dePog Posted March 5, 2017 Author Posted March 5, 2017 I've tried both the hotkey and the power, but neither give any message or have any effect. I have 12 boons. Combat damage was off due to my use of defeat and death alternative, but is now on partial. I have survival mode off, because my game is unstable enough that I need to save often to prevent progress loss from CTDs. The debuffs I'm usually fighting are either from Realistic Needs or Milk Mod; both have debuffs that reduce magicka and stamina regen by percentages. Last time I checked, I loose about 14 magicka per second. Edit: I found the issue. I had some temptations in my inventory. Apparently those prevent Tief from praying. lol, yes, and they would also cause stamina drain. Sorta like superman walking around with kryptonite in his pocket.
nbanyan Posted March 5, 2017 Posted March 5, 2017 I've tried both the hotkey and the power, but neither give any message or have any effect. I have 12 boons. Combat damage was off due to my use of defeat and death alternative, but is now on partial. I have survival mode off, because my game is unstable enough that I need to save often to prevent progress loss from CTDs. The debuffs I'm usually fighting are either from Realistic Needs or Milk Mod; both have debuffs that reduce magicka and stamina regen by percentages. Last time I checked, I loose about 14 magicka per second. Edit: I found the issue. I had some temptations in my inventory. Apparently those prevent Tief from praying. lol, yes, and they would also cause stamina drain. Sorta like superman walking around with kryptonite in his pocket. Perhaps add a message in game for this like with the message that the prayer will be available in ## hours. Something like, "I cannot enter Mara's presence when I carry my fathers temptations."
dePog Posted March 5, 2017 Author Posted March 5, 2017 I've tried both the hotkey and the power, but neither give any message or have any effect. I have 12 boons. Combat damage was off due to my use of defeat and death alternative, but is now on partial. I have survival mode off, because my game is unstable enough that I need to save often to prevent progress loss from CTDs. The debuffs I'm usually fighting are either from Realistic Needs or Milk Mod; both have debuffs that reduce magicka and stamina regen by percentages. Last time I checked, I loose about 14 magicka per second. Edit: I found the issue. I had some temptations in my inventory. Apparently those prevent Tief from praying. lol, yes, and they would also cause stamina drain. Sorta like superman walking around with kryptonite in his pocket. Perhaps add a message in game for this like with the message that the prayer will be available in ## hours. Something like, "I cannot enter Mara's presence when I carry my fathers temptations." Version 2.6.3 is now available and it gives a message if you try to use Prayer whilst carrying Temptations. The patch also resets Tief's Horns when you use 'Tail Twitch'. Let me know if that fixes the werewolf / humanoid transform issue. TIEFLING VERSION 2.6.3 1. Daedralight now has a detrimental effect on Daedraflesh. If Daedralight is active Daedraflesh will only be half as effective, eg. 200 armor rating will become 100 armor rating. 2. Venom Claws drain health, stamina and magicka from Tief's victim once she has 7 Temptations. Using venom claws will help top up Tief's health, stamina and magicka by about 20 points for each person or creature she kills. 3. Dwarven Automatons. These will now be only slightly affected by Tief's Daedric Pulse. However, the Scent Squirt will now short circuit most Dwemer machines. 4. Tiefling Morph. If Tief stays Morphed too long she will enter a Sickened Morph State that will almost totally incapacitate her. Stamina and magicka will drop severely leaving her morphed in her weakened human form until she can next Pray or Teleport to Oblivion. She will experience ongoing periods of nausea and vision blur. (Also, the health penalty for using Morph has been lowered from 200 to only 100 health.) 5. Combat Damage. Bleedout has been overhauled so that it now better recognises what type of weapon and or creature has hurt Tief. Also, Dwemer automatons will now cause more severe bleedout damage. 6. Tail Twitch. When Tief twitches her tail it will now also reset her horns. Occasionally her horns changed to an incorrect style. This should now revert them to your chosen style.
nbanyan Posted March 5, 2017 Posted March 5, 2017 The horns don't refresh when using tail twitch (hotkey). I've seen the horns disappear and reappear a few times before they are glitched by Beast Form, but only rarely. I haven't been able to see that after they're glitched, despite trying the script many times in rapid succession. When the Bathing in Skyrim mod unequips slot 60 when washing, the correct horns are reapplied, so I don't know what all is being glitched with the werewolf form.
dePog Posted March 6, 2017 Author Posted March 6, 2017 The horns don't refresh when using tail twitch (hotkey). I've seen the horns disappear and reappear a few times before they are glitched by Beast Form, but only rarely. I haven't been able to see that after they're glitched, despite trying the script many times in rapid succession. When the Bathing in Skyrim mod unequips slot 60 when washing, the correct horns are reapplied, so I don't know what all is being glitched with the werewolf form. Are you talking about tail twitch in v2.6.3 ?
vvalentour Posted March 6, 2017 Posted March 6, 2017 I really love the mod I think it's an interesting way to play skyrim and adds more to the game it's self! Thank you for your wonderful contribution!However I do have some issues...The first is really a request that stops the Tiefling quest for non-Tiefling races such as a spell book or a potion or something that removes the horns and tail, and nipple rings & PA... I can do this in the console but I still get the claws added to my inventory.... the actual issue is that with mods such as "Alternative Start" and "Skyrim Unbound" The Molag Bal sequence of "giving you something to wear" starts too early... like in the middle of character creation!
nbanyan Posted March 6, 2017 Posted March 6, 2017 The horns don't refresh when using tail twitch (hotkey). I've seen the horns disappear and reappear a few times before they are glitched by Beast Form, but only rarely. I haven't been able to see that after they're glitched, despite trying the script many times in rapid succession. When the Bathing in Skyrim mod unequips slot 60 when washing, the correct horns are reapplied, so I don't know what all is being glitched with the werewolf form. Are you talking about tail twitch in v2.6.3 ? Yes. I merged in 2.6.3 yesterday to test the modified tail twitch against the werewolf.
dePog Posted March 7, 2017 Author Posted March 7, 2017 I really love the mod I think it's an interesting way to play skyrim and adds more to the game it's self! Thank you for your wonderful contribution! However I do have some issues... The first is really a request that stops the Tiefling quest for non-Tiefling races such as a spell book or a potion or something that removes the horns and tail, and nipple rings & PA... I can do this in the console but I still get the claws added to my inventory.... the actual issue is that with mods such as "Alternative Start" and "Skyrim Unbound" The Molag Bal sequence of "giving you something to wear" starts too early... like in the middle of character creation! Back when I first started the Tiefling mod I had no idea what I was doing, lol. If I was starting from scratch today I would make it the way you suggest, however I am stuck with my old foundational scripting which means that if you don't want other races to have Tiefling characteristics you need to untick the Tiefling mod in your load order before starting the game.
vvalentour Posted March 8, 2017 Posted March 8, 2017 I really love the mod I think it's an interesting way to play skyrim and adds more to the game it's self! Thank you for your wonderful contribution! However I do have some issues... The first is really a request that stops the Tiefling quest for non-Tiefling races such as a spell book or a potion or something that removes the horns and tail, and nipple rings & PA... I can do this in the console but I still get the claws added to my inventory.... the actual issue is that with mods such as "Alternative Start" and "Skyrim Unbound" The Molag Bal sequence of "giving you something to wear" starts too early... like in the middle of character creation! Back when I first started the Tiefling mod I had no idea what I was doing, lol. If I was starting from scratch today I would make it the way you suggest, however I am stuck with my old foundational scripting which means that if you don't want other races to have Tiefling characteristics you need to untick the Tiefling mod in your load order before starting the game. Ah I didn't know that it took that much for it! Thank you for your quick response! I do think the mod is awesome the issue only does it to the player character so no big deal~ I totally understand what it would mean to have to overhaul your work and start from scratch D: ......I'm trying to learn how to put NPCs in Aether Suite that have custom armor form another mod... to make it look like they have modern clothing... And I'm all over the place trying to learn how to effectively use crashy crash tastic creation kit and it makes me super happy C: <--- (crazy twitching eye smiling face). Thank you again for getting back to me and once again I think you created an awesome mod
dePog Posted March 8, 2017 Author Posted March 8, 2017 The horns don't refresh when using tail twitch (hotkey). I've seen the horns disappear and reappear a few times before they are glitched by Beast Form, but only rarely. I haven't been able to see that after they're glitched, despite trying the script many times in rapid succession. When the Bathing in Skyrim mod unequips slot 60 when washing, the correct horns are reapplied, so I don't know what all is being glitched with the werewolf form. Just a quick update. I am working my way through the storyline at the moment so I can get my Tiefling to become a Werewolf. So I haven't forgotten your issue Will get back to you when I have worked it out. EDIT: OK I made it through the quest and can now change form. Have changed into beast 3 times. Had Daedric horns before change into beast, and when I changed back to Tiefling I still had Daedric horns. So I am not sure why your character is having issues. The horns setting is stored in a global variable that only the Tiefling mod changes.
nbanyan Posted March 8, 2017 Posted March 8, 2017 Maybe it's a problem with the Dragonscale? I tried the Daedric horns, and they persisted well, but the Dragonscale horns didn't even after recycling the horns before the werewolf transform (the global remained true, only the visual reverted to Ram horns). Could it be related to the Dragonscale being the initial horns when starting a new game?
dePog Posted March 9, 2017 Author Posted March 9, 2017 TIEFLING VERSION 2.6.41. Werewolf glitch fix. Dragonscale horns were glitching when returning from werewolf beast form. This patch should finally fix it.(Need to have 2.6.0 or higher installed first before installing this patch)
dePog Posted March 9, 2017 Author Posted March 9, 2017 Maybe it's a problem with the Dragonscale? I tried the Daedric horns, and they persisted well, but the Dragonscale horns didn't even after recycling the horns before the werewolf transform (the global remained true, only the visual reverted to Ram horns). Could it be related to the Dragonscale being the initial horns when starting a new game? Well you sent me on quite a Sherlock Holmes investigation. All sorts of weird stuff happening as I tried to change the 'Tail Twitch' scripting to compensate, override, force, manipulate, smash, bash, and finally plead with the bloody Dragonscale horns. Nothing worked. Turns out I had forgotten about another piece of scripting which hangs around in the background and makes sure that if any other event, mod or script tries to remove Tief's Tail or Horns, then they get re-equipped immediately. The scripting basically said if Daedric Horns unequipped then re-equip Daedric Horns, same for Ram style, Goat style, and so on. However, I had made an error with the Dragonscale horns which said "if Dragonscale horns unequipped then re-equip Ram style." Oops Hope this ends the saga, lol. Cheers, dePog
nbanyan Posted March 9, 2017 Posted March 9, 2017 Maybe it's a problem with the Dragonscale? I tried the Daedric horns, and they persisted well, but the Dragonscale horns didn't even after recycling the horns before the werewolf transform (the global remained true, only the visual reverted to Ram horns). Could it be related to the Dragonscale being the initial horns when starting a new game? Well you sent me on quite a Sherlock Holmes investigation. All sorts of weird stuff happening as I tried to change the 'Tail Twitch' scripting to compensate, override, force, manipulate, smash, bash, and finally plead with the bloody Dragonscale horns. Nothing worked. Turns out I had forgotten about another piece of scripting which hangs around in the background and makes sure that if any other event, mod or script tries to remove Tief's Tail or Horns, then they get re-equipped immediately. The scripting basically said if Daedric Horns unequipped then re-equip Daedric Horns, same for Ram style, Goat style, and so on. However, I had made an error with the Dragonscale horns which said "if Dragonscale horns unequipped then re-equip Ram style." Oops Hope this ends the saga, lol. Cheers, dePog Thank you. I had to cycle through the horns for the update to take effect, but it works beautifully now.
nbanyan Posted March 12, 2017 Posted March 12, 2017 I tried the new Tiefling Morph today, and found that when removing the morph (by recasting the spell) it applies KOS despite having more than 7 boons.
dePog Posted March 13, 2017 Author Posted March 13, 2017 I tried the new Tiefling Morph today, and found that when removing the morph (by recasting the spell) it applies KOS despite having more than 7 boons. I have found the issue and fixed the scripting, but I am in the middle of making other tweaks so I can't create the patch just yet. As a stop gap fix, If you use ' Tiefling Transformation ' (self glamour) after un-Morphing it should remove the KOS EDIT: 2.6.5 is now available and should fix the Morph KOS glitch
dePog Posted March 15, 2017 Author Posted March 15, 2017 TIEFLING VERSION 2.6.51. Corruption Pulses now look like liquid. When Tief throws a pulse of Daedric corruption it will look like foul liquid that splashes on the opponent. 2. Vomit splash now vomit coloured. Finally worked out how to make the drops of spew look a nice juicy yellow-green vomitty colour instead of blood red. You may also see vomit coming out of Tief's mouth. (Or you could just close your eyes, lol) 3. Fixed Morph KOS glitch. Once Tief has 7 Boons she is no longer KOS, however reversing Morph spell was accidentally reverting to KOS status. That is now fixed. 4. Invisibility speed penalty increased. In the ongoing battle to make Tief's life as awful as possible the rate at which Tief's movement speed is slowed whilst invisible has been increased.
Globus1 Posted March 26, 2017 Posted March 26, 2017 (my english is bad) I can't leave invisiblity. i press the button but it doen't work. My stamina is 0 always Help plz
dePog Posted March 27, 2017 Author Posted March 27, 2017 (my english is bad) I can't leave invisiblity. i press the button but it doen't work. My stamina is 0 always Help plz Invisibility should stop whenever you touch something (open door, pick lock, eat food, etc.) Invisibility should also stop when your stamina drops below 5%. So I can only presume that some other mod is clashing with the Tiefling mod.
dePog Posted April 16, 2017 Author Posted April 16, 2017 All horns, nails, tails, chains must have kw SexLabNoStrip from SexLab.esm. Use TES5Edit and 'Add Masters...' They have had that keyword for over a year.
BLuRose13 Posted April 19, 2017 Posted April 19, 2017 So my favorite part of this mod is the vomiting and I was wondering if there was a way to maybe just have a standalone mod of just that? I really like this mod but id love to just have a button to vomit or adjustable events instead of waiting for glamour to really kick in.
dePog Posted April 20, 2017 Author Posted April 20, 2017 So my favorite part of this mod is the vomiting and I was wondering if there was a way to maybe just have a standalone mod of just that? I really like this mod but id love to just have a button to vomit or adjustable events instead of waiting for glamour to really kick in. lol, your favourite part is vomiting? That's the first time I have had someone say that. Certainly put a smile on my face. It did take me some considerable time to get the vomiting animations to look sorta realistic. It could be made into a stand alone mod, but I am not sure many people would share your enthusiasm. Why would you want your character to just randomly vomit? Thanks again for putting a smile on my face. Cheers, dePog
Plattonterror Posted April 29, 2017 Posted April 29, 2017 Ah i dont know what i do wrong but it apears that all other races are changed to tiefling in the race menuHow do i fix that?
Varithina Posted April 30, 2017 Posted April 30, 2017 Ah i dont know what i do wrong but it apears that all other races are changed to tiefling in the race menu How do i fix that? You do not, when you install it tiefling is pretty much the only race you can play, it does state this in the original post of this thread. Well unless it has changed since I last looked anyway.
dePog Posted April 30, 2017 Author Posted April 30, 2017 Ah i dont know what i do wrong but it apears that all other races are changed to tiefling in the race menu How do i fix that? Tiefling is a complete game overhaul, not just a race. If you want to play a non-Tiefling race you need to un-tick the Tiefling mod in your load order before starting Skyrim. You don't have to uninstall, just untick it.
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