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Posted
3 hours ago, MadMansGun said:

just set the wolf settings in creature framework's MCM to legacy, that's what they are there for.

If I wanted those animations specifically to align properly sure, but the lion's share of animations I have installed are for the shared canine meshes and I'd much prefer those to align properly.  Legacy mesh settings are definitely what I'd recommend if someone just wanted to use older animations however.

 

Don't get me wrong, I'm not complaining about the change - IMO it was very much needed and makes animator's jobs easier.  I'm just using it as an example of having old animations still be available despite not having them as part of the "main" mod, for those who want them despite whatever shortfalls they may have (mis-aligned dicks for example).

Posted
On 1/6/2019 at 4:59 PM, SirNibbles said:

I never had the animation packs separated, I just had 3 versions on my download page. 1 that doesn't have the objects and another that doesn't have the creatures, and the all-in-one pack. 

I think you might be mistaken my method with Billyy's since he does his separated.

 

I am gonna update my other packs soonish, I've got a little further thanks to MadMansgun's help with the spider stuff. But currently I'm trying to finish the giant one too with FactoryClose's new rigs. (animated dicks ?)

 

Hui, sounds very promising

Posted

Well the whole spider animation with the ovipositor is annoying the hell out of me, I'm just gonna drop the ovipositor and replace it with another stage without it. (at least I now know how to not animate objects).

 

As for the giant one, it's almost finished too. Just need to finish the last stage and it's done. Was a nice change of pace with the new rigs and looking forward to creating more stuff with it. I'm not gonna post gifs of the giant one since I'm still changing stuff here and there but you'll see it soon in game (hopefully next weekend, I really wanted to release it sooner but spare time is hard to find....I know I've said that earlier but so far there hasn't changed much with my day-to-day schedule unfortunately).

Posted

Thank you for taking the time to make these! Little spare time or not, these are great animations and I'm grateful for them. 

Posted
2 hours ago, akspyder said:

For some reason if I install this animation pack my game won't even load into qasmoke.

do you have too many animations? around 12000 to 14000 is where most people start to crash.

Posted
On 1/6/2019 at 12:58 PM, SirNibbles said:

I've been thinking about removing more then half of my animations...

Nooooooooooooo...

 

 

But we like them all! :(

  • 2 weeks later...
Posted

***WARNING***

This is just a pre-release with the giant included and spider halfway included.

 

The giant animation is finished and alligned, and the spider one is also included...but once again the spider one is bugging out on me...so I tried to fix it somehow with updating some creature related mods and now my game won't even start anymore.

Either my game is fking me over, or my computer (it's been acting weird today overall, so it might be a temporary thing...or I hope so at least).

 

I've been wanting to release this yesterday but the spider gave me different troubles back then so I decided to give it another shot today with previously mentioned behaviors.

And since I don't wanna keep postponing this until further notice I'll release the current test file as is.

It also includes the spider animation files and works with the spider, but when I still could get into the game it only worked on the small spider while modeled for the big spider...but after speaking with MadMans that could be because of a very old MNC installation I was using.

 

Since I'm not seeing this as the planned release I haven't updated the download page, but for the people who got some extra FNIS slots left and at least want to try the new giant animation you can grab the new file attached in this post.

 

***EXTRA WARNING***

To get the animated giant schlongs grab this file and install it over MNC: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-hdt-patch/

SLAL NibblesAnims 5.01 (pre-release).rar

Posted

Would this upcoming release include an update to the (no creature) pack after the main pack has been updated? I apologize if I sound impatient, but I like the previews for the humanoid animations in your main pack. Thanks!

Posted
Just now, Blacksteel27 said:

Would this upcoming release include an update to the (no creature) pack after the main pack has been updated? I apologize if I sound impatient, but I like the previews for the humanoid animations in your main pack. Thanks!

Yh it will.

It was supposed to release this weekend, but I'm running against some unforeseen bugs.

 

That and the release of another game which I was looking forward to isn't helping a lot either, despite that I've still put quite some hours last weekend into fixing/alligning the giant animation. It's just the spider which is "bugging" (hehe) currently.

 

As soon as it's finished I will properly update the download page including the other packs.

Posted
18 minutes ago, SirNibbles said:

Yh it will.

It was supposed to release this weekend, but I'm running against some unforeseen bugs.

 

That and the release of another game which I was looking forward to isn't helping a lot either, despite that I've still put quite some hours last weekend into fixing/alligning the giant animation. It's just the spider which is "bugging" (hehe) currently.

 

As soon as it's finished I will properly update the download page including the other packs.

Alright cool, thanks.

Posted

Ran the new giant anim and the giants giant nut sack was pulled down the underside of his giant dong like boobs used to do with HDT. Just ran it twice but the effect was the same. Like the bottom of his jewel sack was pinned to the head of his dong, when it went up so did the scrotum. Otherwise it was great. I need to realign the spider anim but it played out well. Thank you!

Posted
9 hours ago, Shubal said:

Ran the new giant anim and the giants giant nut sack was pulled down the underside of his giant dong like boobs used to do with HDT. Just ran it twice but the effect was the same. Like the bottom of his jewel sack was pinned to the head of his dong, when it went up so did the scrotum. Otherwise it was great. I need to realign the spider anim but it played out well. Thank you!

Did you make sure to have bakafactory's files installed? Even still that's a pretty weird bug, even if you do not have the animated schlong files they should just not move at all but not create the problems you're having.

Guess it could due to some conflicting HDT files somewhere.

Posted
1 hour ago, SirNibbles said:

Did you make sure to have bakafactory's files installed? Even still that's a pretty weird bug, even if you do not have the animated schlong files they should just not move at all but not create the problems you're having.

Guess it could due to some conflicting HDT files somewhere.

Yes I have ABC. I'll try some more and see if the glitch persists.

Posted
2 hours ago, Shubal said:

Yes I have ABC. I'll try some more and see if the glitch persists.

re-download ABC, it was just updated to deal with that problem.

Posted

Hi, Testing the new giant animation for use with ABC.  Animation only seems to align well when using the "even actors height" option in the Sexlab MCM. Is this how the animations are intended to be used? I find that when I use that option enabled, I get to dreaded "pure function call" error and CTD shortly after the scene ends.  I usually try repairing by using the VCRedist folder located in the Skyrim Install folder, but that didn't seem to help this time.  Does anyone have any other suggestions on the "even actors height" CTD?

 

btw, I really liked the giant animation! Thank you!

Posted
16 hours ago, Phosphoribosyl said:

Hi, Testing the new giant animation for use with ABC.  Animation only seems to align well when using the "even actors height" option in the Sexlab MCM. Is this how the animations are intended to be used? I find that when I use that option enabled, I get to dreaded "pure function call" error and CTD shortly after the scene ends.  I usually try repairing by using the VCRedist folder located in the Skyrim Install folder, but that didn't seem to help this time.  Does anyone have any other suggestions on the "even actors height" CTD?

 

btw, I really liked the giant animation! Thank you!

The "even actors height" is known to cause ctd's, it is best to leave it unchecked. Why would you even actors heights for a giant animation?;) 

Posted
1 hour ago, Shubal said:

The "even actors height" is known to cause ctd's, it is best to leave it unchecked. Why would you even actors heights for a giant animation?;) 

Got the even actors height always checked on for better allignment. 

Honestly I don't even think about that option anymore since it's standard in my installations. That being said the allignment is always made for the regular size, so if you've got an oversized giant somehow or a tiny one for whatever reason then yes the animation would only allign correctly with that option ticked on.

 

However that CTD shouldn't be caused by this specific animation, and honestly that error isn't one I have ever encountered or have knowledge of. Especially with the link of "even actors height". It looks like a Sexlab Framework error though, so you might wanna check that thread for this error for a bit.

Posted
20 hours ago, SirNibbles said:

Got the even actors height always checked on for better allignment. 

Honestly I don't even think about that option anymore since it's standard in my installations. That being said the allignment is always made for the regular size, so if you've got an oversized giant somehow or a tiny one for whatever reason then yes the animation would only allign correctly with that option ticked on.

 

However that CTD shouldn't be caused by this specific animation, and honestly that error isn't one I have ever encountered or have knowledge of. Especially with the link of "even actors height". It looks like a Sexlab Framework error though, so you might wanna check that thread for this error for a bit.

Thank you for the response, this lets me know that I need to investigate elsewhere to see if another mod is affecting my Giants in a way I did not expect.  Perhaps I do have a tiny giant for some reason. (he looked big enough and certainly was able to power launch my PC when I wasn't quick enough with the match making spell :) )

 

The CTD is definitely NOT related to that specific animation.  I believe it is a known sexlab issue for some users.  The sexlab 1.62 changed log contains this line:

 

Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab.

•May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD.

 

If the sexlab MCM option "Potential start up CTD fix" (use only if needed) is enabled, sexlab does not attempt to apply any scaling to actors.  I have found I experience fewer CTDs when I keep this option checked. 


Again, I am sure that my issue is not related specifically to your animations, so I will explore other areas of trouble shooting.  thank you!

Posted
8 minutes ago, gutsmuthu said:

Where is the pack 5.1?

 

Downloads is having only 5.0

 

You're a bit too fast, still editing stuff ?. Uploading isn't going fast today; suspect the anti DDOS stuff is interfering a bit since the uploading is bugging out for some reason.

 

That aside, Version 5.1 is here.

 

Added 2 new animations, 

Giant Fuck with 6 stages

(Large) Spider Missionary 5 stages

 

As for the spider, it's only made and alligned for the large spider variant. The small and Giant spider version don't got anything yet from me.

This release took a bit longer due to several technical difficulties I haven't encountered before.

And I also updated the other 2 packs.

 

***EXTRA***

 

1 Thing to note though, the new giant animation has the animated giant penis included.

In order to also get it animated you have to download this mod: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-hdt-patch/

Posted
1 minute ago, SirNibbles said:

You're a bit too fast, still editing stuff ?. Uploading isn't going fast today; suspect the anti DDOS stuff is interfering a bit since the uploading is bugging out for some reason.

 

That aside, Version 5.1 is here.

 

Added 2 new animations, 

Giant Fuck with 6 stages

(Large) Spider Missionary 5 stages

 

As for the spider, it's only made and alligned for the large spider variant. The small and Giant spider version don't got anything yet from me.

This release took a bit longer due to several technical difficulties I haven't encountered before.

And I also updated the other 2 packs.

Great.. thank u .. Got it

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