish your slaves to use for each specific things, ie their "cells", "training" and "idling"... Simple really, lol. Hope that helps better explain things.

 

Well, for the locations that I have in mind, there is only one place to put the Strong box and that is close to the Throne. And there I get you: We just have markers for 'ideling and training' and not for 'ideling' and 'training'. In fact training is just a form of ideling by now and that is where my troubles start.  

7 hours ago, Martok73 said:

 

This is already possible by using the dialog option to tell a slave to play with the other slaves. You must tell at least two slaves to do this to see this happen. Once you tell two or more slaves to "play" with the other slaves, they will go to the nearest furniture piece and play. Mine do it all the time in Lakeview Manor, it's quite entertaining.

 

Not sure about dance markers, but with the FNIS Spells and high enough Pose training, when you tell a slave to "entertain" your guests, they will in fact dance for them, rub their shoulders, and of course offer sex to them. It is interesting to see a slave walk up to your follower and watch them dance for them.

 

I can not tell a salve 'go and play with yourself' and if I can it will not make the slave dance at a pole.... The idea is to have some Staff for cooking, some whores for sex and some cuties for other forms of entertainment in the main hall, while others are in trainig down in the cellar.  Aygas can handle the whores, HSH can handle the staff, Now I just need an option to handle the Dancers(With the limit of 50 in the zaz-helper, I will not get far, because i will need most of the slots for untrained slaves and Non HSH slaves) and the training (as long as it is a 'Usual-sandbox-Thing' nothing will stop the trainers from training Slaves in front of my guests. Some might see a bondage session as entertainment, too, but combat trainig might be a bit disturbing...  

 

7 hours ago, Martok73 said:

 

As to this point, I made a suggestion in a post above as to exactly how to go about incorporating the functionality of ZPFE Helper into HSH in a similar fashion to how SLA and other other mods have been incorporated already, with HSH performing a check for the mod first, then if found triggering scripts and functions from that mod via dialog inserted by HSH into a slaves dialog tree interface. Once that is done it would not be too difficult to factor in conditions to increase specific stats over time while locked in specific devices either. The hard part would be balancing out the rate as to which xp is gained while in said devices and which stats would realistically be affected.

Well, that is a way to do it, but Is this the only way to do it? as I mentioned above: 50 Slots are not much. 

 

 

Anyway: I will test the Heritage homes one by one with the markers we have now. And report what I see.

 

Posted (edited)
Quote

 


What I have learned from your lesson is that the markers DON'T exactly do what I want.

I need a sandbox marker without training

a bed marker that allows 'beds' without sleeping option(not specified for one slave)

a traininig marker to define training areas

a cage marker that makes the Taskmaster stay close to the house token (Yes, I mean the the Strong box) but makes all other off duty slaves stay in a cage somewhere else)

 

Making the Taskmaster stay at the throne might be possible throu some dialogues, but I'm sure that the throne is not my bed room...

 

 

Good luck with that.

 

Personnaly I try to define a bedroom marker to attach the taskmaster and some cell markers with one trainer on each.

 

When I assign every concerned slave to its marker it seems to work very well but :

- As soon as I say a trainer to train a slave the trainer will use the entire home

- When the training is finished the trainer don't return to its cell but to the main cell (the strong box)

- More generally , after a a while, every trainers/taskmaster sandbox in the entire home, mainly if I exist the home and come back later.

 

I don't know technically why this happens in HsH because as I see the DOM trainer don't have this problem and remains in the place you assign them.

 

Edited by Strec2
Posted

Slave training over slaves isn't working for me. I'm not sure if it's because of Diary of mine but although it's playing the animations and I can get the task master to start training, stats don't increase. 

 

I can't uninstall DOM without it crashing so I can't tell if that's the issue. Is anyone else experiencing the same issue?

Posted
42 minutes ago, 2xpeter said:

Slave training over slaves isn't working for me. I'm not sure if it's because of Diary of mine but although it's playing the animations and I can get the task master to start training, stats don't increase. 

 

I can't uninstall DOM without it crashing so I can't tell if that's the issue. Is anyone else experiencing the same issue?

 

Stats increase only every 24h with HsH training, wait a full day to see.

Posted
7 minutes ago, Strec2 said:

 

Stats increase only every 24h with HsH training, wait a full day to see.

It's been weeks but nevermind, I just downloaded another save to test it out. It's definitely DOM that's interfering with this mod

Posted
1 hour ago, 2xpeter said:

It's been weeks but nevermind, I just downloaded another save to test it out. It's definitely DOM that's interfering with this mod

 

There are patches from @musje that deal with the DOM/HSH interface which, IIRC, are version specific

 

Look at the main mod page and upthread to get the details, and see if they are relevant/help

Posted
41 minutes ago, DonQuiWho said:

 

There are patches from @musje that deal with the DOM/HSH interface which, IIRC, are version specific

 

Look at the main mod page and upthread to get the details, and see if they are relevant/help

Yeah I used the patch that comes with the installers in all the PAHE mods.

 

I just found out from the mod author of DOM, turns out you don't install those patches for the most recent version of DOM for HSH to work

Posted (edited)
20 hours ago, Strec2 said:

You can choose yourself the cell a slave is assigned to.

 

At start when you pass a slave to HsH you must say it to "Intend me/use any cell" and after that meke it follow you to the new cell you want for it. Once here a new option is in the dialog : "Attend me/Here will be your cell".

 

To resume, for now a cell can be assigned to a slave only if it is not already assigned. Ideally I think it could be better the option for the assign option to be always present.

 

note: sometimes I ask myself if it is worth posting on forums ?

 

Yeah sadly I've tried that before and the option has never appeared on any slave for me. I've been hoping it would work but no luck, just rng as to which cell they end up using for me.

 

11 hours ago, Pfiffy said:

It is an old Pahe feature, CliftonJD wanted to remove it, but as far as I remember it is still there and working A tied up combat slave gains combat expierience over time

I've never had a combat slave gain combat training while they have been tied up, interesting.

 

11 hours ago, Pfiffy said:

For my way of playing I need 5 of them waiting at Helgen exit. HSH training is far too slow to keep up with the mass of slaves I usually have before the interesting part of gaming begins. Even if I kick out the non-uniques I have over 30 Slaves before I kill my first dragon. Adding DOM to my modlist might solve some of the Problems...

I've never had a problem with HSH Training as long as you set it up correctly. Having 30 before killing a dragon isn't really a gauge as I've got 51 atm, and level 50 and not even been to Helgen to trigger the main quest line yet. LOL. I know Musje is going to add a "difficulty" slider to make training either easier or harder, just not sure when that will happen. I always train at least three slaves fully before putting any into HSH. That way I can have to full trainers and a taskmaster/mistress to control and automate all the training from that point forward. It doesn't take that long to setup and once it's done it works really well. The taskmaster/mistress handles the intake and training schedule for all new slaves and starting with at least 2 fully trained ones makes training new slaves alot easier and faster, as each slave is trained, the taskmaster/mistress can use them to also train new slaves as they come in.

 

11 hours ago, Pfiffy said:

I'm refering to an average number of slaves for per token, 80 Slaves at max, 20 tokens makes 4 per Token, 20 tokens, 20 Slaves per token, 400 Slaves at max might be too much

I would need around 10 tokens with 20 Slaves each, that makes 200 Slaves at max. That would be cool. From my experience and from comments all over this forum I know that with more than 20 or 25 Slaves in one HSH home, you might get performance issues and glitches. Disabling the combat training helps, but something around 20 makes most of places populated and still not overcrowded.  

Ok, HSH can handle 80 slaves total, not 80 per token, not just 20 per token, it's 80 slaves period. Once you hit 80 slaves in HSH regardless of how many tokens and locations you use you can't have more than 80 slaves total. As to having more than 20-25 in one single cell token, I've currently got 50 in Lakeview Manor with no issues of performance. Still getting a stable 60fps, even with them "sparring" with each other for combat training. YMMV tho depending on the strength of your rig. If you place 20 slaves per HSH Permanent House Cell Token, then you will be able to place 4 tokens total before hitting the cap of 80. At this time there is no way possible to have 200 or 400 as you listed because that is way above what HSH will hold. I'm guessing you misunderstood the 80 slave limit to mean it was 80 per token, and not 80 slaves total for the whole mod. But rest assure the limit is 80 for the entire mod, not 80 per token. Musje has talked about trying to increase the limit to be at least equal to that of PAHE's limit, but no clue as to how soon that will be.

 

11 hours ago, Pfiffy said:

Thanks for the lesson.... I'm not a native speaker: I might not be able to express myself in the way you can, but I'm not stupid....And I'm not a kid. 

Since you know everything about the markes you can answer this:

How can I keep the Slaves with the 'doing-the-usual-stuff' Sandbox from doing it in a 'training zone'

How do I make a slave use Bondage beds as beds(some of them don't have sleepmarkers)

How do I manage to keep the Taskmaster near the little Strongbox while all other Slaves are gathering in a cage somewhere else.

Was not trying to offend, was only trying to explain how each marker worked and what it was used for to the best of my ability so that there was no confusion. To answer your questions, first one as to how to keep slaves from idling in the training zone. Short answer you really can't, because to have them use the bdsm furniture in the area you wish to use for training you have to use the yellow rug house marker so they can "reach" it when it is far away from the cell markers, which will cause any slave that is not "training" to wander over there and use other normal npc idle markers, such as normal furniture, wall lean, any crafting stations, etc. So sadly this can not be avoided, sorry.

 

Second question on how to get them to use a bondage bed with no sleep marker, if a bed does not have a sleep marker for a npc to use it the same as a normal bed, then there is no way to have a slave use it to sleep in, it is not possible without the bed having a sleep marker, I'm sorry but even the blue stockade bedroom marker will not force a slave to "sleep" in a bondage bed that does not have a sleep marker attached to it in the ck as it is not a normal bed. A bed must have the sleep marker flag set and be unowned or owned by their faction for any npc to use it to sleep via their AI sleep package. You can use the blue stockade bedroom markers to designate the area with a bondage bed as that slaves bedroom, and they may or may not "use" it as a bondage device, but without a sleep marker flag they won't actually "sleep" in it like they would a normal vanilla bed, I'm sorry.

 

Last question, and you're not gonna like this answer either, you can tell the taskmaster that the area with the little strongbox is there "bedroom" using a bedroom marker, however, in order for them to perform their duties as taskmaster/mistress, once you have used the correct dialog choices to assign them functions such as managing slave training, new slave intake, moving trained slaves to other locations, etc... then you must use the dialog of "Go where I tell you", "Go make yourself useful", to have them "be" the taskmaster/mistress and do everything that you told them to do in the other dialog menu. So once you tell them to "go make themselves useful", they will wander between all of the yellow rug house idle markers you have in that location, and if you then tell them to "go to their cell" they will sadly stop performing their duties of taskmaster/mistress because they will be waiting for further instructions from you in their cell instead of doing their duties. The easiest way to keep the taskmaster/mistress separate from all other slaves, is once you place down the little strongbox, then use the menu to remove the three markers along with the cage that comes with it. Using the show markers, then click the green wagon wheel, blue stockade, and yellow rug that is inside the cage and delete them, then select the option to remove the cage. Then place down new cell markers in the cages you want slaves to use, place new bedroom markers for any slaves you want to have a specific bedroom, and place new house idle markers in the areas you wish to use for training and general idle animations. You can then place a single bedroom marker down near the strongbox if you have a bed near it, or if you have not removed the bedroll that comes with the cage, and drag your taskmaster/mistress to it, and tell them via dialog options that this will be their bedroom from now own, and only they will go near that spot. But that still won't stop them from wandering anywhere a yellow rug house marker is located, and unfortunately they have to wander via the "go make yourself useful" dialog to function properly as the taskmaster/mistress. I'm sorry

 

Hope that answers your questions and again I was not trying to offend, I was just trying to explain the best I could so as to not cause confusion.

 

11 hours ago, Pfiffy said:

What I have learned from your lesson is that the markers DON'T exactly do what I want.

I need a sandbox marker without training

a bed marker that allows 'beds' without sleeping option(not specified for one slave)

a traininig marker to define training areas

a cage marker that makes the Taskmaster stay close to the house token (Yes, I mean the the Strong box) but makes all other off duty slaves stay in a cage somewhere else)

 

Making the Taskmaster stay at the throne might be possible throu some dialogues, but I'm sure that the throne is not my bed room.... 

Well again I'm sorry, but as of right now, the markers will not do what you want them to do, they will only function as how I have described them to the best of my ability. There is no way to separate normal sandboxing idle areas from training areas. The bed marker will not make any npc slave or otherwise use a bed that does not have a sleep marker flag set in the ck because a bed has to have that set for any npc to use it as a normal bed, there is nothing the mod can do to change that. There is no separate training markers, only the three markers the mod currently has, maybe in the future a separate marker can be added, but for now, it's not, I'm sorry. And unfortunately the way the taskmaster/mistress script works there is no way to force them to stay in one spot and them perform their duties as taskmaster/mistress because you have to use the dialog "go make yourself useful" in order to "start" them taking care of everything and running the house. I really am sorry, that the markers won't do exactly what you want them to do, they can't do anything more than what I've already told you and I'm not trying to offend or upset anyone in any way, I'm just trying to help. There is nothing I can do about the markers being limited on their functionality, I'm sorry. They work well enough for me, and my slaves are fairly evenly distributed amoung the several green wagon wheel cell markers I have placed, and they take turns sleeping in the beds I have available. I've told several of them once their training was done to "play with the other slaves" to trigger them using the various bdsm furniture I have around as their idle sandbox to make things abit more interesting, but that's about it. You can also tell them to "practice the sensual arts" with other slaves as well to have them randomly fuck each other even after they are done with their training. The only other suggestion I can make is to have separate locations for training slaves and those that are fully trained if you don't want them to idle in the training areas. I have one location I use strictly for training, with specific slaves set as "permanent trainers" then I have my taskmistress send fully trained slaves to another location to wait for me to decide what to do with them once they are done. I know it's not exactly what you want, but it's the best that I can suggest with the limitations of the markers functionality, I'm sorry.

 

11 hours ago, Pfiffy said:

Well, for the locations that I have in mind, there is only one place to put the Strong box and that is close to the Throne. And there I get you: We just have markers for 'ideling and training' and not for 'ideling' and 'training'. In fact training is just a form of ideling by now and that is where my troubles start.  

Yeah, I'm sorry no they are not separate as of right now, maybe in the future there will be more markers and the functions can be all separated but that may be abit of an undertaking, and it's not for me to say whether or not Musje will add anymore markers or functions in or not, I think somewhere way back in this thread there was a couple of suggestions of other types of "idle" markers, but I can't remember the context. Oh and yes, technically it is all a form of "idling" whether it's training, or just standing around, it's all just triggering various idle animations to play then trigger other scripts to affect the npc in various ways, so yeah, sorry.

 

11 hours ago, Pfiffy said:

I can not tell a salve 'go and play with yourself' and if I can it will not make the slave dance at a pole.... The idea is to have some Staff for cooking, some whores for sex and some cuties for other forms of entertainment in the main hall, while others are in trainig down in the cellar.  Aygas can handle the whores, HSH can handle the staff, Now I just need an option to handle the Dancers(With the limit of 50 in the zaz-helper, I will not get far, because i will need most of the slots for untrained slaves and Non HSH slaves) and the training (as long as it is a 'Usual-sandbox-Thing' nothing will stop the trainers from training Slaves in front of my guests. Some might see a bondage session as entertainment, too, but combat trainig might be a bit disturbing...  

Ok, this I may be able to help with since you said the "training" is done in the cellar. If that cellar is accessed by a loading screen and not in the same game cell as the main hall, then at least part of what you are wanting I can help with, just not all of it. It might seem abit tricky to get it to work and setup but at least a small portion of what you want should be achievable even with the limited functionality of the HSH Markers. You will need Two Permanent House Cell Tokens, one for the main hall, and one for your cellar. This will keep the training slaves in the cellar and out of the main hall. You setup each area very similarly in that you place the token(cage), then remove the cage, and the green, blue and yellow markers it comes with and then place new markers where you want them to be at. Green cell markers where you want their "cell/cage/prison" to be at, blue bedroom markers where you want their or your or your quests bedrooms to be at, and then finally yellow house markers where you wish them to "idle/sandbox" at when you trigger specific dialog functions.

 

Once you have both the main hall and cellar setup, then you start adding your slaves, first the one you want as taskmaster/mistress in the cellar as you should not need one in the main hall just going off your description of what you'd like to do. You will however have to tell each individual slave in the main hall what you want them to do individually, via dialog options. The ones that you want to "entertain" your quests, there is a dialog option you can choose that will tell basically tell them to "take care" of any npc in the location either by giving a back rub, dancing for them, of having sex with them, or posing. The posing and dancing is only if they have high pose stat and you have the FNIS Spells installed and HSH sees it in the MCM. Any slave you want to "play with each other" there is a dialog option that is pretty much just that, "you will play with the other slaves" or "you will practice the sensual arts with the other slaves", once you use either of those dialog options on a slave you must use the same dialog choice on a second slave for it to work. As in you have to tell 2 or more slaves to either "play with the other slaves" or "practice the sensual arts with the other slaves", before any animations will play. As for dancing at a pole, I do not know of any animations for pole dancing aside from the one animation that is in the mod "Wartimes: A Daughter's Tale" for LE, there is a single pole dancing animation in that mod, but so far I have not found any in FNIS Spells, nor HSH, so even tho you can use the "entertain my guests" dialog and they will dance for normal npcs in the main hall, they won't use a pole. I know it's not everything you want to do, but maybe it can at least get you started and be "ok for now"... I'm sorry I couldn't offer a better solution or be of more help with this one.

 

11 hours ago, Pfiffy said:

Well, that is a way to do it, but Is this the only way to do it? as I mentioned above: 50 Slots are not much. 

As far as I am aware it would be the easiest way to use the functionality of ZPFE Helper to permanently lock a slave into a piece of bdsm furniture or torture device, and yea it would function off the limit of ZPFE since it would be using that script to "lock in" so it would limit it to 50 "locked" slaves. No clue if the author of that mod has any intention to increase the number of npcs that can be permanently locked up at one time or not. But with the limit of HSH being 80 total slaves in the whole mod, that's only 30 off from HSH can handle, but it is a good bit off from what PAHE can handle. As for what AYGAS can do, yeah it can melt your PC with too many slaves in the game by overloading the total npc count which a couple other users back in the PAHE thread found out the hard way when it caused so much of a performance hit it crashed the game and caused the save to be unrecoverable. Not a good idea to have unlimited slave count, LOL.

 

11 hours ago, Pfiffy said:

Anyway: I will test the Heritage homes one by one with the markers we have now. And report what I see.

I hope you are able to get at least close to what you're wanting to do with what we currently have available, and again I was just trying to explain things the best I could without causing any confusion and no offense was intended at all. If I can help get things setup and working as close as possible to what you want, I will do my best, just let me know.

 

11 hours ago, Strec2 said:

 

Good luck with that.

 

Personnaly I try to define a bedroom marker to attach the taskmaster and some cell markers with one trainer on each.

 

When I assign every concerned slave to its marker it seems to work very well but :

- As soon as I say a trainer to train a slave the trainer will use the entire home

- When the training is finished the trainer don't return to its cell but to the main cell (the strong box)

- More generally , after a a while, every trainers/taskmaster sandbox in the entire home, mainly if I exist the home and come back later.

 

I don't know technically why this happens in HsH because as I see the DOM trainer don't have this problem and remains in the place you assign them.

 

All slaves that are training another slave will use any area where the yellow rug house marker is placed for "training" and will use any BDSM furniture there if the option is set in the MCM and it is within the range of that same yellow rug house marker. So wherever you have house markers is where the training will take place. If you manually tell one slave to train another slave then when they are done, after they inform you that "I have trained this slave as far as I can", they will return to "their cell" instead of sandboxing/idling. You will have to use the dialog option of "Go where I tell you", "Go make yourself useful" to get them to return to normal sandboxing. All slaves including the taskmaster/mistress will idle/sandbox anywhere there is a yellow rug house marker placed, that is normal behavior, but they will only do that under two circumstances. One you manually tell them to "Go make yourself useful", or you go thru the dialog options with the taskmaster/mistress to have them control all training and handling of "new" slaves and never manually tell an individual slave to do anything after you place them with the "You are going to stay here awhile" dialog. When using a taskmaster/mistress and you are done assigning them tasks to control, once you use the dialog "go make yourself useful" on them, they will slowly begin to assign trainers to trainees and other such tasks that you had them control, then when each trainer is finished, they will return to normal sandboxing instead of going back to their cell because it was the taskmaster/mistress ordering them to train a slave and not you manually doing it. Also to prevent them from returning to the "Strongbox", simply go thru the menu and show all markers, then click the 3 markers that are placed when you first place the cage/token and delete each one, that way they will only go to markers that you have placed and assigned them to and will never go back to the strongbox since all three original markers are gone. No clue as to why it works this way, I only know thru my own observations over hundreds of hours with HSH that's how it works, why no clue, it just does. Hope this helps, can't speak to DoM as I don't use it at all, way to overly complicated and complex imho, and Musje has said to not allow DoM to overwrite the current version of HSH cause it will cause issues, so that may be what's going with what you're seeing, no clue. Anyway hope this helps. ?

 

5 hours ago, 2xpeter said:

Yeah I used the patch that comes with the installers in all the PAHE mods.

 

I just found out from the mod author of DOM, turns out you don't install those patches for the most recent version of DOM for HSH to work

According to Musje do not allow DoM to overwrite the current version of HSH as it will cause issues. She posted that earlier in this thread a couple weeks ago, so that may be the issue if when you installed DoM you allowed it to overwrite HSH.

Edited by Martok73
Posted

@Martok73 This discussion was never about what we have now, but what we might want or need in the future. Musje can say this mod is final and stop working on it completly...

But if Musje is open for suggestions I have some.

If Musje is able to increase the number of Slaves it would be my wish that the max would be something around 200, but I take everyone that I can get.

After further reading I think that you can agree with me, if I say it is a good Idea to have seperate markers for training and sandboxing. 

If the Cell markers work as you explained, they will do what I want, but it make sense to have an option to keep the Taskmaster in a good position. 

And if it would be possible to define a Sleeping area, the Slaves might use the availible beds there, but also use all near by furniture to 'take a rest' The important thing here is that the slaves don't look for the next bed they can find, but go to a predefined area and use what ever there is. This will not make the existing bedmarker obsolet. 

The markers for training and Sleeping should have a smaller radius than the house marker and should be limited to one level. A nice feature would be to have spells for placing the markers like for placing the furniture.

 

For the dancing anims: There are different ones including a pole dance in ZAZ8+. I haven't checked ZAZ8. Musje knows ZAZ better than me. It should be possible for a Dancer to check for that equipment and use it, so we don't need another mod for this. I'm not talking about the abilities a Slave should have to finally become Dancer here and I also think that FNIS Spells might have some better Anims and further additions. I'm just having a lot of empty poles waiting for users. Again I could also force slaves to use them 24/7 with the Zap helper and loose some of the rare slots... 

 

About the Filthy Heritage locations: They don't have any load doors, but some of them are big enough that you can use even more than 1 House cell token in them.... 

No load doors make it easy for slaves to populate and use the whole place with all the problems that come along with that. Until now I never saw locations that couldn't be handled by HSH as it is. You should take a look at them, so we can share Ideas for setting them up. Since these places are made as Slaver homes, they show what we don't have... I wonder what you would say about Rifton and Falkreath. 

 

As a sidenote: I just kept the Uniquies and send 60 Non-Uniques into Nonseen's mines at level 13. I have around 40 Slaves in HSH and another 20 Waiting bound for a free place...

 

If slavery is working as usual buisness, the prices for slaves in Tamriel will drop quickly... 

 

Posted
5 hours ago, Martok73 said:

Yeah sadly I've tried that before and the option has never appeared on any slave for me. I've been hoping it would work but no luck, just rng as to which cell they end up using for me.

 

I've never had a combat slave gain combat training while they have been tied up, interesting.

 

I've never had a problem with HSH Training as long as you set it up correctly. Having 30 before killing a dragon isn't really a gauge as I've got 51 atm, and level 50 and not even been to Helgen to trigger the main quest line yet. LOL. I know Musje is going to add a "difficulty" slider to make training either easier or harder, just not sure when that will happen. I always train at least three slaves fully before putting any into HSH. That way I can have to full trainers and a taskmaster/mistress to control and automate all the training from that point forward. It doesn't take that long to setup and once it's done it works really well. The taskmaster/mistress handles the intake and training schedule for all new slaves and starting with at least 2 fully trained ones makes training new slaves alot easier and faster, as each slave is trained, the taskmaster/mistress can use them to also train new slaves as they come in.

 

Ok, HSH can handle 80 slaves total, not 80 per token, not just 20 per token, it's 80 slaves period. Once you hit 80 slaves in HSH regardless of how many tokens and locations you use you can't have more than 80 slaves total. As to having more than 20-25 in one single cell token, I've currently got 50 in Lakeview Manor with no issues of performance. Still getting a stable 60fps, even with them "sparring" with each other for combat training. YMMV tho depending on the strength of your rig. If you place 20 slaves per HSH Permanent House Cell Token, then you will be able to place 4 tokens total before hitting the cap of 80. At this time there is no way possible to have 200 or 400 as you listed because that is way above what HSH will hold. I'm guessing you misunderstood the 80 slave limit to mean it was 80 per token, and not 80 slaves total for the whole mod. But rest assure the limit is 80 for the entire mod, not 80 per token. Musje has talked about trying to increase the limit to be at least equal to that of PAHE's limit, but no clue as to how soon that will be.

 

Was not trying to offend, was only trying to explain how each marker worked and what it was used for to the best of my ability so that there was no confusion. To answer your questions, first one as to how to keep slaves from idling in the training zone. Short answer you really can't, because to have them use the bdsm furniture in the area you wish to use for training you have to use the yellow rug house marker so they can "reach" it when it is far away from the cell markers, which will cause any slave that is not "training" to wander over there and use other normal npc idle markers, such as normal furniture, wall lean, any crafting stations, etc. So sadly this can not be avoided, sorry.

 

Second question on how to get them to use a bondage bed with no sleep marker, if a bed does not have a sleep marker for a npc to use it the same as a normal bed, then there is no way to have a slave use it to sleep in, it is not possible without the bed having a sleep marker, I'm sorry but even the blue stockade bedroom marker will not force a slave to "sleep" in a bondage bed that does not have a sleep marker attached to it in the ck as it is not a normal bed. A bed must have the sleep marker flag set and be unowned or owned by their faction for any npc to use it to sleep via their AI sleep package. You can use the blue stockade bedroom markers to designate the area with a bondage bed as that slaves bedroom, and they may or may not "use" it as a bondage device, but without a sleep marker flag they won't actually "sleep" in it like they would a normal vanilla bed, I'm sorry.

 

Last question, and you're not gonna like this answer either, you can tell the taskmaster that the area with the little strongbox is there "bedroom" using a bedroom marker, however, in order for them to perform their duties as taskmaster/mistress, once you have used the correct dialog choices to assign them functions such as managing slave training, new slave intake, moving trained slaves to other locations, etc... then you must use the dialog of "Go where I tell you", "Go make yourself useful", to have them "be" the taskmaster/mistress and do everything that you told them to do in the other dialog menu. So once you tell them to "go make themselves useful", they will wander between all of the yellow rug house idle markers you have in that location, and if you then tell them to "go to their cell" they will sadly stop performing their duties of taskmaster/mistress because they will be waiting for further instructions from you in their cell instead of doing their duties. The easiest way to keep the taskmaster/mistress separate from all other slaves, is once you place down the little strongbox, then use the menu to remove the three markers along with the cage that comes with it. Using the show markers, then click the green wagon wheel, blue stockade, and yellow rug that is inside the cage and delete them, then select the option to remove the cage. Then place down new cell markers in the cages you want slaves to use, place new bedroom markers for any slaves you want to have a specific bedroom, and place new house idle markers in the areas you wish to use for training and general idle animations. You can then place a single bedroom marker down near the strongbox if you have a bed near it, or if you have not removed the bedroll that comes with the cage, and drag your taskmaster/mistress to it, and tell them via dialog options that this will be their bedroom from now own, and only they will go near that spot. But that still won't stop them from wandering anywhere a yellow rug house marker is located, and unfortunately they have to wander via the "go make yourself useful" dialog to function properly as the taskmaster/mistress. I'm sorry

 

Hope that answers your questions and again I was not trying to offend, I was just trying to explain the best I could so as to not cause confusion.

 

Well again I'm sorry, but as of right now, the markers will not do what you want them to do, they will only function as how I have described them to the best of my ability. There is no way to separate normal sandboxing idle areas from training areas. The bed marker will not make any npc slave or otherwise use a bed that does not have a sleep marker flag set in the ck because a bed has to have that set for any npc to use it as a normal bed, there is nothing the mod can do to change that. There is no separate training markers, only the three markers the mod currently has, maybe in the future a separate marker can be added, but for now, it's not, I'm sorry. And unfortunately the way the taskmaster/mistress script works there is no way to force them to stay in one spot and them perform their duties as taskmaster/mistress because you have to use the dialog "go make yourself useful" in order to "start" them taking care of everything and running the house. I really am sorry, that the markers won't do exactly what you want them to do, they can't do anything more than what I've already told you and I'm not trying to offend or upset anyone in any way, I'm just trying to help. There is nothing I can do about the markers being limited on their functionality, I'm sorry. They work well enough for me, and my slaves are fairly evenly distributed amoung the several green wagon wheel cell markers I have placed, and they take turns sleeping in the beds I have available. I've told several of them once their training was done to "play with the other slaves" to trigger them using the various bdsm furniture I have around as their idle sandbox to make things abit more interesting, but that's about it. You can also tell them to "practice the sensual arts" with other slaves as well to have them randomly fuck each other even after they are done with their training. The only other suggestion I can make is to have separate locations for training slaves and those that are fully trained if you don't want them to idle in the training areas. I have one location I use strictly for training, with specific slaves set as "permanent trainers" then I have my taskmistress send fully trained slaves to another location to wait for me to decide what to do with them once they are done. I know it's not exactly what you want, but it's the best that I can suggest with the limitations of the markers functionality, I'm sorry.

 

Yeah, I'm sorry no they are not separate as of right now, maybe in the future there will be more markers and the functions can be all separated but that may be abit of an undertaking, and it's not for me to say whether or not Musje will add anymore markers or functions in or not, I think somewhere way back in this thread there was a couple of suggestions of other types of "idle" markers, but I can't remember the context. Oh and yes, technically it is all a form of "idling" whether it's training, or just standing around, it's all just triggering various idle animations to play then trigger other scripts to affect the npc in various ways, so yeah, sorry.

 

Ok, this I may be able to help with since you said the "training" is done in the cellar. If that cellar is accessed by a loading screen and not in the same game cell as the main hall, then at least part of what you are wanting I can help with, just not all of it. It might seem abit tricky to get it to work and setup but at least a small portion of what you want should be achievable even with the limited functionality of the HSH Markers. You will need Two Permanent House Cell Tokens, one for the main hall, and one for your cellar. This will keep the training slaves in the cellar and out of the main hall. You setup each area very similarly in that you place the token(cage), then remove the cage, and the green, blue and yellow markers it comes with and then place new markers where you want them to be at. Green cell markers where you want their "cell/cage/prison" to be at, blue bedroom markers where you want their or your or your quests bedrooms to be at, and then finally yellow house markers where you wish them to "idle/sandbox" at when you trigger specific dialog functions.

 

Once you have both the main hall and cellar setup, then you start adding your slaves, first the one you want as taskmaster/mistress in the cellar as you should not need one in the main hall just going off your description of what you'd like to do. You will however have to tell each individual slave in the main hall what you want them to do individually, via dialog options. The ones that you want to "entertain" your quests, there is a dialog option you can choose that will tell basically tell them to "take care" of any npc in the location either by giving a back rub, dancing for them, of having sex with them, or posing. The posing and dancing is only if they have high pose stat and you have the FNIS Spells installed and HSH sees it in the MCM. Any slave you want to "play with each other" there is a dialog option that is pretty much just that, "you will play with the other slaves" or "you will practice the sensual arts with the other slaves", once you use either of those dialog options on a slave you must use the same dialog choice on a second slave for it to work. As in you have to tell 2 or more slaves to either "play with the other slaves" or "practice the sensual arts with the other slaves", before any animations will play. As for dancing at a pole, I do not know of any animations for pole dancing aside from the one animation that is in the mod "Wartimes: A Daughter's Tale" for LE, there is a single pole dancing animation in that mod, but so far I have not found any in FNIS Spells, nor HSH, so even tho you can use the "entertain my guests" dialog and they will dance for normal npcs in the main hall, they won't use a pole. I know it's not everything you want to do, but maybe it can at least get you started and be "ok for now"... I'm sorry I couldn't offer a better solution or be of more help with this one.

 

As far as I am aware it would be the easiest way to use the functionality of ZPFE Helper to permanently lock a slave into a piece of bdsm furniture or torture device, and yea it would function off the limit of ZPFE since it would be using that script to "lock in" so it would limit it to 50 "locked" slaves. No clue if the author of that mod has any intention to increase the number of npcs that can be permanently locked up at one time or not. But with the limit of HSH being 80 total slaves in the whole mod, that's only 30 off from HSH can handle, but it is a good bit off from what PAHE can handle. As for what AYGAS can do, yeah it can melt your PC with too many slaves in the game by overloading the total npc count which a couple other users back in the PAHE thread found out the hard way when it caused so much of a performance hit it crashed the game and caused the save to be unrecoverable. Not a good idea to have unlimited slave count, LOL.

 

I hope you are able to get at least close to what you're wanting to do with what we currently have available, and again I was just trying to explain things the best I could without causing any confusion and no offense was intended at all. If I can help get things setup and working as close as possible to what you want, I will do my best, just let me know.

 

All slaves that are training another slave will use any area where the yellow rug house marker is placed for "training" and will use any BDSM furniture there if the option is set in the MCM and it is within the range of that same yellow rug house marker. So wherever you have house markers is where the training will take place. If you manually tell one slave to train another slave then when they are done, after they inform you that "I have trained this slave as far as I can", they will return to "their cell" instead of sandboxing/idling. You will have to use the dialog option of "Go where I tell you", "Go make yourself useful" to get them to return to normal sandboxing. All slaves including the taskmaster/mistress will idle/sandbox anywhere there is a yellow rug house marker placed, that is normal behavior, but they will only do that under two circumstances. One you manually tell them to "Go make yourself useful", or you go thru the dialog options with the taskmaster/mistress to have them control all training and handling of "new" slaves and never manually tell an individual slave to do anything after you place them with the "You are going to stay here awhile" dialog. When using a taskmaster/mistress and you are done assigning them tasks to control, once you use the dialog "go make yourself useful" on them, they will slowly begin to assign trainers to trainees and other such tasks that you had them control, then when each trainer is finished, they will return to normal sandboxing instead of going back to their cell because it was the taskmaster/mistress ordering them to train a slave and not you manually doing it. Also to prevent them from returning to the "Strongbox", simply go thru the menu and show all markers, then click the 3 markers that are placed when you first place the cage/token and delete each one, that way they will only go to markers that you have placed and assigned them to and will never go back to the strongbox since all three original markers are gone. No clue as to why it works this way, I only know thru my own observations over hundreds of hours with HSH that's how it works, why no clue, it just does. Hope this helps, can't speak to DoM as I don't use it at all, way to overly complicated and complex imho, and Musje has said to not allow DoM to overwrite the current version of HSH cause it will cause issues, so that may be what's going with what you're seeing, no clue. Anyway hope this helps. ?

 

According to Musje do not allow DoM to overwrite the current version of HSH as it will cause issues. She posted that earlier in this thread a couple weeks ago, so that may be the issue if when you installed DoM you allowed it to overwrite HSH.

 

Hi

 

Just wanted to say 'Thank You VM' for the really comprehensive set of notes/advice as to how to use HSH and its features

 

I've been playing with PAH/HSH/AYGAS for years and have never seen as complete a guide

 

So can I please make a suggestion?  At the moment. the notes and the overall discussion you've had with @Pfiffy are a bit fraagmented.  Is there any way you could pull the whole thing together as one single, basic, guide - maybe even in some sort of Q&A format - that could be left here for the rest of us who are still merely muddling along/guessing a lot of the time

 

I'd hope @Musje might welcome such, something that could be put into a single text file to include in the mod downloads, as it could be a great help both old and new users alike 

 

Just my tuppenceworth.  And thanks again for both your, and @Pfiffy 's, time and trouble!

 

DQW

 

Posted

gotta say I was having a blast in the last game with Sexlife voiced and Spectator Crowds voiced lol I should have recorded a vid before I broke the game with my constant mod medaling.

trying out the Filthy Heritage homes the slaves seem to be sandboxing ok with the built in furniture while they are training at least, I just wish the Zaz furniture worked as consistently well as the Display Model does and the tied up poses are always getting messed up but still can't get enough of this game after 10 years , incredible thanks for all the work you guys put into these mods

??

Posted
12 hours ago, Martok73 said:

As far as I am aware it would be the easiest way to use the functionality of ZPFE Helper to permanently lock a slave into a piece of bdsm furniture or torture device, and yea it would function off the limit of ZPFE since it would be using that script to "lock in" so it would limit it to 50 "locked" slaves. No clue if the author of that mod has any intention to increase the number of npcs that can be permanently locked up at one time or not. But with the limit of HSH being 80 total slaves in the whole mod, that's only 30 off from HSH can handle, but it is a good bit off from what PAHE can handle. As for what AYGAS can do, yeah it can melt your PC with too many slaves in the game by overloading the total npc count which a couple other users back in the PAHE thread found out the hard way when it caused so much of a performance hit it crashed the game and caused the save to be unrecoverable. Not a good idea to have unlimited slave count, LOL.

 

 

I was thinking about this inability to lock them into place last night and the 50 max limit of Zaz Helper plus.

 

 

Has anyone concidered using DM3 instead? that furniture has (in my mind) better animations, doesn't have the alignment issues of Zaz and they STAY IN PLACE in DM3..   I just feel that for some reason this alternative is forgotten too easily  

Posted
On 1/13/2023 at 10:28 PM, fred200 said:

Thanks! Last time you told us to overwrite DOM...

 

HSH 1.31 SE bug report: Melina has darkface bug. Easy fix: exporting facegen in CK. Everyone else - so far - looks fine.

I have the exact same bug. Any other way to get ride of it? Perhaps should it be fixed in the next version?

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