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Posted

Does that mean you got sprigan race to work?

 

I hadn't finished reading the post yet, but adding spriggans to the race list should have worked if there wasn't some other reason they're stopped from approaching you.

Posted

Will submissive followers get more content soon,

 

Uthgarde the Just now Broken keeps asking for me to unlock her chastity belt but the only option is "Not now whatever your name is"

Of course it eventually stops but it would be nice to see some development on the follower dialogue front.

Posted

I need to fix that forever asking to be unlocked bug, keep forgetting about it until it shows up again...

 

But when it comes to follower interaction, probably nothing soon. My creativity is being sapped by another project, hard enough to write bdsm dialogue that I like even when I'm in the right mood, and not there right now.

 

If I decide to work on DEC at all, it'll either be followers getting attacked when player is attacked, followers getting their own tiny rescue quest if player enslaved, or maybe the stalker/kidnapper idea. More follower interaction is something I want, but I stuck in a perpetual state of not wanting to ever work on it, if you know what I'm saying.

 

Maybe I can bug chase into making some more content...

Posted

I understand the wanting to do it but cannot able to go to work. Sometime a hit in my ass work but not always, it's like someone cut the power. One thing that can work sometime it's to set the good condition (searching for inspiration, a good music and force yourself to go to work).

 

But let's it to be fun as in long term it's more benefice.

 

Speaking of going to work, I have decided to update the mod to 13.5.0 and check it with TES5Edit, it's report some error :

 

[00:00] Checking for Errors in [08] Deviously Enslaved.esp
[00:00] crdePlayerMonitor "Player Status Monitor" [QUST:08001827]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [07016A07] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [07016A0A] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [07016A0E] < Error: Could not be resolved >
[00:00] crdePonyOutfit1 [OTFT:08028943]
[00:00]     OTFT \ INAM - Items \ Item -> [07016A07] < Error: Could not be resolved >
[00:00] All Done!

Hope it not to bad as I will play with it despite the error.

 

 

Posted

The whole "follower dialogue" thing is fantastic, if I could only get it to work consistently. Usually it says "followers 0" but it kicks in sometimes,

like a slot machine paying off.

I quickly tell it what Ysolda's preferences are

and I'm done.

Once in a while she'll say her famous lines,

"I'm randy, let's go to disneyland" and stuff.

Anyway, on many playthroughs the mod has not failed me, unlike other mods which have the most

luscious descriptions and fall flat on their butt for random reasons.

  It's a day for restarting, and I am combing the forums for new or interesting mods,

(They're all new/interesting, but do they work???)

I also liked it more when I chose "Unfinished dialogue"

yes, I got spriggans (at least the sexy ones) to work.

 

Sorry to hear about the project sapping your creativity.

 

'm off to screw something else up with yet another mod, if I can find one (I'm getting way too picky)

 

Posted

 

I understand the wanting to do it but cannot able to go to work. Sometime a hit in my ass work but not always, it's like someone cut the power. One thing that can work sometime it's to set the good condition (searching for inspiration, a good music and force yourself to go to work).

 

But let's it to be fun as in long term it's more benefice.

 

Speaking of going to work, I have decided to update the mod to 13.5.0 and check it with TES5Edit, it's report some error :

 

[00:00] Checking for Errors in [08] Deviously Enslaved.esp
[00:00] crdePlayerMonitor "Player Status Monitor" [QUST:08001827]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [07016A07] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [07016A0A] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [07016A0E] < Error: Could not be resolved >
[00:00] crdePonyOutfit1 [OTFT:08028943]
[00:00]     OTFT \ INAM - Items \ Item -> [07016A07] < Error: Could not be resolved >
[00:00] All Done!

Hope it not to bad as I will play with it despite the error.

 

I see no errors on my end,

[00:00] Checking for Errors in [08] Deviously Enslaved.esp
[00:00] All Done!

This is with TES5Edit 3.1.3. If you're using Mod organizer, make sure there isn't a Deviously Enslaved.esp in that folder, or in the skyrim data folder. I don't think I've edited this file is all.

 

Edit: What DDx version are you using? Maybe it's because I'm always using the latest version from the repos, maybe the errors would come from that..

 

The whole "follower dialogue" thing is fantastic, if I could only get it to work consistently. Usually it says "followers 0" but it kicks in sometimes,

like a slot machine paying off.

I quickly tell it what Ysolda's preferences are

and I'm done.

Once in a while she'll say her famous lines,

"I'm randy, let's go to disneyland" and stuff.

Anyway, on many playthroughs the mod has not failed me, unlike other mods which have the most

luscious descriptions and fall flat on their butt for random reasons.

  It's a day for restarting, and I am combing the forums for new or interesting mods,

(They're all new/interesting, but do they work???)

I also liked it more when I chose "Unfinished dialogue"

yes, I got spriggans (at least the sexy ones) to work.

 

Sorry to hear about the project sapping your creativity.

 

'm off to screw something else up with yet another mod, if I can find one (I'm getting way too picky)

 

Can't actually recall making anything recently that falls under unfinished dialogue, that was mostly for when I was making 9.0-11.0 stuff I think, dunno need to go back and look.

Posted

Hi,

 

@Verstort : I have check the 13.5.1 Testing and same error :

[00:00] crdePlayerMonitor "Player Status Monitor" [QUST:08001827]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [07016A07] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [07016A0A] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [07016A0E] < Error: Could not be resolved >
[00:00] crdePonyOutfit1 [OTFT:08028943]
[00:00]     OTFT \ INAM - Items \ Item -> [07016A07] < Error: Could not be resolved >
[00:00] All Done!

I use too TES5Edit 3.1.3, MO (no esp mod in the skyrim folder).

DDi 3.0 beta, DDx 1.2.3 for DDa as I don't know, I have reinstalled them and switched to DDi 3.2 in the process.

 

With

DDa : 2.9.2

DDi : 3.2 (20 ITM removed and one error, I will report it in the support of DDi).

DDx : 1.2.3

But still the same error.

 

When I install/update a mod, I use TES5Edit 'apply filter for cleaning' Remove ITM and deleted reference and after 'check for error'. Sometimes I let mod with error like this one but there are just a few (I don't touch ITM if I read there are intented).

 

Posted

The newest version removes this and some other mods' MCMs at random and I can't get them to show up. Using "SetStage Ski_ConfigManagerInstance 1" actually also makes those MCMs dissappear and never brings them back. Off the top of my head, among the MCMs removed are definitely SOS's, obviously Enslaved Cont's and 1-2 others which I don't remember. What gives?

Posted

HI,

 

No mod disparear from my MCM menu with this version.

 

Even where they are not showing up, I search a place with no activity and launch the command you have tried : "SetStage Ski_ConfigManagerInstance 1" after sometimes, New entry are advertise, then I move. Sometimes you need to relaunch the command. I don't really know how mod are detected to be adder to MCM menu but if the engine is stressed it probably give up.

Posted

Hi,

 

@Verstort : I have check the 13.5.1 Testing and same error :

[00:00] crdePlayerMonitor "Player Status Monitor" [QUST:08001827]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [07016A07] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [07016A0A] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [07016A0E] < Error: Could not be resolved >
[00:00] crdePonyOutfit1 [OTFT:08028943]
[00:00]     OTFT \ INAM - Items \ Item -> [07016A07] < Error: Could not be resolved >
[00:00] All Done!

I use too TES5Edit 3.1.3, MO (no esp mod in the skyrim folder).

DDi 3.0 beta, DDx 1.2.3 for DDa as I don't know, I have reinstalled them and switched to DDi 3.2 in the process.

 

With

DDa : 2.9.2

DDi : 3.2 (20 ITM removed and one error, I will report it in the support of DDi).

DDx : 1.2.3

But still the same error.

 

When I install/update a mod, I use TES5Edit 'apply filter for cleaning' Remove ITM and deleted reference and after 'check for error'. Sometimes I let mod with error like this one but there are just a few (I don't touch ITM if I read there are intented).

 

I don't recall ever having to filter for cleaning before I see errors pop up, not sure if it would make a difference.

 

I'm guessing those unknown references are the new harnesses I replaced the old DDx Slave Harnesses with, they should have been part of DDx for several versions but maybe they were added recently and your DDx version doesn't have them?

 

Not sure what would happen if you tried to equip an invalid reference on the player, pretty sure you would get a safe error like when you try to add an item to players inventory and you mistype the ID, so I don't think you'll get a crash or anything from those errors but just no harnesses added to the player.

 

You could try the newer DDx to see if you still get the error with a modern DDx, The absolute latest DDx that's being tested by the DD team requires the latest DDa/DDi to work as well, but here's a link to the exact internal version where the harnesses were swapped before they started adding HR parts. https://github.com/DeviousDevices/DDi/archive/2da9ebddb47d1cb76a030e8d85030e80e01b6649.zip

 

If it fixes the errors, you could revert to the DEC version before I made the harness changes, or upgrade to the latest DDa/DDi/DDx in the dev branch of the github. The DD team is always looking for more beta testers.

 

The newest version removes this and some other mods' MCMs at random and I can't get them to show up. Using "SetStage Ski_ConfigManagerInstance 1" actually also makes those MCMs dissappear and never brings them back. Off the top of my head, among the MCMs removed are definitely SOS's, obviously Enslaved Cont's and 1-2 others which I don't remember. What gives?

 

....

 

All I changed was adding two script fragments to stop the follower:unbelt me dialogue from looping forever. That's all I changed...

 

I have no idea how you could get that kind of bug. Post a papyrus log and maybe the errors it has can help explain what's going on.

Posted

Hi,

 

I will see if I can update the DD part with the link provided. Thanks for your time and help.

 

Note sure if checking after the filter change anything, I do this because it's became a habit, a routine.

Posted

Yeah perhaps it will show something. So essentially run Skyrim, run the console command for MCM discovery and once the menus dissappear quit the game and send you Papyrus.0?

Posted

Is there a way to reset so that the mod is not always locating an NPC that is nowhere near? Right now it keeps mentioning a badass bandit however I'm in the middle of Whiterun and none of the NPC's seem to be picked up.

Posted

That's a new one...

 

Save cleaning DEC is fairly easy, would reset the mod in all capacities except for the follower dispositions, which I haven't found an easy way to reset. Save cleaning instructions for DEC are on the front page.

 

I'm not sure what you mean by "Mentioning", which could be the follower notification that your follower wants to talk to you, and you can turn on the follower approach in the follower submenu so that the NPC will walk up to you so you can figure out who they are.

 

I've noticed a bug where sometimes renaming an NPC, with PAHE for instance, will lead to DEC remembering their original name and using that instead. If you have a follower that used to be a bandit that might be who DEC is referring to.

 

Or you could post a papyrus log and it would tell me more information.

Posted

Unfortunately I try to meddle and tinker a bit too much and I decided to start a new game. And I don't think I had enabled logging yet as I just redid my setup on a different hard drive. Some times I'd like to kick myself lol.

 

What I meant by mentioning is in the console where it comes up CRDE looking for closest NPC's or something to that effect I believe, which I presume is DEC looking for NPC's to start a dialog with the PC, it just lists one, being Badass Bandit which I do believe is from the SD Cages mod, which I had happened to run into in Embershard mine. Normally the NPC names are usually in groups of four I find and vary based on where you are, not some bandit in a dungeon while I'm in another city. Seemed strange that it locked in on this one NPC. 

 

If I encounter it again I will post a log for you. 

Posted

Actually, I think we did have a bug awhile back where the NPC search quest would get stuck, and you would only see old NPCs in the list.

 

I don't think I ever got that bug on my side, and couldn't think what would cause it to lock like that. I can't remember who reported it last though...

Posted

Hi,

I was writing to know how you download your archive from the git but I find it, it's under developpment branch, so I found the same for DDa and DDx
 

You could try the newer DDx to see if you still get the error with a modern DDx, The absolute latest DDx that's being tested by the DD team requires the latest DDa/DDi to work as well, but here's a link to the exact internal version where the harnesses were swapped before they started adding HR parts. [/size][/font]https://github.com/D...e80e01b6649.zip

 

 

 

With the lastest DDa, DDi and DDx no more error for DD Enslaved (I have report error for the DDx deve branch by the way).

 

Thanks again for your help.

Posted

Hi,

 

I was writing to know how you download your archive from the git but I find it, it's under developpment branch, so I found the same for DDa and DDx

 

You could try the newer DDx to see if you still get the error with a modern DDx, The absolute latest DDx that's being tested by the DD team requires the latest DDa/DDi to work as well, but here's a link to the exact internal version where the harnesses were swapped before they started adding HR parts. [/size][/font]https://github.com/D...e80e01b6649.zip

 

With the lastest DDa, DDi and DDx no more error for DD Enslaved (I have report error for the DDx deve branch by the way).

 

Thanks again for your help.

 

Oh yeah, it's in the dev branch. I linked directly to the one commit that I thought made all the changes so you wouldn't need to download the latest dev DDa to make it work, but the latest works too (just big update and maybe unstable). If you're using the latest DDx/DDa, then you should be using the latest DDi too.

 

This is weird though, I guess this means those harnesses weren't in the old DDx version afterall, I guess I could replace them with the regular harnesses that have always been in DDx. That would fix the issue for everyone with all versions, at the cost of belt functionality.

Posted

I cannot reproduce my error. Came back from work just now and gave it a go to get you that Papyrus file but the console command decided it will now give me all MCM menus normally, on all my Saves. Until it happens again(In which case I'll be sure to send you the Papyrus), please ignore this issue.

Posted

So I'm probably doing something wrong here but DEC isn't tracking my follower. I'm using AFT but the follower tracking works perfectly for Cursed Loot and Lover's Comfort. DEC didn't track my follower after idling for 5 minutes.

If there is a known problem and you've answered it already or if it's just me being stupid, I apologize. Otherwise I'd appreciate any help!

Posted

So I'm probably doing something wrong here but DEC isn't tracking my follower. I'm using AFT but the follower tracking works perfectly for Cursed Loot and Lover's Comfort. DEC didn't track my follower after idling for 5 minutes.

If there is a known problem and you've answered it already or if it's just me being stupid, I apologize. Otherwise I'd appreciate any help!

Haven't heard of an issue with AFT before. I still use UFO which is bad, but I could never get AFT to work and UFO did what I needed without the issues other report.

 

However AFT is popular so I would expect someone else would have mentioned this as a bug before now. Can I see a papyrus log, that might tell me something else (maybe that one NPC has some cause to not be detected?)

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