meme supreme Posted January 20, 2017 Posted January 20, 2017 Just a skyrim thing i gues, had to reinstall whole creature framework and baddog for it to start working again. Anyway i had enough werewolves for one day. The model i used was from some old HDT werwolf topic, i noticed now that my werewolf noticably more beefed up then regular one. I it was reacting to player weight and this was the weight 100 option. malebodywerewolf_1 - dog ver.nif Thanks for your work guys, i need a break. It is way bigger, like twice as much. ugh what fuckery. Still, I patched it in. werewolf_animal_p1.nif Anyways, that should be it. I'm just gonna repackage the file and leave it here. weeners but bdic - 2.7z Hmm...so do we need both these files to try them or just one? I use Moonlight tales, will these conflict to an unusable point? I don't mind if it has to mesh swap just as long as it doesn't nuke MT, I only want to try the new dick mesh if that's an option, preferably not changing the body but like I said, its not a big deal if it has to change it. Like anub said. The 3.7z file works though, but you're better off trying the one in my files. The description mentions what it overwrites and what might conflict. Either way, dick's a new mesh equipped into whatever WW is using BDIC's animal dick option in the CF MCM. I run it with Moonlight Tales and it works fine. It also uses slot 52 to overwrite/be overwritten by SoS so you don't have two dicks.
anony_mouse Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file...
Taven Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder.
gooser Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them.
Taven Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them. Yeah, they don't show in the MCM, but they do show up for you..huh, that's baffling. I take the files and overwrite what needs to be overwritten, I run SLAnimGenerate and build all the categories that need it, then I run FNIS, and the newest anims still don't show up in the MCM. I've been doing this for absolutely every update anubs has made up to this point, and I'd always get the newest animations. I honestly don't know what I could be doing wrong..
Wildwinds Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them. Yeah, they don't show in the MCM, but they do show up for you..huh, that's baffling. I take the files and overwrite what needs to be overwritten, I run SLAnimGenerate and build all the categories that need it, then I run FNIS, and the newest anims still don't show up in the MCM. I've been doing this for absolutely every update anubs has made up to this point, and I'd always get the newest animations. I honestly don't know what I could be doing wrong.. The last two updates, all I've needed to do is put the latest update into MO, reload the json in SLAL MCM, and I've seen the new animations. Haven't had to to use SLAnimGenerate at all. Not sure about before that, since I found out about Anubis' animations somewhat late last year, when I came back to Skyrim after a few years hiatus.
Katzumi Posted January 20, 2017 Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them. Yeah, they don't show in the MCM, but they do show up for you..huh, that's baffling. I take the files and overwrite what needs to be overwritten, I run SLAnimGenerate and build all the categories that need it, then I run FNIS, and the newest anims still don't show up in the MCM. I've been doing this for absolutely every update anubs has made up to this point, and I'd always get the newest animations. I honestly don't know what I could be doing wrong. Since there is no new source File, it for sure takes the old so one, so you overwrite the new Json and so on with the old one when you use Slanimgenerate. You only need to build slanimgenerate when you manually added Animations, but the Pack already has all necessary Files so you don`t need to do it.
AnubiSs2167 Posted January 20, 2017 Author Posted January 20, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... Anubs_Human.txtAnubs_Creature.txt here you go. Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them. Yeah, they don't show in the MCM, but they do show up for you..huh, that's baffling. I take the files and overwrite what needs to be overwritten, I run SLAnimGenerate and build all the categories that need it, then I run FNIS, and the newest anims still don't show up in the MCM. I've been doing this for absolutely every update anubs has made up to this point, and I'd always get the newest animations. I honestly don't know what I could be doing wrong.. Yep, heres your problem. Why do you even run SLAnimGenerate? It is not needed or recomended unless you want to modify the file. By running you remove the Foot ik system that i writen in by hand. Just install the pack in, run fnis, then in slal mcm relaod json file.
anony_mouse Posted January 21, 2017 Posted January 21, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... Anubs_Human.txtAnubs_Creature.txt here you go. Thanks. Just throwing an idea out there: lesbian aggressive/rape animations (ie no dildos), as far as I am aware no one has ever made one, not even funnybizness.
AnubiSs2167 Posted January 22, 2017 Author Posted January 22, 2017 Thanks. Just throwing an idea out there: lesbian aggressive/rape animations (ie no dildos), as far as I am aware no one has ever made one, not even funnybizness. Thats the idea ive been dancing around for quite some time. I have few evil female characters and there are alot of great looking woman in my game thanks to Bijin mods. I even posed some female female male anims back in the day with the idea that one female is helping the male rape. I realy need get back to it someday. K4 provided us with some very nice huge dildo model so that can be used for dildo anims. Def something that should be made. On the other news: Futas. You love em , i love em but they are "problematic" So there alwasy been a 2 chocies for futa lovers: 1. Dick atached to male pelvis hight: All male anims are alignet right, whole junk looks wrong as it streches down. Good for futas doing the fucking. 2. Dick on female pelvis hight (default hight in sos unp for females) dick is to high and do not align with animations, have to have diffrent aligment settings for males and females, but it looks right. Good for futas being fucked. I was reluctant to animate anything for futas - untill today. With some file tinkering ive managed to acomplish best of both worlds. Non Futa girls will grow male plevis hight dicks only when in male positions and remove it when in default female position - no more strapons ( they suck) Futa girls will have their female pelvis aligned dick on (the one that looks good) and replace it with male pelvis aligned if they are in male position. So now they look good when being fucked and align right when they are doing the fucking. Donno how much interest there is in such a thing, if ppl want i can provide instructions on how make it work. Maybe even provide somekind of repack of all modfied files and mods needed (it needs sos pubic hair and unp equipable schlongs).
Wildwinds Posted January 22, 2017 Posted January 22, 2017 Thanks. Just throwing an idea out there: lesbian aggressive/rape animations (ie no dildos), as far as I am aware no one has ever made one, not even funnybizness. Thats the idea ive been dancing around for quite some time. I have few evil female characters and there are alot of great looking woman in my game thanks to Bijin mods. I even posed some female female male anims back in the day with the idea that one female is helping the male rape. I realy need get back to it someday. K4 provided us with some very nice huge dildo model so that can be used for dildo anims. Def something that should be made. On the other news: Futas. You love em , i love em but they are "problematic" So there alwasy been a 2 chocies for futa lovers: 1. Dick atached to male pelvis hight: All male anims are alignet right, whole junk looks wrong as it streches down. Good for futas doing the fucking. 2. Dick on female pelvis hight (default hight in sos unp for females) dick is to high and do not align with animations, have to have diffrent aligment settings for males and females, but it looks right. Good for futas being fucked. I was reluctant to animate anything for futas - untill today. With some file tinkering ive managed to acomplish best of both worlds. Non Futa girls will grow male plevis hight dicks only when in male positions and remove it when in default female position - no more strapons ( they suck) Futa girls will have their female pelvis aligned dick on (the one that looks good) and replace it with male pelvis aligned if they are in male position. So now they look good when being fucked and align right when they are doing the fucking. Donno how much interest there is in such a thing, if ppl want i can provide instructions on how make it work. Maybe even provide somekind of repack of all modfied files and mods needed (it needs sos pubic hair and unp equipable schlongs). Definitely significant interest. One of the more interesting things about modding is always the breakthroughs that happen years and years after the game's release.
anony_mouse Posted January 23, 2017 Posted January 23, 2017 Thanks. Just throwing an idea out there: lesbian aggressive/rape animations (ie no dildos), as far as I am aware no one has ever made one, not even funnybizness. Thats the idea ive been dancing around for quite some time. I have few evil female characters and there are alot of great looking woman in my game thanks to Bijin mods. I even posed some female female male anims back in the day with the idea that one female is helping the male rape. I realy need get back to it someday. K4 provided us with some very nice huge dildo model so that can be used for dildo anims. Def something that should be made. Glad you're on the same page, it might be the one last type of aggressive anim that hasn't been done yet. Obviously there's tons of maledom everywhere and some femdom now as well. I suggested a few months ago to Funnybizness about making lesbian aggressive anims and male/female on female anims (female helping the male rape just like you said) since both of those were sorely missing. I don't think he's interested in the lesbian aggressive idea but he loved the M&F vs F idea and made a nice set of 3 anims in that style. My reasoning for both these ideas came from playing an evil male character with female followers and using the Defeat mod which has a "rape with player" option as well as a "rape the NPC" for followers, so I wanted to use those commands to allow female followers to join in as well as rape by themselves, but there weren't suitable anims available. If you do go ahead with the idea, I think non-dildo anims (ie aggressive/dominant scissoring) would be better to start off with since those don't exist at all yet and any aggressive MF anim can be played as an aggressive FF anim with dildos using the SL settings, though dedicated dildo anims would be nice too. Those MFF anims with the female helping the male, did you ever release those or was it just something you started working on? Because I would certainly love to see more anims in that style.
downjonsie Posted January 23, 2017 Posted January 23, 2017 Excellent animations Mooaaaarrrrr Chaurus and Spiders pl0x and tenkoo
assassin394 Posted January 23, 2017 Posted January 23, 2017 Damm, this is awesome. I get hard just by looking at these low poly animations
AnubiSs2167 Posted January 23, 2017 Author Posted January 23, 2017 Some nice new animations you have made, thanks anubis. Btw, i would love to see some additional spider animations . IIRC there is only 1 spider animation atm, right ? But i already fear the alignment problem ^^. Even with Setscale 1 and unchecked even actros high they dont fit ( but still look somehow good if you look from a different angle ) The only animations i have problems with. Spiders are gross i dont like em, sorry And they have very uninpresive equipment in skyrim.
Guest swaglol Posted January 23, 2017 Posted January 23, 2017 Some nice new animations you have made, thanks anubis. Btw, i would love to see some additional spider animations . IIRC there is only 1 spider animation atm, right ? But i already fear the alignment problem ^^. Even with Setscale 1 and unchecked even actros high they dont fit ( but still look somehow good if you look from a different angle ) The only animations i have problems with. Spiders are gross i dont like em, sorry And they have very uninpresive equipment in skyrim. While we're on the subject, any ideas what your next creature animation will be?
AnubiSs2167 Posted January 23, 2017 Author Posted January 23, 2017 No idea, since i got my hands on Rance VI game, i havent touched 3ds max, and prob wont for some time.
Monkito Posted January 23, 2017 Posted January 23, 2017 Hm, my new post wasn't saved ?Well, at least it was quoted fast enough ^^ @Anubis No problem, everyone have different tastes
Taven Posted January 23, 2017 Posted January 23, 2017 Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... Anubs_Human.txtAnubs_Creature.txt here you go. Hi, I saw the source folder is missing in the newest release. Can you return that? I modify all my SLAL packs (rename anims, edit positioning if necessary for my game, remove unneeded anims to cut down on my installed animation count) so I need the source file... I believe that's exactly why the newest animations aren't even being registered by SLAL. In the SLanims folder, it does come with a json folder within, but not a source folder. Do you mean they don't show up in MCM for SLAL? They do for me, though I have not played them. Yeah, they don't show in the MCM, but they do show up for you..huh, that's baffling. I take the files and overwrite what needs to be overwritten, I run SLAnimGenerate and build all the categories that need it, then I run FNIS, and the newest anims still don't show up in the MCM. I've been doing this for absolutely every update anubs has made up to this point, and I'd always get the newest animations. I honestly don't know what I could be doing wrong.. Yep, heres your problem. Why do you even run SLAnimGenerate? It is not needed or recomended unless you want to modify the file. By running you remove the Foot ik system that i writen in by hand. Just install the pack in, run fnis, then in slal mcm relaod json file. Eh, I use SLAnimGenerate because at some point one of the other animators I get SLanims from had someone suggest it,(And that was 2 years ago I think) and it's worked so far with no hitches. That, and I don't trust MO to do anything but organize my mods, so I put them and animations in manually. But, the issue has been fixed for a moment now, tys for the help!
razzor69 Posted January 24, 2017 Posted January 24, 2017 Hmm rance ? let me guess cow, pig chicken goat animation someone already make a pig but its look like different skeleton from boar, so i think its impossible to make it http://www.nexusmods.com/skyrim/mods/56961/?
AnubiSs2167 Posted January 24, 2017 Author Posted January 24, 2017 Hmm rance ? let me guess cow, pig chicken goat animation someone already make a pig but its look like different skeleton from boar, so i think its impossible to make it http://www.nexusmods.com/skyrim/mods/56961/? Erm um no... Its about self proclaimed hero who is nothing more then a huge asshole and rapist, going around the world and building his harem, sometimes saving the world in the process by accident.
razzor69 Posted January 24, 2017 Posted January 24, 2017 Oh ya i forgot that's Sengoku Rance conquer, rape, make your own harem kingdom
skymod1 Posted January 25, 2017 Posted January 25, 2017 Hi. I was wondering if you had the preset for the white haired elf in the first few screenshots? Thanks in advance for any reply
AnubiSs2167 Posted January 25, 2017 Author Posted January 25, 2017 Hi. I was wondering if you had the preset for the white haired elf in the first few screenshots? Thanks in advance for any reply No, sorry. Shes dead, got remade and the abandoden. I even deleted all her screenshots by accident. R.I.P. Alexia.
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