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Fill Her Up - NetImmerse Override Compatibility Patch


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Posted

so there are 2 files to download, which one overwrite which?

The one with "compatibility" and/or "patch" in the name should overwrite the other one.

Posted

This might seem like an odd question (or maybe not), but it's something I was thinking about earlier and I figured I might as well ask. 

Technically, would it be possible to make it scale with the duration of the orgasm stage of the animation?  

Or to clarify, triggering multiple times until the end of the animation, causing gradual inflation (should the amount be enough to cause an change in the node).

Posted

This might seem like an odd question (or maybe not), but it's something I was thinking about earlier and I figured I might as well ask.

Technically, would it be possible to make it scale with the duration of the orgasm stage of the animation?

Or to clarify, triggering multiple times until the end of the animation, causing gradual inflation (should the amount be enough to cause an change in the node).

It could indeed, and I like the idea. The issue is that the system then needs to do registerforupdategametime polling with incredibly short intervals, which might lag the system. On top of that, there's an issue of possibly having competing inflation threads if a lag spike causes one to fail to complete before the next.

 

... Then again, since it takes time for one to complete, I could add a check to... No, that wouldn't fit in because the worker threads aren't passed an animation hook... Golly.

 

Okay! While possible, it's something I'd prefer to do if I rewrote the mod from scratch. (which, don't get me wrong, I'm considering doing. However, I don't have nearly the free time necessary.)

Posted

hey 4onen, not sure if you're interested in that kind of stuff but could you make a script spawn "spider spit" splotches on the ground below PC when deflating? that'd be the best thing ever!

Posted

hey 4onen, not sure if you're interested in that kind of stuff but could you make a script spawn "spider spit" splotches on the ground below PC when deflating? that'd be the best thing ever!

While I've become quite adept at scaling of bones and management of xpmse skeletons, I still can't actually manipulate the CK's world camera for the life of me, nor actually figure out how to add objects to the world in any sane manner.

 

So, sadly, I can't manage that either.

 

At the moment I'm just glad the mod is stable enough to not self-destruct, even if there's a small bug in the effects that breaks dispelling.

 

I'd love something like that, but I really don't have the time. Sorry!

Posted

 

hey 4onen, not sure if you're interested in that kind of stuff but could you make a script spawn "spider spit" splotches on the ground below PC when deflating? that'd be the best thing ever!

While I've become quite adept at scaling of bones and management of xpmse skeletons, I still can't actually manipulate the CK's world camera for the life of me, nor actually figure out how to add objects to the world in any sane manner.

 

So, sadly, I can't manage that either.

 

At the moment I'm just glad the mod is stable enough to not self-destruct, even if there's a small bug in the effects that breaks dispelling.

 

I'd love something like that, but I really don't have the time. Sorry!

 

 

no biggie, i guess i can survive without it

 

Posted

Hey, I've been tinkering around with editing the .json file to add a few custom status messages, but after messing with it for a while my statuses come up as "either.XX" and so on. Is there something in the script designating exactly how many messages there should be? Or maybe the script can't read too large of a .json?

Posted

Hey, I've been tinkering around with editing the .json file to add a few custom status messages, but after messing with it for a while my statuses come up as "either.XX" and so on. Is there something in the script designating exactly how many messages there should be? Or maybe the script can't read too large of a .json?

I believe that's the response to a broken and/or unparseable JSON. FHU uses the PapyrusUtils JSONUtils, so there shouldn't really be any limit to the number of messages in any sane meaning of the word.

 

Run your JSON through a JSON validator. Should be a simple mistake, like capping the last string in a section with a comma.

Posted

 

Run your JSON through a JSON validator. Should be a simple mistake, like capping the last string in a section with a comma.

 

 

Well, that was an elementary mistake, wasn't it?

 

Thanks, it's working great now. Love the features you've added.

  • 2 weeks later...
Posted

Greetings! Sorry for my english. Faced with such a problem that occurs during sex is not inflation, it does not change the list of characters filled. In paragraph sperm count factor slider is stuck in position 0. You may not mogliby explain how to fix it?

Posted

That is a strange error indeed. Try resetting sperm count factor slider to default. If that does not work, try clean-saving. If that fails too, I have no idea what is wrong.

Posted

No thanks, I don't have nearly the time nor energy to implement my own plug system when DD's works just fine.

  • 3 weeks later...
Posted

So i'm curious, tried searching thru all the files for FHU but didn't find it. Is the descriptions of NPCs comments and the little notices that pop up on screen, are they all hard coded into some of the files or is it a txt file that I have overlooked. Was thinking of retyping a few lines. Removing a few of the insults and just adding in flavor.

Posted

So i'm curious, tried searching thru all the files for FHU but didn't find it. Is the descriptions of NPCs comments and the little notices that pop up on screen, are they all hard coded into some of the files or is it a txt file that I have overlooked. Was thinking of retyping a few lines. Removing a few of the insults and just adding in flavor.

 

I am pretty sure you have to edit the dialogue tree in the Creation kit changing them wouldn't cause problems even through mid game.

Posted

So i'm curious, tried searching thru all the files for FHU but didn't find it. Is the descriptions of NPCs comments and the little notices that pop up on screen, are they all hard coded into some of the files or is it a txt file that I have overlooked. Was thinking of retyping a few lines. Removing a few of the insults and just adding in flavor.

The status messages are stored in a JSON. I just had to move, so I don't have the ability to pull up the 7z and look. (I mean, I could, but that's probably going to break my android in some weird way. When I touch command line archivers, things explode)

 

Dialogue (follower and NPC) is handled by a series of single dialogue events in the misc tab of the FHU quest. (I mean a CK quest. Nothing to do with FillThemUp.esp) Follower comments all rely on individual script "fragments," which I've been too scared of to edit. NPC dialogue is all CK checks.

 

 

So i'm curious, tried searching thru all the files for FHU but didn't find it. Is the descriptions of NPCs comments and the little notices that pop up on screen, are they all hard coded into some of the files or is it a txt file that I have overlooked. Was thinking of retyping a few lines. Removing a few of the insults and just adding in flavor.

 

I am pretty sure you have to edit the dialogue tree in the Creation kit changing them wouldn't cause problems even through mid game.

 

You would have to edit the dialogue in the CK. Thankfully, no tree editing. (Trees are only a visual, organizational tool anyway. The devs have to code the tree's behavior into the dialogue by hand, as I've seen it done.) Also, simple dialogue edits would cause no issues. I'm 90% certain you can save while a character is speaking a line, change the line, then load the save without any issue.

  • 2 weeks later...
Posted

Hey, just getting back into playing Skyrim (need my fix) and running with FHU again.

Was just wondering if this could be added, 'might', be easyish as could be just a setting change.  Think effects are all there already.

 

I use my mods as a getting in trouble for my character thing (cursed loot etc.), and FHU has a little side effect that works, the speed debuff.  With the inflation and slow down due to inflation, was wondering if overinflation (it already triggers special comments) could also stop manual expulsion, so you are stuck with it and the slowdown (which I like as harder to run away from more trouble heh).

 

Currently when you try to get rid of the cum before timer is done while being over stuffed, it sometimes blocks you with a 'too full' message.  But I was thinking an option (sure some wouldn't want it) to always make it so.  Either until the minimum timer is done, or an increased chance as you get there.   I just find it so fitting if you've lost to giants or trolls heh.   With Frostfall means a couple of days unplanned camping before I'm mobile again, much fun :).

 

Thoughts? Thanks.

 

 

Posted

I really hope i'm not just too blind: I'd like to change the max belly size for FHU, it seems to me Max Inflation in MCM just changes the point of burst? Most other mods have it and it's possible to get a reasonable size, but i'm enforced to make the other sizes  like for SGO pretty low.

Or is there another possibility? Tried the inflation framework some time ago, but it caused more trouble than it fixed.

Posted

Hey, just getting back into playing Skyrim (need my fix) and running with FHU again.

Was just wondering if this could be added, 'might', be easyish as could be just a setting change.  Think effects are all there already.

 

I use my mods as a getting in trouble for my character thing (cursed loot etc.), and FHU has a little side effect that works, the speed debuff.  With the inflation and slow down due to inflation, was wondering if overinflation (it already triggers special comments) could also stop manual expulsion, so you are stuck with it and the slowdown (which I like as harder to run away from more trouble heh).

 

Currently when you try to get rid of the cum before timer is done while being over stuffed, it sometimes blocks you with a 'too full' message.  But I was thinking an option (sure some wouldn't want it) to always make it so.  Either until the minimum timer is done, or an increased chance as you get there.   I just find it so fitting if you've lost to giants or trolls heh.   With Frostfall means a couple of days unplanned camping before I'm mobile again, much fun :).

 

Thoughts? Thanks.

If I had time for modding, I could see how that could be a thing. There's even already a message implemented that could work with it. The problem, here, is that I don't have time to do any modding. :(

 

the male belly inflation bursting option does that work on FUTA characters/followers

Sexlab gender is ignored. If your FUTA character has a female bodymodel with a dick, make sure "Female Inflation" is checked in my patched version. Else, if your FUTA character has a male bodymodel with breasts or something, make sure "Male Inflation" is checked in my patch. Should be all you need!

 

I really hope i'm not just too blind: I'd like to change the max belly size for FHU, it seems to me Max Inflation in MCM just changes the point of burst? Most other mods have it and it's possible to get a reasonable size, but i'm enforced to make the other sizes  like for SGO pretty low.

Or is there another possibility? Tried the inflation framework some time ago, but it caused more trouble than it fixed.

Max Inflation does change the maximum visual size. Unlike most mods, FHU's "maximum" size is just 1.2 times the burst size.

...Unless my latest changes to fix male burst inflation broke inflation volume checking, in which case this mod is fucked. I have no clue how to keep up with all the stuff that's breaking.

Posted

Max Inflation does change the maximum visual size. Unlike most mods, FHU's "maximum" size is just 1.2 times the burst size.

...Unless my latest changes to fix male burst inflation broke inflation volume checking, in which case this mod is fucked. I have no clue how to keep up with all the stuff that's breaking.

No, I don't think you broke something in that regard, the last time I checked version 1.12, the absolute maximum was 12.

The maximum is calculated in sr_inflateThread:

maxInflation *= inflater.BURST_MULT
And BURST_MULT in sr_inflateQuest is:

float Property BURST_MULT = 1.2 autoreadonly hidden
Posted

 

If I had time for modding, I could see how that could be a thing. There's even already a message implemented that could work with it. The problem, here, is that I don't have time to do any modding. :(

 

 

Lol, no problem.  Yeah RL sucks.  I can always homerules it anyway, just not so immersive. :)

  • 2 weeks later...

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