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Slaverun Reloaded (03-June-2018)


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Posted

 

I got a small problem. After Zaid gives the first errand (bring something, hands bound), my feet do not display properly, they dont display at all in fact. Just invisible. I imagine there are some boots worn, but I clearly cant see them. I got all the hard dependencies and DD(expansion). Any ideas?

 

You updated to the latest DD? There were some problems with meshes with the updates but afaik the fixed those later.

 

 

I downloaded and installed them today earlier. Didnt use them before.

Posted

I'm not sure if I've found a bug but I've reached the point where Markarth has been enslaved and now I need to do 5 tasks for Zaid or Mundus again.  From Mundus I chose to bring a rebellious slave out front of Slaverun to be crucified.  I met Bjorg and chose the option begging not to kill the slave.  He gets mad and a sex scene starts, but after that, the quest doesn't advance.  The slave still follows me and Bjorg still has the same dialogue options to crucify the slave or not.  If I choose to crucify, the quest advances through appropriate dialogue options until she is crucified and a task is completed.  If I choose not to crucify, I get stuck in the same loop of him getting angry, raping me, and then everyone stands there again.  Am I missing something to advance the task on the non-kill option?

Posted

I got a small problem. After Zaid gives the first errand (bring something, hands bound), my feet do not display properly, they dont display at all in fact. Just invisible. I imagine there are some boots worn, but I clearly cant see them. I got all the hard dependencies and DD(expansion). Any ideas?

Slaverun has no devices on its own, it only uses them via api from your devious assets/integration/expansion installation

 

so you have to fix that problem in that frameworks, maybe wait for a bugfix if you are using newest version or correct your installation

 

I'm not sure if I've found a bug but I've reached the point where Markarth has been enslaved and now I need to do 5 tasks for Zaid or Mundus again.  From Mundus I chose to bring a rebellious slave out front of Slaverun to be crucified.  I met Bjorg and chose the option begging not to kill the slave.  He gets mad and a sex scene starts, but after that, the quest doesn't advance.  The slave still follows me and Bjorg still has the same dialogue options to crucify the slave or not.  If I choose to crucify, the quest advances through appropriate dialogue options until she is crucified and a task is completed.  If I choose not to crucify, I get stuck in the same loop of him getting angry, raping me, and then everyone stands there again.  Am I missing something to advance the task on the non-kill option?

for this task, there is no "good" solution,

the only way to end the task is to obey and crucify the slave

Posted

Hi guys i need help. none of the scenes work after the dialogue. It used to work but after reinstalling MO no scenes play

can you describe what "no scenes play" means,

the scene is skipped? your player char and all npc are frozen?

 

I don't know if this mod is still being worked on or if it's considered complete, but can I suggest a "free female questline"? The idea would be that you comply with the laws but you don't like them, still you're not strong enough to straight up overthrow the slavers solo, and you work secretly to overthrow the slavers. The PC would basically prod around, ask slavers/slaves/jarls questions or use basically trickery and sneaking to expose/overthrow the slavers. There could also be multiple endings/premature endings, if you mess up and get caught you get enslaved, if you are especially sadistic you get offered a position as a slaver. If you are overly submissive you get put into situations in which you get abused, if you are really dominant you get put into positions that a slaver might be in and so on...

 

To make it even more dynamic and interesting there could be some sort of system where gaining information/making progress against the slavers by freeing slaves or stealing their supplies or intercepting transports slow down the spread of slavery, but slavery spreads at a rapid pace unless you do something to stop it. Once a city gets enslaved you can still do stuff to try to thwart the slavers, but it becomes a lot harder and you are much more likely to get enslave/abused when trying to do so.

 

For example, at the beginning, the PC could approach Zaid with/without a follower and ask about slavery, how slaves are obtained/trained and etc., Zaid offers a tour of slave training dungeon, which leads to the PC being subject to slave training and possible enslavement unless they offer up a follower to go through it in their place, in which case the PC is guided into training their follower as a slave. You can work with the Jarl of Morthal to fight against slavery, and she can give you tasks like intercepting transports of slaves, stealing devious devices, or freeing slaves from the dungeons which slow down the spread of slavery. And there would be violent and nonviolent ways to do this, for example for the slave transports you could have the option of either killing them outright and freeing the slaves, or working with a partner you pose as a slave to gain the slaver's trust and invite them to share drinks, which are poisoned and kill them slowly, but not before they have some fun with you. For breaking the prisoners out, you can either sneak in and break them out, in which case guards will attack you and enslave you should you lose, or you can go undercover  as a slave, go through training/do a few tasks in the day, then escape at night with your fellow slaves in the dungeon.

I like some of the ideas, but not so much for creating a third questline for free women during slavery spreads over skyrim (which would be a lot of work),

but more for a questline which starts when all skyrim is enslaved and you start to slowly free it again.

(I already have started to make some technical preparations for that)

 

For a player who stays free, slavery will progress over skyrim, but I want to have them the opportunity to enter the slave questline (which should be already implemented, but may be needs to bit improved) and also for the slaver questline (which I think is not possible in the moment),

Posted

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

Posted

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

The source is with the mod like almost all of the Skyrim mods on this site. We have very few modders here who don't share.

Posted

 

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

The source is with the mod like almost all of the Skyrim mods on this site. We have very few modders here who don't share.

 

 

I made the mistake of saying on Bethesda's forum that I never download mods that don't include source.

I got called a thief, among other things.

Man that place is toxic...

Level of helpfulness is really good here. Nexus also.

Posted

Have you ever considered creating an alternate start where all cities are already enslaved? Might make for an interesting play through where you try to avoid cities as much as possible.

 

I think it would need to be a little more oppressive though. Maybe tolls for entering and mandatory devices.

I'm rambling now :)

Posted

 

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

The source is with the mod like almost all of the Skyrim mods on this site. We have very few modders here who don't share.

 

 

I searched the source folder before and couldn't find it, that's why I asked.

 

I checked again this time and found it, dunno how I didn't last time. Weird.

Posted

 

 

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

The source is with the mod like almost all of the Skyrim mods on this site. We have very few modders here who don't share.

 

 

I searched the source folder before and couldn't find it, that's why I asked.

 

I checked again this time and found it, dunno how I didn't last time. Weird.

 

the script is slv_enforcerLocationCheck,

 

btw it is prepared that you add location names in the json file, so you can change the script or in some case just add the loc names in the json file, for example if you want Rorikstead to be enslaved together with whiterun

 

Have you ever considered creating an alternate start where all cities are already enslaved? Might make for an interesting play through where you try to avoid cities as much as possible.

 

I think it would need to be a little more oppressive though. Maybe tolls for entering and mandatory devices.

I'm rambling now :)

The next version will have some "buttons" in the mcm menu, problems tab, which will trigger events,

for example make all skyrim enslaved, which is technically just a little bit more than enslaving the player and increase the quest stage of the mainquest

Posted

 

 

 

Would it be possible to get the Enforcer location check script's source code? Having some Modded locations in and around whiterun makes it a bit patchy and I was looking into "fixing" it.

The source is with the mod like almost all of the Skyrim mods on this site. We have very few modders here who don't share.

 

 

I searched the source folder before and couldn't find it, that's why I asked.

 

I checked again this time and found it, dunno how I didn't last time. Weird.

 

the script is slv_enforcerLocationCheck,

 

btw it is prepared that you add location names in the json file, so you can change the script or in some case just add the loc names in the json file, for example if you want Rorikstead to be enslaved together with whiterun

 

Have you ever considered creating an alternate start where all cities are already enslaved? Might make for an interesting play through where you try to avoid cities as much as possible.

 

I think it would need to be a little more oppressive though. Maybe tolls for entering and mandatory devices.

I'm rambling now :)

The next version will have some "buttons" in the mcm menu, problems tab, which will trigger events,

for example make all skyrim enslaved, which is technically just a little bit more than enslaving the player and increase the quest stage of the mainquest

 

I thought that might be the case, but when I looked all I saw was "Excludelocations", how would I go about adding locations to be included?

Posted

My PC has this strange thing happening where her inventory says she has on various slave gear, but they are not showing up on her body.  It is like the corset, and arm and leg bindings are invisible.

 

What do I do to fix this?

Posted

My PC has this strange thing happening where her inventory says she has on various slave gear, but they are not showing up on her body.  It is like the corset, and arm and leg bindings are invisible.

 

What do I do to fix this?

 

Update/Reinstall DD probably.

Posted

My PC has this strange thing happening where her inventory says she has on various slave gear, but they are not showing up on her body.  It is like the corset, and arm and leg bindings are invisible.

 

What do I do to fix this?

 

 

I got a small problem. After Zaid gives the first errand (bring something, hands bound), my feet do not display properly, they dont display at all in fact. Just invisible. I imagine there are some boots worn, but I clearly cant see them. I got all the hard dependencies and DD(expansion). Any ideas?

DD team made it mandatory to run bodyslide for the items. Probably that's what you need to do.

Posted

 

My PC has this strange thing happening where her inventory says she has on various slave gear, but they are not showing up on her body.  It is like the corset, and arm and leg bindings are invisible.

 

What do I do to fix this?

 

Update/Reinstall DD probably.

 

 

Ok, it seems there were a few updates this past week or so, so I updated all the DD mods, ran FNIS, and ran Bodyslide, BUT the DD items are still not showing.  Vaginal plugins are showing, as are the iron slave boots, but the nipple piercings, arm and leg cuffs and corsett are still not visible.

 

Thanks for the helpful tips, but still looking for some answers.

 

(note: I use MO and haven't found this to be a problem in other profiles yet)

Posted

To the people having trouble with the new Bodyslide requirement from DDX, and finding all your devices now not showing up: I feel your pain. I spent 2-3 days trying to figure this shit out, as a bodyslide newbie, every time finding that my devices or even hands and feet disappear, despite having already built with bodyslide. Let me go step by step with what worked for me, and I hope it helps some folks.

1) Open Bodyslide found in your Data folder under Caliente Tools. I use Bodyslide x64, dunno if it makes a difference.

2) Top left box, says Outfit/Body to the left- Choose the body type you're going to be using. For me, that was Unified UNP HDT.

3) Directly bellow that box, says Preset to the left, there is another box- Choose the body preset you want. For me that was UUNP- UNP Skinny. Your mileage may vary. (I could be wrong, but at this point should be the point where you can fuck with your body settings for that preset, but that's not what this is about- this is just getting your shit to work)

4)Top Middle Box, Group Filter- choose the groups of outfits you want to build for. In this case, it would be all the DD-related groups available.

5) Bottom right hand button, says Batch Build- Hold the left Ctrl button on your keyboard, and then click it. This will show you the outfits you're building- click build. This opens a window asking you to choose a folder. The folder you set is where your meshes will go to. You can probably just choose your Data folder, but I made a separate folder and selected it. This brings up another window that tells you a list of files that would be built into the same file, and asks you to choose which one. (For example, most DDs have both an HDT and a non HDT version) Go through and make sure the ones selected are the ones you want. This is especially important if you have more the one body possibility, or a mods with different replacers for different outfits. At the end, click OK.

6) Watch everything get built- When it's done, which depending on how much stuff you have and what hardware you're running, could take seconds, could take minutes, click okay.

7) Assuming you made the folder a separate folder, find that folder, copy the meshes folder, and add that to your Data folder. Overwrite where applicable.

8) Boot the game, play a bit, and then do a victory dance as some horrible bastard forces your character into a devious outfit like the cunt she is. Celebrate with a furious Fap, because you've mastered the basics of getting bodyslide to work and you are a god among pervs.

Thanks to whomever I read on the forums that had this solution- I wish I could remember your name. Hope this helps the folks having issues. I'm still a bodyslide noob, but it worked for me.

Posted

Not sure this is an issue or a misunderstanding.  I completed Slaverun Reloaded with the bad ending.  I had left the box "Dies at the end" in the MCM unchecked as I wanted to continue playing.  After the party and the roasting my character stayed on the spit.  A few keyboard taps of "E" or "W" finally released her and I went on my way.

 

Now it seems every time I use a cooking pot, tanning rack, cut wood or mine the game does one quick animation loop and stops whatever it is I'm trying to do, ie, cook, mine, whatever.

 

I think the mod is still trying to roast PC but I'm not sure.  Any solution to get my game working properly again would be greatly appreciated.  Didn't realize this was a problem until too late and I'm long past the Slavery Party to revert to an old save.

Posted

Should be able to open the console and enter "resurrect player" which may fix that then. Not sure what problems resurrect on the player might add though (check your skill levels etc before and after you try it).

Posted

Should be able to open the console and enter "resurrect player" which may fix that then. Not sure what problems resurrect on the player might add though (check your skill levels etc before and after you try it).

 

If you are referencing my problem then I'm sorry to report that "resurrect player" does nothing to fix the issue.  I searched on the web and similar problems have been fixed with "player.tai" which seems to turn on and off the animations.  This also did not help.

 

According to the quest log Big Slavery Party, the last quest states that my player died.  I don't know specifically but I think the quest did not end or close properly and my character is in a state of limbo.  I think the mod believes the PC is still on the spit.  Just guessing.

 

If Kenjoka has a console command that would either restart the slavery party or close it that may help.

Posted

Problem solved.  After searching online for a bit it seems that sometimes those animations (tanning, mining, etc.) are locked to an object and not a script.  Not sure if I'm using the right words.  Anyway, I simply disabled the Jessica 300 and spit roast in the console and everything is working again.

 

Thanks for the helpful suggestions, they pointed me towards the final answer.

Posted

Hey Kenjoka,

 

Looking forward to the next update, I have a quick question though. I remember that you said (a few months ago?) that it would be possible to go from a dominant slaver woman to be a slave in the questchain. Is this already possible and if not, are you still planning on adding that?

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