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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
16 minutes ago, xyzxyz said:

Aren't the cowgirl animations mostly femdom? And I don't think they really need the femdom keyword because the player can decide what to do with her slave. So if she wants missionary, she gets it.  Or is that to complicated to create in a script?

Not that complicated, just needs a bunch of extra dialogue.

I might want to look at it soon, the sex stuff is mostly just some basic scripts that have been there from the beginning ?

Posted
6 hours ago, Musje said:

Is it only a few slaves, and specific ones? If so, try and get them to leave, then check the logs. Sounds like they are being dismissed from HSH but not transfered to PAHE

They are transferred to PAHE, they get a marker, I see them in the MCM and not in HSH's MCM, but when I leave the location, they turn about and walk back into the door.  If I teleport them to me, they walk back to the same location.

 

GuruSR.

Posted

Version 1.22 is up:

  • With SLAL installed, your followers will make use of nearby HSH or PAHE slaves when aroused. Arousal threshold can be set in MCM. Credits for the idea: rcy68
  • Using the HSH sex menu ("I'm going to have some fun with you) on PAH slaves will now also increase their sex training
  • Support for (upcoming) Slave Cart mod
  • Option to have the taskmaster send trained slaves to a different house.  Taskmaster -> Regarding the training here -> Send trained slaves to another house. When training is complete, and if the slave is not reassigned as trainer or to a different trainer, they will be transfered to the indicated house or permanent camp.
  • Now you can have up to 85 slaves in 20 locations
  • Revamped slave list: list slaves per house / camp, for when the list gets too long or too slow. It's still possible to get the full list of slaves.
  • PAH Slave info spell now works on HSH slaves as well.

 

When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell.

Try adding a slave, then add enother one to see if the upgrade process is working correctly.

Posted
41 minutes ago, Musje said:

Version 1.22 is up:

  • With SLAL installed, your followers will make use of nearby HSH or PAHE slaves when aroused. Arousal threshold can be set in MCM. Credits for the idea: rcy68
  • Using the HSH sex menu ("I'm going to have some fun with you) on PAH slaves will now also increase their sex training
  • Support for (upcoming) Slave Cart mod
  • Option to have the taskmaster send trained slaves to a different house.  Taskmaster -> Regarding the training here -> Send trained slaves to another house. When training is complete, and if the slave is not reassigned as trainer or to a different trainer, they will be transfered to the indicated house or permanent camp.
  • Now you can have up to 85 slaves in 20 locations
  • Revamped slave list: list slaves per house / camp, for when the list gets too long or too slow. It's still possible to get the full list of slaves.
  • PAH Slave info spell now works on HSH slaves as well.

 

When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell.

Try adding a slave, then add enother one to see if the upgrade process is working correctly.

By SLAL in your first sentence I assume you mean SexLab Aroused Redux (SLAR) by the context.

 

Abd, thanks very much for the update!!!

Posted
4 minutes ago, Psalam said:

By SLAL in your first sentence I assume you mean SexLab Aroused Redux (SLAR) by the context.

 

Abd, thanks very much for the update!!!

Yes, it should work with Redux as well as eXtended

Posted
2 hours ago, Musje said:

Version 1.22 is up:

  • With SLAL installed, your followers will make use of nearby HSH or PAHE slaves when aroused. Arousal threshold can be set in MCM. Credits for the idea: rcy68
  • Using the HSH sex menu ("I'm going to have some fun with you) on PAH slaves will now also increase their sex training
  • Support for (upcoming) Slave Cart mod
  • Option to have the taskmaster send trained slaves to a different house.  Taskmaster -> Regarding the training here -> Send trained slaves to another house. When training is complete, and if the slave is not reassigned as trainer or to a different trainer, they will be transfered to the indicated house or permanent camp.
  • Now you can have up to 85 slaves in 20 locations
  • Revamped slave list: list slaves per house / camp, for when the list gets too long or too slow. It's still possible to get the full list of slaves.
  • PAH Slave info spell now works on HSH slaves as well.

 

When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell.

Try adding a slave, then add enother one to see if the upgrade process is working correctly.

does that also include the combat slave training fix so they don't kill each other during training

Posted
1 hour ago, CliftonJD said:

does that also include the combat slave training fix so they don't kill each other during training

Maybe :)

I haven't had a slave die to combat training in ages, but I never really tracked down what was causing it.

Posted

usualy they die in traning when for some reason they get a weapon. usaly what happen is u zone in and for some reason they get a  dwarven dagger. its always a drwaven dagger. then they try to use it instead of a whip.

Posted

Thanks for the update! :D

 

Just a minor thing though. In the Special Edition port, in the "textures" folder, you should delete the ".tga" files since the game cannot read them anyway :p

 

Also I know that this is not the place for this but do you know if there are plans for more pahe addons for SE except HSH and AYGAS?

 

Once again, thanks!

Posted

what is the correct load order for this mod? paradise_halls_SLExtension.esp goes above or below this mod esp?

 also this mod and 'PAH - And you get a slave!' both have patch for each other. which patch to keep and which one not to keep?

Posted

Hi and thanks for the update.

I have an issue with the new transfer request.  I got around 10 slaves and went to set a new house cell in another house. It registeret in MCM so that was fine.  Than i told the taskmaster to transfer finished trained slaves to that location.  The first 2 slaves was transferred but only in MCM, their physical body is still in the training place. Also no other slaves has been transferred even they are fully trained.  I asked the taskmaster to assemble all and take them all into the rooster but still no more are getting transferred. Please help

 

Edit: I am using SE version 

Posted
4 hours ago, Sucker343 said:

what is the correct load order for this mod? paradise_halls_SLExtension.esp goes above or below this mod esp?

 also this mod and 'PAH - And you get a slave!' both have patch for each other. which patch to keep and which one not to keep?

As far as I know, load order with regards to the PAHE esp doesn't matter. For safety's sake you will want to place HSH lower in the load order.

 

45 minutes ago, Fetterbr said:

Hi and thanks for the update.

I have an issue with the new transfer request.  I got around 10 slaves and went to set a new house cell in another house. It registeret in MCM so that was fine.  Than i told the taskmaster to transfer finished trained slaves to that location.  The first 2 slaves was transferred but only in MCM, their physical body is still in the training place. Also no other slaves has been transferred even they are fully trained.  I asked the taskmaster to assemble all and take them all into the rooster but still no more are getting transferred. Please help

 

Edit: I am using SE version 

I haven't seen this, but I did notice that right after the transfer, one slave actually walked from the old house to the new one. They are supposed to be moved instantly but for some reason it doesn't always happen. What happens if you move those transfered slaves to the new house using the console? Do they stay there or do they walk back to the old one?

 

What's on the roster? Are any of the trained slaves now training others? If that's the case they won;t get transfered.

Posted
6 minutes ago, Musje said:

As far as I know, load order with regards to the PAHE esp doesn't matter. For safety's sake you will want to place HSH lower in the load order.

 

I haven't seen this, but I did notice that right after the transfer, one slave actually walked from the old house to the new one. They are supposed to be moved instantly but for some reason it doesn't always happen. What happens if you move those transfered slaves to the new house using the console? Do they stay there or do they walk back to the old one?

 

What's on the roster? Are any of the trained slaves now training others? If that's the case they won;t get transfered.

No they are training ok, it was just to make sure that all slaves was handled by taskmaster. How do you move them with console ? or you mean MCM transfer yes

Posted

Ok i tried to teleport these 2 slaves to the new location. I could see in the MCM they where already on the list in the new location but they are not registeret in this cell.  One of them i said go make your self usefull and she started walking back to the old location agaian.  It seams they are not getting registeret in the new cell even they are on the korrekt new place list.

Posted
9 minutes ago, Fetterbr said:

Ok i tried to teleport these 2 slaves to the new location. I could see in the MCM they where already on the list in the new location but they are not registeret in this cell.  One of them i said go make your self usefull and she started walking back to the old location agaian.  It seams they are not getting registeret in the new cell even they are on the korrekt new place list.

Anything in the papyrus logs? If they walk back, then something definitely went wrong during the transfer.

 

To fix these slaves, tell them to hit the road and bring them to the new place and tell them to stay.

Posted
20 minutes ago, Musje said:

Anything in the papyrus logs? If they walk back, then something definitely went wrong during the transfer.

 

To fix these slaves, tell them to hit the road and bring them to the new place and tell them to stay.

ok here is the papyrus log after i restarted again. Your MCM says skyrim.log but i could not find any file..  I tryed to say to the taskmaster to revert all trained slaves to the old location and then tell her to use new location but nothing happened instandly.

Papyrus.0.log

Posted
25 minutes ago, Fetterbr said:

ok here is the papyrus log after i restarted again. Your MCM says skyrim.log but i could not find any file..  I tryed to say to the taskmaster to revert all trained slaves to the old location and then tell her to use new location but nothing happened instandly.

It's not like fully trained slaves, or slaves who cannot be trained any further, will always get transfered automatically. The taskmaster only transfers slaves who are actually being trained in that house, and then max out (equal to the highest trainer of any skill in the house)

Posted

Ty so much for the update! I know that the voice dialogue in Paradise Halls is not perfect, switching voice types and such, but I still enjoy hearing it, Any chance of using that same model in your mods some day? I don't know what I am talking about here, but could you not just copy what Paradise halls did with voices into your own mod, so that the slaves do not get noticeably more silent when moved into the house? Just simple responses, yes no ok etc .  . . . . regardless I absolutely love this mod

Posted
12 hours ago, aulton1968 said:

Ty so much for the update! I know that the voice dialogue in Paradise Halls is not perfect, switching voice types and such, but I still enjoy hearing it, Any chance of using that same model in your mods some day? I don't know what I am talking about here, but could you not just copy what Paradise halls did with voices into your own mod, so that the slaves do not get noticeably more silent when moved into the house? Just simple responses, yes no ok etc .  . . . . regardless I absolutely love this mod

Maybe... nsfwbugreporter made a patch to at least restore the greetings that exist in PAHE (it's not published). When I have time I want to incorporate that into HSH, and also change the dialogue a little to at least cover the yes / no responses.

Can't fix the custom dialogue of course, although I am trying to get my hands on some AI / deepfake software that I can train to the existing voices in Skyrim and have them say the custom lines. Probably can't publish that, though... But all in all it's a lot of work fixing the voices.

Posted
6 minutes ago, Lurechrist said:

Is there a way to increase the slave's amount limit of each house? (through TES5Edit or some command).

You did see this post above about the update?

 

 

Posted
1 minute ago, Psalam said:

You did see this post above about the update?

 

 

Didn't see sorry (too much comment-pages in this post and I don't know how to filter thorugh all of them). Thanks for answering.

Posted

"With SLAL installed, your followers will make use of nearby HSH or PAHE slaves when aroused."

And for this function, a slave must have the position to entertain guests ? 

Or no matter, just enough to be Horny and have any of my slave around ? The companion has sex only if the slave is appointed to entertain guests. I use  "SexLabAroused_V27a"  Sla .  No Redux or Ext.  Is that a problem ? 

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