Herowynne Posted August 27, 2021 Posted August 27, 2021 31 minutes ago, YojimboRatchet said: hmm I wonder if they're using this mod. It's a great mod to have for SE https://www.nexusmods.com/skyrimspecialedition/mods/22825?tab=description Yes @Inte this is the mod I use to make the MCM fill a wide 16:9 screen. 1
Herowynne Posted August 27, 2021 Posted August 27, 2021 13 hours ago, Inte said: Is it a private mod, or public? If public, link please? Please see the mod link from @YojimboRatchet 1
Inte Posted August 29, 2021 Author Posted August 29, 2021 On 8/27/2021 at 2:03 PM, YojimboRatchet said: hmm I wonder if they're using this mod. It's a great mod to have for SE https://www.nexusmods.com/skyrimspecialedition/mods/22825?tab=description On 8/27/2021 at 2:36 PM, Herowynne said: Yes @Inte this is the mod I use to make the MCM fill a wide 16:9 screen. Thank you both, hopefully there is a LE version.
Arcturus7777 Posted September 11, 2021 Posted September 11, 2021 Can someone help me why am I getting this with the outfits. Everything says ok on MCM system.
Nathanomir Posted September 12, 2021 Posted September 12, 2021 How do I get the animations to work? I'm trying a simple concept where my PC is naked, with her hands tied behind her back. I followed the For Players section and got the ropes to fit. Perfect! Great instructions. But she won't pose in bondage. She's just wandering around, wearing ropes. I'm playing SE. Have everything required downloaded and installed. Based on other comments in this thread, it looks like DDe and SUM need to synch. I can't figure out how to do that.
Inte Posted September 13, 2021 Author Posted September 13, 2021 On 9/11/2021 at 2:14 PM, Arcturus7777 said: Can someone help me why am I getting this with the outfits. Everything says ok on MCM system. Which outfit? You're probably missing some textures.
Inte Posted September 13, 2021 Author Posted September 13, 2021 20 hours ago, Nathanomir said: But she won't pose in bondage. She's just wandering around, wearing ropes. Not sure I understand. Bondage animations and posing animations usually do not mix, you have to pick one or the other. Posing is done through SUM. 20 hours ago, Nathanomir said: it looks like DDe and SUM need to synch. I can't figure out how to do that. As long as you do not get any pop-up warnings when you load your game, you should be OK. Other than that, using the latest versions available of both mods should also work.
Nathanomir Posted September 13, 2021 Posted September 13, 2021 12 hours ago, Inte said: Not sure I understand. Bondage animations and posing animations usually do not mix, you have to pick one or the other. Posing is done through SUM. Sorry. Thinking like a 3D artist, where the two terms are synonymous. Um ... Getting her hands behind her back so she can walk around tied up. Just the rope prop on the hands. As in, she got out of the situation, but she's still naked, hands tied behind her back, and she can't find a dagger anywhere. I can't figure out how to trigger that. Something I'm not doing right, haven't configured, or my eyes are skimming right over the button. That's why I wondered about DDe and SUM needing to synch. DDe shows my character, the rope prop outfit I made, and she's wearing it. SUM still shows the default example that came with the download.
Arcturus7777 Posted September 13, 2021 Posted September 13, 2021 16 hours ago, Inte said: Which outfit? You're probably missing some textures. it has been a couple items that cover the body slot, maybe all of them, did not test that far, this one was rope armbinder. Full body I am suing BHUNP body
gubertpol1 Posted September 16, 2021 Posted September 16, 2021 On 8/26/2021 at 9:46 PM, Inte said: That is the point of that feature. Yes indeed! But I would like for my follower to be able to help me , so I can play the game while bound head to toe and having my follower be the one who picks stuff up~ It's just a suggestion of course. I love the feature either way and it is a toggle!
Nymra Posted October 1, 2021 Posted October 1, 2021 sorry for beeing annoying, but after months I finally got around to update and improve the DD and DDe integration of my Naked Defeat mod.... I am providing some outfits I made in a json file as seperate download. Is this the correct folder structure and naming? SKSE\Plugins\Devious Devices - Equip\Global\MCM\Outfits\Custom Outfits.json so in the end its just another json file next to the "iDDeOutfits.json" and do I have to change the json format in some way? add version or something? this is the outfit list atm: thx alot for your work! Spoiler { "formList" : { "nade_01" : [ "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "250600|Devious Devices - Expansion.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "323980|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ], "nade_02" : [ "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "206659|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "0", "206661|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "166490|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ], "nade_03" : [ "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "128711|Devious Devices - Expansion.esm", "0", "0", "0", "195211|Devious Devices - Expansion.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ], "nade_04" : [ "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "296663|Devious Devices - Expansion.esm", "0", "0", "0", "0", "128711|Devious Devices - Expansion.esm", "0", "296675|Devious Devices - Expansion.esm", "0", "0", "0", "296672|Devious Devices - Expansion.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ], "nade_05" : [ "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "96091|Devious Devices - Integration.esm", "0", "0", "96093|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "0", "96092|Devious Devices - Integration.esm", "0", "0", "0", "0", "0", "0", "250598|Devious Devices - Expansion.esm", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" ] }, "stringList" : { "customoutfitlist" : [ "NADE_01", "NADE_02", "NADE_03", "NADE_04", "NADE_05" ] } }
Inte Posted October 1, 2021 Author Posted October 1, 2021 3 hours ago, Nymra said: Is this the correct folder structure and naming? SKSE\Plugins\Devious Devices - Equip\Global\MCM\Outfits\Custom Outfits.json Oops, I did it again, I played with the folder paths. For the next DDe version the path will be, SKSE\Plugins\Devious Devices - Equip\Global\Outfits\ However, for the current version of DDe your path is correct. The .json name can be anything you want, but a good nomenclature practice would be to use your mod prefix/abbreviation first followed by a description. So, instead of 'Custom Outfits.json' a more specific name would be 'NadeOutfits.json'. FWIW, Spoiler For the internal mod prefix, I use @xaz's formatting, i - Inte (modder's name first letter); followed by your mod's prefix/abbreviation; D - Devious; D - Devices; e - Equip. -> iDDe 4 hours ago, Nymra said: so in the end its just another json file next to the "iDDeOutfits.json" Yes, that's correct. 4 hours ago, Nymra said: and do I have to change the json format in some way? add version or something? this is the outfit list atm: There is no need for all the 'nulls' in there, or for the names string list, that was the old formatting. No need for a version number either, I use that on my own .jsons in case I need to fetch a specific one. Here is the revised .json { "formList" : { "nade_01" : [ "250600|Devious Devices - Expansion.esm", "323980|Devious Devices - Integration.esm" ], "nade_02" : [ "206659|Devious Devices - Integration.esm", "206661|Devious Devices - Integration.esm", "166490|Devious Devices - Integration.esm" ], "nade_03" : [ "128711|Devious Devices - Expansion.esm", "195211|Devious Devices - Expansion.esm" ], "nade_04" : [ "296663|Devious Devices - Expansion.esm", "128711|Devious Devices - Expansion.esm", "296675|Devious Devices - Expansion.esm", "296672|Devious Devices - Expansion.esm" ], "nade_05" : [ "96091|Devious Devices - Integration.esm", "96093|Devious Devices - Integration.esm", "96092|Devious Devices - Integration.esm", "250598|Devious Devices - Expansion.esm" ] } } 1
Nymra Posted October 1, 2021 Posted October 1, 2021 4 hours ago, Inte said: Oops, I did it again, I played with the folder paths. noooooooo 4 hours ago, Inte said: For the next DDe version the path will be, SKSE\Plugins\Devious Devices - Equip\Global\Outfits\ However, for the current version of DDe your path is correct. The .json name can be anything you want, but a good nomenclature practice would be to use your mod prefix/abbreviation first followed by a description. So, instead of 'Custom Outfits.json' a more specific name would be 'NadeOutfits.json'. FWIW, Hide contents For the internal mod prefix, I use @xaz's formatting, i - Inte (modder's name first letter); followed by your mod's prefix/abbreviation; D - Devious; D - Devices; e - Equip. -> iDDe Yes, that's correct. There is no need for all the 'nulls' in there, or for the names string list, that was the old formatting. No need for a version number either, I use that on my own .jsons in case I need to fetch a specific one. Here is the revised .json { "formList" : { "nade_01" : [ "250600|Devious Devices - Expansion.esm", "323980|Devious Devices - Integration.esm" ], "nade_02" : [ "206659|Devious Devices - Integration.esm", "206661|Devious Devices - Integration.esm", "166490|Devious Devices - Integration.esm" ], "nade_03" : [ "128711|Devious Devices - Expansion.esm", "195211|Devious Devices - Expansion.esm" ], "nade_04" : [ "296663|Devious Devices - Expansion.esm", "128711|Devious Devices - Expansion.esm", "296675|Devious Devices - Expansion.esm", "296672|Devious Devices - Expansion.esm" ], "nade_05" : [ "96091|Devious Devices - Integration.esm", "96093|Devious Devices - Integration.esm", "96092|Devious Devices - Integration.esm", "250598|Devious Devices - Expansion.esm" ] } } aye, thx alot for the explanation. makes things also easier without the nulls, hihi.
YojimboRatchet Posted October 13, 2021 Posted October 13, 2021 Thanks @Inte Great update there and a big thank you to @Herowynne for the SE conversion
Herowynne Posted October 13, 2021 Posted October 13, 2021 41 minutes ago, YojimboRatchet said: a big thank you to @Herowynne for the SE conversion You are quite welcome! ❤️
unsen Posted October 14, 2021 Posted October 14, 2021 On 7/29/2021 at 1:52 AM, Herowynne said: If you got a message from POP that complained about DDE 5.01, then you must have had POP 5.00 installed. The important point is to have the correct combination of Inte's mods installed together: SUM 2.00 goes with DDE 5.00 and/or POP 5.00 or SUM 2.01 goes with DDE 5.01 and/or POP 5.01 someone should add that information to ALL install instructions. hours of desperate fiddling could be saved
Herowynne Posted October 14, 2021 Posted October 14, 2021 48 minutes ago, unsen said: someone should add that information to ALL install instructions. hours of desperate fiddling could be saved Sorry about that. It may not be visible enough, but Inte lists the compatible versions on the main mod page, and I list them on my SE release notes posts.
unsen Posted October 14, 2021 Posted October 14, 2021 Just now, Herowynne said: Sorry about that. It may not be visible enough, but Inte lists the compatible versions on the main mod page, and I list them on my SE release notes posts. no offense - we all should be most grateful for the work you're doing. but crawling through those mods, their compatibility, different tweaks, all the abbrevations - common to most of you, but a miracle to some others.. all the unsaid, things that change what even the modders can't keep an eye on.. i understand that's impossible to explain everything.. it seems to me, installing and configuring mods sometimes ist the biggest quest of all - well, it#s the way it is.. - ;D at least i found out, vortext being nearly sufficient for most things... Quote Inte lists the compatible versions on the main mod page call me dumb or blind - but i still can't find it. and don't ask how long it took, until i found out that cursed loot is now based on DD5 framework.. just one of the things hidden somewhere at the end of something you don't really expect.. but where are now the MCM-Settings from DDintegration, which i can remember on.. !? yes, I was quite familiar with all those things a year ago, but I made a break and my tries in updating SOME mods lead to a complete mess. I'd appreciate to have the important informations being present on the place where you download the mod.
Nymra Posted October 14, 2021 Posted October 14, 2021 12 minutes ago, unsen said: I'd appreciate to have the important informations being present on the place where you download the mod. I really know the pain you are going through, but no matter how much and how detailed and how well presented information is, it will still be overlooked by enough users to bloat every support thread But well, that is why support threads are there and as long as users forgive us modders the somewhat sarcastic answers sometimes I think we can all live with how complicated the world is, haha. 1
Herowynne Posted October 14, 2021 Posted October 14, 2021 1 hour ago, unsen said: i still can't find it. My mistake. You are right. I just scrolled through the DDE main mod page Update Log, and I see SUM version requirements for some, but not all, DDE versions. And in particular, there is no SUM version requirement listed for the current DDE 5.30.1. Anyway, the basic principle for SUM, DDE, and POP is that the first version number of DDE and POP is = 3 + SUM's first version number, and the second and third version numbers of all three mods must match. Thus, SUM 2.30.1 must be used with DDE 5.30.1 and / or POP 5.30.1.
unsen Posted October 15, 2021 Posted October 15, 2021 10 hours ago, Herowynne said: I just scrolled through the DDE main mod page Update Log, and I see SUM version requirements for some, but not all, DDE versions. And in particular, there is no SUM version requirement listed for the current DDE 5.30.1. Anyway, the basic principle for SUM, DDE, and POP is that the first version number of DDE and POP is = 3 + SUM's first version number, and the second and third version numbers of all three mods must match. Thus, SUM 2.30.1 must be used with DDE 5.30.1 and / or POP 5.30.1. Thank you for clarifying - and i know very well: documentation is pain in the ass and can take almost as long as development itsself. so, your main emphasis is development.. and that's reasonable. well.. you can call it my fault, but reading through all update-logs is something i don't do al long as i'm not totally desperate. end even then you tend to miss out on the important points. keep up and i'll try not to hesitate, and just ask here. maybe that helps you better than everything else
Herowynne Posted October 15, 2021 Posted October 15, 2021 7 hours ago, unsen said: your main emphasis is development.. and that's reasonable. Thanks for understanding, but I don't want folks to get the wrong impression about my contribution. I feel that I need to clarify @Inte is the author of SUM, DDE, and POP. I just provide Skyrim SE conversions and help out with support questions where I can. 2
unsen Posted October 15, 2021 Posted October 15, 2021 (edited) 15 minutes ago, Herowynne said: Thanks for understanding, but I don't want folks to get the wrong impression about my contribution. I feel that I need to clarify @Inte is the author of SUM, DDE, and POP. I just provide Skyrim SE conversions and help out with support questions where I can. that "your" was meant as a plural. it's impressive anyways that you're doing all that work for us - no matter what you do Edited October 15, 2021 by unsen 2
TheArchlich Posted November 7, 2021 Posted November 7, 2021 How do I select an actor? My male follower has a collar for some reason, and I want to remove it.
Timma296 Posted November 7, 2021 Posted November 7, 2021 For some reason my PC looks pregnant when in bondage, or really it is just the gear that has that shape cause the skin underneath is still normal.
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