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Posted
13 minutes ago, BigOnes69 said:

Maria quickstart esp must be active in load order. No others such as LAL etc... And it must be last in the load order. Only one you might want to be lower is bashed patch if you use it.

It's last in order and I haved activate.

But I want use the quickstar with a saved game,  not with a new gane,  function?

 

Another way for "sell and slaved" quickly with a saved game? 

Posted
5 minutes ago, darthnoldor said:

It's last in order and I haved activate.

But I want use the quickstar with a saved game,  not with a new gane,  function?

 

Another way for "sell and slaved" quickly with a saved game? 

Quickstart is for a new game. You will need to go to auction house or activate the auction. I forgot the tilde command for that. You can also ask and npc to be their whore or slave through conversation.

Posted
1 hour ago, BigOnes69 said:

Quickstart is for a new game. You will need to go to auction house or activate the auction. I forgot the tilde command for that. You can also ask and npc to be their whore or slave through conversation.

ok, I try to be enslaved through conversation at rfitenhouseauction (guard and male seller) but nothing..impossibile :,(

 

I want to try to use some death alternative or defeat for be selle to auction.... ;)

 

Ah, another question, the images of the dance with public from download page ( https://www.loverslab.com/topic/57586-maria-eden/ ) what location are?

 

Thkans and sorry for my poor english (I'm italian :blush: )

 

 

 

ps: nobody remembers the console command to start the auction?

Posted
19 minutes ago, darthnoldor said:

Thanks I try it ???

You might be having problems because you added the mod to a pre-existing save. That always causes issues. It is highly recommended that you do not add or subtract mods on a saved game.

Posted

I'm having trouble starting to work as a whore in the Riften brothel. How does one get Nathalie to continue after asking the player to undress (same issue when she asks the player to get on all fours)? Even if I do that it doesn't continue. Other areas of the mod correctly detects both undressing and the other poses.

Posted
23 hours ago, darthnoldor said:

Excuse me, I have a question, Where is the Riften Brothel exactly in the city? :blush:

If you're standing on the market place, look for the stairs to the lower part... At that level you have the entrance to the rats way, the alchemy shop aaaaaaand the brothel :smile: 

Easy to find at night: just watch for the red light ;)

 

Posted
22 hours ago, darthnoldor said:

Ok,  thanks for trip but I haved instaled all mode and option of Maria at start ?

There is a console command to start the auction process. I forgot what quest it is. Startquest ?????.  You will still need to go around and ask a bunch of npcs and ask to meet them latter so they are put into the jason file as future pimps and masters. If you do not you will be sold only to the club masters that you have installed.

Posted

Hello!! I want to know how can i be forced to become a prostitute. My follower must be angry with me and he just force me or how??

(I mean, i dont want to become a whore in a consensual way)

Amazing mod btw. Thank u guys.

Posted

Kann es sein, dass der MEGA Link down ist? Ich werde nur zur Hauptseite von MEGA verlinkt, bzw. auf meinen eigenen Account  ohne auf deine Cloud zu gelangen. Und eine andere Möglichkeit an die deutsche Vewrsion mit Sprachausgabe zu kommen, sehe ich nicht.

Posted

Waiting for a new Slaverun, I thought it's time for me to try this mod.

 

There's lots of great stuff. I'm very interested. I really like that you get more control, can take customers where you want etc.

 

On the down side. I'm finding pretty much every quest lags out or grinds to a halt. Something is wrong!

 

WHAT HAPPENS:

Spoiler

 

I talk to a pimp, and five minutes later, when I get close to him again, the game realises I showed him my bits, and completes my agreement with him.

After that, there are no customers. Nobody brings up the customer dialog, ever again. I think he needed to say something more, but never did.

 

OR

I talk to Vanessa at the Pony Club and agree to work for her. Again, immediately, nobody will be my customer any more.

Sometimes I get a bit more text from Vanesssa, if I retry, but it never really completes properly. One times she took me upstairs to a wardrobe, but after I got dressed (in standard whore outfit I'd previously defined, and which she was also wearing) she wouldn't advance, and kept saying she was waiting. No amount of changing clothes ever fixed the issue. 

 

OR

I talk to Enno, the slave trainer in the basement of the Pony Club, and ask him to make me the greatest whore in Tamriel.

Immediately everyone stops talking to me and starts calling me slave.

 

But it takes TEN MINUTES until the owner has a dialog with the guy, and tells him how I'm a bad whore and need training.

Though I talked to him. I never whored for her because ... no customers.

In this case, the story flow is wrong, and the outcome is massively delayed.

 

AND

 

I get put in the cage, and after a minute or two, the menu for what happens next pops us. It's great that I a choice, but...

 

When the guy lets me out of the cage, NOTHING HAPPENS.

 

Nothing ever happens after that. I'm just stuck there, on a leash, and it never progresses.

I tried everything. Eventually the leash broke and let me run upstairs, but that didn't help much. I got raped by a whore, but nothing progressed.

 

 

Well... This can't be normal. It's not working at all. And even with my doing things wrong here and there, it clearly sticks and won't advance.

 

What have I done wrong in my install?

I trimmed down my load order a fair bit for this, so there's not much going on. This is a very light load compared to a Slaverun, CD or SD+ setup.

The only thing resembling funky mods I have going on are FNIS PCEA2, FNIS Sexy Move, and Dripping When Aroused.

I'm using Zaz 7 (not 8) and everything else is up-to-date.

 

One thing that worries me...

On the front page, it says:

 

  • RiftenBrothel
  • METrainingAndAuctions (this contains HouseOfBurden plus a new training area in Riften)


You shall not use these plugins with Maria Eden < 2.1 and you shall not use the other plugins with Maria Eden > 2.0

 

 

This seems to be saying that as I have installed 2.1 (the only core ME download available), I can't use anything except Riften Brothel and METrainingAndAuctions.

 

Is that correct? I shouldn't have installed PonyClub or Foxclub, and it is expected for PonyClub to be broken?

 

If so, why are the other addon files up, when there is no compatible version of ME to go with them?

 

Or is this note on the front page, out of date (as I suspected)?

 

In any case, PonyClub isn't working for me, and TBH, nor is anything else involving any kind of pimp. Once I get a pimp. I don't ever get another customer.

 

Addition: I think this might have been something to do with having back-to-front overwrite order between Pony Club and Fox Club. As changing that allowed me to progress stuff in the Pony Club with Vanessa. I didn't try anything beyond that. Or maybe it was just quit Skyrim and restart that fixed it.

 

My question about stuff on the front page stands. Are Pony Club and Fox Club now deprecated as of ME 2.1 ?

Posted
1 hour ago, Lupine00 said:

 

One thing that worries me...

On the front page, it says:

 

  • RiftenBrothel
  • METrainingAndAuctions (this contains HouseOfBurden plus a new training area in Riften)


You shall not use these plugins with Maria Eden < 2.1 and you shall not use the other plugins with Maria Eden > 2.0

 

 

This seems to be saying that as I have installed 2.1 (the only core ME download available), I can't use anything except Riften Brothel and METrainingAndAuctions.

 

Is that correct? I shouldn't have installed PonyClub or Foxclub, and it is expected for PonyClub to be broken?

 

I don't think you should have installed PonyClub or Foxclub. I believe up until recently there was a ME 2.0 download available, along with them, but I don't know why they aren't removed yet. Either way, something's definitely wrong with your installation, quests aren't supposed to lag that much. Mine definitely aren't, despite a relatively heavy load-order.

Posted

The massive script lag was definitely due to something bad in my install. My FoxClub and PonytailClub had overwrite back to front from the esp load order. I notice that one replaces files from the other, and maybe that matters. Another "gotcha" is that a HouseOfBurden replacement is embedded in the newer training mod, but I noticed that one in my first troubleshooting run, before I posted here.

 

With both those things resolved, PonytailClub functioned "correctly", as far as I was able to test it... At least, the quests were working without five or ten minute lags. I didn't have time to get into it seriously, and won't have another chance for a few days now.

 

So, I'm not sure if it is supposed to work with 2.1, but it certainly works up to a point.

 

The "bug" I observed, is that if you allow any PonyClub customer to choose the sex location, they will stick, trying to path into a table. Once that happens, you pretty much have to quit and reload. I'm guessing the table was moved, and the navmesh is stale, but that would be so, regardless of which base version of ME you ran.

 

PonytailClub is a bit cramped for the number of NPCs trying to fit into it, and is always going to have collision problems, especially if the poor PC is on a leash.

Posted
53 minutes ago, Lupine00 said:

The massive script lag was definitely due to something bad in my install. My FoxClub and PonytailClub had overwrite back to front from the esp load order. I notice that one replaces files from the other, and maybe that matters. Another "gotcha" is that a HouseOfBurden replacement is embedded in the newer training mod, but I noticed that one in my first troubleshooting run, before I posted here.

 

With both those things resolved, PonytailClub functioned "correctly", as far as I was able to test it... At least, the quests were working without five or ten minute lags. I didn't have time to get into it seriously, and won't have another chance for a few days now.

 

So, I'm not sure if it is supposed to work with 2.1, but it certainly works up to a point.

 

The "bug" I observed, is that if you allow any PonyClub customer to choose the sex location, they will stick, trying to path into a table. Once that happens, you pretty much have to quit and reload. I'm guessing the table was moved, and the navmesh is stale, but that would be so, regardless of which base version of ME you ran.

 

PonytailClub is a bit cramped for the number of NPCs trying to fit into it, and is always going to have collision problems, especially if the poor PC is on a leash.

 you could open the CK and delete the table. If you do, remember to clean it with TESVEDIT after

Posted

Kematu took Saadia away, so i Need a new assistant in bannered mare. i throw the builder spell on olfina, she turns in green light , but no dialogue or window opens.

How to make an assistant ?

 

With Builder spell you can shoot people and assign jobs to them (being a local pimp, being a whore).    Thats what description page sais. But how to assign jobs when nothing happens than npc getting green light ( thats illusion spell effect) ??

Posted
On 22/01/2018 at 11:36 PM, jfraser said:

you could open the CK and delete the table. If you do, remember to clean it with TESVEDIT after

Or fix the navmesh, or delete the table and fix the navmesh. But might be if I looked in that file I'd find that it looks fine, and the bug is more complex. Don't have access to my computer, so I won't have a chance to see until the weekend. The first thing I'll do is make a new game, and see if Ponytail club quests starting properly, including the slave training, which I haven't checked yet.

Posted

Looked at the Ponytail Club navmesh. It seems to have sketched in but never polished up. Navmeshes entirely missing for stairs in most cases, and those that exist were jumbled and buggy. All sorts of problems with verts that weren't on the floor, and poor attention to meshing through doorways. I'm not sure if the missing navmeshes on the dungeon stairs were by design, or by accident.

 

It was interesting to see how it had been meshed to try and avoid problems for a leashed PC, but there's no way that those stacked stairs with landings are ever going to be trouble free with the leash.

 

After extensive navmesh fixes, I tried letting an NPC path to a bed by AI. He pathed to the dungeon, straight through the key-locked cell door and into the bedroll there. SL then ported me to him, then left me stranded in there. I wondered if ME would be aware of the door and give me a way out, but it wasn't, and it didn't. I notice that somehow guests were able to get down into that dungeon before I hacked the navmesh, back when the dungeon navmesh was an island. Not sure how they were doing that.

 

The slavery quest still stalls, but I think it's expecting Vanessa to show up and berate me, but she's stuck in some other mode, just standing in the bedroom by the wardrobe. Again, every indication that PtC is not in a working state. Other stuff with Vanessa works though.

 

Further, I'm fairly confident that the previous "stuck guest" problem was caused by the guest selecting the bed in the cell (they love so much) then being unable to path to it, and trying to walk to it through the floor (which didn't work). Basically they went glitchy trying to travel to an unreachable destination.

 

In one case, I let a guest try to path, and he teleported through the floor, leaving me stuck on the leash, unable to follow. He was ... guess where? Back in the dungeon cell. For some reason the NPC guests LOVE that cell. They port in there to play with the NPC whores too.

 

Another thing that happens is if you let them, customers will ask to put you in a pillory. PtC doesn't have a pillory in it. There are X crosses. The customer accepts the substitution, then ports behind the cross and falls out of the world. In another case, I substituted the rack, which resulted in the NPC running off somewhere up the stairs, then coming back after a couple of minutes and performing an animation on the rack (which looked great) followed by happy customer.

 

Also, there is a door in the big cage-show area that opens onto a blank wall. Trippy. That area isn't locked or anything. Just another clue that PtC probably isn't in a working state. Apparently, the problems have little to do with ME version, it's just missing stuff.

 

Customers put me in blindfold, gag and cuffs, then only remove the cuffs. Once gagged there appears no in-game way to fix it. My boss/pimp/brothelkeeper Venessa ought to fix it because I can't hook gagged, but she doesn't. The blindfold is also a bother, but I can see that Vanessa might not care about that as long as you can work. Problem seems to be PtC specific. When bound outside the club, customers seem to remove items normally.

 

So, given the state of the navmesh alone, the PonytailClub that is available for download is not finished or suitable for use, regardless of whether you are using the latest ME, or an old one. I can probably get by with my version, as long as I continue to not let NPCs choose beds, and turn down pillory requests at the last moment.

 

I guess I should just move to Riften and take PtC and FoxClub out?

 


 

Seems like the issue is specific to ballgag blindfold combo, if the customer fits a ballgag + ring gag, they remove it properly.

Posted

Removed everything except METrainingAndAuctions and RiftonClub.

 

Started yet another new game.

 

To sum up, I like the idea of ME a lot, but there are two problems:

1) the bugginess is beyond belief, particularly the leash system.

2) there's no direction to it. You get your follower/master to like you, then... that's it really.

 

With a lot of messing around it was possible to coax the mod through most of the slave training scenarios, but so many bugs and problems...

The dance lesson and the dead end were utterly broken, and I could never get the plug to stay in, or the dead end to progress past the group masturbation scene. Maybe I'm just not patient enough.

 

The leash code is at the heart of so much that is broken. Leave the cage, leash code locks your controls half way out, you have to kneel and unkneen to unlock controls. Going back in, it's the same. End of every scene, it's the same. Leash comes on, moves you half way there, then stops you dead with locked controls. Kneel+unkneel to release and run where you need to. It becomes a habit. Control locking and unlocking is pathalogically broken in that lousy leash code (and whipping too).

Yes, kneel + unkneel can also unlock controls at the wrong times, breaking quests, but you have to use it so often to make a scene unstick that you end up using it as a matter of habit.

 

One particular bug, and I suspect zbf for this one... The game gets "in sexlab" cam mixed reversed with "out of sexlab cam" and so your camera no longer tracks your facing and you can't enter first person, or target anyone, unless you are in a sexlab scene, where suddenly the camera pops behind you and can't be sent elsewhere.

 

I've seen SD+ do this, occasionally. The dodgy sleep system is prone to causing it.

 

Whipping rarely plays properly, and the master is usually positioned at the other end of the room to the victim, nowhere near a location there were ever at. Why does it put these whipping characters so far away? I can't begin to guess.

 

In the auction house, the trainer's bed is positioned out of sight, so you end up standing around for ages before you realise he's gone to sleep. A minor annoyance, but an annoyance nonetheless. The design of the auction house isn't idea for facilitating what's supposed to happen there. There's no reason for this.

 

Auctions jam up with the greatest of ease, one bad dialog pick and the whole thing grinds to a halt. On one occasion, I was picked up by one of the customers as a voluntary slave, then sold to someone else while they were in the middle of taking me home.

 

Owner interactions can overlap with prostitution, breaking both. Customer wants you in furniture, owner jumps in and starts messing with you.

Everything can overlap everything, the opportunities for breakage are more than endless, they are unavoidable.  Desperately needs some state management and mutexes. Desperately needs functions in the MCM and wheel menus to fix broken stuff. The existing wheel menu functions can't repair a broken camera, remove left-behind bondage items that should have been removed, unstick a stuck quest, or rebuild the solicitiation state when your customer is lost forever and you're jammed up unable to solicit a new customer ever again.  Happens a lot.

 

Health and stamina bars vanish when your health is being drained, making the torture collar rather unsuspenseful.

 

 

As a sandbox it's not functional or reliable enough, and there needs to be some kind of progression, some goal to keep the player interested.

I feel I've seen most of what it has to offer now, and the entertainment value is used up pretty fast. Given the effort involved in making a skyrim mod, especially one like this, as a creator, I'd want my mod to keep people interested for weeks, not hours.

 

There's a bunch of building stuff, but it's hard to feel confident investing any effort into it when the fundamentals are so fragile, particularly the leash, the bed finding mechanics, the ability of the follower/lover/master to react properly to what's going happening around them, or to the PC, or the ability of the pimp to not stick, jam or otherwise foul up the game.

 

Maybe if ME dumped every trace of Zbf code, dumped the entire concept of the leash (it's not necessary, I can follow an NPC without AI takeover, thanks), added journal information to say who your current customer is and what you agreed to do for them, added a meaningful negotiation game, instead of an intial guess followed by too much help and information, added DD support, and improved the dialog... Didn't invite you into the homes of NPCs who then call the guard on you because you're there at lockup time. Even I don't have the perseverance to list all the bugs I came across in ME. It was hard to find a single scene that would work reliably without some hitch up. One time, as the slave of a mistress, it decided that I should only get male animations (but never gave me a strap-on). Particularly weird with masturbation.

 

Oh yes, and punch your trainer, he murders you, even if you surrender. What is surrender for then?

 

I'm playing in English, and while the quality of spelling and grammar is actually pretty polished for a skyrim sex mod, the meanings and idioms are sometimes hilariously awry. For example ME NPCs seem to think "get to bed" means "get on the bed and get ready for sex", rather than (it's actual idiomatic English meaning) "go to sleep".

 

I miss something like the features of apropos or vlkAF SexLife, but am nervous to introduce any other mods to a game involving anything as fragile as ME.

 

Now, you could blame my configuration for these problems, but I've stripped it down to almost nothing. I would love to hear from people who have this working flawlessly, without the leash bugs and blockage-prone quests, just to believe it can work for someone, but it doesn't work for me, and I'm out of options to fix it. Besides, I don't get these issues anything like as badly in other mods. Yes, some mods that use zbf libraries show some of these problems to some extent. Whether the problem is ME code, or old abandonware zbf libraries... There are parts of zbf that function semi-reliably, used with success by many mods, but there's other stuff, lurking around the edges, that rarely ever works without catastrophic problems. I'm not saying ME is using that code, but it's funny they both exhibit the same kinds of problems, camera confusions, stuck controls, lingering leashes, animations that don't know they've ended, and a seemingly endless supply of unreliable AI behaviours.

 

When a new ME version appears, I will be eager to try it, but until then, it has exhausted me. I never thought I'd hanker for SD+ levels of reliability. The effort of babying ME past every little bug is just too much.

Posted
1 hour ago, Lupine00 said:

Removed everything except METrainingAndAuctions and RiftonClub.

 

Started yet another new game.

 

To sum up, I like the idea of ME a lot, but there are two problems:

1) the bugginess is beyond belief, particularly the leash system.

2) there's no direction to it. You get your follower/master to like you, then... that's it really.

 

With a lot of messing around it was possible to coax the mod through most of the slave training scenarios, but so many bugs and problems...

The dance lesson and the dead end were utterly broken, and I could never get the plug to stay in, or the dead end to progress past the group masturbation scene. Maybe I'm just not patient enough.

 

The leash code is at the heart of so much that is broken. Leave the cage, leash code locks your controls half way out, you have to kneel and unkneen to unlock controls. Going back in, it's the same. End of every scene, it's the same. Leash comes on, moves you half way there, then stops you dead with locked controls. Kneel+unkneel to release and run where you need to. It becomes a habit. Control locking and unlocking is pathalogically broken in that lousy leash code (and whipping too).

Yes, kneel + unkneel can also unlock controls at the wrong times, breaking quests, but you have to use it so often to make a scene unstick that you end up using it as a matter of habit.

 

One particular bug, and I suspect zbf for this one... The game gets "in sexlab" cam mixed reversed with "out of sexlab cam" and so your camera no longer tracks your facing and you can't enter first person, or target anyone, unless you are in a sexlab scene, where suddenly the camera pops behind you and can't be sent elsewhere.

 

I've seen SD+ do this, occasionally. The dodgy sleep system is prone to causing it.

 

Whipping rarely plays properly, and the master is usually positioned at the other end of the room to the victim, nowhere near a location there were ever at. Why does it put these whipping characters so far away? I can't begin to guess.

 

In the auction house, the trainer's bed is positioned out of sight, so you end up standing around for ages before you realise he's gone to sleep. A minor annoyance, but an annoyance nonetheless. The design of the auction house isn't idea for facilitating what's supposed to happen there. There's no reason for this.

 

Auctions jam up with the greatest of ease, one bad dialog pick and the whole thing grinds to a halt. On one occasion, I was picked up by one of the customers as a voluntary slave, then sold to someone else while they were in the middle of taking me home.

 

Owner interactions can overlap with prostitution, breaking both. Customer wants you in furniture, owner jumps in and starts messing with you.

Everything can overlap everything, the opportunities for breakage are more than endless, they are unavoidable.  Desperately needs some state management and mutexes. Desperately needs functions in the MCM and wheel menus to fix broken stuff. The existing wheel menu functions can't repair a broken camera, remove left-behind bondage items that should have been removed, unstick a stuck quest, or rebuild the solicitiation state when your customer is lost forever and you're jammed up unable to solicit a new customer ever again.  Happens a lot.

 

Health and stamina bars vanish when your health is being drained, making the torture collar rather unsuspenseful.

 

 

As a sandbox it's not functional or reliable enough, and there needs to be some kind of progression, some goal to keep the player interested.

I feel I've seen most of what it has to offer now, and the entertainment value is used up pretty fast. Given the effort involved in making a skyrim mod, especially one like this, as a creator, I'd want my mod to keep people interested for weeks, not hours.

 

There's a bunch of building stuff, but it's hard to feel confident investing any effort into it when the fundamentals are so fragile, particularly the leash, the bed finding mechanics, the ability of the follower/lover/master to react properly to what's going happening around them, or to the PC, or the ability of the pimp to not stick, jam or otherwise foul up the game.

 

Maybe if ME dumped every trace of Zbf code, dumped the entire concept of the leash (it's not necessary, I can follow an NPC without AI takeover, thanks), added journal information to say who your current customer is and what you agreed to do for them, added a meaningful negotiation game, instead of an intial guess followed by too much help and information, added DD support, and improved the dialog... Didn't invite you into the homes of NPCs who then call the guard on you because you're there at lockup time. Even I don't have the perseverance to list all the bugs I came across in ME. It was hard to find a single scene that would work reliably without some hitch up. One time, as the slave of a mistress, it decided that I should only get male animations (but never gave me a strap-on). Particularly weird with masturbation.

 

Oh yes, and punch your trainer, he murders you, even if you surrender. What is surrender for then?

 

I'm playing in English, and while the quality of spelling and grammar is actually pretty polished for a skyrim sex mod, the meanings and idioms are sometimes hilariously awry. For example ME NPCs seem to think "get to bed" means "get on the bed and get ready for sex", rather than (it's actual idiomatic English meaning) "go to sleep".

 

I miss something like the features of apropos or vlkAF SexLife, but am nervous to introduce any other mods to a game involving anything as fragile as ME.

 

Now, you could blame my configuration for these problems, but I've stripped it down to almost nothing. I would love to hear from people who have this working flawlessly, without the leash bugs and blockage-prone quests, just to believe it can work for someone, but it doesn't work for me, and I'm out of options to fix it. Besides, I don't get these issues anything like as badly in other mods. Yes, some mods that use zbf libraries show some of these problems to some extent. Whether the problem is ME code, or old abandonware zbf libraries... There are parts of zbf that function semi-reliably, used with success by many mods, but there's other stuff, lurking around the edges, that rarely ever works without catastrophic problems. I'm not saying ME is using that code, but it's funny they both exhibit the same kinds of problems, camera confusions, stuck controls, lingering leashes, animations that don't know they've ended, and a seemingly endless supply of unreliable AI behaviours.

 

When a new ME version appears, I will be eager to try it, but until then, it has exhausted me. I never thought I'd hanker for SD+ levels of reliability. The effort of babying ME past every little bug is just too much.

 

You make some good points there, while I also think you could be less brutal in your conclusions and formulate your critisism in a more constructive way. 

As a modder, I would feel attacked/insulted by some passages up there.

 

As for my experience with ME:

 

Funny enough, my best ME Experience was when I had the WRONG version (an old one, Version 1.X something) up and running. It came close to what I expected. Like random tasks from my owner. Only the training sessions didnt work out so well.

 

Then I used the latest ME Version and ran into endless trouble, compareable to yours. Basically I tried to "explore" the full content of the mod, but getting sold, killed and especially trained was the only real fun thing to do in ME. Having an Owner and beeing forced to prostitute oneself was actually the least interesting part of ME for several reasons and also bugs.

I did some digging and finally got at least the special tasks running.... well, some of them. 

 

From what ME lists as content, I think its FAR superior to any comparable mod and is far better than SD+ (which basically bored me to death after one hour of gameplay).

But some decisions I do not understand or break my immersion.

 

1. Wishlisting

Basically anything in ME can be chosen by the player like a wishlist. This is kinda boring. I want the Master (so, basically a random chance) to decide what happens to my character. Or at least an option to activate that. The Training is totally cool, but having to chose your next ordeal is... killing the mood. 

I understand people like or want that options, but it would be totally awesome if you could turn it off.

 

2. Owners beeing boring.

I have that with SD+. I basically feel like a cat that tries to get the attention of its human owner. Miau. Miau. Miau. I always have to start a dialogue (within skyrim that is a real nightmare after some time due to the bad optimisation for PC. So many missclicks...). 
In ME, I had a similar problem with the latest version. I was basically just busy waiting for an hour to get my owner do something. But if I recall right, this was also connected to a wishlist menu (what happens next, chose from the menu). 


What I hoped for was a mod that actually takes control away from the player (not in form of leash, I agree there) but so that your fate is in the hand of the game and you are really watching an erotic movie and controlling (and casting) one of the actors. 

With the forces prostitution or "get in there" stuff there is enough action for the player left. 

 

All together ME is still the mod I have the highest hopes for. SD+ seems to be not for me at all and the direction it goes and the content isn't too.

ME has all the little details and love that makes a mod shine, but I agree that a lot of stuff seems to break or not work as intended. 
I didn't have the exact same problems as you, but I also spent a lot of time getting things to work. In the end I was also forced to use setstage alot, but I do not remember how well that worked.

 

I still hope for a new version and will gladly test it and every feature in it and give feedback on it. 

And I totally understand, that a modder will do stuff HE likes primarily and not necessarily what the majority of users wants for the mod.

But even when the MCM menu is reduced, some options would still be nice. Customization is THE Key benefit of Skyrim mods and most people play it just because of that. So it is dangerous to take that away. 

 

 

Posted

last year january it was exactly same Situation, zaira wrote end of the month.

i still get new Kind of bugs and i try to get this mod to run since ithe first release.

Posted
9 hours ago, Lupine00 said:

Whipping rarely plays properly, and the master is usually positioned at the other end of the room to the victim, nowhere near a location there were ever at. Why does it put these whipping characters so far away? I can't begin to guess.

Which version of ZAP are you using? I had the same issue under ZAP 7 and had to roll back to 6.11 to prevent the "master offset while whipping" bug. I've been hoping this would be addressed since I'd like to update ZAP.

 

ME is definitely... quirky... but so is every other very complex mod of its sort that I've seen. I use it extensively, mainly because it allows me to trigger pc whipping scenes and some furniture scenes at will. My main complaint about it is that voluntary enslavement turns the master into a whiny bitch that transports you to inns at their whim no matter what you're doing. I like SD+ for slavery better for this reason, but it prevents you from entering BDSM furnitures and its punishment scenes are horribly unreliable compared to ME's.

Posted
1 hour ago, GeorgiaCav said:

Which version of ZAP are you using? I had the same issue under ZAP 7 and had to roll back to 6.11 to prevent the "master offset while whipping" bug. I've been hoping this would be addressed since I'd like to update ZAP.

Yes, I'm using 7. I had a similar thought. More specifically, I wondered if a lot of the problems I saw came with Zap 7.

 

But I wasn't sure what I'd really need to go back in time with Zap. I think I'd need an antique FNIS, an old skeleton, probably an old sexlab...

It looked like too much effort just to see what might fix itself.

 

I found the whip player functionality in Zap 7 works fine, if you call the zbf framework to do it. No offset strangeness, but it's player specific and can't be used on NPCs.

 

However, the put-in-furniture of Zap 7 is a disaster, and has a good chance of leaving he player nailed to the furniture by a script that can't be stopped, and so no player control fix can free you. Ever.

 

The put in cage doesn't work either, except perhaps with a very narrow range of doors that conform to its expectations.

 

 

I believe the way forward is to avoid Zap functionality other than simply activating furniture. The Zap code is never going to get fixed. T.ara can only add more assets.

Posted

FWIW, I'm using FNIS 7XXXL and the latest SL. I haven't updated my skeleton in a while, but that's because I'm using Bazinga's Naturalistic HDT Chinese Body and it actually requires overwrite of the XPMSE skeleton, but it's new (within the last couple of months). You should be able to roll back to 6.1 and the 6.11 patch with minimal headaches.

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