dewguru Posted October 6, 2016 Author Posted October 6, 2016 Hi Dewguru, Thank you for the time you want to spend on your mod. I wonder what you plan. For example, are you going to reform a religion Lilith, with its holy sites? Â More generally I wonder what you currently work? What are your short term goals? Your medium-term goals? Your long-term goals? And maybe your goals (or dreams) very long term? Â May the force be with you ;-) Â My only goals at the present are to ensure the few mods that I've not touched yet since 2.6x was released (Creatures of the Night, Court and Commerce, Futa, Fairy Tales) get a minor update that ensures they're compatible and adds an event or two. Â Outside of that, I'm still just getting used to working on it a little each week again, and haven't come up with any real plans beyond the above just yet.
Bookworm83 Posted October 8, 2016 Posted October 8, 2016 Is there any way to remove dead family members? With the ability to become immortal and spend time with at any time I am wracking up a huge amount of children, and it's cluttering up my view since about half of them are dead of various diseases..
fishface60 Posted October 8, 2016 Posted October 8, 2016 Is there any way to remove dead family members? With the ability to become immortal and spend time with at any time I am wracking up a huge amount of children, and it's cluttering up my view since about half of them are dead of various diseases.. Â I think it's theoretically possible for the engine by disowning them, since if you disown a bastard they don't show up in the list. It would probably break relationships with their descendants. Â The code in the birth events which severs the parent link does: Â set_father = 0 set_real_father = FROM Â Â Paradox are working on UI optimisation for the next big patch, I'm given to understand that fixing the children UI to be scalable for immortals is among the goals.
DrMojoDoc Posted October 8, 2016 Posted October 8, 2016 Â Â Paradox are working on UI optimisation for the next big patch, I'm given to understand that fixing the children UI to be scalable for immortals is among the goals. Â On a unrelated note, they also mentioned they are working on the prisoner UI as well. As for how they might look like and how it will improve/alter the slave dungeons we are yet to see. Personally, I always wanted a one quick event button where I can interact with every prisoners with certain desired characteristics (gender/trait, etc.) anyway. Love to see where the dev is taking this to
infidel99 Posted October 8, 2016 Posted October 8, 2016 I had to shut off my game when I was suddenly flooded with new arrivals. Â Five Harley jesters, 12 dwarf idiots and for all I know a partridge in a pear tree. Â Â Â
canthics Posted October 8, 2016 Posted October 8, 2016 Suggestion for court and commerce, if possible. Right now branding automatically causes a slave to lose their titles, which makes sense. There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines. Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.
hobocommando3 Posted October 10, 2016 Posted October 10, 2016 What do I do about blank portraits again? Â Already removed the gfx files for the DLC i don't have.
Kiara Posted October 10, 2016 Posted October 10, 2016 Do you have the actual version of all the mods? (remedy (DW version), DW mods)? Do you have the free registration DLC? and if not, did you remove the corresponding .gfx properly?
TriggerBlade Posted October 11, 2016 Posted October 11, 2016 Suggestion for court and commerce, if possible. Right now branding automatically causes a slave to lose their titles, which makes sense. There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines. Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.  Go into the traits file in Dark World Core and add "cannot_marry = yes" without quotations under "branded_slave". It, at least for me, divorces them instantly after being branded.
Inevitably Posted October 11, 2016 Posted October 11, 2016 What do I do about blank portraits again? Â Already removed the gfx files for the DLC i don't have. Â Is it African portraits that are missing by any chance? Because those were broken for me despite having the DLC.
thatunknownguy Posted October 11, 2016 Posted October 11, 2016 New patch, 2.6.2 came out, will it have any effect on the mod in general?
JesusKreist Posted October 11, 2016 Posted October 11, 2016 As far as I saw only the moving of lovers pox to a dedicated trait could prove errorous with the Lilith Module. But the fix for that already is implemented into the current version in anticipation of that change. Â So the answer is no.
asdfxd Posted October 14, 2016 Posted October 14, 2016 Are the mod friendly mods compatible with ck2 plus?
JesusKreist Posted October 14, 2016 Posted October 14, 2016 As I use all of the modules with CK2+ .... yes. The remedy portrait module should include "CK2Plus" as dependancy to make sure it loads after CK2+, though.
gerarrdway Posted October 14, 2016 Posted October 14, 2016 does anyone know,the easiest way to go enatic? or maybe just some parameter in mod file  since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder) sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check  so any ideas?
Khadir Posted October 14, 2016 Posted October 14, 2016  Suggestion for court and commerce, if possible. Right now branding automatically causes a slave to lose their titles, which makes sense. There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines. Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.  Go into the traits file in Dark World Core and add "cannot_marry = yes" without quotations under "branded_slave". It, at least for me, divorces them instantly after being branded.   Alternatively, there's always the remove_spouse = slave command to add to the event.
Ookami3185 Posted October 14, 2016 Posted October 14, 2016 Would it be possible to set up an option for the spouse to buy them before anyone else? Espically if they have a high opinion of their now enslaved wife/husband.
JesusKreist Posted October 14, 2016 Posted October 14, 2016 does anyone know,the easiest way to go enatic? or maybe just some parameter in mod file  since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder) sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check  so any ideas? First idea: Setting the rule over gender equality to full. That is a global introduction of the last level of women on court.  Second idea: Open console (holding left alt + 21 works regardless of keyboard layout), enter "allow_laws" and implement enatic.
Ravenmane Posted October 15, 2016 Posted October 15, 2016 does anyone know,the easiest way to go enatic? or maybe just some parameter in mod file  since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder) sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check  so any ideas?  While not suitable for EVERYONE, I found Male Harem on the Workshop quite useful in this department.  Using it, you can select enatic and actually wage wars to force your methods on others.  It also comes with a handy little trait that will reinforce your female superiority mentality.
gerarrdway Posted October 15, 2016 Posted October 15, 2016  does anyone know,the easiest way to go enatic? or maybe just some parameter in mod file  since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder) sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check  so any ideas? First idea: Setting the rule over gender equality to full. That is a global introduction of the last level of women on court.  Second idea: Open console (holding left alt + 21 works regardless of keyboard layout), enter "allow_laws" and implement enatic.     does anyone know,the easiest way to go enatic? or maybe just some parameter in mod file  since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder) sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check  so any ideas?  While not suitable for EVERYONE, I found Male Harem on the Workshop quite useful in this department.  Using it, you can select enatic and actually wage wars to force your methods on others.  It also comes with a handy little trait that will reinforce your female superiority mentality.   Thanks for your response I have been quit playing CK for some times, but i will play again with ur suggestion and see what the new dark world has to offer
JaNemligJa Posted October 15, 2016 Posted October 15, 2016 when I have selected timeperiod and country and press start game. then the game crashed when it reaches loading game.  what should i done   Â
JesusKreist Posted October 15, 2016 Posted October 15, 2016 I love giving support with absolutely no information whatsoever to persons who may or may not have a pirated version of the game. Not. Â Running a version which is not the newest and not being logged in in the launcher do at the very least start doubts. There may be legit explainations but mostly there isn't. Version 2.6.2 fixed a number of issues why some players avoided 2.6.1. Â Â We don't know if your PC can run CK2, we don't know if your PC can run CK2 with mods, we don't have an error log, we don't have jack shit apart from "It doesn't work!". And when we have no information we can't figure out what is wrong and thus we can not tell you what you need to do to fix the problem.
OmegaHeaven Posted October 15, 2016 Posted October 15, 2016 I love giving support with absolutely no information whatsoever to persons who may or may not have a pirated version of the game. Not. Â Running a version which is not the newest and not being logged in in the launcher do at the very least start doubts. There may be legit explainations but mostly there isn't. Version 2.6.2 fixed a number of issues why some players avoided 2.6.1. Â Â We don't know if your PC can run CK2, we don't know if your PC can run CK2 with mods, we don't have an error log, we don't have jack shit apart from "It doesn't work!". And when we have no information we can't figure out what is wrong and thus we can not tell you what you need to do to fix the problem. I am running 2.45 because i was in the middle of an epic 250 year dynastic run when ck2 changed versions and dew rebuilt DW (making it incompatible)
JesusKreist Posted October 15, 2016 Posted October 15, 2016 That is a different issue than running an older version and trying to start a brand new game with brand new mods. One is understandable while the other feels ... weird and needs some serious explaining to not issue doubts. While 2.4.2 to 2.5.2 had some by some players unwanted changes 2.6.2 is an overall improvement, a very good patch with various new features and I see no reason whatsoever to stay on 2.5.2. Punishments, Epidemics, Illnesses, Stability and Speed to name only a few things which where added or improved.
Solitude103 Posted October 16, 2016 Posted October 16, 2016 So what optional mods does one reckon I could use with the AGOT overhaul?
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