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Anub's animation dump (REBORN) SSE 07.2025 SLAL + SLSB


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Posted

Thanks for your work Meme, Ill try it out when i have a chance and give you my feedback here.

Edit. Well, good news is that it worked. Bad news that it is extremly small aswell. Even bigger bad news is that after uninstall all werewolves stoped working. Even on old saves. No matter if i choose SLNC or bad dog in creature framework, werewolves dont have dicks now and im pissed.

Posted

Thanks for your work Meme, Ill try it out when i have a chance and give you my feedback here.

Edit. Well, good news is that it worked. Bad news that it is extremly small aswell. Even bigger bad news is that after uninstall all werewolves stoped working. Even on old saves. No matter if i choose SLNC or bad dog in creature framework, werewolves dont have dicks now and im pissed.

 

This is a concern I had too when actually using the model. I was gonna ask if you could upload the model you were working with in your rigs, seems like the one I polled from was either an edit or an older one, I only got to testing it animations wise just now. It'd be an easy fix since all I did as far as the .nif went was make it overwrite Bad Dog's and changed the string name of one of the nodes so that the texture swaps would be applied properly.

 

As far as it breaking, wtf. I didn't change anything about the .esps besides the texture sets for BDIC and the body slots for SLNC. That could be the thing since that definitely would cause things to not show up if a partition mismatch happened. Try reinstalling SLNC's .esp?

 

 

Posted

Just a skyrim thing i gues, had to reinstall whole creature framework and baddog for it to start working again. Anyway i had enough werewolves for one day. The model i used was from some old HDT werwolf topic, i noticed now that my werewolf noticably more beefed up then regular one. I it was reacting to player weight and this was the weight 100 option. malebodywerewolf_1 - dog ver.nif

Thanks for your work guys, i need a break.

 

Posted

Just a skyrim thing i gues, had to reinstall whole creature framework and baddog for it to start working again. Anyway i had enough werewolves for one day. The model i used was from some old HDT werwolf topic, i noticed now that my werewolf noticably more beefed up then regular one. I it was reacting to player weight and this was the weight 100 option. attachicon.gifmalebodywerewolf_1 - dog ver.nif

Thanks for your work guys, i need a break.

 

It is way bigger, like twice as much. ugh what fuckery. Still, I patched it in.

 

werewolf_animal_p1.nif

 

Anyways, that should be it. I'm just gonna repackage the file and leave it here.

 

weeners but bdic - 2.7z

Posted

 

Just a skyrim thing i gues, had to reinstall whole creature framework and baddog for it to start working again. Anyway i had enough werewolves for one day. The model i used was from some old HDT werwolf topic, i noticed now that my werewolf noticably more beefed up then regular one. I it was reacting to player weight and this was the weight 100 option. attachicon.gifmalebodywerewolf_1 - dog ver.nif

Thanks for your work guys, i need a break.

 

It is way bigger, like twice as much. ugh what fuckery. Still, I patched it in.

 

attachicon.gifwerewolf_animal_p1.nif

 

Anyways, that should be it. I'm just gonna repackage the file and leave it here.

 

attachicon.gifweeners but bdic - 2.7z

 

 

I'm so glad you guys are doing this. I was really missing the old meshes. I got it all loaded up, creature framework database cleared, re-registered the mods - the meshes show up correctly, but I'm having purple textures. I downloaded your most recent file Meme, what am I missing to get the textures back?

 

***EDIT***

Figured it out. Your folder structure is different than mine. I loaded up the mesh in nifskope and realized that. Removing the character structure and let it load as textures>actors>werewolf loads them up properly. Saved the nif and yay! textures <3

Posted

 

I'm so glad you guys are doing this. I was really missing the old meshes. I got it all loaded up, creature framework database cleared, re-registered the mods - the meshes show up correctly, but I'm having purple textures. I downloaded your most recent file Meme, what am I missing to get the textures back?

 

***EDIT***

Figured it out. Your folder structure is different than mine. I loaded up the mesh in nifskope and realized that. Removing the character structure and let it load as textures>actors>werewolf loads them up properly. Saved the nif and yay! textures <3

 

Works fine for you? Noice, and yeah this model is best. Idk why we had to switch out tbh, I'm just sorry I bricked Anub's werewolves in the process lmao

 

It also turns out I have textures both at actors\werewolf and actors\character\werewolf. I didn't even notice, I saved the new textures to actors\werewolf anyways, so I guess I'll update the meshes just for consistency's sake.

 

Something to keep in mind is that I'm still not sure whether we'll actually be using these after the crash course that was getting them to work so uhhhhhh weeners but bdic - 3.7z

 

 

 

Posted

So, while testing the new anim i realized that the nude model i was animating on is no longer valid. It was the very old Sexlab nude creature model. Since then werewolf penis was changed 1st by MNC to more human like black dick. and then Creature Framework to more dog like. 

 

While I realize the conversation has probably moved well past this, I did want to mention that the old werewolf model isn't technically outdated/invalid.  It is actually an option in the Creature Framework plugin mod Sexlab Werewolves ( http://www.loverslab.com/files/file/490-sexlab-werewolves/ ) under the Erundil male werewolf options, with both regular and beefy werewolf styles.  I pretty much use the mod only as a male/female werewolf replacer and have its MCM player options disabled.  You just need to select it in the Creature Framework dropdown as the main werewolf replacer.

 

It it turns out it does what you want you could simply put a disclaimer out that people need to have those options installed for best results/alignments.  It wouldn't of course help with the issue of IC werewolves being different tho.

 

Also, love the new previews.

Posted

 

So, while testing the new anim i realized that the nude model i was animating on is no longer valid. It was the very old Sexlab nude creature model. Since then werewolf penis was changed 1st by MNC to more human like black dick. and then Creature Framework to more dog like. 

 

While I realize the conversation has probably moved well past this, I did want to mention that the old werewolf model isn't technically outdated/invalid.  It is actually an option in the Creature Framework plugin mod Sexlab Werewolves ( http://www.loverslab.com/files/file/490-sexlab-werewolves/ ) under the Erundil male werewolf options, with both regular and beefy werewolf styles.  I pretty much use the mod only as a male/female werewolf replacer and have its MCM player options disabled.  You just need to select it in the Creature Framework dropdown as the main werewolf replacer.

 

It it turns out it does what you want you could simply put a disclaimer out that people need to have those options installed for best results/alignments.  It wouldn't of course help with the issue of IC werewolves being different tho.

 

Also, love the new previews.

 

 

That aside, another issue is people like me who use MLT and any non standard WW models, this particular donger is good for that since it's just the mesh and not a full model swap.

Posted

is there any latest slal pack to install it since is for modders?

 

Look few pages back.

 

Memesupreme wonthe dick contest and the new anim is aligned to his dick. Congrats.

148f979.jpg

fy00ie.jpg

Posted

 

is there any latest slal pack to install it since is for modders?

 

Look few pages back.

 

Memesupreme wonthe dick contest and the new anim is aligned to his dick. Congrats.

148f979.jpg

fy00ie.jpg

 

 

is not yet available the werewolf animation base on your latest release, right?

Posted

Those are some good looking poses. Can't wait to see them in game. I also like that texture better then the standard werewolf with the grayish black package.

Posted

hello anubis  :lol:  , may i know what enb do u use for the screenshots

 

I honestly dont know, for the old ones i used realvision, later i changed to something i saw in MxR videos but i cant find anything that sounds like enb in my mod manager :o

Posted

Hello AnubiSs2167, how many of the 3 new anims are done. Im crying for a new release :o

 

None tbh.

 

edit.

Just finished one.

https://gfycat.com/ExcitableRightEider

https://gfycat.com/PowerfulDimChevrotain

https://gfycat.com/FreeWarpedAmbushbug

https://gfycat.com/YawningFragrantAstarte

https://gfycat.com/NauticalIllegalFlicker

https://gfycat.com/HonorableMellowDuiker

 

By accident i discovered a much more efficent way to animate compared to my old technique while working on this, so thats nice.

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