Musje Posted November 12, 2019 Author Posted November 12, 2019 I'm upping the slave limit in HSH to 85 slaves, so you lot can crash your games in even more horrible ways This release comes in the next few weeks (testing now).
Psalam Posted November 12, 2019 Posted November 12, 2019 Just now, Musje said: I'm upping the slave limit in HSH to 85 slaves, so you lot can crash your games in even more horrible ways This release comes in the next few weeks (testing now). Will you also increase the number of house cells? (Please, please, pretty please with a cherry on top!)
Musje Posted November 12, 2019 Author Posted November 12, 2019 3 hours ago, Psalam said: Will you also increase the number of house cells? (Please, please, pretty please with a cherry on top!) How does 20 sound?
Psalam Posted November 12, 2019 Posted November 12, 2019 4 minutes ago, Musje said: How does 20 sound? Thank you very much. It exceeds my hopes and expectations! ?
GuruSR Posted November 13, 2019 Posted November 13, 2019 On 11/10/2019 at 6:39 AM, Musje said: What "move mode" was that? There isn't one, really. If you tell the taskmaster to prepare the slaves for travel, he will equip them with restraints and hand them off to PAHE so you can take them outside. Maybe you left the house before that process completed? It takes a while and moving outside during the process may break things. The taskmaster will tell you when he is done. I did wait, think it could have been an issue with the "eval" failing, that caused grief, but I stood around for a good 5 minutes (the camera auto-rotated). That was much longer than I would have expected. But, no worries, I did get them sorted out eventually. Seems I am seeing "Training paused" for a reason I don't know, because I looked at the MCM menu after a week and 2 people were paused, wasn't even there to know why. Oh, any chance to not make the slaves training under the Taskmaster to come up to you saying they completed a slave? Shouldn't they be reporting to the Taskmaster or is that just a blatant attempt by the slave to boast? (Definitely not a trait you want to nourish.) That and the Taskmaster always wanting to be by your side when you do show up. On 11/10/2019 at 5:31 AM, Psalam said: Where is your house cell token? If it's not in the basement then that's your problem - she shouldn't be there. Stand near the ladder to the rest of the house and engage her in ANY sort of dialogue and, while she is still talking, activate the ladder. Usually someone that you talk to will follow you through an entryway. Once she's back where the house cell token is she should revert to normal. Token is in the basement, she was in the basement. I couldn't talk to her at all, and then the other thing was "Cancel Enslavement", neither did anything, she just kept running away from me. Also had a brand new slave, all I could get out of them was "..." after I enslaved them with a collar. A well trained Saffir, I talk to her, "..." and nothing else, not sure why, took a few days and went back and Saffir worked again, but it took the better part of a week before the newly enslaved slave could be talked to. I also went to talk to a guard in Whiterun and got "Cancel Enslavement", "Enslave Health", "Talk to Guard"... It's still doing it when I find him again. Is there any checks for "in combat" or is that not a requirement for health, if not, shouldn't it be? GuruSR.
GuruSR Posted November 13, 2019 Posted November 13, 2019 8 hours ago, Musje said: I'm upping the slave limit in HSH to 85 slaves, so you lot can crash your games in even more horrible ways This release comes in the next few weeks (testing now). Maybe suggest a limit per cage, rather than let you put 85 in one cage, I mean come on, that is sardines in a can amount. And if in case anyone is wondering why they see stuttering in their game (like zero fps for a half second), when you have more than 10 NPCs in a small confined area, they're hitting the pathing code like a hyper bunny on coke. And did I mention that that code is super stable? Oh, wait, I didn't... (HINT: The pathing code is used during sandboxing, so when they path somewhere and can't, they sandbox and when that fails they sandbox again and again and again and again and eventually those again and again cause a stack overflow, can you say "TESV.exe is not responding?") GuruSR.
tznvlw Posted November 13, 2019 Posted November 13, 2019 8 hours ago, Musje said: Which slaves are these? In the basement of the Restless Hunter, there's always a couple of slaves that do not belong to you (they are for the auction). Those will say "leave me alone" when you talk to them. thanks for your reply. such as the system trying telport trained slave to me when I am outside the sandbox
Fetterbr Posted November 13, 2019 Posted November 13, 2019 i really think there should be a way to see wich slaves are ready to be taken to AYGAS to be sold. Like now i have 25 slaves in one place and always have to go to MCM to see who is ok to take out and back again is not the right way. Again i think there should be a way you can say Slaves IN starts here on this cell1 and Slaves ready to be sold goes automatic to this cell2. Please see if you can do something.
Musje Posted November 13, 2019 Author Posted November 13, 2019 12 hours ago, GuruSR said: I did wait, think it could have been an issue with the "eval" failing, that caused grief, but I stood around for a good 5 minutes (the camera auto-rotated). That was much longer than I would have expected. But, no worries, I did get them sorted out eventually. Seems I am seeing "Training paused" for a reason I don't know, because I looked at the MCM menu after a week and 2 people were paused, wasn't even there to know why. Oh, any chance to not make the slaves training under the Taskmaster to come up to you saying they completed a slave? Shouldn't they be reporting to the Taskmaster or is that just a blatant attempt by the slave to boast? (Definitely not a trait you want to nourish.) That and the Taskmaster always wanting to be by your side when you do show up. The training pausing thing happens from time to time, I have no idea why... The slaves coming up to you are the trainers, not the ones in training. The taskmaster is not involved in training, they just assign trainers to trainees. 12 hours ago, GuruSR said: Token is in the basement, she was in the basement. I couldn't talk to her at all, and then the other thing was "Cancel Enslavement", neither did anything, she just kept running away from me. Also had a brand new slave, all I could get out of them was "..." after I enslaved them with a collar. A well trained Saffir, I talk to her, "..." and nothing else, not sure why, took a few days and went back and Saffir worked again, but it took the better part of a week before the newly enslaved slave could be talked to. I also went to talk to a guard in Whiterun and got "Cancel Enslavement", "Enslave Health", "Talk to Guard"... It's still doing it when I find him again. Is there any checks for "in combat" or is that not a requirement for health, if not, shouldn't it be? That popup menu is from PAHE, and it appears when you enable low health enslavement. There is no check on combat
Musje Posted November 13, 2019 Author Posted November 13, 2019 4 hours ago, Fetterbr said: i really think there should be a way to see wich slaves are ready to be taken to AYGAS to be sold. Like now i have 25 slaves in one place and always have to go to MCM to see who is ok to take out and back again is not the right way. Again i think there should be a way you can say Slaves IN starts here on this cell1 and Slaves ready to be sold goes automatic to this cell2. Please see if you can do something. That's a good idea and something similar has been suggested before. As far as you trust trained slaves to go by themselves, this could be part of the taskmaster functions. "Send trained slaves to a different house or a different cell marker". Houses is relatively easy to do, but currently there's no good way to distinguish multiple cell markers in the same home. And I don;t want to implement naming these markers or adding a separate "training complete" marker either I'll try a few things, maybe I can get this into the upcoming release.
sidfu Posted November 13, 2019 Posted November 13, 2019 u can easily do that if u give them unique ways of submiting. for example someone just enslaved woulf refuese to submit and bow. but someoen who been a slave forever and been broken thru would get down and do a dogeza bow.
GuruSR Posted November 14, 2019 Posted November 14, 2019 15 hours ago, Musje said: The training pausing thing happens from time to time, I have no idea why... The slaves coming up to you are the trainers, not the ones in training. The taskmaster is not involved in training, they just assign trainers to trainees. Well, the paused, I just told the taskmaster to resume all training, seemed to fix it. As for the trainer slaves coming up to me, according to the dialogue the taskmaster is to manage the training of the slaves, so why would I get told about training completions, when the taskmaster is handing out training assignments? Doesn't make sense, immersion went through the hole in the bucket in the corner of a very large circular room. 15 hours ago, Musje said: That popup menu is from PAHE, and it appears when you enable low health enslavement. There is no check on combat Ah, yes, was late, too much coding, though I haven't found that guard since, so he's probably "on the night shift" or something. GuruSR.
Fetterbr Posted November 14, 2019 Posted November 14, 2019 17 hours ago, Musje said: That's a good idea and something similar has been suggested before. As far as you trust trained slaves to go by themselves, this could be part of the taskmaster functions. "Send trained slaves to a different house or a different cell marker". Houses is relatively easy to do, but currently there's no good way to distinguish multiple cell markers in the same home. And I don;t want to implement naming these markers or adding a separate "training complete" marker either I'll try a few things, maybe I can get this into the upcoming release. Thanks Musje. As long as it is SE you release
GuruSR Posted November 14, 2019 Posted November 14, 2019 Typos: 56F0C (ARMO) & 651C6 (ARMO), they are "Slave Auction Medaillon" the Medallion has the ll after the i and not the other way around. Also, any chance to use a drop down to pick the locations for houses and camps, etc, because when you up the limit to 85 slaves, that list to populate will take a looooot longer and if we can pick the location to see only, that would benefit in performance. Also an "All" for those who still want the whole list can be there for those who love torture of the "Sit an wait" kind. And would it be possible to abbreviate the "... has completed training" by possibly including the location? If you don't use the rename function, you could have "A house slave (Witch) has completed training." Well, I have 8 houses and 4 witches... Perhaps "<type> <name> <slave> is trained." "<type>" would be "Camp" or "House" and "<name>" would be the name of the location and "<slave>" would be the name given (if one) and "is trained." is shorter to avoid the message becoming too long and going to micro print. For the cell box, a possibility to rename the location it is in (internally), as sometimes seeing "Tamriel" as a location is well, vague. We could do things like call our camps "Camp Hell & Beyond!" and when we look in the list of Camps, we'd see that, for a home we could call it "Sigurd's Sex Ed". GuruSR.
sidfu Posted November 14, 2019 Posted November 14, 2019 u should never be getting up to max. if u gettin gto max u need to do somethinb esides enslaving the entier instance
GuruSR Posted November 14, 2019 Posted November 14, 2019 I appear to have lost a slave out of a cell (indoors), Karina and Witch was training her, now Witch and her are both not in the Lakeview basement Cell, the Witch came up to tell me she'd finished training Karina, but something happened, she came up stairs but had no trainee behind her, Witch is now in the middle of the Lakeview main floor kneeling in front of me, according to the Lakeview basement Cell list, neither her or Karina are on that cell list anymore. Guess I have to roll back in saves until I find the one where she doesn't get lost and hopefully the "I finished training a slave" comment won't lose 2 more slaves again. I went back to see, Karina is still in the basement, but Witch who's training her in Grace is gone, vanished, since Karina is still present, if her training finishes, she'll vanish and so will Witch who was in this basement but isn't now. My only thought is, she's falling out of the basement cell, think I'll discontinue using this basement for training and manually move all the slaves there now. 1 hour ago, sidfu said: u should never be getting up to max. if u gettin gto max u need to do somethinb esides enslaving the entier instance Funny you would say that, because I think I only have what, 40, takes a while to train slaves to max out their qualities to finish the requirements for "And you get a slave!" So yes, having hit full will happen, I only have 3 locations, but if I had 9 in each town, I'd max out again. (8+1 taskmaster, why it's odd numbered.) Most of my slaves are bandits, there doesn't seem to be any shortage of bandits, unless the vending machine down the hall doesn't get refilled, there will always be bandits. GuruSR.
sidfu Posted November 14, 2019 Posted November 14, 2019 me i dontt bother with the trash bandits. i take and enslave uniques outisde of major towns that either dont have aany role in anythng or such. uniques will also in aygas will get sold and resold instead of being delteed
GuruSR Posted November 15, 2019 Posted November 15, 2019 In the process of removing all the slaves from the Lakeview basement, I'm running into an issue, 4 slaves are fighting and can't be stopped, only way is to kill them... Which I didn't, I TAI'ed them instead. So I'll be telling any future Taskmasters no more combat training, as it cannot be controlled and causes slaves to flee the area permanently. I'm also having slaves that refuse to move after I take them to leave by the normal means (hitting the road). One slave is giving me the "..." and I can't talk to it. GuruSR.
sickboy791 Posted November 15, 2019 Posted November 15, 2019 "I just want my tower back !" Elder_Scrolls_V__Skyrim_2019_11.15_-_02_41_44_03.mp4
Skata20 Posted November 15, 2019 Posted November 15, 2019 So yeah, for me HSH has huge potential but in all my runs I find something that will irritate me a bit, As many people said, it's not a good idea to have too many slaves in one place, the game will go crazy. One of my major gripes is that the slaves are extremely rude to you after the dialogue ends. It's like when you set a slave to "turn tricks" with AYGAS, they tell you "you are a cold hearted bitch" and stuff. I wouldnt mind that, if they were consistently rude, or consistently scared... But I can't understand saying of course my master and then I hope the wilds claim you on of these days... But I guess it's hard to fix it Then the whole training thing. As people said it would be cool to know where a trained slave is ready to be sold with AYGAS (I think most people on SSE play with both of these mods). And if somehow we can see the progress without checking the MCM or asking the taskmaster. Slave info spell doesn't work on a HSH slave for some reason, everything shows as "0". Also I wouldnt mind a better training mode... Half of the times I don't know who is being trained, who is not, who is eligible for training etc. What I do everytime is tell my taskmaster to call assembly and add them to the training list. Anyway, I do enjoy the mod so far, I guess I am just lazy sometimes
Fetterbr Posted November 15, 2019 Posted November 15, 2019 5 hours ago, sickboy791 said: "I just want my tower back !" Elder_Scrolls_V__Skyrim_2019_11.15_-_02_41_44_03.mp4 what mod is this ?
CliftonJD Posted November 15, 2019 Posted November 15, 2019 11 hours ago, GuruSR said: In the process of removing all the slaves from the Lakeview basement, I'm running into an issue, 4 slaves are fighting and can't be stopped, only way is to kill them... Which I didn't, I TAI'ed them instead. So I'll be telling any future Taskmasters no more combat training, as it cannot be controlled and causes slaves to flee the area permanently. I'm also having slaves that refuse to move after I take them to leave by the normal means (hitting the road). One slave is giving me the "..." and I can't talk to it. GuruSR. next time you run into the issue of the combat slaves not stopping their battle, use the home sweet home mcm options to teleport the slave to another home sweet home then tell them to "hit the road" to separate them from each other. had your combat issues before as well, from what i can tell it exists cuz home sweet home doesn't use the "GetActorRef().StopCombat()" or "actor_alias.allow_dialogue_in_combat = true" commands always remember to tell slaves to hit the road after teleporting them to the new location or the system might bug for the slave being registered to the previous household, can always return them to the house after the fight has been broken up with both participants, but i would suggest keeping them separate until some time passes. don't know how long, but guessing it should only need the updategametime to pass
orangebumhole Posted November 17, 2019 Posted November 17, 2019 hi, I'm having an issue where whenever I leave the cell, my slaves take their clothes off. Telling them to wear what is in their inventory does not make them put it back on. how do I fix this?
sidfu Posted November 17, 2019 Posted November 17, 2019 not a bug per say. take and give them items first and only tell them to wear that when they have it on if they naked but its inventory then u say thats their outfit u just told them their outfit is naked u will still have times they stirp naked if u gone a while as the game will try to reset them i belive
Musje Posted November 17, 2019 Author Posted November 17, 2019 On 11/15/2019 at 5:43 AM, Skata20 said: So yeah, for me HSH has huge potential but in all my runs I find something that will irritate me a bit, As many people said, it's not a good idea to have too many slaves in one place, the game will go crazy. One of my major gripes is that the slaves are extremely rude to you after the dialogue ends. It's like when you set a slave to "turn tricks" with AYGAS, they tell you "you are a cold hearted bitch" and stuff. I wouldnt mind that, if they were consistently rude, or consistently scared... But I can't understand saying of course my master and then I hope the wilds claim you on of these days... But I guess it's hard to fix it What's the Respect training on these slaves? HSH ties the Respect training to the relationship rank, slaves with over 60 ish respect shouldn't be rude to you. When in doubt, open the console, select the slave, and type getrelationshiprank player. Setting the rank in the console won;t help if respect training is low, HSH will just reset it when you leave the cell.
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