afa Posted October 11, 2015 Share Posted October 11, 2015 The hand prints on the shoulder blades do look a little too symmetrical. The prints on the butt might be better reverse, fingers end towards the bottom. Picture how your hand would be oriented standing upright and slapping a butt Bonus point if you can make the existing livery a little faded or smudge. Link to comment
Slorm Posted October 11, 2015 Share Posted October 11, 2015 You got a mission from Falkreath? I didn't think there was a driver there. There is sometimes if you use Touring Carriages (http://www.nexusmods.com/skyrim/mods/38529/?) and other locations as well. Can't remember exactly in vanilla, I think you can only get off there. Link to comment
JesusKreist Posted October 11, 2015 Share Posted October 11, 2015 You got a mission from Falkreath? I didn't think there was a driver there. Not in vanilla, no. But most fast travel overhauls including CFTO and BFT add carriage drivers to many new locations. The later opens one in riverwood, helgen, half-moon mill, rorikstead ... for example (MCM configurable)... And since (was it .3?) they are compatible. Haven't tried them myself but I suspect the recepients are fixed even if the senders are modular. Link to comment
starsnostars Posted October 11, 2015 Share Posted October 11, 2015 Please consider adding the current version to the topic title. I need to know when to update lol. Link to comment
DocClox Posted October 11, 2015 Author Share Posted October 11, 2015 On the other hand (so to speak) imagine where your hands would be if you were spreading ass-cheeks Of course, by that stage, there's no reason not to have multiple overlapping ones. I'm actually surprised those lines aren't more faded than they appear. The tats should (are!) arrplying over the top of them. I can certainly add in some green smudges and denser blotches of dirt to simulate it. That would make the dirt and handprints more or less useless without the livery, of course. I suppose I could do two versions. Come to think of it, I'm already going to do a set of dirt textures, a set of handprint one and a combination set to save slots. I can add the livery damage to the combined one. Link to comment
DocClox Posted October 11, 2015 Author Share Posted October 11, 2015 But most fast travel overhauls including CFTO and BFT add carriage drivers to many new locations. The later opens one in riverwood, helgen, half-moon mill, rorikstead ... for example (MCM configurable)... Hmmm. But they shouldn't get the topics unless they're in the formlist. And none of them will have escrow chests, either. Hmm.... "Oh, we don't have one of them. It's on order but hasn't arrived yet. Your gear is probably been lodged with the guard captain in Solitude. Just ask, he'll be glad to give it back, I'm sure" Please consider adding the current version to the topic title. I need to know when to update lol. Sounds sensible. Link to comment
pinky6225 Posted October 11, 2015 Share Posted October 11, 2015 Managed a complete run but then had issue on the second, got detached from the cart by having sex via another mod and clicked activate to re-attach but then the cart disappeared so finished the journey and reported it as stolen which they said they would debit me for but then gave me a new job without giving me a new cart Is there a way to spawn/trigger the cart summoning spell by player for this sort of situation? Link to comment
jfraser Posted October 11, 2015 Share Posted October 11, 2015 It is a little confusing to have the 10.0 version at the bottom of that list. You might consider just deleting that version since it is out of date anyway. Link to comment
jfraser Posted October 11, 2015 Share Posted October 11, 2015 On the other hand (so to speak) imagine where your hands would be if you were spreading ass-cheeks Of course, by that stage, there's no reason not to have multiple overlapping ones. I'm actually surprised those lines aren't more faded than they appear. The tats should (are!) arrplying over the top of them. I can certainly add in some green smudges and denser blotches of dirt to simulate it. That would make the dirt and handprints more or less useless without the livery, of course. I suppose I could do two versions. Come to think of it, I'm already going to do a set of dirt textures, a set of handprint one and a combination set to save slots. I can add the livery damage to the combined one. I dunno, as dirty as those women are, even if I was the kind of person who would do that sort of thing, I don't think I'd want any part of me going near their ass. Tied up as they are, they can't even wipe. Link to comment
UrbanSniper Posted October 11, 2015 Share Posted October 11, 2015 Tried a run with the .4 version last night, and it went mostly smooth. Got worried when a rape started in the middle of a bridge (run was from Markarth to Solitude), but the cart somehow moved to the edge of the bridge over land and I was able to reconnect without issue. Only thing that may or may not be a bug is that after that rape, my character was equipped with a chastity belt and bra, and once I reached my destination, the ride for a ride would not trigger; nothing really happened when I chose the option. I was able to talk to the guy again and complete the run otherwise, but never could get that scene to trigger. Related to the chastity gear, perhaps? Did a second run from Markarth to Whiterun, had no problems with that one, though I didn't continue hauling immediately thereafter. Link to comment
CliftonJD Posted October 11, 2015 Share Posted October 11, 2015 Tried a run with the .4 version last night, and it went mostly smooth. Got worried when a rape started in the middle of a bridge (run was from Markarth to Solitude), but the cart somehow moved to the edge of the bridge over land and I was able to reconnect without issue. Only thing that may or may not be a bug is that after that rape, my character was equipped with a chastity belt and bra, and once I reached my destination, the ride for a ride would not trigger; nothing really happened when I chose the option. I was able to talk to the guy again and complete the run otherwise, but never could get that scene to trigger. Related to the chastity gear, perhaps? Did a second run from Markarth to Whiterun, had no problems with that one, though I didn't continue hauling immediately thereafter. I think he said that scene is still on the to-do list to get finished Link to comment
angryangel81 Posted October 11, 2015 Share Posted October 11, 2015 Hey dears, i am slowly going insane. I updated every mod. I installed XMPS as told. I even tried to copy manually the files into my Ningheim Race folder ( I use MO for my mods ). I can get the quest from Bjorlam, i get restrained, but i cant tug the car, she will get placed in position to right handle but there is no connection. Slowly this is driving me mad, i mod a lot and i have no idea anymore what to do. And i used the XPMSE3 HDT files to overwrite my Ningheim Race files.... no effect.... Can somebody PLS send me their modded skeleton or whatever ? Is extremely frustrating. Rest of the mod from theme and setup i like so far. Link to comment
CliftonJD Posted October 11, 2015 Share Posted October 11, 2015 Hey dears, i am slowly going insane. I updated every mod. I installed XMPS as told. I even tried to copy manually the files into my Ningheim Race folder ( I use MO for my mods ). I can get the quest from Bjorlam, i get restrained, but i cant tug the car, she will get placed in position to right handle but there is no connection. Slowly this is driving me mad, i mod a lot and i have no idea anymore what to do. And i used the XPMSE3 HDT files to overwrite my Ningheim Race files.... no effect.... Can somebody PLS send me their modded skeleton or whatever ? Is extremely frustrating. Rest of the mod from theme and setup i like so far. post a screenshot of the xpmse mcm it'll have a screen listing what went wrong for us to help you decode it Link to comment
angryangel81 Posted October 11, 2015 Share Posted October 11, 2015 Hey dears, i am slowly going insane. I updated every mod. I installed XMPS as told. I even tried to copy manually the files into my Ningheim Race folder ( I use MO for my mods ). I can get the quest from Bjorlam, i get restrained, but i cant tug the car, she will get placed in position to right handle but there is no connection. Slowly this is driving me mad, i mod a lot and i have no idea anymore what to do. And i used the XPMSE3 HDT files to overwrite my Ningheim Race files.... no effect.... Can somebody PLS send me their modded skeleton or whatever ? Is extremely frustrating. Rest of the mod from theme and setup i like so far. post a screenshot of the xpmse mcm it'll have a screen listing what went wrong for us to help you decode it Ok i reinstalled everything again and copied manually again and now it works... Thanks Link to comment
Kissinger Posted October 11, 2015 Share Posted October 11, 2015 Still not sure about those handprints on her shoulder blades though. The symmetry of placement is making it stand out (I think). Both are equidistant from spine and it's conspicuous. Maybe move them so the fingers go over the shoulders? Or stagger them asymmetrically across back. For inspiration: (http://www.loverslab.com/blog/219/entry-1418-sex-animations-nonconsensual/) Link to comment
afa Posted October 11, 2015 Share Posted October 11, 2015 For smudge I think different parts of the livery should looks more faded as compare to others and have ink streaks similar to smudged mascara to sell the effect, but that might be a lot of work Link to comment
Pfactor Posted October 11, 2015 Share Posted October 11, 2015 tried the mod last night. It worked the first time until I was killed by a bear. Each and every time I restarted the mission, even on new saves, the cart would FLY AWAY as soon as it was attached. Link to comment
DocClox Posted October 11, 2015 Author Share Posted October 11, 2015 Good inspiration As for smudging ... I rather see the livery as more magical branding than body paint. Something that won't wash off anyway. So I'm probably going to limit the smudges to something that could be explained by dirt and grass stains, if you chose to look at it that way. On the subject of tats, the new tatlib is working at last. The MCM menu keeps giving black tats when I ask for green, and there's no dirt/handprint support yet. Definitely getting there though. I also need to blend the dirt across the UV seams, make textures for head, hands and feed (I can probably cannibalize the body ones), blend those into the body and then combine them with the handprint ones. I need some handprints on the head as well. Still, those are all good tasks for those times when I'm fed up with coding and need something different to do. Link to comment
Lenore Posted October 11, 2015 Share Posted October 11, 2015 You guys here at loverslab are incredible modders, the things you achieve makes me wish I could mod haha. Link to comment
jfraser Posted October 11, 2015 Share Posted October 11, 2015 You guys here at loverslab are incredible modders, the things you achieve makes me wish I could mod haha. You can. It's amazing what you can do with just the little bit you learn from the basic tutorial. Give it a try! http://www.creationkit.com/Category:Tutorials Link to comment
Lenore Posted October 11, 2015 Share Posted October 11, 2015 You guys here at loverslab are incredible modders, the things you achieve makes me wish I could mod haha. You can. It's amazing what you can do with just the little bit you learn from the basic tutorial. Give it a try! http://www.creationkit.com/Category:Tutorials hehe with my little one running around time and patience are sometimes in short supply, but who knows I will check that out. Link to comment
Emprah Posted October 11, 2015 Share Posted October 11, 2015 Great work on this mod, but I have 1 suggestion, if you would. I think there should be a way to detach the cart manually, as I've noticed that when I make it to the objective, and say, immediatly take another job, the NPCs get stuck between the cart and my PC, or inside of the cart itself. I feel if we could detach it near the recipient it may just help stop that from happening. One other thing I noticed after I was able to get the NPC free from being trapped, my cart disappeared. Link to comment
Snook001 Posted October 12, 2015 Share Posted October 12, 2015 Hi, I love your mod but I see the patch 0.10.5 and it say it is a compatibility fix for SS? What SS stand for? Thanks. Link to comment
aim4it Posted October 12, 2015 Share Posted October 12, 2015 Hi, I love your mod but I see the patch 0.10.5 and it say it is a compatibility fix for SS? What SS stand for? Thanks. Simple Slavery mod. Link to comment
Snook001 Posted October 12, 2015 Share Posted October 12, 2015 Hi, I love your mod but I see the patch 0.10.5 and it say it is a compatibility fix for SS? What SS stand for? Thanks. Simple Slavery mod. Thanks . Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now