Xaqq Posted April 1, 2017 Posted April 1, 2017 Wetness on teh head seems to not work on standalone followers. is there a way to fix this?
CherryHotaling Posted April 2, 2017 Posted April 2, 2017 It seems that I get a crash whenever loading a game that has this applied. Here is the Log: [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 116 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 117 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 83 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 122 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 82 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 123 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 124 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 87 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 125 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77 [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 126 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [04/01/2017 - 10:50:19PM] error: Cannot cast from None to String[] stack: [WetFunctionMCM (61000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 126 [WetFunctionMCM (61000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139 [alias PlayerAlias on quest WetFunctionMCM (61000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 As soon as I disabled the mod and loaded the game it worked fine. I REALLY REALLY love this mod and I want it to work properly with my game. I hope my log helps a bit. If I install it again and try to load a game it will crash on loading.
Morgoth01 Posted April 2, 2017 Posted April 2, 2017 Hello, i was using the version 37 of this mod and it was working without problems in almost all female npcs, standalone followers, custom race, etc (in some cases the head swapping turn their heads dark o it doesn't work at all But I was able to fix it for my self). Now i've install the version 39 but with this version i have a problem with standalone female followers, the swapping texture on the head works but they lose their tintmask. This did not happen with version 37 and i don't know what is causing that they lose their tintmask, so i've instaled the version 37 again. I hope that somebody has an idea about to fix this problem. Sorry for my poor english.
Redd99 Posted April 3, 2017 Posted April 3, 2017 Having a problem here. I've installed the required mods, but for some reason Wet Function Redux refuses to show up on the MCM menu. Any tips on fixing this would be appreciated.
LOLITO Posted April 7, 2017 Posted April 7, 2017 Having issues with wethead not applying to vampires on v39, no issues with normal races. I am having the exact same issue ! Can someone please help ?
davegrohl89 Posted April 9, 2017 Posted April 9, 2017 Really thanks for this mod! But i have some issues. Mod work perfect on my character but doesn't work on any npc. Seems like they don't have specular map. Someone could help please? Sorry for my english
Tumai Posted April 10, 2017 Posted April 10, 2017 Good mod, excellent concept. Sweat appears as directed in the MCM (except, in my case, for the heads of modified NPCs) and looks good. The mod may not like set-ups with multiple body types or at least in my case it didn't. With textures for both, sweat appears as normal on both CBBE and UNP varients. However, initiating sex with any CBBE based NPC who is already at soaked level or above occasionally led to CTDs. No crashes whatsoever interacting with soaked UNP/UNPB/7B bodied NPCs. Anyway, my finicky system aside, WFR really adds flavor. Love the effect of sweat gradually appearing on a lover/victim.
MayDayCray Posted April 18, 2017 Posted April 18, 2017 Having issues with wethead not applying to vampires on v39, no issues with normal races. I am having the exact same issue ! Can someone please help ? Just turned into a vamp.. Same problem :/
indyskyho Posted April 19, 2017 Posted April 19, 2017 Every time I check under the MCM targets tab, shows my player as "dormant", standing in pouring rain right now. I think my settings might need fixed? wet function only seems to apply effect to this character during SL scene. Help appreciated!
Bender321 Posted May 1, 2017 Posted May 1, 2017 Is this compatible with Demoniac skin textures? http://www.nexusmods.com/skyrim/mods/70834/?
Lodakai Posted May 1, 2017 Posted May 1, 2017 Demoniac has its own wet textures.. you can actually rename and use those in wetfunction to toggle on and off situationally. ' Just install it with the wet textures and copy femalebody_1_s.dds renameing it to wet_010_s.dds Then reinstall without wet textures for dry skin normally. Toggle off droplets and wet punanny 1
randompeep Posted May 5, 2017 Posted May 5, 2017 Is there a feature to limit the number of npcs in a cell that the mod applies to? I've been getting a heavy frame-rate drop when inside cells with many npcs, checking the console-- it appeared to be applying the effect to every npc in the immediate vicinity. Also, are the textures for the male-addon compatible with CMO (my new favorite male-body replacer): http://www.nexusmods.com/skyrim/mods/54568/? Edit: It works!
Lifariz Posted May 5, 2017 Posted May 5, 2017 Uhm, I'm using Evil Horse Penis and it seems that wetness isn't applying on the dong. Anyone know what I'm doing wrong?
anonimus94 Posted May 5, 2017 Posted May 5, 2017 I must be f- ing retarded because i can' t get it to work no matter what I do. Sweaty wet skin works fine but as soon as I install this the game chrases in a few seconds after load. This is everything I' ve tried:- Using the latest versions of the prerequisite files Racemenu 3.4.5, Papyrus 33 - Using recommended ( I guess) versions Racemenu 3.4.0, Papyrus 32 - Various overwritting ( since I' m using MO it' s easy to setup what overwrites what) Papyrus ( 33 and 32) ---> RaceMenu ( .0 and .5) ---> SexyWetSkin ---> WetFunctionRedux RM ( .0 and .5) ---> SWS --->Papyrus ( 33 and 32)--->WFR RM ( .0 and .5) ---> Papyrus ( 33 and 32)---> SWS ---> WFR * and all of those variations before and after SexLab Framework - Starting a new game - Loading a vanilla save just as you step out of the cart in helgen - COC from the Main Menu to various locations Other info:- SKSE 1_07_03- SexLab 1.61b- SexLab Framework mods: TDF Prostitution, Squirt Reborn and their prerequisites - MO 2.0.8.3 - ENB 308 with the suggested CDT fix from the original post Misc info:- Papyrus SKSE StorageUtil Plugin conflicts with Campfire by Chesko which also has the same file ( various overwrites with those to mods also tried but to na avail)- Without this mod the game, and all other mods ( cca 150) run without issue Any help/ suggestions would be greatly appreciated.
aethel Posted May 21, 2017 Posted May 21, 2017 Every time I check under the MCM targets tab, shows my player as "dormant", standing in pouring rain right now. I think my settings might need fixed? wet function only seems to apply effect to this character during SL scene. Help appreciated! I had the same issue and found a workaround. The problem is that the SexLab Auto Apply function sets an auto-stop time on the player character, but since the player is excluded from the normal, timed auto-apply this auto-stop time is never cleared or refreshed until the next time the SexLab Auto Apply executes, effectively ending the effect immediately if you try to manually start it from the MCM. The workaround is to only use the timed auto-apply and disable SexLab AutoApply and then click "CLEAR ALL DATA" in the Misc tab, close the MCM, wait a few seconds, open it again and manually start the effect on the player character. 1
Lopunny Posted June 4, 2017 Posted June 4, 2017 Hey does anyone know of a way to get this mod to work with Cosmetic Override? http://www.nexusmods.com/skyrim/mods/79876/? I like being able to wear better looking clothes over my actual stat armour, which is why I use Cosmetic Override. It uses its own cosmetic slots that go over the top of your normal slots. However when I use that mod to override my currently equip stat armour, the wetness effects do not work. I think the overrides cosmetic slots aren't set up in Wet Function. Using the force overlay in Wet Function doesn't fix it. Is it possible to fix or way to get it to work?
SexDwarf2250 Posted June 23, 2017 Posted June 23, 2017 This is a great little mod, very nice. If any features get added to it, I would like to suggest options: Sweating when injured, ie hp state or preferably from being struck, which will make non-damage crops, canes and whips more fun... watching people get sweaty from being spanked etc. (I believe faction can be used for being struck to avoid cloak papyrus lag, and I think simple sadism & masochism uses a similar system to add conditional arousal based on status as sadist/masochist this way. Correction: the description for it says it uses quest aliases. Maybe it could be dependent on having the other mod installed.)Bonus mode: fire damage drives it up fast. Sweating from being diseased, just because it makes sense and also adds a nice visual that actually fits to remind you. And sweating from having flame cloak on, because why not.
aim4it Posted July 4, 2017 Posted July 4, 2017 And sweating from having flame cloak on, because why not. Fire tends to dry stuff out as its burning, so that wouldn't really make sense.
SexDwarf2250 Posted July 5, 2017 Posted July 5, 2017 And sweating from having flame cloak on, because why not. Fire tends to dry stuff out as its burning, so that wouldn't really make sense. But the fire doesn't burn the mage, plus heat makes people sweat for sure, so it really does make sense. Even if it didn't, "Magic side-effect!"
Wandering Starspawn Posted July 15, 2017 Posted July 15, 2017 This mod is wonderful. Once I rtfm and got it working properly, now it's a staple in my mod loadout. I enjoy it so much for improving immersion swimming and in the rain. If you ever feel even more ambitious, it would nice to have a simple 'droplets' function i.e. the mod periodically emits tiny water droplets off the body that fall to the ground. There's one in the "Bloody Facials REBLOODED" mod that works quite well once the strange texture is replaced, it seems like something that would be pretty lightweight in implementation as well as processing. Again, thank you for your hard work.
RaulCuevas Posted July 17, 2017 Posted July 17, 2017 wethead_s.dds is missing at "Texture Swapping - Female" at the MCM. Is there a way to get this file? I'd also like to know this :/
darkevilhum Posted July 17, 2017 Posted July 17, 2017 wethead_s.dds is missing at "Texture Swapping - Female" at the MCM. Is there a way to get this file? I'd also like to know this :/ Read the original post fully.
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