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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted

does anyone know if there is a way to fiddle with the files in the mod to make it if you enslave the target, he/she auto divorces his/her spouse?

 

another problem I just discovered is that if you declare war on someone that your slave is married to, they leave your court, slaves shouldn't be able to walk out the door just like that.

Posted

VERY​ simple search for "marry" would have netted you the correct answer. As the first search result mind you.

 

 

 

Suggestion for court and commerce, if possible.  Right now branding automatically causes a slave to lose their titles, which makes sense.  There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines.  Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.

 

Go into the traits file in Dark World Core and add "cannot_marry = yes" without quotations under "branded_slave". It, at least for me, divorces them instantly after being branded.

 

 

Alternatively, there's always the remove_spouse = slave command to add to the event.

 

I can't understand the "Don't bother reading, let's just ask!" mindset and I'll probably never will.

Posted

Thank you.

 

ok I am wracking my brains out, where is the event where i can insert remove_spouse = slave?

 

fiddling with the trait doesn't seem to do anything

 

Dark World doesn't have a unified "enslave" scripted effect (yet?), so you'll have to search for the events which make someone a slave. DWSlavery.701 in Court and Commerce seems to be one, where the option to brand a slave is:

    option = {
        name = "DWSlavery701A" #Yes, time for a little branding
        FROM = {
            add_trait = branded_slave
            abdicate = yes #If the person is landed, it should pass onto their heirs.
        }
    }

This probably need to be modified to break marriage at the same time, though I can't check how right now. Try something like this:

 

    option = {
        name = "DWSlavery701A" #Yes, time for a little branding
        FROM = {
            add_trait = branded_slave
            abdicate = yes #If the person is landed, it should pass onto their heirs.
            remove_spouse = THIS
        }
    }

... or something like this ...

    option = {
        name = "DWSlavery701A" #Yes, time for a little branding
        FROM = {
            add_trait = branded_slave
            abdicate = yes #If the person is landed, it should pass onto their heirs.
        }
        remove_spouse = FROM
    }

Just experiment a bit, I guess. :)

Posted

Oi folks. Life sucks sometimes. So much that things one used to find escape in like adult mod coding, playing video games, or working out, no longer seem interesting. I hit that, pretty hard. It's why I've been away from the site for a week. Alas, in many cases, time either heals the wounds or lets them scab over enough to where you can continue on. I'm not quite there yet, but after staring at my mod files and doing some serious contemplation of whether or not I should just delete them and be done with it, I shook my head and bounced it off the table for feeling so dramatic.

 

Still not in the mood to do too much other than stare at things and sleep when I'm not going through the motions at my job, but I can feel the funk starting to leave me finally.

 

Just thought I'd mention it since I've been silent for a bit, and will be for a little bit more.

 

Don't let life get you down too much m8. The work you did, was amazing. Hopefully you can come back to it eventually or at least look back at it and be proud. There is nothing that comes close to the amazing amount of work you put into this to make ck2 more lively and entreating. Good luck with life things

Posted

 

    option = {
        name = "DWSlavery701A" #Yes, time for a little branding
        FROM = {
            add_trait = branded_slave
            abdicate = yes #If the person is landed, it should pass onto their heirs.
            remove_spouse = THIS
        }
    }

 

This worked, thank you.

Posted

Any way to get the AI make use of its Werewolf trait?

 

I recall that they did at one point and while I'd enjoy seeing it again, I'd rather not notice even more incest and have to eliminate my own kids because they decided to screw their mom or sisters silly.  That's my job dammit.

Posted

 

Any way to get the AI make use of its Werewolf trait?

 

I recall that they did at one point and while I'd enjoy seeing it again, I'd rather not notice even more incest and have to eliminate my own kids because they decided to screw their mom or sisters silly.  That's my job dammit.

 

 

Ye, werewolves did rape bitches pre-Reborn.

Current one does have ai_will_do in decisions, but haven't seen AI actually do any hunting. Also there's no ai_will_do in events. I tried adding myself, but I just broke the game (few weeks into my load a bunch of events popped up with no text and no buttons to press)

 

Also, one could add requirements that the bitch can't be a family member for AI to use

Posted (edited)

Good wishes to dewguru, modding is a hobby first and foremost, it should never become a chore or responsability. Hope you will be well.

Im having quite a lot of fun, with the dark world mod and submods. Honestly im pretty amazed its you guys who finally modelled an actual virginity mechanism in this game, which is set in an era where virginal weddings were requirements most of the time.

And just a note, I saw the werefolf char spawn as the pope, would that screw with how it works or is that just miraculous?

Edited by penzor
Posted

uh,, hello im new to Mod and try using this mod :) and i love it at first sight, but my Harley Face become a joker this i thnik i got something wrong please help me

im using all DW reborn (Core, Futa, C & C, Lilith, Creature of The Night and Custom potrait) by Dewguru and just put DWR by Toska

 

and here the error Log i got 

 

rsistent.cpp:37]: Error: "Unexpected token: prestige, near line: 12
" in file: "common/opinion_modifiers/KSV_modifiers.txt" near line: 12
[persistent.cpp:37]: Error: "Unexpected token: has_character_modifier, near line: 25
" in file: "events/DWWerewolf_GoesHunting.txt" near line: 25
[pdx_backend.cpp:68]: PUST ERROR 1: Timeout was reached[pdx_achievements.cpp:618]: Failed to load global statistics, error no: 2
 
 
Sorry im still beginner in Moding so im clues how tochange it, so please help me :3   :cool:  :cool:
Posted

Get Kings of Slaves and Vices (the KSV stuff) out.. that will not play well with DW at all, and KSV itself isnt even updated for 2.6.2.  So it will break your game.

Posted

 

uh,, hello im new to Mod and try using this mod :) and i love it at first sight, but my Harley Face become a joker this i thnik i got something wrong please help me

im using all DW reborn (Core, Futa, C & C, Lilith, Creature of The Night and Custom potrait) by Dewguru and just put DWR by Toska

 

and here the error Log i got 

 

rsistent.cpp:37]: Error: "Unexpected token: prestige, near line: 12
" in file: "common/opinion_modifiers/KSV_modifiers.txt" near line: 12
[persistent.cpp:37]: Error: "Unexpected token: has_character_modifier, near line: 25
" in file: "events/DWWerewolf_GoesHunting.txt" near line: 25
[pdx_backend.cpp:68]: PUST ERROR 1: Timeout was reached[pdx_achievements.cpp:618]: Failed to load global statistics, error no: 2
 
 
Sorry im still beginner in Moding so im clues how tochange it, so please help me :3   :cool:  :cool:

 

 

The problem is in the Toska mod, he put the wrong portrait-trait to load, easy to fix if you go into the DWTCourt-file in the events folder in the Toska mod and change the trait portrait2 to portrait1 instead, its the event that spawns Harley you wanna change, I think its event DW.Court 1000 in that file but don't really remember.

 

Posted

I forgot to ask last time.

 

What is the enchanted dance event about? Is it an incomplete event chain or is there more to it?

 

The enchanted dance event is a random event that can be quite helpful to werewolves who are losing themselves to the beast.  It lowers the "corruption" by one stage whenever it fires.  For everyone else it doesn't do anything.  I'm willing to wager that something might be in the works for it later, but that's all it does for now.

Posted

Hi!

Need some help with the mod it worked just fine until 3 days ago. But now, when i start a new game and want to invite a character(Commander, nobleman and so on) it dothent assigns traits(Virgin, Tits, and Dicks). Start characters  get their traits assigned  but the new ones does not?! tried to troubleshoot, did not help!

Can anyone confirm?!​ Is everything working fine? or is it me who has problems with the mod!

Posted

Installation is really easy. I don't see any possible problem at all.

 

1. Go to the mod folder (usually C:\Users\USERNAME\Documents\Paradox Interactive\Crusader Kings II\mod)

2. Open the downloaded .7z

3. Dump any and all files from the .7z to the mod folder

4. Activate the mod in the launcher.

 

Posted

Hi!

Need some help with the mod it worked just fine until 3 days ago. But now, when i start a new game and want to invite a character(Commander, nobleman and so on) it dothent assigns traits(Virgin, Tits, and Dicks). Start characters  get their traits assigned  but the new ones does not?! tried to troubleshoot, did not help!

Can anyone confirm?!​ Is everything working fine? or is it me who has problems with the mod!

 

If I remember right an unseen event triggers once or twice a year to check for those without them then gives them said traits if they find someone with out them.

Posted

So good news for Elder scrolls fans not only has the Elder Kings SDK now playable with 2.6.2 but Dark World Core Futa and the Hentai submod work with Elder Kings.

Court and Commerce "works" as in you don't get a log full of errors but you can't build any coc buildings do to EK useing its own building list.

I did not try Fairy Tales Creatures of Night or Children of Lilith.

Posted

So good news for Elder scrolls fans not only has the Elder Kings SDK now playable with 2.6.2 but Dark World Core Futa and the Hentai submod work with Elder Kings.

Court and Commerce "works" as in you don't get a log full of errors but you can't build any coc buildings do to EK useing its own building list.

I did not try Fairy Tales Creatures of Night or Children of Lilith.

Oh finally! A link to latest EK pls?

Posted

 

So good news for Elder scrolls fans not only has the Elder Kings SDK now playable with 2.6.2 but Dark World Core Futa and the Hentai submod work with Elder Kings.

Court and Commerce "works" as in you don't get a log full of errors but you can't build any coc buildings do to EK useing its own building list.

I did not try Fairy Tales Creatures of Night or Children of Lilith.

Oh finally! A link to latest EK pls?

 

 

https://forum.paradoxplaza.com/forum/index.php?threads/svn-public-access.880521/

 

And to update my last post you can't spend time with someone.

 

If any one knows how to make a Elder Kings patch or up for helping me do it let me know.

 

On the up side for anyone doing it as Elder Kings has werewolfs and vampires you can add the sex bits of CoN on top as EK has hunting and becoming a werewolf or vampire.

Posted

Ever thought of actually using DW and CK2+ together?

That way you would have noticed they ARE compatible as DW does not change anything that is changed by CK2+.

If you are referring to portraits not showing up make sure you have the visual DLC required for those ethnicities portraits

 

But asking is soooooo much easier than reading or god forbid trying, huh?

Posted

Well... I tried but I got empty event. I cant do anything. Only way is just save and restart game.
Event is cempletly empty. On left corner is my character and only word on event is letter "A". 
Error log told me that there are small problems with these files: common/governments/republic_governments.txt and events/DWWerewolf_GoesHunting.txt
In DW file its problem with scope  "Unexpected token: has_character_modifier"

I have all DLC. Used mods are CK2+ DW core and submodes.  I tried to change load order but dont helped.
 

Posted

Nice try selling your problem as an incompatability with CK2+ ...

It isn't.

Not by a long haul.

 

The information which could have helped you identifying your problem and most likely solving it:

 

 

 

Probably is just me screwing up, but Fenris his event DWNight.1110 keeps on giving me an empty event every month.
 
   player_event=
   {
        id=5
        event="DWNight.1110"
        days=0
        scope=
        {
               char=507553
               seed=2099932128
               random=2099932128
         }
         primary=yes
   }
   character_action=668
   vc_data="CK2/branches/2_4_3\n25841\n"
}

 

 

So far in just about every instance I'm aware of, when someone is getting an empty event box, it is because they're not running the most current version of CK2 (patch version, not DLC).

 

Outside of trying to run it with an older version, the only other time I've seen a blank event was when I borked something up. Since you're the first to bring up something that others have been using for a while, it leads me to believe you're either running a version less than the current one, or you've hit on something new - which has no real data for trying to troubleshoot yet.
 

 

 

A very simple search for "empty" would have answered your question.

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