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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
On 3/30/2023 at 1:21 AM, TheDragonBorn said:

didn't work. I literally cant talk to a few slaves staying at my house and its really annoying. if I leave any with a trainer some get stuck some don't.

its 50/50. in dire need of a solution.

Not certain that this is relevant but any NPC who is temporary that is game dead(the cart Redguard woman), game programmed to die(vittoria Vici), or a road traveler who are only coded to walk from a to b and VV are causing problems for me if  copied and either (original or duplicate) made into EFF followers then are told "this is your new home" as then the EFF wheel disappears and no speech/interaction is possible. Only killing them and a placeatme base id solves this. I am yet to try this with any slaves

 

As most slaves are already "temporary" in that they are bandits, vampires etc. to begin with, enslaving them may not necessarily remove whatever makes the game see them as temporary and a HSH transfer from PAHE could well amplify this.

 

This is only a guess and your problem may be totally unrelated. BUT it has only happened to me since PAHE came as previously this was not a problem while EFF and Proteus are unchanged in this run (I do not like the latest version of Proteus).

Posted

To Musje:

 

What is the maximum slave number that can fit into a house cell?

And what is the maximum slave number for HSH in total?

 

I use the PAH LakeView manor extended cellar and I would like to make the large southern room into one HSH cell.

Is this possible?

Similarly I would like to make the extended tundra Homestead cell one HSH cell as well.

Posted (edited)
13 minutes ago, Will55 said:

To Musje:

 

What is the maximum slave number that can fit into a house cell?

And what is the maximum slave number for HSH in total?

 

I use the PAH LakeView manor extended cellar and I would like to make the large southern room into one HSH cell.

Is this possible?

Similarly I would like to make the extended tundra Homestead cell one HSH cell as well.

 

FWIW, if you are trying to attract someone's attention, other than when replying to a post, (honestly not sure, tho, if this is also true when replying on a mod author's mod support thread)  it's best to use their account name ....

 

eg @Musje

 

..... who I hope can help you

Edited by DonQuiWho
Posted
33 minutes ago, Will55 said:

And what is the maximum slave number for HSH in total?

I was recently told that it was 85.

34 minutes ago, Will55 said:

What is the maximum slave number that can fit into a house cell?

I believe it's up to 85 (if you can fit that number into your dwelling).

Posted
2 hours ago, DonQuiWho said:

 

FWIW, if you are trying to attract someone's attention, other than when replying to a post, (honestly not sure, tho, if this is also true when replying on a mod author's mod support thread)  it's best to use their account name ....

 

eg @Musje

 

..... who I hope can help you

Thank you for the reply but I just find private mails to be intrusive although there are times when such is necessary..but really this was not one such IMO.

Posted (edited)
17 hours ago, Psalam said:

I was recently told that it was 85.

I believe it's up to 85 (if you can fit that number into your dwelling).

 

17 hours ago, Psalam said:

I was recently told that it was 85.

I believe it's up to 85 (if you can fit that number into your dwelling).

Thank you for that as is useful and it fits with my vague memory of the limit.

The PAH extended Lakeview manor cellar has held (with beds for some 40+) near 85 at one time but then half were restrained. ideally 50 is comfortable.

The lag was quite severe at 85 as you would expect.

My extended Tundra Homestead already has beds for 42 in the cellar and 6-10 upstairs(I intend to find  space for 4 more)

The cellar prison cells for the other two HF homes will each hold  30 with all having some sleeping accommodation.

The simple farmhouse has held 30 although all were restrained and packed into 3 cells...useful for bandits and forsworn.

The bondage house seems to have room for 50+ restrained( 2 large cells).

Vague as I move them out quickly at 100 sub/pose  from the Bondage house as it is so useful for getting quickly rid of new slaves in dungeons still not cleared.

Lastly Vuoksi has held 12 restrained. All packed in like sardines when that was my only home and I was stupid enough to take slaves in the early game.

 

 

I cannot see the point in ruining a home with upstairs slave cells with this much space elsewhere and when a slave is promoted upstairs to a house she gets a normal bed space.

I guess that my bed obsession for all is thanks to Fallout 4 :)

Edited by Will55
Posted
46 minutes ago, Will55 said:

Thank you for the reply but I just find private mails to be intrusive although there are times when such is necessary..but really this was not one such IMO.

 

That is not a Private Mail (PM).

 

That is just a flag in the post that makes it more likely that they will notice it.

 

Posted
7 minutes ago, fred200 said:

 

That is not a Private Mail (PM).

 

That is just a flag in the post that makes it more likely that they will notice it.

 

Ohh!  I had no idea that such even existed. Far too subtle for one such as I . So my apologies to the windmill chaser and a "thank you" for you.

Posted
17 hours ago, Will55 said:

Ohh!  I had no idea that such even existed. Far too subtle for one such as I . So my apologies to the windmill chaser and a "thank you" for you.

Then you might want to take a look at this:

 

Posted
1 hour ago, Psalam said:

Then you might want to take a look at this:

 

Thank You! At least it took >600 posts for my ignorance to be "found out":)

Posted
On 3/29/2023 at 10:21 AM, TheDragonBorn said:

didn't work. I literally cant talk to a few slaves staying at my house and its really annoying. if I leave any with a trainer some get stuck some don't.

its 50/50. in dire need of a solution.

figured out what my issue was, silly me I thought I had the latest version of the mod but I didn't, I've got it now.

Since updating, the mod wont work unless its at the bottom of my load order now, if I sort it with loot, home sweet home will not work. 

Not sure if that is ok or not, I do have PAHE AYGAS, DoM, and this. 

Works fine at the bottom of my load order I am just not sure if that's gonna be a problem later down the road or not.

Posted

Quick question is there a limitation with HSH and gagged slaves (using devious devices) or is there something going wrong with my load order. The slaves still talk with the gag on unless I select certain dialogue options where the proper gagged sound + subtitles plays. This is on the latest AE version

Posted (edited)

At LVM using the older version of the extended cellar with its lockable gate, I have some near 50 slaves scattered over its 5 rooms with most being in the southern large one .

I attempted to make the whole of the 5 rooms in one go into a HSH cell and failed dismally. Obviously I am doing something wrong.

So, how to I make that large space a HSH cell? Or is that impossible?

Secondly., assuming that I cannot make any of it into a HSH cell how do I transfer PAH slaves to HSH? This is my PRIMARY aim : to free up PAH spaces.

 

Please do not tell me to read the first page as it has been up on my PC for days and I read it each time I made some >6 attempts to place the cell and failed.

 

Maybe I am just thick or am missing some obvious subtlety here but I have no idea what to do other than forget HSH.

IIRC I have ruin into this problem in previous runs and just deferred it in never finished runs.

Edited by Will55
Posted
14 hours ago, Will55 said:

At LVM using the older version of the extended cellar with its lockable gate, I have some near 50 slaves scattered over its 5 rooms with most being in the southern large one .

I attempted to make the whole of the 5 rooms in one go into a HSH cell and failed dismally. Obviously I am doing something wrong.

So, how to I make that large space a HSH cell? Or is that impossible?

Secondly., assuming that I cannot make any of it into a HSH cell how do I transfer PAH slaves to HSH? This is my PRIMARY aim : to free up PAH spaces.

 

Please do not tell me to read the first page as it has been up on my PC for days and I read it each time I made some >6 attempts to place the cell and failed.

 

Maybe I am just thick or am missing some obvious subtlety here but I have no idea what to do other than forget HSH.

IIRC I have ruin into this problem in previous runs and just deferred it in never finished runs.

Purchase a Permanent House Cell Token from Pardo at the Restless Hunter Inn (South of Iverstead), and then click the item in your inventory to pull up a "ghost" image of a big jail cell looking thing. Position it where you want it to be at in the cellar, and click twice to place it down, not double click, but just left click twice. Once it is placed there is a small lockbox onthe right side of the cell door, click that to finalize the position and to open the HSH House cell menu. Once that is done, to move a slave into the new HSH Location, simply talk to the slave, and choose the "You're going to stay here awhile", dialog option and they will move form PAHE into HSH. Only one house cell token can be used per loading screen cell, so it will cover the entire LVM Cellar. In the menu when you click on the little strongbox you can also choose to "delete" the cage if need be, but keep in mind that you can't get the cage part back unless you removed the cell token and use another one to place a new cell.

 

Hope this helps, if any question, feel free to ask :D

Posted
2 hours ago, Martok73 said:

Purchase a Permanent House Cell Token from Pardo at the Restless Hunter Inn (South of Iverstead), and then click the item in your inventory to pull up a "ghost" image of a big jail cell looking thing. Position it where you want it to be at in the cellar, and click twice to place it down, not double click, but just left click twice. Once it is placed there is a small lockbox onthe right side of the cell door, click that to finalize the position and to open the HSH House cell menu. Once that is done, to move a slave into the new HSH Location, simply talk to the slave, and choose the "You're going to stay here awhile", dialog option and they will move form PAHE into HSH. Only one house cell token can be used per loading screen cell, so it will cover the entire LVM Cellar. In the menu when you click on the little strongbox you can also choose to "delete" the cage if need be, but keep in mind that you can't get the cage part back unless you removed the cell token and use another one to place a new cell.

 

Hope this helps, if any question, feel free to ask :D

Thank you! Very helpful. Still, one question left: the cellar is already packed with slaves,. So, can I just leave them there, implant the cell token and then talk to each individual one. Or must I move them all out *groans*. I need the slave room as I have the Forsworn Conspiracy on hold and wish to enslave at least 4 of those involved, I was about to just dump (see "sell") 8 of my fuglies in desperation. Clearly I am going to have to also use Nonseen's mines to unload more as the number crept up without me realizing it. But, naturally the bandits have moved back in so.....

 

Anyone here done "The Grey Cowl of Nocturnal" and its Dark Brotherhood addon? https://www.nexusmods.com/skyrimspecialedition/mods/4509/?

It looks intriguing as does this as I have always choked on eternal servitude to Nocturnal: https://www.nexusmods.com/skyrimspecialedition/mods/10433?tab=files

Also for those here who need more house space , have a look at: https://www.nexusmods.com/skyrimspecialedition/mods/3686

Posted
12 hours ago, Will55 said:

Thank you! Very helpful. Still, one question left: the cellar is already packed with slaves,. So, can I just leave them there, implant the cell token and then talk to each individual one. Or must I move them all out *groans*. I need the slave room as I have the Forsworn Conspiracy on hold and wish to enslave at least 4 of those involved, I was about to just dump (see "sell") 8 of my fuglies in desperation. Clearly I am going to have to also use Nonseen's mines to unload more as the number crept up without me realizing it. But, naturally the bandits have moved back in so.....

You will only have to move any slave that is physically in the way of placing your "cage" house cell token. Just place the cage/token and then talk to each slave and select the dialog "You're going to stay here awhile" and they will automatically move form PAHE to HSH and pick the new cell you just placed in the location you and they are standing in aka LVM Cellar. HSH has a limit of 85 slaves total whether they are all in one location or spread out amount several cells, so do keep that in mind.

Posted (edited)
12 hours ago, Martok73 said:

You will only have to move any slave that is physically in the way of placing your "cage" house cell token. Just place the cage/token and then talk to each slave and select the dialog "You're going to stay here awhile" and they will automatically move form PAHE to HSH and pick the new cell you just placed in the location you and they are standing in aka LVM Cellar. HSH has a limit of 85 slaves total whether they are all in one location or spread out amount several cells, so do keep that in mind.

Many Thanks! I have hit this barrier 4 times in HSH without succeeding and now I might be even able to use it for once. God(s) help me when I plugin DOM as well :(.

Addendum: I now am thinking of introducing a new system: new slave >>> Bondage house until sub/pose 100>>>>  then to Adventurer cellar + Calixto's house + ? Tundra Homesteads cellar(8+2 in toto) depending upon who they are (vampire, witch. thalmor, unique, etc.) for respect training>>> selected ones (unique/beauty/personality)>>> houses to work while the remainder >>>>>mines or are sold. The adventurers' basement and the Bondage House have made the Simple farmhouse/Vuoki  etc. now redundant and even the extended cellars of Windstadt and Heljarchen are less needed. But LVM cellar is still the best place to keep in reserve. and even good for off work followers/hookers

Edited by Will55
Posted
10 hours ago, Will55 said:

Many Thanks! I have hit this barrier 4 times in HSH without succeeding and now I might be even able to use it for once. God(s) help me when I plugin DOM as well :(.

Addendum: I now am thinking of introducing a new system: new slave >>> Bondage house until sub/pose 100>>>>  then to Adventurer cellar + Calixto's house + ? Tundra Homesteads cellar(8+2 in toto) depending upon who they are (vampire, witch. thalmor, unique, etc.) for respect training>>> selected ones (unique/beauty/personality)>>> houses to work while the remainder >>>>>mines or are sold. The adventurers' basement and the Bondage House have made the Simple farmhouse/Vuoki  etc. now redundant and even the extended cellars of Windstadt and Heljarchen are less needed. But LVM cellar is still the best place to keep in reserve. and even good for off work followers/hookers

Glad to be of help, and good luck to ya in your slaving endeavors. ?Lemme know if you have anymore questions and I'll do my best to help sort it out. ?

Posted (edited)
4 hours ago, Frozen Lake said:

I wonder, what happens to the slaves after you sell them at the auction at the Restless Hunter? They seem to disappear into thin air.....

I do hope so, as imagine the game engine overload if they did not. I had this problem with AYGAS in Solitude where I had sold a slave to every man/woman/dog and walking though Solitude was like wading through honey and I could only see about half of the locals ( how many slaves sold?  At a guess I would I sold say~ 40-50.) 

IIRC someone said that via the Restless Hunter they are taken to be sold at Cyrodil, Bruma. Falkskaar, Morrowind, Hammerfell etc but that is rationalizing the reality as oblivion is the only destination.

IMHO it makes selling them painful at times which is woeful I know but you get to know them and it is hard to be cold blooded about selling them. However it is preferable to the MCM "release" which IIRC sends them to oblivion directly or the speech release where they finally tell you what they think of you for enslaving them...instead of killing them as they richly deserved...a nice little reality check there. 

 

I released a guard slave in Old Hroldan Inn and she was still abusing my char months later. I think that releasing them in a home or outside they do "disappear"  but in an inn or some other non PC  building they can stay as shown by the "rescued wenches" who are still in the inn of release months/years later.

Edited by Will55
Posted

Another question for experienced HSH users:

 

I transferred 16 thalmor slaves over to HSH all at 100 sub/pose and still restrained until I removed restraints before transfer.

IIRC several had respect of 40 but for most it was 0.

After transfer most were quite obviously mouthy rude. Now they had  right to be as my char attacks ALL thalmor patrols despite being pro-imperial as she cannot abide them.

But I could not find any obvious way to discipline them with HSH and as it meant ALL of them I could not place anyone as a task mistress.

I was transferring them all back to PAH when OOC I told one to teach her "pleasuring skills" to the others (her arousal was 100) Surprising (or not being thalmor) she refused point blank.

After I had transferred them all back (when I somehow lost the HSH cell so I need another token to continue ..no big deal) I wonder if this refusal would open a way to punish all of them and increase respect. But how to do so via HSH?

 

 

Any hints?

Posted

No idea if this is known/recognized, but the new merged SerialStrip has become Serial Strip Merged.esp.

As such it is NOT recognized by HSH.

So, I simply renamed the esp to NOT Serial Strip.esp BUT to SerialStrip.esp and hope that it now works for HSH as well as per usual.

TBH I wondered if it was my doing here as I merged quite a few esps but I have no record of it and it is on LL as a merged esp

and I could not find the original.

Posted
On 4/8/2023 at 6:31 PM, Will55 said:

I do hope so, as imagine the game engine overload if they did not. I had this problem with AYGAS in Solitude where I had sold a slave to every man/woman/dog and walking though Solitude was like wading through honey and I could only see about half of the locals ( how many slaves sold?  At a guess I would I sold say~ 40-50.) 

IIRC someone said that via the Restless Hunter they are taken to be sold at Cyrodil, Bruma. Falkskaar, Morrowind, Hammerfell etc but that is rationalizing the reality as oblivion is the only destination.

IMHO it makes selling them painful at times which is woeful I know but you get to know them and it is hard to be cold blooded about selling them. However it is preferable to the MCM "release" which IIRC sends them to oblivion directly or the speech release where they finally tell you what they think of you for enslaving them...instead of killing them as they richly deserved...a nice little reality check there. 

 

I released a guard slave in Old Hroldan Inn and she was still abusing my char months later. I think that releasing them in a home or outside they do "disappear"  but in an inn or some other non PC  building they can stay as shown by the "rescued wenches" who are still in the inn of release months/years later.

Hmm, very interesting observations. Console command player.moveto refid of sold NPC sent me to a storage area where slaves who were sold at the Restless Hunter are kept. They were t-posing but responsive. So, I guess their fate is not oblivion but something worse.

Incidentally, the options tab of the MCM of AYGAS has an item called "slaves in the storage pool". The number there used to be 0 but increased after I sold a few slaves at the Restless Hunter. Does it mean that these slaves are going to show up again later somewhere in the game, with new owners maybe? Man, that would be incredible.

And again incidentally, a fully trained slave sells for 10000 gold at the Restless Hunter. This is the highest price I got for a slave, more that what you get if you sell a fully trained slave in PAHE or AYGAS....but correct me if I am wrong.

Posted (edited)

WRT HSH knowledge I am out of my depth totally as while I have always had it installed, I never managed to be able to use it properly and then other PAH/TDF problems forced me to dump that run. However by the time I was able to look at HSH in those 4 runs I always had more gold than I needed anyway by that time.

In this run to make room, I sold 4 slaves at Fellglow and received 22500 for just one although the other three only gave 25k total.

However my char is a bard with high speech and that helps overmuch. TBH the buyer there is a tightwad usually and I almost fell from my chair when i saw that price as i really just wanted to be rid of them so i could enslave the 3 Forsworn and the only desirable orc I have met (gaoler in Cidhna) in the Markath conspiracy/escape quests.

I am  yet to sell any at the restless Hunter while AYGAS gave anything from 800 to 5000 per 100 sub/pose slave. There also I was just dumping them

 

It is ironic that by the time you have slavery up and running and well organized, in Skyrim.  the money is no longer important.

 

WRT AYGAS That little discovery at Solitude made me wary of dumping too many slaves in one place using it as well the steps necessary and wasting a 100exp hooker slave on an inn  where she would give you lip everytime you went there palled quickly. The stepped conditions were a PiTA AFAIWC and I simply lost interest in using it. I guess fro dumping slaves cheaply in the early game it is useful  but with Nonseen's mining mod and HSH I won't use it much unless I choke all alternatives..which I guess is possible.

 

I found that the slaves I did sell  in AYGAS were still there months ingame later so they do not seem to disappear at all and this is a worry as the potential slave spring keeps bubbling but the products stay and that can have real engine and PC problems longterm.

Edited by Will55
Posted
8 hours ago, Will55 said:

No idea if this is known/recognized, but the new merged SerialStrip has become Serial Strip Merged.esp.

As such it is NOT recognized by HSH.

So, I simply renamed the esp to NOT Serial Strip.esp BUT to SerialStrip.esp and hope that it now works for HSH as well as per usual.

TBH I wondered if it was my doing here as I merged quite a few esps but I have no record of it and it is on LL as a merged esp

and I could not find the original.

 

I found that using the new(ish) merge mapper SKSE plugin from the Nexus and manually merging the two works better than using the pre-merged file. 

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