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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted

Hi Dewguru,

Thank you for the time you want to spend on your mod.

I wonder what you plan. For example, are you going to reform a religion Lilith, with its holy sites?

 

More generally I wonder what you currently work?

What are your short term goals? Your medium-term goals? Your

long-term goals? And maybe your goals (or dreams) very long term?

 

May the force be with you ;-)

 

My only goals at the present are to ensure the few mods that I've not touched yet since 2.6x was released (Creatures of the Night, Court and Commerce, Futa, Fairy Tales) get a minor update that ensures they're compatible and adds an event or two.

 

Outside of that, I'm still just getting used to working on it a little each week again, and haven't come up with any real plans beyond the above just yet.

Posted

Is there any way to remove dead family members? With the ability to become immortal and spend time with at any time I am wracking up a huge amount of children, and it's cluttering up my view since about half of them are dead of various diseases..

Posted

Is there any way to remove dead family members? With the ability to become immortal and spend time with at any time I am wracking up a huge amount of children, and it's cluttering up my view since about half of them are dead of various diseases..

 

I think it's theoretically possible for the engine by disowning them, since if you disown a bastard they don't show up in the list.

It would probably break relationships with their descendants.

 

The code in the birth events which severs the parent link does:

 

set_father = 0
set_real_father = FROM

 

 

Paradox are working on UI optimisation for the next big patch, I'm given to understand that fixing the children UI to be scalable for immortals is among the goals.

Posted

 

 

Paradox are working on UI optimisation for the next big patch, I'm given to understand that fixing the children UI to be scalable for immortals is among the goals.

 

On a unrelated note, they also mentioned they are working on the prisoner UI as well. As for how they might look like and how it will improve/alter the slave dungeons we are yet to see. Personally, I always wanted a one quick event button where I can interact with every prisoners with certain desired characteristics (gender/trait, etc.) anyway. Love to see where the dev is taking this to :P

Posted

I had to shut off my game when I was suddenly flooded with new arrivals.  Five Harley jesters, 12 dwarf idiots and for all I know a partridge in a pear tree.   

 

Posted

Suggestion for court and commerce, if possible.  Right now branding automatically causes a slave to lose their titles, which makes sense.  There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines.  Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.

Posted

Do you have the actual version of all the mods? (remedy (DW version), DW mods)? Do you have the free registration DLC? and if not, did you remove the corresponding .gfx properly?

Posted

Suggestion for court and commerce, if possible.  Right now branding automatically causes a slave to lose their titles, which makes sense.  There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines.  Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.

 

Go into the traits file in Dark World Core and add "cannot_marry = yes" without quotations under "branded_slave". It, at least for me, divorces them instantly after being branded.

Posted

What do I do about blank portraits again?  Already removed the gfx files for the DLC i don't have.

 

Is it African portraits that are missing by any chance?

Because those were broken for me despite having the DLC.

Posted

As far as I saw only the moving of lovers pox to a dedicated trait could prove errorous with the Lilith Module.

But the fix for that already is implemented into the current version in anticipation of that change.

 

So the answer is no.

Posted

does anyone know,the easiest way to go enatic?

or maybe just some parameter in mod file

 

since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder)

sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check

 

so any ideas?

Posted

 

Suggestion for court and commerce, if possible.  Right now branding automatically causes a slave to lose their titles, which makes sense.  There should also be an option to force the branded slave to lose their spouse, like what happens when captives are made concubines.  Otherwise there's some issues right now where a husband whose wife was taken across the world to breed heirs still thinks some of those kids are his, or the husband actually still manages to impregnate a branded slave, etc.

 

Go into the traits file in Dark World Core and add "cannot_marry = yes" without quotations under "branded_slave". It, at least for me, divorces them instantly after being branded.

 

 

Alternatively, there's always the remove_spouse = slave command to add to the event.

Posted

does anyone know,the easiest way to go enatic?

or maybe just some parameter in mod file

 

since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder)

sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check

 

so any ideas?

First idea:

Setting the rule over gender equality to full. That is a global introduction of the last level of women on court.

 

Second idea:

Open console (holding left alt + 21 works regardless of keyboard layout), enter "allow_laws" and implement enatic.

Posted

does anyone know,the easiest way to go enatic?

or maybe just some parameter in mod file

 

since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder)

sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check

 

so any ideas?

 

While not suitable for EVERYONE, I found Male Harem on the Workshop quite useful in this department.  Using it, you can select enatic and actually wage wars to force your methods on others.  It also comes with a handy little trait that will reinforce your female superiority mentality.

Posted

 

does anyone know,the easiest way to go enatic?

or maybe just some parameter in mod file

 

since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder)

sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check

 

so any ideas?

First idea:

Setting the rule over gender equality to full. That is a global introduction of the last level of women on court.

 

Second idea:

Open console (holding left alt + 21 works regardless of keyboard layout), enter "allow_laws" and implement enatic.

 

 

 

 

does anyone know,the easiest way to go enatic?

or maybe just some parameter in mod file

 

since crusader queen and better gender law not updated anymore,i cant keep my queen for long(unless with murder)

sketchy's cheat mod have a forceful way to enatic but using sketchy in DW is a mess last time i check

 

so any ideas?

 

While not suitable for EVERYONE, I found Male Harem on the Workshop quite useful in this department.  Using it, you can select enatic and actually wage wars to force your methods on others.  It also comes with a handy little trait that will reinforce your female superiority mentality.

 

 

Thanks for your response

I have been quit playing CK for some times, but i will play again with ur suggestion

and see what the new dark world has to offer

Posted

I love giving support with absolutely no information whatsoever to persons who may or may not have a pirated version of the game.

Not.

 

Running a version which is not the newest and not being logged in in the launcher do at the very least start doubts. There may be legit explainations but mostly there isn't.

Version 2.6.2 fixed a number of issues why some players avoided 2.6.1.

 

 

We don't know if your PC can run CK2, we don't know if your PC can run CK2 with mods, we don't have an error log, we don't have jack shit apart from "It doesn't work!".

And when we have no information we can't figure out what is wrong and thus we can not tell you what you need to do to fix the problem.

Posted

I love giving support with absolutely no information whatsoever to persons who may or may not have a pirated version of the game.

Not.

 

Running a version which is not the newest and not being logged in in the launcher do at the very least start doubts. There may be legit explainations but mostly there isn't.

Version 2.6.2 fixed a number of issues why some players avoided 2.6.1.

 

 

We don't know if your PC can run CK2, we don't know if your PC can run CK2 with mods, we don't have an error log, we don't have jack shit apart from "It doesn't work!".

And when we have no information we can't figure out what is wrong and thus we can not tell you what you need to do to fix the problem.

I am running 2.45 because i was in the middle of an epic 250 year dynastic run when ck2 changed versions and dew rebuilt DW (making it incompatible)

Posted

That is a different issue than running an older version and trying to start a brand new game with brand new mods.

One is understandable while the other feels ... weird and needs some serious explaining to not issue doubts.

While 2.4.2 to 2.5.2 had some by some players unwanted changes 2.6.2 is an overall improvement, a very good patch with various new features and I see no reason whatsoever to stay on 2.5.2. Punishments, Epidemics, Illnesses, Stability and Speed to name only a few things which where added or improved.

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