Jump to content

Paradise Halls - Home Sweet Home (SE/LE)


Recommended Posts

Posted

Just a note. I transferred Jarl Elisif from HSH to PAHE as my fully trained main fighter.

I still get Training completed messages for her. Often.

Maybe she was the last one displayed in HSH? Suggestion: Clear out the HSH displayed panel on transfer. Or every time MCM is opened.

 

Holding off on AYGAS until we get the PapyrusUtil thing worked out.

 

Posted
25 minutes ago, fred200 said:

Just a note. I transferred Jarl Elisif from HSH to PAHE as my fully trained main fighter.

I still get Training completed messages for her. Often.

Maybe she was the last one displayed in HSH? Suggestion: Clear out the HSH displayed panel on transfer. Or every time MCM is opened.

 

Holding off on AYGAS until we get the PapyrusUtil thing worked out.

 

Was a taskmaster managing the training for Elisif?

Posted

quick question this mod has been causing me some CTD issues when i save, is this a familiar problem for this mod?

Posted
39 minutes ago, AxeMEMES said:

quick question this mod has been causing me some CTD issues when i save, is this a familiar problem for this mod?

as per usual no this mod isnt causing your ctd. its probably u either missing something on your side or as per usual for most your load order is such a mess.
u need to provide info.

Posted
1 hour ago, AxeMEMES said:

quick question this mod has been causing me some CTD issues when i save, is this a familiar problem for this mod?

That can be a problem with the main core libraries PapyrusUtil and JContainers.

That two mods are utilites used by others mods to store data inside the SKSE co-save.

If one of that libraries is in an OLD version, because has been overwrited by another mod like Campfire, OSA, Osex... or any other mod, the game can made CTD when the SKSE co-save is created.

Upgrade PapyrusUtil and JContainers to the last version and be sure none other mod overwrite it.

Posted
16 hours ago, Musje said:

Are there any slaves left on the slave list (in HSH)?

If a slave is training or in training, you shouldn't even be able to move them to PAHE, so perhaps a script got stuck somewhere.

The slave list is empty. 

Posted

Weird... I'll have to have a look at the code to see how that can happen. The slave list and training rosters are driven by the same data set.

Posted

Hi @Musje

 

So I have tested HSH in Honeyside, in SSE. One thing that did not work was "go warm by bed" as it resulted in an animation on the spot on the ground without bed, not going to the normal Honeyside bed. Looked into the code, It seems GoToOwnerBed is calling RestrainAtMarker with a marker of 4 or 6 and neither of these markes are evaluated in RestrainAtMarker, resulting in no target to go to.

 

I don't know if the ZapBedTie animation is supposed to conjure a bed by itself, visually, but it did not happen. Is there a way I can call the animation from the console to test it directly? I should probably also try spawning a Zaz bondage bed.

 

I think not walking to the logical places (furniture or bedroom) happened before in Lakeyside Manor as well. I think either that house is too big / there is a problem with bedrooms being on the second floor, or the opposite, maybe Honeyside is too small and the bedroom and living room markers are like two meters from each other. So I'l like to ask, which player home are you usually testing with?

 

Or asking other people for whom this walking to the logical targets works, which home?

 

Also, should the bedroom marker be placed smack in the middle of the bed? As it looks like a stocks so I tend to place it to the side, maybe a mistake.

 

Also I see a lot of debug messages in the code. Is there a way I can check them when something does not work?

Posted

BTW you are a professional software developer, @Musje, right? I looked at your code and really liked it. Clean, tidy. And the way you solved this behavior thing, behaviors as restrained, waiting_in_cell etc. are really neat, I mean this is not exactly a higher level programming language like Ruby but looks like Visual Basic Script, but this sort of "injection" is Ruby-on-Rails level neat :)

Posted
5 hours ago, elekszid said:

Hi @Musje

 

So I have tested HSH in Honeyside, in SSE. One thing that did not work was "go warm by bed" as it resulted in an animation on the spot on the ground without bed, not going to the normal Honeyside bed. Looked into the code, It seems GoToOwnerBed is calling RestrainAtMarker with a marker of 4 or 6 and neither of these markes are evaluated in RestrainAtMarker, resulting in no target to go to.

 

I don't know if the ZapBedTie animation is supposed to conjure a bed by itself, visually, but it did not happen. Is there a way I can call the animation from the console to test it directly? I should probably also try spawning a Zaz bondage bed.

 

 

I think not walking to the logical places (furniture or bedroom) happened before in Lakeyside Manor as well. I think either that house is too big / there is a problem with bedrooms being on the second floor, or the opposite, maybe Honeyside is too small and the bedroom and living room markers are like two meters from each other. So I'l like to ask, which player home are you usually testing with?

 

Or asking other people for whom this walking to the logical targets works, which home?

 

Also, should the bedroom marker be placed smack in the middle of the bed? As it looks like a stocks so I tend to place it to the side, maybe a mistake.

 

Also I see a lot of debug messages in the code. Is there a way I can check them when something does not work?

 

The bedroom marker should be rather close (but not on) the bed, then the warm my bed command should work. The animation will not spawn its own bed.

 

3 hours ago, elekszid said:

BTW you are a professional software developer, @Musje, right? I looked at your code and really liked it. Clean, tidy. And the way you solved this behavior thing, behaviors as restrained, waiting_in_cell etc. are really neat, I mean this is not exactly a higher level programming language like Ruby but looks like Visual Basic Script, but this sort of "injection" is Ruby-on-Rails level neat :)

Hardly that ? My code is usually a big mess, but I write fast and it mostly works...

Posted

Hello Musje. Please help me. I often get crashed when my slaves fight each other (I presume this is combat training). Is there anything I can do about it? I don't want to disable combat training though, I want to train all stats.

  • 2 weeks later...
Posted

Hello! I have a bit of a problem with creating a holding cell in my house in Whiterun: Before I installed PaHe and HSH, I had a children's room there. After ordering it to be remade into a holding cell, apparently it was merged with the previous design, meaning there are both old and new furniture in the same room clipping through one another. Also, the cage wall ends almost mid-door which makes it extra difficult to get into the room.

 

Has anyone encountered similar issues?

Posted
9 hours ago, sidfu said:

not bug thats what it does. dont use the holding cells option if u play to use the hose for anything

 

Thanks for the reply. Will backtrack to a save before the holding cell purchase then.

Posted
10 hours ago, Apap said:

Hello! I have a bit of a problem with creating a holding cell in my house in Whiterun: Before I installed PaHe and HSH, I had a children's room there. After ordering it to be remade into a holding cell, apparently it was merged with the previous design, meaning there are both old and new furniture in the same room clipping through one another. Also, the cage wall ends almost mid-door which makes it extra difficult to get into the room.

 

Has anyone encountered similar issues?

Did you ask Pardo to remodel the house for you? If so, then it should not have 2 overlapping interiors in there. Maybe it doesn't keep the Hearthfires stuff into account: it will replace the alchemical workshop (I'm pretty sure), but maybe not the kids room.

Posted
1 hour ago, Musje said:

Did you ask Pardo to remodel the house for you? If so, then it should not have 2 overlapping interiors in there. Maybe it doesn't keep the Hearthfires stuff into account: it will replace the alchemical workshop (I'm pretty sure), but maybe not the kids room.

No, it wasn't Pardo - I think I asked one of the prison guards while doing that part of the quest when you ask about your high profile target in the Solitude court. 

 

Speaking of the alchemical workshop, I also went to the Whiterun steward and tried refurnishing the interior again with the alchemical workshop (once the issue with 2 interiors overlapping occured) in hopes this would replace both. What happened was that the children's room furniture got replaced but the cell equipment remained in place. It's worth noting that this at least realigned the cage to a proper placement and it did not block the door frame anymore.

 

By the way, if you have placed a cell in your home using pardo/guard and everything is fine, does it work as if it had a home token already or do you still need to purchase one and use it inside the home? Maybe it's a redundant question but I'd like to be sure :)

 

Thanks!

Posted

You still need the token... In that case just place the cell, and then remove the cage using the house menu

Posted
12 minutes ago, Musje said:

You still need the token... In that case just place the cell, and then remove the cage using the house menu

Ok, thanks for clarifying :)

Posted

Where are the animations for the greeting poses the slaves have from? I wish I could set the great "submission" pose from display model 2 where the slave spreads their cheeks. Imagine that as a greeting.

Posted
6 minutes ago, fooku said:

Where are the animations for the greeting poses the slaves have from? I wish I could set the great "submission" pose from display model 2 where the slave spreads their cheeks. Imagine that as a greeting.

They are standard ones and maybe some from ZAP. Back then I didn't know how to do animations ?

 

Posted
9 minutes ago, Musje said:

They are standard ones and maybe some from ZAP. Back then I didn't know how to do animations ?

 

I would be your biggest fan if you added TepiShowArs as one of the options for a greeting pose :)

Posted

Would it be possible to speed up the slave training by some sort of multiplier? (maybe based off the level/stats of the trainer/task master) since waiting / fast traveling from one side of skyrim to another is a bit boring but kinda achieves this anyway

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...