TrollAutokill Posted February 18, 2023 Posted February 18, 2023 (edited) 2 hours ago, grosaprap said: So I'm not saying there might be troubles... but this is actually what TrollAutoKill is saying in their own thread. @kohlteths right. Patches for DoM 3 are included in the installers of AYGAS/HSH. Install DoM 3 first than AYGAS/HSH with patches. Patches for DoM 4 are included in the DoM 4 installer. Install HSH/AYGAS first then DoM 4 with patches. Edited February 18, 2023 by TrollAutokill
Pfiffy Posted February 18, 2023 Posted February 18, 2023 A few questions First is about the packages: there are two packeges for each HSH Slave: the Flexistorage and sleep package, which does what? I'm asking because I want to make it possible for slaves to use ZAZ Beds without Sleep option for their sleep sandboxing. Another question: If I place markers in a location with the CK, will a house cell token use them, or must they be placed after activating the house cell token in-game. In the next step I would have to place an activated House cell token in the location, What do I have to do? The Max number of slaves is 85. could this be expanded by simply adding further aliases or is the max number also stored in a script?
Jasmine92 Posted February 18, 2023 Posted February 18, 2023 On 2/17/2023 at 10:56 AM, Strec2 said: Anyway the info spell is from PAH so you may have better answers in the adequate thread. Here you are in the HSH thread asking for information on a PAH feature and receiving an answer saying you may use a DOM feature ? Well, it's complicated: PAHE comes with a working version of the spell, it is only when using HSH and or AYGAS, that these mods update that spell, so it also works on slaves that are managed by HSH or AGAYS, overwriting the PAHE one. However, since the PAHE slave stats where updated, to better accommodate the needs of DoM, DoM came along and patched the AYGAS and HSH slave spells (which updated the PAHE one) even again, so they still worked. Since then, Musje has returned and updated HSH and AYGAS to fix some bugs, so that the DoM patch is now having problems. And since DoM is in the process of separating itself from PAHE with version 4, we are in some kind of flux. I think we just need to give Musje, TrollAutokill and Clifton some time to iron things out and when DoM 4 reaches a stable state the dust will settle and these things can get fixed. 1
Strec2 Posted February 19, 2023 Posted February 19, 2023 9 hours ago, Jasmine92 said: Well, it's complicated: PAHE comes with a working version of the spell, it is only when using HSH and or AYGAS, that these mods update that spell, so it also works on slaves that are managed by HSH or AGAYS, overwriting the PAHE one. However, since the PAHE slave stats where updated, to better accommodate the needs of DoM, DoM came along and patched the AYGAS and HSH slave spells (which updated the PAHE one) even again, so they still worked. Since then, Musje has returned and updated HSH and AYGAS to fix some bugs, so that the DoM patch is now having problems. And since DoM is in the process of separating itself from PAHE with version 4, we are in some kind of flux. I think we just need to give Musje, TrollAutokill and Clifton some time to iron things out and when DoM 4 reaches a stable state the dust will settle and these things can get fixed. I imagine it can be complicated but it's very ununderstandable to see that some mods developpement is blocked because this unnatural interdependency and it's very frustrating, mainly if you are not specifically interested by the DOM features. 1
6ft3btw Posted February 19, 2023 Posted February 19, 2023 On 2/18/2023 at 1:02 AM, kohlteth said: First question do you have Diary of Mine installed? If you do, make sure it's only vers 3.+ as HSH and PAHE have not been updated fully for DoM 4, also make sure you install the DoM patches if you do, if you don't make sure you do not install those patches No, I don't. HSH is the only PAHE extension I have. 1
Jasmine92 Posted February 19, 2023 Posted February 19, 2023 9 hours ago, Strec2 said: I imagine it can be complicated but it's very ununderstandable to see that some mods developpement is blocked because this unnatural interdependency and it's very frustrating, mainly if you are not specifically interested by the DOM features. Maybe with the first versions of DoM, @TrollAutokill never imagined that his mod will become that big and feature rich with such a big user base, wanting it to have even more functions. And with every bell and whistle added, things became more and more entangled and less clear for the user not constantly following the newest development of the mods, which version of which mod should overwrite what. And it's a real hassle when you have to keep all kinds of dependency in mind when developing your mod. I think that became one of the reason why TrollAutokill ultimately decided to "untangle" that whole mess and making DoM 4 more independent from PAHE and its add-ons. But that is still "in progress".
Pfiffy Posted February 19, 2023 Posted February 19, 2023 13 minutes ago, Jasmine92 said: Maybe with the first versions of DoM, @TrollAutokill never imagined that his mod will become that big and feature rich with such a big user base, wanting it to have even more functions. And with every bell and whistle added, things became more and more entangled and less clear for the user not constantly following the newest development of the mods, which version of which mod should overwrite what. And it's a real hassle when you have to keep all kinds of dependency in mind when developing your mod. I think that became one of the reason why TrollAutokill ultimately decided to "untangle" that whole mess and making DoM 4 more independent from PAHE and its add-ons. But that is still "in progress". Sometimes you don't know who is the master and who is the slave...
Example John Posted February 20, 2023 Posted February 20, 2023 Say did you change the way trainers work in 1.31 or something (I come from 1.26)? Because I swear it feels like it goes way slower then before. Used to be that looking at the trainee's stats I could fairly accurate predict how long they still needed training before maxing out. Now training seems to take forever. Used to be that the trainee stats updated every day at 6,12, 18 and midnight. Now it seems to be completely random. Rate at which stats increase also seems to be random. Sometimes they gain 12 points for a skill in a day, other times they spend the better part of 2 days for a measly 3 points. Does asigning a taskpaster speed things up? Also why does the training stick too 'all round' training while the only thing left to train is sex training? even when I tell them to focus on sex they keep reverting back to all round. also, also'. Why don't the slave stat spell from pah not work anymore on HSH slaves?
Lacrima Telvanni Posted February 23, 2023 Posted February 23, 2023 (edited) Hey is there any way to get AYGAS and HSH versions that work without DOM? My savegames are all useless now because I noticed too late I upgraded to versions that break all slave dialogue and the PAHE slavelist without DOM.,.. Edited February 23, 2023 by Lacrima Telvanni
Jasmine92 Posted February 23, 2023 Posted February 23, 2023 (edited) On 2/20/2023 at 5:05 PM, Example John said: Say did you change the way trainers work in 1.31 or something (I come from 1.26)? Because I swear it feels like it goes way slower then before. Used to be that looking at the trainee's stats I could fairly accurate predict how long they still needed training before maxing out. Now training seems to take forever. Used to be that the trainee stats updated every day at 6,12, 18 and midnight. Now it seems to be completely random. Rate at which stats increase also seems to be random. Sometimes they gain 12 points for a skill in a day, other times they spend the better part of 2 days for a measly 3 points. Does asigning a taskpaster speed things up? It's still being balanced. DoM introduced stats like "I can be a good trainer" and "I can be a good taskmistress", speeding training up, when you assign them to these roles. So the former run of the mil trainer and taskmistress without these traits, got the nerf hammer, which might have been too effective and seems to hit even harder when you are not even using DoM. See here for an in depth overview for DoM traits: On 2/20/2023 at 5:05 PM, Example John said: also, also'. Why don't the slave stat spell from pah not work anymore on HSH slaves? See my answer from a couple of days ago: On 2/19/2023 at 12:56 AM, Jasmine92 said: Well, it's complicated: PAHE comes with a working version of the spell, it is only when using HSH and or AYGAS, that these mods update that spell, so it also works on slaves that are managed by HSH or AGAYS, overwriting the PAHE one. However, since the PAHE slave stats where updated, to better accommodate the needs of DoM, DoM came along and patched the AYGAS and HSH slave spells (which updated the PAHE one) even again, so they still worked. Since then, Musje has returned and updated HSH and AYGAS to fix some bugs, so that the DoM patch is now having problems. And since DoM is in the process of separating itself from PAHE with version 4, we are in some kind of flux. I think we just need to give Musje, TrollAutokill and Clifton some time to iron things out and when DoM 4 reaches a stable state the dust will settle and these things can get fixed. Edited February 23, 2023 by Jasmine92
kadsend Posted February 24, 2023 Posted February 24, 2023 (edited) Hello, when trying to tie them up they break out of the pose or randomly kneel (tried to hogtie, tied them stricter, etc), what is causing this and how can I fix this? I'm using DOM 4.1.6, AYGAS and the newest HSH. Edited February 24, 2023 by kadsend
DonQuiWho Posted February 24, 2023 Posted February 24, 2023 8 hours ago, kadsend said: Hello, when trying to tie them up they break out of the pose or randomly kneel (tried to hogtie, tied them stricter, etc), what is causing this and how can I fix this? I'm using DOM 4.1.6, AYGAS and the newest HSH. You haven't got any of the 'Random Sex' mods in your game, have you? Some don't seem to respect NPC states set by other mods terribly well. Nothing weirder than having an NPC 'parked' in a DM3 item suddenly start having it off with another NPC whils stuck in the DM3 pose And I'm not too sure if having your Followers being able to play with the inhabitants doesn't also break that - I can't be certain about that, but I've now gone for the option to have the HSH inhabitants set to entertain guests, rather than have the Follower initiate the action
kadsend Posted February 24, 2023 Posted February 24, 2023 (edited) 8 hours ago, DonQuiWho said: You haven't got any of the 'Random Sex' mods in your game, have you? Some don't seem to respect NPC states set by other mods terribly well. Nothing weirder than having an NPC 'parked' in a DM3 item suddenly start having it off with another NPC whils stuck in the DM3 pose And I'm not too sure if having your Followers being able to play with the inhabitants doesn't also break that - I can't be certain about that, but I've now gone for the option to have the HSH inhabitants set to entertain guests, rather than have the Follower initiate the action I don't think is the issue, what mods are you talking about? I didn't try to to hogtie HSH slaves, just PAH, because HSH adds the dialogue to them too, and that's where I'm having the issue, I have to repeat the command thrice to make them pose for the animation, and they sometimes just break free. I really have no idea whats happening. Edited February 24, 2023 by kadsend
whooptyscoop Posted March 3, 2023 Posted March 3, 2023 Is there a more direct way to get slaves into specific devices. I have furniture dotted along the room so itd be easier if i could order one slave into a specific zaz furniture
cailic Posted March 6, 2023 Posted March 6, 2023 You really need to let us decide what patches to install. Serial stripper is under a different name and your mod won't let me install the patch for And You Get A Slave. Problem is, that mod won't let me install a patch for you mod, even though I just installed it.
kohlteth Posted March 6, 2023 Posted March 6, 2023 Did anyone figure how to get the "Designated trainers" not to get Yoked when you ask Taskmistress to "prepare these slaves for travel" or sent to another house when the "send trained to another location" is used ?
king1728437 Posted March 6, 2023 Posted March 6, 2023 The Restless Hunter Inn's front door seems to be locked for me. How do I open it?
Psalam Posted March 6, 2023 Posted March 6, 2023 34 minutes ago, king1728437 said: The Restless Hunter Inn's front door seems to be locked for me. How do I open it? Either: 1) use the McMenu and make the mod's quest optional, or (better) 2) do the mod's quest
Battlestar1965 Posted March 6, 2023 Posted March 6, 2023 Hello, since two hours i try to find out how to "point out" a slave to the guard in the mine to be able to sell the slave as part of the first questline. I did not find any suitable dialogue option, or any spell or whatsoever. Can anybody please explain how to "point out"/show the slave to the guard, since the guard seems to be blind....
Psalam Posted March 6, 2023 Posted March 6, 2023 1 hour ago, Battlestar1965 said: Hello, since two hours i try to find out how to "point out" a slave to the guard in the mine to be able to sell the slave as part of the first questline. I did not find any suitable dialogue option, or any spell or whatsoever. Can anybody please explain how to "point out"/show the slave to the guard, since the guard seems to be blind.... There is a dialogue when you talk to the guard (in Imperial armor), something like, "I have a criminal who needs to stay here." In the mines you are not selling slaves (in theory) you are placing prisoners. Once you've made the appropriate remark to the guard he will tell you to point them out. Then go over and activate the slave/prisoner (you will receive a notification that you have succeeded in pointing them out to the guard). Then go back to the guard to complete the "transaction."
Battlestar1965 Posted March 7, 2023 Posted March 7, 2023 13 hours ago, Psalam said: There is a dialogue when you talk to the guard (in Imperial armor), something like, "I have a criminal who needs to stay here." In the mines you are not selling slaves (in theory) you are placing prisoners. Once you've made the appropriate remark to the guard he will tell you to point them out. Then go over and activate the slave/prisoner (you will receive a notification that you have succeeded in pointing them out to the guard). Then go back to the guard to complete the "transaction." Yes, i get the dialogue with the guard, I'm going back to my slave, hitting "E" but only the dialogue options for the slave are popping up. No Notification or whatsoever. When I'm going back to guard he tells me again to "point out" the slave
Psalam Posted March 7, 2023 Posted March 7, 2023 2 hours ago, Battlestar1965 said: Yes, i get the dialogue with the guard, I'm going back to my slave, hitting "E" but only the dialogue options for the slave are popping up. No Notification or whatsoever. When I'm going back to guard he tells me again to "point out" the slave I suggest deleting your current version of the mod and reloading from scratch.
Battlestar1965 Posted March 7, 2023 Posted March 7, 2023 (edited) 22 minutes ago, Psalam said: I suggest deleting your current version of the mod and reloading from scratch. No...i found the solution....after some guesswork and thinking about what i did ingame I arrived at the conclusion, that all my current slaves are "DOM" slaves. After "transferring" them via the MCM to "PAHE" it worked. The message "You point out <put_slave_name_here> to the guard." BTW, thanks for making the effort trying to help me. ...OMG...that was a tough one...but it seems to work properly....I gave the one slave to the guard and the second quest started... AANNNDD i found out that i can transfer slaves via the "serious chat" dialogue.... Edited March 7, 2023 by Battlestar1965
TheDragonBorn Posted March 7, 2023 Posted March 7, 2023 having an issue where my slaves name disappears and i cant interact with them when i leave them with the taskmistress for some time. it happens in pah but at least i can rename them and talk to them again. idk what to do about all the slaves i have at home 1
Gräfin Zeppelin Posted March 7, 2023 Posted March 7, 2023 2 hours ago, TheDragonBorn said: having an issue where my slaves name disappears and i cant interact with them when i leave them with the taskmistress for some time. it happens in pah but at least i can rename them and talk to them again. idk what to do about all the slaves i have at home As a stop gap solution this mdo often works in a pinch. https://www.nexusmods.com/skyrim/mods/57335?tab=description What also works sometimes is opening the console, clicking on the NPC untill its name appears in the ID then hit "disable" and when its gone "enable" .
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