Yukinohki Posted October 16, 2016 Posted October 16, 2016 So what optional mods does one reckon I could use with the AGOT overhaul? I'm not sure about the new version of AGOT but the 1.2 version with CK2 2.5.x and all of the Dark World Reborn Components worked fine. The only thing i had to do was making the Dark World main mod dependent on the AGOT mod, to make it load after AGOT. (and check all other mods you want to use, so they are either dependent on AGOT or on Dark World main) The only problem was the portrait replacer because i used the AGOT portrait replacer to get the TV series character pictures in the game and you can have only one of them active. With the new portrait replacer having unlimited numbers of portraits it should be possible to get both of them together in one but that is above my own modding skills.
Solitude103 Posted October 17, 2016 Posted October 17, 2016 So what optional mods does one reckon I could use with the AGOT overhaul? I'm not sure about the new version of AGOT but the 1.2 version with CK2 2.5.x and all of the Dark World Reborn Components worked fine. The only thing i had to do was making the Dark World main mod dependent on the AGOT mod, to make it load after AGOT. (and check all other mods you want to use, so they are either dependent on AGOT or on Dark World main) The only problem was the portrait replacer because i used the AGOT portrait replacer to get the TV series character pictures in the game and you can have only one of them active. With the new portrait replacer having unlimited numbers of portraits it should be possible to get both of them together in one but that is above my own modding skills. I appreciate the input. I been playing relatively okay so far with most of the components.
Aliris Posted October 17, 2016 Posted October 17, 2016 Having problems with the ritual sacrifice chains in the current build. (I'm using all the DLC including the new one, which shouldn't impact here) Using all Dark World Modules, too. First instance: Male Ruler. Worked fine. I had one prisoner in the dungeon, and sacrificed him. Event proceeded normally. Second instance: Female Ruler. New game. This time I had 3 prisoners. I selected one, killed him. I was then prompted to choose the other two, or to kill peasants. I selected peasants, and the event proceeded but the revolt penalty was applied. There was no option to end the sacrifices without penalty or more killing. Third instance: Same game as second instance, following year. I selected one of the two remaining prisoners and killed her. I received the same selection set again, but this time with a blank prisoner (i.e., there was an option that should have had a prisoner name, but was blank). I selected the blank option (i.e. "We shall sacrifice "), and it broke the event chain. The Blood Moon events terminated, and I was unable to initiate a new one (since it still had me on perpetual cooldown).
Aliris Posted October 17, 2016 Posted October 17, 2016 Repeated this again in a third game. Again, female ruler conducting a Blood Moon, with three prisoners. Killed the first, and get the options to kill the other two, kill a blank entry, or sacrifice peasants. This time I killed one of the remaining two, and wind up with the choice to kill the last guy, two blank entries, or kill peasants. Killing the second guy successfully completed the sacrifice ritual this time. Edit: Correction, I think it was the last guy. Killing all of them seems to advance it successfully without having to take the peasant penalty.
rea_jak Posted October 17, 2016 Posted October 17, 2016 Does anyone know if its possible to add a variable to randomize selection for event pictures?
genericlogin Posted October 17, 2016 Posted October 17, 2016 Does anyone know if its possible to add a variable to randomize selection for event pictures? A caveat, to start: I haven't tried this and don't know if it will work. That said, the wiki says that it's possible to randomize event descriptions like so: character_event = { id = mymod.733 desc = EVTDESCmymod.733.1 desc = EVTDESCmymod.733.2 desc = EVTDESCmymod.733.3 desc = EVTDESCmymod.733.4 } Trying doing the same thing, but with multiple "picture" lines instead of multiple descriptions.
theliddtin Posted October 18, 2016 Posted October 18, 2016 Repeated this again in a third game. Again, female ruler conducting a Blood Moon, with three prisoners. Killed the first, and get the options to kill the other two, kill a blank entry, or sacrifice peasants. This time I killed one of the remaining two, and wind up with the choice to kill the last guy, two blank entries, or kill peasants. Killing the second guy successfully completed the sacrifice ritual this time. Edit: Correction, I think it was the last guy. Killing all of them seems to advance it successfully without having to take the peasant penalty. Aliris, the way it works is that with multiple prisoners, this is how you may sacrifice all of them in a single celebration. (i.e. You sacrifice one, they die, go back to picking another prisoner, they die, go back to picking another, and so on.) If there is someone in your dungeon whom you don't want to sacrifice and you don't want the revolt penalty, you must pick them for a sacrifice, but then spare them in the next decision. If that happens, then you should move on to the celebration without being forced to pick another sacrifice (as long as there isn't another eligible target). It costs some piety, though. Also, you will never be able to sacrifice this person in a future Blood Moon (I don't think that "spared" modifier goes away soon -- if that is gone, then they'll be up for sacrificing next time.) The peasant option cancels out all future sacrifices for the current Blood Moon, but it doesn't label your remaining prisoners as "spared."
asdfxd Posted October 18, 2016 Posted October 18, 2016 Is there a transitional process where you turn from a vampire/werewolf to a ancient vampire/werewolf?
JesusKreist Posted October 18, 2016 Posted October 18, 2016 No. Most of the mod is not ready/complete/balanced. We recently had a Children of Lilith update which brought back spells but Children of Lilith is not as big as it was before the split (religion). Same with Creatures of the Night. Werewolves and Vampires are present but not anywhere near done yet.
Hamof Posted October 18, 2016 Posted October 18, 2016 No. To elaborate, the ancient traits belong specifically to Fenris and Vlad(imir?)
JesusKreist Posted October 18, 2016 Posted October 18, 2016 Those two are the only ancient vampire/werewolf in the game and there is no possibilty to become one yourself aside from cheating. It is called ancient for a reason. Living 200+ years as a vampire/werewolf barely counts as being a fledgeling.
rea_jak Posted October 19, 2016 Posted October 19, 2016 Does anyone know if its possible to add a variable to randomize selection for event pictures? A caveat, to start: I haven't tried this and don't know if it will work. That said, the wiki says that it's possible to randomize event descriptions like so: character_event = { id = mymod.733 desc = EVTDESCmymod.733.1 desc = EVTDESCmymod.733.2 desc = EVTDESCmymod.733.3 desc = EVTDESCmymod.733.4 } Trying doing the same thing, but with multiple "picture" lines instead of multiple descriptions. Doesn't work unfortunately. The game uses a default image rather than picking one of the pictures I wanted.
Aliris Posted October 19, 2016 Posted October 19, 2016 Does anyone know if its possible to add a variable to randomize selection for event pictures? A caveat, to start: I haven't tried this and don't know if it will work. That said, the wiki says that it's possible to randomize event descriptions like so: character_event = { id = mymod.733 desc = EVTDESCmymod.733.1 desc = EVTDESCmymod.733.2 desc = EVTDESCmymod.733.3 desc = EVTDESCmymod.733.4 }Trying doing the same thing, but with multiple "picture" lines instead of multiple descriptions. Doesn't work unfortunately. The game uses a default image rather than picking one of the pictures I wanted. You'd probably have to create several versions of the event, each with a different picture, then create another event that randomly fires one of those events.
windpl Posted October 19, 2016 Posted October 19, 2016 Does anyone know if its possible to add a variable to randomize selection for event pictures? A caveat, to start: I haven't tried this and don't know if it will work. That said, the wiki says that it's possible to randomize event descriptions like so: character_event = { id = mymod.733 desc = EVTDESCmymod.733.1 desc = EVTDESCmymod.733.2 desc = EVTDESCmymod.733.3 desc = EVTDESCmymod.733.4 } Trying doing the same thing, but with multiple "picture" lines instead of multiple descriptions. Doesn't work unfortunately. The game uses a default image rather than picking one of the pictures I wanted. hmm you could try using "*.gfx" with subfolder. I'm doubtful if it will work but you can always try.
ReMeDy Posted October 19, 2016 Posted October 19, 2016 Yea I'm pretty sure the only way is you have to use a random_list that can call up one of several events. That's what I do anyways.
Bah! Posted October 20, 2016 Posted October 20, 2016 Sorry if this was asked before, but is there a way to get the custom portraits to work with the Seiji anime portraits pack? I'm having a bit of a hard time, but would like to use the ones in dark world along with them.
Jarod-Cain Posted October 20, 2016 Posted October 20, 2016 Sorry if this was asked before, but is there a way to get the custom portraits to work with the Seiji anime portraits pack? I'm having a bit of a hard time, but would like to use the ones in dark world along with them. You'd essentially have to combine and recompile both mods, so the working answer is not easily.
thatunknownguy Posted October 21, 2016 Posted October 21, 2016 Sorry if this was asked before, but is there a way to get the custom portraits to work with the Seiji anime portraits pack? I'm having a bit of a hard time, but would like to use the ones in dark world along with them. I asked ReMeDy about this on his thread and he was kind enough to do on his thread. http://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-301-ckii-261-262-compatible-now-supports-unlimited-portraits/page-7 In his post you'll find a download link to it, all credit to him.
Aliris Posted October 23, 2016 Posted October 23, 2016 Some things I've noticed also: -Fenris doesn't seem to obey diplomatic range. He's managed to make my character his bitch at least once despite him being in Eastern India, and mine being in England. -Corporeal Corruption doesn't seem to have that limit either.
dewguru Posted October 23, 2016 Author Posted October 23, 2016 Oi folks. Life sucks sometimes. So much that things one used to find escape in like adult mod coding, playing video games, or working out, no longer seem interesting. I hit that, pretty hard. It's why I've been away from the site for a week. Alas, in many cases, time either heals the wounds or lets them scab over enough to where you can continue on. I'm not quite there yet, but after staring at my mod files and doing some serious contemplation of whether or not I should just delete them and be done with it, I shook my head and bounced it off the table for feeling so dramatic. Still not in the mood to do too much other than stare at things and sleep when I'm not going through the motions at my job, but I can feel the funk starting to leave me finally. Just thought I'd mention it since I've been silent for a bit, and will be for a little bit more.
thatunknownguy Posted October 23, 2016 Posted October 23, 2016 Hope you get well soon. Your heath and emotional health come first.
redrustred Posted October 23, 2016 Posted October 23, 2016 yeah i am not sure whether or not this is a problem with this mod, or the DW slavery expanded mod, but after you "visit" your slave, and if she becomes pregnant, and if she is married to someone else outside of your hold and court, one of the seduction event triggers, where you "adventures" resulted in a child and her husband doesn't know, then the resulting child end up in the husbands court. there is also an issue with characters that has the whore trait, its really really annoying, I would get an update on how two of my courtiers or slaves have a child, they seems to always denounce them though, since the family tree never connects, its a mess, and I lose track of people all over the place. Edit: hope you feel better man.
gofuckyersel Posted October 23, 2016 Posted October 23, 2016 Are you able to personally train Slaves again (like in the original version) or is that not in yet? edit: hadn't seen dew's latest post - hope you feel better boss man, your ingenuity makes CK2 fun again
Ravenmane Posted October 23, 2016 Posted October 23, 2016 Are you able to personally train Slaves again (like in the original version) or is that not in yet? edit: hadn't seen dew's latest post - hope you feel better boss man, your ingenuity makes CK2 fun again To an extent it seems to be there now, but I don't remember the old DW slave training well enough to be certain of it. Still a few problems currently, such as slaves losing their spouses, but that can be added rather easily. For making such additions, please see earlier comments.
Abraxis00 Posted October 24, 2016 Posted October 24, 2016 Dewguru, do what's best for you. You've already given us all plenty of enjoyment and fun with the mods you've released to date. Even if you move away enough that you want to declare the project finished, none of that's going to change. If you eventually decide you want to move on to other things, then I'll just thank you for all you've done so far. And if you need a break, no matter how long, take it -- we'll still be here for you when you're ready. Just keep yourself healthy and find what makes you happy. That's the important thing.
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