C5Kev Posted June 25, 2017 Share Posted June 25, 2017   There is no fix. We'd need a better carriage/cart and no one has built one so... Wouldn't this one do? The wheels don't turn and it isn't as large or high (for a yoke to be attached) but it seems stable..  That would be nice, just pitch it to DocClox.   I could be wrong, but I believe Doc has written this mod off and moved onto FO4 Four-Play stuff. This hasn't been worked on in ages.  Link to comment
WaxenFigure Posted June 25, 2017 Share Posted June 25, 2017    There is no fix. We'd need a better carriage/cart and no one has built one so... Wouldn't this one do? The wheels don't turn and it isn't as large or high (for a yoke to be attached) but it seems stable..  That would be nice, just pitch it to DocClox.   I could be wrong, but I believe Doc has written this mod off and moved onto FO4 Four-Play stuff. This hasn't been worked on in ages.  Doc comes back periodically. There are lots of other games out there but none have as much versatility and room for mods like Skyrim.  Of course you can try modifying it yourself. Link to comment
C5Kev Posted June 26, 2017 Share Posted June 26, 2017     There is no fix. We'd need a better carriage/cart and no one has built one so... Wouldn't this one do? The wheels don't turn and it isn't as large or high (for a yoke to be attached) but it seems stable..  That would be nice, just pitch it to DocClox.   I could be wrong, but I believe Doc has written this mod off and moved onto FO4 Four-Play stuff. This hasn't been worked on in ages.  Doc comes back periodically. There are lots of other games out there but none have as much versatility and room for mods like Skyrim.  Of course you can try modifying it yourself.   Modify it myself? Sounds a little adversarial and it surely needn't. Besides, I'm a graphics guy, not a coder.  I was only explaining that Doc hasn't done anything on this mod since shortly after it came out (an update or two), then the yoke / cart unhitch problem arose. That was late October 2015, so I consider that written off for the most part. Sure, Doc could come back and work on it, anything's possible.  "...none have as much versatility and room for mods like Skyrim." Yup, I completely agree.  Link to comment
Blutwursst Posted August 17, 2017 Share Posted August 17, 2017 Greetings,  Great Mod, but I have an issue which ich hope one of you can halp me with:  S.L.U.T.S seems to run fine, no troubles until I reach the target NPC and just can say "mmmmph!" and get raped, bound in devices, to oblivion with my cart attached or reatached. This is kind of entertaining but I´d like to Play further missions and other mods without reloading.  I read old Posts on this issue and tried several options: I turned the DevCursedLoot dialogues to 0, tried various parameters in various MCM menues of "devious SexLab mods", and even tried to remove the S.L.U.T.S bridle by console commands which isn´t possible. since removeable Attribute seems to be set to 1. If one of the MCM menues or the console removed the bridle, S.L.U.T.S´s dialogue about "what do you want to do? - - forcefully remove- - Endure - - open device" Pops up and my mouth is locked again.  All my devious and other mods should be up to date since I reinstalled my PC last week including skyrim, and have no other issues so far.  Any help would be appreciated  Greetz Blutwursst  Link to comment
CliftonJD Posted August 18, 2017 Share Posted August 18, 2017 Greetings,  Great Mod, but I have an issue which ich hope one of you can halp me with:  S.L.U.T.S seems to run fine, no troubles until I reach the target NPC and just can say "mmmmph!" and get raped, bound in devices, to oblivion with my cart attached or reatached. This is kind of entertaining but I´d like to Play further missions and other mods without reloading.  I read old Posts on this issue and tried several options: I turned the DevCursedLoot dialogues to 0, tried various parameters in various MCM menues of "devious SexLab mods", and even tried to remove the S.L.U.T.S bridle by console commands which isn´t possible. since removeable Attribute seems to be set to 1. If one of the MCM menues or the console removed the bridle, S.L.U.T.S´s dialogue about "what do you want to do? - - forcefully remove- - Endure - - open device" Pops up and my mouth is locked again.  All my devious and other mods should be up to date since I reinstalled my PC last week including skyrim, and have no other issues so far.  Any help would be appreciated  Greetz Blutwursst  i haven't had any chance to retest this mod with the updated cursed loot dialogue overrides...i would suggest making a separate save then attempting to completely disable cursed loot thru its mcm and if that's still not enough attempt a second try after uninstalling cursed loot and another fresh game...if that doesn't work then i'd say likely there's another mod overiding your devious mmph dialogues so sluts dialogues no longer work as they should   Link to comment
Blutwursst Posted August 18, 2017 Share Posted August 18, 2017 Thnx for the reply CJD,  I´ll give it a try in the next days. and maybe activate S.L.U.T.S in the beginning with ist prerequisites and afterwards the other (countless) mods.  (If somebdody would have the dexterity and will to put all major SL mods in a working package I would donate at least as much as I payed for the original game!!)  Regards Blutwursst   Well, well It was the obvious... Mod called DD gags+, although with no MCM menu (thought it adds new gags...), seems to cancel the ability to finish the quest by talking.  SO Long B Link to comment
Guest Posted August 22, 2017 Share Posted August 22, 2017 Is it possible to have NPCs/Followers pull the carts? Link to comment
CliftonJD Posted August 22, 2017 Share Posted August 22, 2017 Thnx for the reply CJD,  I´ll give it a try in the next days. and maybe activate S.L.U.T.S in the beginning with ist prerequisites and afterwards the other (countless) mods.  (If somebdody would have the dexterity and will to put all major SL mods in a working package I would donate at least as much as I payed for the original game!!)  Regards Blutwursst   Well, well It was the obvious... Mod called DD gags+, although with no MCM menu (thought it adds new gags...), seems to cancel the ability to finish the quest by talking.  SO Long B that mod is too old for the current dd version...likely why it caused an issue Link to comment
WaxenFigure Posted August 22, 2017 Share Posted August 22, 2017 Is it possible to have NPCs/Followers pull the carts? No but they can be quite useful at fighting off attackers. Link to comment
Guest Posted August 23, 2017 Share Posted August 23, 2017  Is it possible to have NPCs/Followers pull the carts? No but they can be quite useful at fighting off attackers.  Turn the tables dammit! Make it so the followers pull the cart while PC sits in the back   Link to comment
jkil47920 Posted August 25, 2017 Share Posted August 25, 2017 I'v got a problem: I started the quest with Bjorlam in Whiterun and when i try to move with the cart he don't move with me. I tried to activate it but does nothing Link to comment
WaxenFigure Posted August 25, 2017 Share Posted August 25, 2017 I'v got a problem: I started the quest with Bjorlam in Whiterun and when i try to move with the cart he don't move with me. I tried to activate it but does nothing You must have the XPMSE skeleton or the cart will never work. Link to comment
jkil47920 Posted August 25, 2017 Share Posted August 25, 2017 Â I'v got a problem: I started the quest with Bjorlam in Whiterun and when i try to move with the cart he don't move with me. I tried to activate it but does nothing You must have the XPMSE skeleton or the cart will never work. Â I have got XP32 Maximum Skeleton Extended v3.94 Link to comment
bahamut2195 Posted August 25, 2017 Share Posted August 25, 2017 Â Â I'v got a problem: I started the quest with Bjorlam in Whiterun and when i try to move with the cart he don't move with me. I tried to activate it but does nothing You must have the XPMSE skeleton or the cart will never work. Â I have got XP32 Maximum Skeleton Extended v3.94 Â I've had that issue too, and never did figure out why. Â Ultimately I chalked it up to S.L.U.T.S. being somewhat incompatible with current updates from other mods and disabled it. Link to comment
WaxenFigure Posted August 25, 2017 Share Posted August 25, 2017 Â Â I'v got a problem: I started the quest with Bjorlam in Whiterun and when i try to move with the cart he don't move with me. I tried to activate it but does nothing You must have the XPMSE skeleton or the cart will never work. Â Â I have got XP32 Maximum Skeleton Extended v3.94 Â Double check and make sure nothing has overwritten it. Also when you try to attach to the cart are you standing between the bars on the cart? There have been a few times when I also had to try to attach several times before it would stay attached. Link to comment
Tyrant99 Posted September 2, 2017 Share Posted September 2, 2017 I think this Mod suffers a bit because Skyrim's TetherToHorse function is kind of hokey, as in, it can be used once and only once. So animations interrupt the tethering, and then after 1 activate, you're pretty well stuck. Â Can anybody think up a way around this? Â Â Link to comment
WaxenFigure Posted September 2, 2017 Share Posted September 2, 2017 I think this Mod suffers a bit because Skyrim's TetherToHorse function is kind of hokey, as in, it can be used once and only once. So animations interrupt the tethering, and then after 1 activate, you're pretty well stuck. Â Can anybody think up a way around this? Try again. Sometimes it's taken a dozen tries but I've always been able to get my girl back into the traces and pulling the cart again unless the cart got into that weirdness where it starts shooting allover the landscape like a balloon that isn't tied, then the only recourse is to reload an earlier save. Link to comment
4nln415 Posted November 24, 2017 Share Posted November 24, 2017 Can anyone tell me what content+ does this quest/mod covers? So far I know you drag a cart from one city to another and have to do so again on the way back. Is that basically it? Or is there more to it? Just curious becuz I like this mod a lot and was just wondering how far you can go with this. thx Link to comment
YamiYamichan Posted November 25, 2017 Share Posted November 25, 2017 Everything works fine, but the cart doesn't connect... basically im running to city to city with nothing but a yolk and a bunch of tats on me... kind of defeats the purpose... it is a fun mod but the cart not connecting kind of ruins it... anyway to fix it? Link to comment
darkevilhum Posted November 25, 2017 Share Posted November 25, 2017 7 minutes ago, YamiYamichan said: Everything works fine, but the cart doesn't connect... basically im running to city to city with nothing but a yolk and a bunch of tats on me... kind of defeats the purpose... it is a fun mod but the cart not connecting kind of ruins it... anyway to fix it? You're missing something. Probably a good enough skeleton. Link to comment
WaxenFigure Posted November 26, 2017 Share Posted November 26, 2017 On 11/25/2017 at 6:43 AM, YamiYamichan said: Everything works fine, but the cart doesn't connect... basically im running to city to city with nothing but a yolk and a bunch of tats on me... kind of defeats the purpose... it is a fun mod but the cart not connecting kind of ruins it... anyway to fix it?  If the cart doesn't connect you aren't using the XPMSE Skeleton, nothing else will do.  https://www.nexusmods.com/skyrim/mods/68000/? <---- This Skeleton Link to comment
xxxFatexxx Posted December 5, 2017 Share Posted December 5, 2017 I just changed my race to nord with "setrace nord" and everything worked. Custom races dont really work. Link to comment
literal_bastard Posted December 5, 2017 Share Posted December 5, 2017 I like the mod, I just wish there was some way to disable the dirt, or at least some easy way to wash. Link to comment
Dusk_ Posted January 4, 2018 Share Posted January 4, 2018 So, question about that Tats from this mod...The color doesn't seem to change at all no matter the slavetats/racemenu settings. Hand Prints, Dirt, etc. Only the "colorable" specific ones are adjustable.  I think the issue is directly from the .dds files, because I tried adding them in a completely separate overlay mod (with different paths/file names) with the same issue, but I could be wrong.  How would I go about correcting this? Link to comment
Rob_J Posted January 12, 2018 Share Posted January 12, 2018 Curious if there are any other mods similar to this. Get tied up and told to go between places delivering stuff? even without the cart since it's a bugged pain most of the time. Link to comment
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