Spyder89 Posted August 13, 2019 Posted August 13, 2019 I use it together with sexlab werewolves and works like a charm , except for one thing , on the werewolf/werewolf animations my character always uses the male/active part. Back then there was a female animation patch which just swapped the roles, for version 0.99 I think. Is there a patch for this version or can anything else be done to put my character on the female/passive part?
MadMansGun Posted August 13, 2019 Author Posted August 13, 2019 1 hour ago, Spyder89 said: I use it together with sexlab werewolves and works like a charm , except for one thing , on the werewolf/werewolf animations my character always uses the male/active part. Back then there was a female animation patch which just swapped the roles, for version 0.99 I think. Is there a patch for this version or can anything else be done to put my character on the female/passive part? a more female friendly version of SLW was made so i stopped making that patch: https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/53/?tab=comments#comment-2160112 1
pvpcake Posted August 15, 2019 Posted August 15, 2019 When i run FNIS it says that HCOS is not SE compatible, anyone know where a SE compatible version is?
MadMansGun Posted August 15, 2019 Author Posted August 15, 2019 11 minutes ago, Spiders_Venom said: When i run FNIS it says that HCOS is not SE compatible, anyone know where a SE compatible version is? try reading, it's listed on the mod page, at the top even.
Stormblade11252 Posted August 15, 2019 Posted August 15, 2019 On 8/12/2019 at 7:06 PM, MadMansGun said: yes, but the poor dragons won't have anything to eat What about HCOSBeastility? I'm getting an error with that. ">>Warning: \character\behaviors\FNIS_HCOSBestiality_Behavior.hkx not Skyrim SE compatible<<" Do I delete all of those too?
Bl1nd_Eye Posted August 16, 2019 Posted August 16, 2019 So, this mod seems to be causing me to crash. I dunno, it might have to do with a certain 9 gig texture mod that I installed along side it, but ever since I managed to get THAT to function with little issue, I feel like it might be this.
MadMansGun Posted August 25, 2019 Author Posted August 25, 2019 Please be advised: my mom is in the hospital*, therefor i won't be available to provide tech support in a timely manner at this time. so please read the last 5-10 pages here and the SL&MNC install guide before asking something, it will most likely be faster than asking me.http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ *and before anyone asks: no there's nothing you can do to help her, money won't really do much here, it's not something that can be fixed by throwing cash at it.
ANOANO Posted August 26, 2019 Posted August 26, 2019 Hi, I need some help . I want to remove all of the animal sex animations during loading screen and when starting the game without unistalling the mod. Is that possible ? It seems that i'm the first one asking this because I can't find a solution in any page .Replay whenever you can. I'm not in a hurrry. Thank you !
Pfiffy Posted August 26, 2019 Posted August 26, 2019 On 8/15/2019 at 8:57 PM, Spiders_Venom said: When i run FNIS it says that HCOS is not SE compatible, anyone know where a SE compatible version is? Look for it in the SE Download section.
Pfiffy Posted August 26, 2019 Posted August 26, 2019 2 hours ago, ANOANO said: Hi, I need some help . I want to remove all of the animal sex animations during loading screen and when starting the game without unistalling the mod. Is that possible ? It seems that i'm the first one asking this because I can't find a solution in any page .Replay whenever you can. I'm not in a hurrry. Thank you ! You have to edit the esp for this.
MadMansGun Posted August 27, 2019 Author Posted August 27, 2019 9 hours ago, ANOANO said: Hi, I need some help . I want to remove all of the animal sex animations during loading screen and when starting the game without unistalling the mod. Is that possible ? It seems that i'm the first one asking this because I can't find a solution in any page .Replay whenever you can. I'm not in a hurrry. Thank you ! as pfiffy said delete them from the esp. but for the main menu delete "Data\meshes\interface\logo\logo.nif" or replace it with one of my other ones found inside HCOS_ModCompatibilityKit&Extras.7z
Guest Posted August 28, 2019 Posted August 28, 2019 I'm sorry if this is just me being stupid but I don't know how to get the animations to work even after reading the description and trying out matchmaker.
MadMansGun Posted August 28, 2019 Author Posted August 28, 2019 1 hour ago, TheProfessor said: I'm sorry if this is just me being stupid but I don't know how to get the animations to work even after reading the description and trying out matchmaker. Quote with MatchMaker (not massmatchmaker) and SL Tools: the order that you hit the creatures in is important, look for "A1" and "A2" in the animation tags in SLAL's MCM, you need to hit the "A1" creature first, also the wrong animation may still try to play so you will need to hit "O" or "H" on your keyboard to fix it. Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Guest Posted August 28, 2019 Posted August 28, 2019 Everything I use the spells on just says it didn't do anything to it, which means I can not use o or h to change the animation. Found out that going to Solstheim kills it, idk if you want to add that at all but thanks for your help anyway.
knightingmessiah Posted September 6, 2019 Posted September 6, 2019 Anyway to remove the main menu animation?
MadMansGun Posted September 6, 2019 Author Posted September 6, 2019 2 hours ago, knightingmessiah said: Anyway to remove the main menu animation? scroll up 4 posts.
Marshall Marshall Posted September 10, 2019 Posted September 10, 2019 Got the anims working with the debug spell, but i want to use it as a werewolf, and as you know using the beast form perk will only let you access the werewolf skill tree.
MadMansGun Posted September 10, 2019 Author Posted September 10, 2019 6 minutes ago, Marshall Marshall said: Got the anims working with the debug spell, but i want to use it as a werewolf, and as you know using the beast form perk will only let you access the werewolf skill tree. https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/53/?tab=comments#comment-2160112
Marshall Marshall Posted September 14, 2019 Posted September 14, 2019 its been running mostly well, but creature/creature, dragon/creature and dragon/dragon animations haven't been working, one partner will play the animation but the other will not
MadMansGun Posted September 15, 2019 Author Posted September 15, 2019 15 hours ago, Marshall Marshall said: its been running mostly well, but creature/creature, dragon/creature and dragon/dragon animations haven't been working, one partner will play the animation but the other will not pay attention to the "A1" and "A2" animation tags listed in SLAL's MCM, you want to hit the "A1" creature with matchmaker (not massmatchmaker) first, Eg: "Fox on Chicken" tags = Creature,Interspecies,A1,Vulpes,Fox,A2,chicken,Missionary,Vaginal hit the fox with matchmaker first, then hit the Chicken (but you still may need to press o or h to get the right animation playing) if that fails, well... Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
DarkarYanko Posted September 20, 2019 Posted September 20, 2019 I have a problemo I have the animations and all but when I try to make both creatures to make the art of *"COITUS"* They don't respond, although when I check the animation list (the one it appears when you press H) it shows the animation it's supposed to play with other creatures What could the problem be?
MadMansGun Posted September 20, 2019 Author Posted September 20, 2019 1 hour ago, DarkarYanko said: I have a problemo I have the animations and all but when I try to make both creatures to make the art of *"COITUS"* They don't respond, although when I check the animation list (the one it appears when you press H) it shows the animation it's supposed to play with other creatures What could the problem be? scroll up by 2 posts.
Goddess_moka Posted September 21, 2019 Posted September 21, 2019 so ever since i put in SL ((sex lab loader)) my game has become a bit more unstable and most saves after i have loaded up the animations tends to be unstable and crash most of the time i try to load it. now sometimes it works, i was just wondering if this is normal or if there is something i can do to help with that.
OsmelMC Posted September 23, 2019 Posted September 23, 2019 I currently try to make one script to correct position on CC animations to my Tweak of "SexLab Aroused Creatures" and get the conclusion base on the structure of HCOSWildLife.json, the 2 actors animations are easy to sort base on "creature_race" property of the animation and for now the 3 actors animations have non problem because are the same race and seems to follow the position structure (Female/Victim First - Male/Agresor Second - ExtraAgresor/ExtraVictim Third) and that's good because is the usual structure on Threesome animations At that point notes some 2 actors animations like "HCoS Dragon on Horse", "HCoS Canine on Werewolf", "HCoS Fox on Chicken", "HCoS Bear on Elk", "HCoS Horse on Cow" don't follow the structure (Female/Victim First - Male/Agresor Second) if have not reason to that, is possible give him the (Female/Victim First - Male/Agresor Second) structure to and in the cases on the animation is "Anal" keep the CreatureFemale as CreatureMale to be compatible with the SexLab property "Match Creature Gender"? I ask that to keep the code simple and compatible with futures updates. Afterall SLAL not include Creature Gender Tags and that make realy difficult adapt the stript to set correct actor gender position if the animations don't follow the same structure position. PD: Sorry for ambiguous terms but right now are 2:30AM here and i need sleep. I hope be clear enough.
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