Guest AthenaESIV Posted August 9, 2018 Posted August 9, 2018 Nice update, the mimic animation is so great. Hopefully some modders put it into a devious / trap chest mod soon
Rod Broward Posted August 9, 2018 Posted August 9, 2018 YOU HAVE NO IDEA HOW LONG I WAS WAITING FOR THE MIMIC ANIM TO RETURN THANK YOU
Rock&Rule Posted August 9, 2018 Posted August 9, 2018 The mimic previews look awesome. But the drunk masturbation looks really great! I can't wait to see these in game.
btasqan Posted August 10, 2018 Posted August 10, 2018 I have already disabled so many animations (over 90% of FBs animations), but with this update now I am almost out of slots again :D. SL 1.63 needs to launch soon for oldrim.
Lumpen63 Posted August 10, 2018 Posted August 10, 2018 3 hours ago, btasqan said: I have already disabled so many animations (over 90% of FBs animations), but with this update now I am almost out of slots again :D. SL 1.63 needs to launch soon for oldrim. https://www.loverslab.com/topic/98232-sexlab-more-animations/?tab=comments#comment-2221112 ? 1
btasqan Posted August 11, 2018 Posted August 11, 2018 20 hours ago, Lumpen63 said: https://www.loverslab.com/topic/98232-sexlab-more-animations/?tab=comments#comment-2221112 ? Seriously? How come I didnt see this before. Great thanks! Now we just need anupdate of SLAL which allows us to save profiles so we can just load our previous checked animations on new play throughs.
staspidaras Posted August 12, 2018 Posted August 12, 2018 Do you planning to make mimic animations with other poses? Standing behind, oral or rear up (when woman's legs swallowed inside "chest" and her holes penetrating with tentacles) for example?
SirNibbles Posted August 12, 2018 Author Posted August 12, 2018 11 minutes ago, staspidaras said: Do you planning to make mimic animations with other poses? Standing behind, oral or rear up (when woman's legs swallowed inside "chest" and her holes penetrating with tentacles) for example? I do have some plans for some, but I will see in the future which ones will see the light. 2
SirNibbles Posted August 13, 2018 Author Posted August 13, 2018 4 hours ago, strealth said: New mimic animation crashes my game every time Hmm I did crash sometimes while testing, but my rig isn't one of the more stable ones either so I thought it was just my rig being weird again. If other people are also reporting it with the mimic animation then it's obvious... Well in this case I'll have to go back to the drawing board I guess and screw around with the nifs, because then it looks like there's a conflict somewhere or something like that. In the meantime if other people got some more knowledge of nifs and willing to help figure the problem out please go ahead.
Reesewow Posted August 13, 2018 Posted August 13, 2018 2 hours ago, SirNibbles said: Hmm I did crash sometimes while testing, but my rig isn't one of the more stable ones either so I thought it was just my rig being weird again. If other people are also reporting it with the mimic animation then it's obvious... While I haven't triggered the mimic animation that often yet, it seems pretty stable. The only time I crashed was when I also alt-tabbed at the same time as the animation starting up, and I got a window describing corrupted .nifs. However, if the .nif files were hopelessly corrupted I would assume a crash should happen every time, and that isn't the case for me. Perhaps there is some error-cleaning step that can be done on the .nif files if some people have issues, but I'm not familiar with that level of mesh manipulation.
Guest Posted August 15, 2018 Posted August 15, 2018 Had that crash too with the mimic animation. The first time I had that kind of crash, giving me some dialog window about damaged .nif. However, the animation (and the others, though) looks great. May I advice/ask for a beginning animation like opening the cheast and suprise! ?? Edit: Was able to recreate the CTD, so here is the CrashFix Log, maybe it's of some help. Even though it doesn't say much ... CrashFixPluginLog.txt
SirNibbles Posted August 15, 2018 Author Posted August 15, 2018 At least the game is coming up with an explanation. Maybe I could try to export the nifs using different parameters, I'll let you guys know what happens after I do this.
The First Lady of Hats Posted August 15, 2018 Posted August 15, 2018 Good gods. I'd wondered where the hell the mimic had vanished too, but I couldnae for the life of me remember who made it :3 Glad to see it back, You're doing Talos' work Sir Nibz. ❤️
MadMansGun Posted August 16, 2018 Posted August 16, 2018 15 hours ago, SirNibbles said: At least the game is coming up with an explanation. Maybe I could try to export the nifs using different parameters, I'll let you guys know what happens after I do this. things i see (may or may not be a problem) : 1. your "Scene Root"s are all NiNodes, most objects use BSFadeNode for the root node. 2. some of your NiStringExtraDatas are missing that stupid "Prn" name thing, and i think some meshes may even be missing the NiStringExtraData itself (depending on how your using the meshes that is) 3. some of your meshes are inside NiNodes, to avoid that don't keyframe the mesh itself...but you can copy&paste the mesh in nifscope to fix that (paste the NiTriShape onto the Scene Root and delete the node that the original mesh is inside of) 1
SirNibbles Posted August 16, 2018 Author Posted August 16, 2018 6 hours ago, MadMansGun said: things i see (may or may not be a problem) : 1. your "Scene Root"s are all NiNodes, most objects use BSFadeNode for the root node. 2. some of your NiStringExtraDatas are missing that stupid "Prn" name thing, and i think some meshes may even be missing the NiStringExtraData itself (depending on how your using the meshes that is) 3. some of your meshes are inside NiNodes, to avoid that don't keyframe the mesh itself...but you can copy&paste the mesh in nifscope to fix that (paste the NiTriShape onto the Scene Root and delete the node that the original mesh is inside of) The first 2 things I can try, I used to have those settings too but didn't see a problem with my current nif settings but they could be the cause I guess. The third point is like I discussed with you earlier the reason why it's alligning and playing at the right startup frame. I'm still a giant beginner when it comes to nifs and meshes, so I've probably made some mistakes somewhere. Thanks for the nif info though I'll try them out as soon as I can get some time free.
Celedhring Posted August 16, 2018 Posted August 16, 2018 Those animations look good. I haven't installed them yet as it's super late for me. But it'd be nice if the Mimic animation was tied to DCL's chest opening thing. (ask Kimy about that!) Or offer it as an alternative Estrus animation. 50/50 chance of tentacles exploding out of the ground to rape you. OR tentacles exploding out of a chest to rape you. Decisions..Decisions. It'd make opening chests alot more fun. Especially if you run the risk of impregnation while opening a chest. 1
lordgdavid Posted August 26, 2018 Posted August 26, 2018 Great animations! I hope the mimic gets implemented in dcl soon! 1
MayDayCray Posted September 4, 2018 Posted September 4, 2018 Any update on this long forgotten anim, Sir Nibz https://giant.gfycat.com/FatherlyInsistentBordercollie 1
SirNibbles Posted September 4, 2018 Author Posted September 4, 2018 19 minutes ago, MayDayCray said: Any update on this long forgotten anim, Sir Nibz Your browser does not support the HTML5 video tag. There's been some progress on it, not much though since the whole mimic stuff since that was a whole lot of work. I've also been distracted by depression / Monster Hunter : World other animations. I'll post some soon. 6
MrHuxley Posted September 10, 2018 Posted September 10, 2018 Looks great! In which category/folder is the Mimic anim.? I'm a sucker for tentacles.... Edit- found it! It will crash sometimes, although it seems to do it more outside.
Tuvalu Posted September 11, 2018 Posted September 11, 2018 Just wanted to come here to comment that these animations are fantastic, thank you for all the work you do!
MadMansGun Posted September 11, 2018 Posted September 11, 2018 On 8/16/2018 at 4:19 AM, SirNibbles said: . 15 hours ago, MrHuxley said: Edit- found it! It will crash sometimes, although it seems to do it more outside. try this: EditedAnimObjects.7z note: i have not fully tested this so i may have caused other problems in the process. 1
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