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Posted
5 hours ago, Balgin said:

Once you're inside Radiant Raiment,  go downstairs and talk to Tris using the dialogue line that's something like "keeping young girls safe from harm and molestation".

Yeah, she doesn't have this line, and also there is no quest in my Questlog.

I believe I found the reason though, digging further. The reference to the armour item from the devious chastity esp is still null, even with it installed. Guess the ID changed, and it can't find the armor. I'll see if I can fix it...

Posted (edited)
29 minutes ago, caember said:

Yeah, she doesn't have this line, and also there is no quest in my Questlog.

I believe I found the reason though, digging further. The reference to the armour item from the devious chastity esp is still null, even with it installed. Guess the ID changed, and it can't find the armor. I'll see if I can fix it...

This is strange, as the mod should display error messages:

 

if game.GetModByName("Devious Chastity Piercing.esp") == 255
			Debug.Messagebox("[you need to install Devious Chastity Piercing to proceed with this piercing]")
		else
			GetChastityLabiaRingsForm()

			if (ChastityLabiaRings != NONE) ; && (ChastityLabiaRingsShown != NONE)
;...
			else
				Debug.Messagebox("[cannot find labia rings, maybe not properly installed]")
			endif
		endif

Are you using LE or SE?

Edited by emily1673
Posted

Just a comment on how the nylons are handled with the new update.

 

The switch from a nylons "pack," which used Slavetats to apply the overlay, to an actual inventory item, leads to problems with auto-outfit mods.  If you are wearing boots over the pantyhose/stockings and you are set to switch outfits (between adventuring and city outfits, for instance), you will get an error saying the boots must be removed first to remove the pantyhose and vice versa.

 

This has led to a situation where the outfit mod tries repeatedly to equip the pantyhose, leading to a crash.

 

Is it possible to include the old nylons system, perhaps as an MCM option?

Posted

@emily1673 since you're on a streak, I'll drop this idea on you.
 

We have tattoo system, but one thing that is sorely lacking for immersion (and immersion is something you're very good at) is an actual tattoo parlour. And here's where YPS comes into play - you already established a network of NPC's doing body modifications. These NPCs could create/remove tattoos for a fee in a way that does not require 'divine intervention' from the MCM.


Honestly, I was never a huge fan of the way how tattoos are handled right now. It's simply too easy, like changing clothes. IRL the tattoos are a rather big deal, it's not something you can change on a whim.

Posted
59 minutes ago, kapibar said:

@emily1673 since you're on a streak, I'll drop this idea on you.
 

We have tattoo system, but one thing that is sorely lacking for immersion (and immersion is something you're very good at) is an actual tattoo parlour. And here's where YPS comes into play - you already established a network of NPC's doing body modifications. These NPCs could create/remove tattoos for a fee in a way that does not require 'divine intervention' from the MCM.


Honestly, I was never a huge fan of the way how tattoos are handled right now. It's simply too easy, like changing clothes. IRL the tattoos are a rather big deal, it's not something you can change on a whim.

+1

Posted

hello, i am running this mod with the Bimbos mod but the MCM does not appear  for YPS even with a new game. Did i miss something? This is for LE

Posted
20 hours ago, emily1673 said:

This is strange, as the mod should display error messages:

 

if game.GetModByName("Devious Chastity Piercing.esp") == 255
			Debug.Messagebox("[you need to install Devious Chastity Piercing to proceed with this piercing]")
		else
			GetChastityLabiaRingsForm()

			if (ChastityLabiaRings != NONE) ; && (ChastityLabiaRingsShown != NONE)
;...
			else
				Debug.Messagebox("[cannot find labia rings, maybe not properly installed]")
			endif
		endif

Are you using LE or SE?

Using SE.

Not sure if it is related to my savegame, but the quest won't start in this save, no matter what. Any suggestions welcome!

Now, it does start for a completely fresh save. I also coc'd into radiant raiment after picking up the page, and now I can also see the dialog of course.

 

Another thing worth noting, related to SE: There is a fixed eslified esp in the Devious Chastity Piercing thread, which is the one I used. The fact that it is eslified, is a problem, together with the way yps fetches forms from there. Currently yps uses 12C9 as form ID, which is outside of ESL address space. There, form IDs can only be from 0000 to 0FFF (I think) -> last 3 digits. So if using GetFormFromFile on an esl, only last 3 digits should be specified. The one in the ESL I used is 802.

 

Anyway, I recompiled it with 802, but didn't get around to test it yet.

Posted (edited)
10 hours ago, kapibar said:

@emily1673 since you're on a streak, I'll drop this idea on you.
 

We have tattoo system, but one thing that is sorely lacking for immersion (and immersion is something you're very good at) is an actual tattoo parlour. And here's where YPS comes into play - you already established a network of NPC's doing body modifications. These NPCs could create/remove tattoos for a fee in a way that does not require 'divine intervention' from the MCM.


Honestly, I was never a huge fan of the way how tattoos are handled right now. It's simply too easy, like changing clothes. IRL the tattoos are a rather big deal, it's not something you can change on a whim.

Yes, this idea has also been brought up before. It should be rather "easy" to implement (still a lot of work to do, but I know how to do that kind of things).

But right now I am focusing on the last stages of the Dibella quest, and the more I work on it, the more complex the story gets. ? It will keep me busy for a few months at least.

 

5 hours ago, Sweettits said:

hello, i am running this mod with the Bimbos mod but the MCM does not appear  for YPS even with a new game. Did i miss something? This is for LE

No idea. This is certainly not related to BOS. Forgot to activate the esp? Or did not wait long enough? Save and reload the game also helps.

Edited by emily1673
Posted
3 hours ago, emily1673 said:

Yes, this idea has also been brought up before. It should be rather "easy" to implement (still a lot of work to do, but I know how to do that kind of things).

But right now I am focusing on the last stages of the Dibella quest, and the more I work on it, the more complex the story gets. ? It will keep me busy for a few months at least.

 

No idea. This is certainly not related to BOS. Forgot to activate the esp? Or did not wait long enough? Save and reload the game also helps.

Funny... YPS is  NOT in my load order but the files are in the data folder  including the wizard txt. 

I use NMM and nothing showed up during install, so im sure its a NMM problem.

Posted
9 hours ago, Sweettits said:

hello, i am running this mod with the Bimbos mod but the MCM does not appear  for YPS even with a new game. Did i miss something? This is for LE

I've noticed this with a few other mods recently. I added some new mods to my load order with mcm's of their own and the mcm's for a few other mods just disappeared. I added another mod and another mcm disappeared. It seems that there's an mcm limit. If you have more mcm's some will randomly cease displaying. I don't know what that limit is (and removing some mods from the load order did make one mcm reappear). Now fortunately the ones that vanished are mostly ones I can live without (mods that don't need much configuring or none at all) and nothing vital has vanished yet. I don't know if position in the load order dictates what stays and what goes or if it's completely random.

 

Not very informative, I know, but it does seem to corroborate your experience.

Posted
11 minutes ago, Balgin said:

I've noticed this with a few other mods recently. I added some new mods to my load order with mcm's of their own and the mcm's for a few other mods just disappeared. I added another mod and another mcm disappeared. It seems that there's an mcm limit. If you have more mcm's some will randomly cease displaying. I don't know what that limit is (and removing some mods from the load order did make one mcm reappear). Now fortunately the ones that vanished are mostly ones I can live without (mods that don't need much configuring or none at all) and nothing vital has vanished yet. I don't know if position in the load order dictates what stays and what goes or if it's completely random.

 

Not very informative, I know, but it does seem to corroborate your experience.

I think it is 128 MCMs

Posted
On 5/20/2023 at 9:31 AM, GamerB110 said:

i have to say that i'm facing the same issue.

UPDATE: i started a new game just out of curiosity and now the heels started working, but as a trade-in the hairs that have physics stop working after a few seconds when loading any save.

Posted (edited)
On 5/21/2023 at 7:32 PM, caember said:

Using SE.

Not sure if it is related to my savegame, but the quest won't start in this save, no matter what. Any suggestions welcome!

Now, it does start for a completely fresh save. I also coc'd into radiant raiment after picking up the page, and now I can also see the dialog of course.

 

Another thing worth noting, related to SE: There is a fixed eslified esp in the Devious Chastity Piercing thread, which is the one I used. The fact that it is eslified, is a problem, together with the way yps fetches forms from there. Currently yps uses 12C9 as form ID, which is outside of ESL address space. There, form IDs can only be from 0000 to 0FFF (I think) -> last 3 digits. So if using GetFormFromFile on an esl, only last 3 digits should be specified. The one in the ESL I used is 802.

 

Anyway, I recompiled it with 802, but didn't get around to test it yet.

I looked at it (SE). The quest starts normally when reading the note. Tris also shows the dialog. But the chastity device has another form number in SE.

Changing the YPSPiercingTicker.psc like this should make it work (both for LE and SE):

Spoiler
function GetChastityLabiaRingsForm()
	if ChastityLabiaRings == NONE
		if game.GetModByName("Devious Chastity Piercing.esp") != 255
			ChastityLabiaRings = Game.GetFormFromFile(0x000012c9,"Devious Chastity Piercing.esp") as armor ; for LE version
			if ChastityLabiaRings == NONE
				ChastityLabiaRings = Game.GetFormFromFile(0x00013804,"Devious Chastity Piercing.esp") as armor ; for SE version
			endif
		endif
	endif
endfunction

 

I will try it out when I have time.

Edited by emily1673
Posted (edited)
7 hours ago, Balgin said:

Pretty sure I've got less than that showing but I can check later.

 

4 hours ago, GamerB110 said:

UPDATE: i started a new game just out of curiosity and now the heels started working, but as a trade-in the hairs that have physics stop working after a few seconds when loading any save.

Yes, the game limits are a big challenge, especially in the LE version.

Some things just don't work (even if they should). This is also one reason why I am hesitating to add complex new features. It would be better to start a new mod.

Edited by emily1673
Posted
11 hours ago, Balgin said:

I've noticed this with a few other mods recently. I added some new mods to my load order with mcm's of their own and the mcm's for a few other mods just disappeared. I added another mod and another mcm disappeared. It seems that there's an mcm limit. If you have more mcm's some will randomly cease displaying. I don't know what that limit is (and removing some mods from the load order did make one mcm reappear). Now fortunately the ones that vanished are mostly ones I can live without (mods that don't need much configuring or none at all) and nothing vital has vanished yet. I don't know if position in the load order dictates what stays and what goes or if it's completely random.

 

Not very informative, I know, but it does seem to corroborate your experience.

Thanks, but i am not close to the limit yet, however, using the non sexlab version the YPS mcm will show up

Posted

I have arched feet or bondage feet and whenever I have nothing worn in the foot armour slot my feet disappear.
 

I am guessing this is because it is swapping out for an arched foot model for my character instead of the regular feet.

 

Is there something missing that I need to install? I am using CoCo body so I am guessing that has something to do with it.

Posted (edited)

Hmm, i thought the Hair change functionality wasn't working. When i use the elastic hairband and chose custom/braid/ponytail, no menu appears at all. Seemed broken.
The hair makeover with Yolfa works as normal when choosing a shorter hair. I think my character has floor length hair.
Is it possible i just don't have any floor length hairs?

I thought i had every hair pack mentioned in the original post.

Edit:
Sorry i talked to Yolga and went through the list of hairs :D  Seems there are no Floor or Rapunzel length hairs in existence. Has anyone made any?

 

Edited by eicosa
Posted
28 minutes ago, eicosa said:

Hmm, i thought the Hair change functionality wasn't working. When i use the elastic hairband and chose custom/braid/ponytail, no menu appears at all. Seemed broken.
The hair makeover with Yolfa works as normal when choosing a shorter hair. I think my character has floor length hair.
Is it possible i just don't have any floor length hairs?

I thought i had every hair pack mentioned in the original post.

Edit:
Sorry i talked to Yolga and went through the list of hairs :D  Seems there are no Floor or Rapunzel length hairs in existence. Has anyone made any?

 

The only floor length hairstyle I am aware of is zzSDRapunzelChic from Holiday Gift Hairdos, which is configured in the mod. There is not much to style at that length.

Posted
On 5/22/2023 at 8:16 AM, emily1673 said:

I looked at it (SE). The quest starts normally when reading the note. Tris also shows the dialog. But the chastity device has another form number in SE.

Changing the YPSPiercingTicker.psc like this should make it work (both for LE and SE):

  Reveal hidden contents
function GetChastityLabiaRingsForm()
	if ChastityLabiaRings == NONE
		if game.GetModByName("Devious Chastity Piercing.esp") != 255
			ChastityLabiaRings = Game.GetFormFromFile(0x000012c9,"Devious Chastity Piercing.esp") as armor ; for LE version
			if ChastityLabiaRings == NONE
				ChastityLabiaRings = Game.GetFormFromFile(0x00013804,"Devious Chastity Piercing.esp") as armor ; for SE version
			endif
		endif
	endif
endfunction

 

I will try it out when I have time.

@caember

Just found out that I had used the wrong item code at the first attempt. Now have changed it, the correct code is 0x00013804.

Changed the script, and now the quest stage with Tris works on SE without problems.

Fix will be included in the next update (still a while ahead); or you can change the script and compile it yourself.

Posted
8 hours ago, KentuckyExpat said:

Quick Question - Are the sound files for use with the LITE version?

Yes. Same sound & texture pack.

Posted

So I was waiting until things evened out with the new version before updating and I finally did yesterday. I was tinkering around and testing a few things and everything was going fine until I applied nail polish and my hands disappeared... Now in the old version, once you paint your nails, you "equip" nails of that color. Does the new version do something different now? Or is the new version using a new nail set?

Posted
On 5/20/2023 at 12:01 PM, emily1673 said:

 

This has been suggested before. It would be a nice feature (e.g. Lydia unwilling to engage in battle because her nail polish hasn't dried yet...). But I have currently no time to think about how to implement all this. Other features have higher priority.

ok thanks again for your amazing work

Posted

I recently installed the Wartimes mod and, as such, also installed this mods as well. I am on AE, running Vortex, and have YPS 6.4.1.1 and the sound texture package installed. Before I installed this my Skyrim was running normally. However, now, if I click the piercing tab in the MCM and/or try to save, Skyrim freeze crashes. Is this something that can be fixed or worked around? Thanks so much and great idea with this mod!

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