greenmango12 Posted December 29, 2019 Posted December 29, 2019 22 hours ago, CliftonJD said: i would recommend checking the skse archive for the most recent previous version to it (along with the sse runtime used by that skse version) Thanks I just aked it without test, but it seems work for me. (at least not get erroer message about version things) this mod not include any plug in for SKSE. (I did not know it,,) though I do not know if some script etc not compatible for recent versions. I may need to test each options of HSH, at current I just finished start process. "skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod" Btw Musje not expect it will work for recent skyrim runtime and skse?
Musje Posted December 29, 2019 Author Posted December 29, 2019 6 hours ago, greenmango12 said: Btw Musje not expect it will work for recent skyrim runtime and skse? Looks like it doesn't on the most recent version. I'm still on 1.5.80 and SKSE 2.0.16, that works fine.
greenmango12 Posted December 30, 2019 Posted December 30, 2019 17 hours ago, Musje said: Looks like it doesn't on the most recent version. I'm still on 1.5.80 and SKSE 2.0.16, that works fine. I see,, though I do not test much, but I could not get this mod work . (some action not work correctly) though I could find the place, etc,,. Can I expect, if you up-date future? I do not hurry because many mod up-date frequently, then one thing I did not clear,, in description, you menitoned, Heretical Resources for chain, but it still work for SE version?
Musje Posted December 30, 2019 Author Posted December 30, 2019 7 hours ago, greenmango12 said: I see,, though I do not test much, but I could not get this mod work . (some action not work correctly) though I could find the place, etc,,. Can I expect, if you up-date future? I do not hurry because many mod up-date frequently, then one thing I did not clear,, in description, you menitoned, Heretical Resources for chain, but it still work for SE version? I will update my Skyrim on another computer and start testing with a clean install and a clean game. And for what it's worth, I noticed the stinky error on the Player alias in Aygas as well in a new game I started,
CliftonJD Posted December 30, 2019 Posted December 30, 2019 4 hours ago, Musje said: for what it's worth, I noticed the stinky error on the Player alias in Aygas as well in a new game I started, try testing that with the script i sent
Musje Posted December 30, 2019 Author Posted December 30, 2019 4 hours ago, CliftonJD said: try testing that with the script i sent I already changed the script according to your suggestion. And just noticed the source and compiled scripts had different date stamps: the script was corrected but not compiled
AxeMEMES Posted December 31, 2019 Posted December 31, 2019 @Musje this does not work with the current build of skyrim SE, ............... after reading some of your more recent comments i see mine is not needed, when do you think the update will be complete?
sidfu Posted December 31, 2019 Posted December 31, 2019 @Musje had a weird bug. had a slave die at a indoor camp. the issue here is that im on other side of the map. lucky i exited game this the last thing. im thinking that they finished training but then the mod failed to set them to sandbox o they left the camp and where deleted or such by game as they already seen as dead Spoiler [12/30/2019 - 11:23:10PM] ERROR: Cannot call Sandbox() on a None object, aborting function call stack: [PHHSHStorage (82008402)].phhshtaskmaster.ReassignTrainers() - "phhshtaskmaster.psc" Line 499 [PHHSHStorage (82008402)].phhshtaskmaster.ProcessTrainerRoster() - "phhshtaskmaster.psc" Line 612 [PHHSHStorage (82008402)].phhshtaskmaster.OnUpdateGameTime() - "phhshtaskmaster.psc" Line 580
Musje Posted December 31, 2019 Author Posted December 31, 2019 11 hours ago, AxeMEMES said: @Musje this does not work with the current build of skyrim SE, ............... after reading some of your more recent comments i see mine is not needed, when do you think the update will be complete? I hope to start diagnosing this weekend. Hopefully its a quick fix.
fred200 Posted December 31, 2019 Posted December 31, 2019 I have scanned back through this forum - but I can't really find the referenced problem. What should I be aware of / avoid until Musje has a fix out? Thanks for covering my lack of comprehension...
AxeMEMES Posted January 1, 2020 Posted January 1, 2020 9 hours ago, Musje said: I hope to start diagnosing this weekend. Hopefully its a quick fix. alright, I await your update,
fred200 Posted January 1, 2020 Posted January 1, 2020 PAH_HOMESWEETHOME_1.22 SSE This is just an observation - not a bug report - since I can't certify my system as clean. Melina - and only Melina was subject to the dark face bug. All the other HSH NPCs were fine. Selecting Melina in the CK and exporting her facegen data fixed her. This was important to me because Melina - buffed up - is my number 1 slave.
elekszid Posted January 4, 2020 Posted January 4, 2020 Uh, probably that is why the go to bedroom etc. scripts were not running...
Pfiffy Posted January 4, 2020 Posted January 4, 2020 BTW. is there a chance to get SGO4 and the new Display model SE versions running?
pinky6225 Posted January 7, 2020 Posted January 7, 2020 On 12/28/2019 at 4:10 AM, CliftonJD said: i would recommend checking the skse archive for the most recent previous version to it (along with the sse runtime used by that skse version) Sorry to ask the silly question - what doesnt work with the current the SKSE version? as i'm using that (did a fresh install of skyrim and decided to give SE a try) and while its early days and i dont want to jinx it HSH seems to be working fine, have 1 slave training another and 3 waiting for training in the cage. Animations/sandboxing appears to be working fine etc last time i visited my house.
Musje Posted January 7, 2020 Author Posted January 7, 2020 11 hours ago, AxeMEMES said: Any progress on the update? It looks like HSH does work ok with the latest SKSE. It's Aygas that has a problem, so if you are not using that mod, you can upgrade your Skyrim safely.
AxeMEMES Posted January 8, 2020 Posted January 8, 2020 On 1/7/2020 at 11:41 AM, Musje said: It looks like HSH does work ok with the latest SKSE. It's Aygas that has a problem, so if you are not using that mod, you can upgrade your Skyrim safely. which mod is Aygas??? i'm not familiar with that name for a mod
Psalam Posted January 8, 2020 Posted January 8, 2020 1 hour ago, AxeMEMES said: which mod is Aygas??? i'm not familiar with that name for a mod Paradise Halls - And You Get A Slave.
AxeMEMES Posted January 9, 2020 Posted January 9, 2020 hmm this is strange, my game was working fine yesterday and now today its crashing on start up, i'm just like "why? why does this happen?"
Corsec Posted January 9, 2020 Posted January 9, 2020 What do other user think are the best house mods to use as a permanent indoor base for this mod? I'm looking for ones that provide the best functionality. I'm expecting that means they must have lots of cells and beds, plus enough space to place furniture. I've been looking at Underground Bathhouse and Slaver's Retreat. But I'm not experienced enough with this mod to know what is optimal.
Psalam Posted January 10, 2020 Posted January 10, 2020 11 hours ago, Corsec said: What do other user think are the best house mods to use as a permanent indoor base for this mod? I'm looking for ones that provide the best functionality. I'm expecting that means they must have lots of cells and beds, plus enough space to place furniture. I've been looking at Underground Bathhouse and Slaver's Retreat. But I'm not experienced enough with this mod to know what is optimal. This one: After all, it was designed with HSH in mind.
Corsec Posted January 10, 2020 Posted January 10, 2020 1 hour ago, Psalam said: This one: After all, it was designed with HSH in mind. That's exactly what I wanted, thank you. I had searched through homes on loverslab but somehow failed to find this. I especially like how it's well-integrated into vanilla content. I noticed there are cell conflicts with Hearthfire Extended, but HFE gives instructions for how to remove it's own cell edits in favour of this mod. It's an easy fix.
Corsec Posted January 10, 2020 Posted January 10, 2020 I'm planning on using HSH with a bunch of other mods to change the interiors of vanilla homes. The HSH plugin modifies house interiors and allows players to change interior rooms. Will they still be compatible if I place HSH before the house mods, and never use the HSH room changes? I was planning on using Elianora's Breezehome, plus goatk's house mods, if that's relevant. https://www.nexusmods.com/skyrim/mods/49347 https://www.nexusmods.com/skyrim/users/3729223?tab=user+files
Musje Posted January 10, 2020 Author Posted January 10, 2020 17 minutes ago, Corsec said: I'm planning on using HSH with a bunch of other mods to change the interiors of vanilla homes. The HSH plugin modifies house interiors and allows players to change interior rooms. Will they still be compatible if I place HSH before the house mods, and never use the HSH room changes? I was planning on using Elianora's Breezehome, plus goatk's house mods, if that's relevant. https://www.nexusmods.com/skyrim/mods/49347 https://www.nexusmods.com/skyrim/users/3729223?tab=user+files Yes, that should be ok.
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