Sun Shang Xiang Posted January 8, 2017 Posted January 8, 2017 Not sure if anyone has noticed this typo, but in Riften enslaving quest, "beer" is written "bear". Kinda funny to leave, though.....
Grey Cloud Posted January 8, 2017 Posted January 8, 2017 No, Im not confusing it. When I looked at Tes5 Edit its full of nothing but lines of information for code. It might not be full lines of code but its still just code and various statistics. Like I was saying, and I noticed I typod, but it just feels unintuitive. Here's an example of using tes5edit too see what's changing things on an npc. tes5edit.PNG Looking at this image it will show that this npc* comes from skyrim.esm and usleep makes changes to him. Green lines means things that are the same (not changed), and yellow ones will show things that has been changed. (Can also get other colours if more things change the same thing, but any mod making a change will show up in the top) *(Farkas in this case) Right. It is not lines of code - more like sections containing specific information. If you look at your screenshot you will see that the changes are made to Farkas' skills. About a third of the way down on the left is CNAM - Class which shows that he is a trainer and that this has not been changed by USLEEP. I told you this last week and then yuuen told you. Now Waxenfigure has told you. You yourself, via your friend, have said it is not USLEEP. Do you have any mods which alter the Companions? Is Farkas a werewolf? If so do you use any mods which dicky about with werewolves?
jensern Posted January 8, 2017 Posted January 8, 2017 Maybe a papyrus script was changed. Do they show up in TesEdit?
woulfsan Posted January 8, 2017 Posted January 8, 2017 YESSS !!! Thank you very much for the update , I will test this right away.
Kenjoka Posted January 8, 2017 Author Posted January 8, 2017 Ok, so the Beta 1 for Slaverun Reloaded 2.0 is here yes a cleansafe is required and yes, I am 99% sure, for beta 2 also a cleansafe will be required, this is a beta, I have tested it a lot with my setup but there are bugs, so if you want a (more or less) stable version stick with SR 1.x in beta 1 the slaver questline is disabled, but it will be back in beta 2 My last tests I have done with the 3.x versions of DD Frameworks, but I do not use the new features. In Beta 2 some of the new devices, chains and dresses will be used in slaverun. Did I mention that I am a 'The 100' fan? So Brutus is now renamed to Bellamy and Zaid is now Pike All feedback is welcome (I am still working in my mind on feedbacks from the alpha). As I wrote and being a fan of that 'story telling', I am aware that for some this is to much text and some scenes to long. So at the moment I am thinking about an option to skip some parts (and long texts). Probably a lot of text corrections will also come in the next versions...
Kenjoka Posted January 8, 2017 Author Posted January 8, 2017 Here is a list of ids and names the new quests, I will add it later to the OP SLV_CatchingAva Solving problmes SLV_CatchingBlake Fresh meat SLV_CatchingEva The fugitive SLV_CatchingHeike Family completion SLV_CatchingHeike2 Training a family of slave sluts SLV_CatchingHeike3 Hunt for the runaway daughters SLV_CatchingJane Collection a dept SLV_CatchingJane2 Training Jane SLV_CatchingJasmin Learn how to handle an enslavement SLV_CatchingJulia Family reunion SLV_Coldharbour Daughter of Coldharbour SLV_MainquestSpecial10 Slave bondage services SLV_MainquestSpecial9 Welcome the Slave Mistress SLV_RavenRockSlavery Bring slavery to Solstheim SLV_RavenRockTaskFrea The needs of a Nord SLV_RavenRockTaskNeloth Dunmer magic SLV_SexSlaveTraining1 Basic sex slave training SLV_SexSlaveTraining2 Advance sex slave training SLV_SexSlaveTraining3 Devious painslut slave training SLV_SexSlaveTraining4 Expert Dremora sex slave training SLV_SlaveCertification1 Be recertified as a sex slave SLV_SlaveCertification2 Be recertified as a sex slave again SLV_SlaveryEnforcement Slavery Enforcement and Fugutive Retrieval Unit Also here is the german text, which inspired me for the new quest and story. It was uploaded as a copy to xhamster , but has already been deleted there also. Enjoy if you can read but beware of big spoilers Anal slaves.txt
Delzaron Posted January 8, 2017 Posted January 8, 2017 Here is a list of ids and names the new quests, I will add it later to the OP SLV_CatchingAva Solving problmes SLV_CatchingBlake Fresh meat SLV_CatchingEva The fugitive SLV_CatchingHeike Family completion SLV_CatchingHeike2 Training a family of slave sluts SLV_CatchingHeike3 Hunt for the runaway daughters SLV_CatchingJane Collection a dept SLV_CatchingJane2 Training Jane SLV_CatchingJasmin Learn how to handle an enslavement SLV_CatchingJulia Family reunion SLV_Coldharbour Daughter of Coldharbour SLV_MainquestSpecial10 Slave bondage services SLV_MainquestSpecial9 Welcome the Slave Mistress SLV_RavenRockSlavery Bring slavery to Solstheim SLV_RavenRockTaskFrea The needs of a Nord SLV_RavenRockTaskNeloth Dunmer magic SLV_SlaveryEnforcement Slavery Enforcement and Fugutive Retrieval Unit Also here is the german text, which inspired me for the new quest and story. It was uploaded as a copy to xhamster , but has already been deleted there also. Enjoy if you can read but beware of big spoilers Anal slaves.txt how you can launch these new quest ? By being a slave, or a slaver ? I confesed I never finished slaverun reloaded...
hazuki1613 Posted January 8, 2017 Posted January 8, 2017 Is there any idea to become a succubus in slaver route?
Crw0 Posted January 8, 2017 Posted January 8, 2017 @KenjokaSo my WyreSmash says that now Slaverun req ApachiiHairFemales.esmWhich one? And if it so, plz add it to req =) Oh god i missed U did it. Sry)Btw Ty for update test it right awaySlaver questline disabled? nuuuh =(
El_Duderino Posted January 8, 2017 Posted January 8, 2017 Thank you for the new version! I'll give it a try very soon -- I always look forward to more stories and questing content, and version 1 was already very strong on both accounts (even though occasionally a bit too brutal for my taste). I've got a first "bug" report: the json file still lists the master as Zaid ("Zaid's favorite"). Also, if anyone is interested, I made up a list of custom place/cell names for the Enforcer (Slaverun 1.02, maybe still works with 2.0?). This includes exteriors and public interiors (shops, inns) for all of vanilla Skyrim and also numerous locations from jabr's excellent "Legendary Cities - Tes Arena" mod. I haven't tested all of the places in-game just yet, but the place names were extracted from Tes5Edit so I reckon they should work fine. Just add this to your Slaverun json file and enable the tickbox for "json locations only" in the Enforcer settings MCM page. "whiterunlocations" : [ "Cave Club West", "Blackmoor Mill", "Blackmoor Barracks", "Skogg's Store", "Chapel of Julianos", "Miners House", "Blackmooor Inn", "Whiterun", "Dragonsreach", "Belethor's General Goods", "Drunken Huntsman", "The Bannered Mare", "Arcadia's Cauldron", "Honningbrew Meadery", "Warmaiden's", "Jorrvaskr", "Whiterun Jail", "Frostfruit Inn", "Rorikstead Market", "Rorikstead", "S'kasha's Alk'emy Shop", "Nimalten Town", "Clear Sky Armory", "Nimalten fortress", "Nimalten Barracks", "NImalten knurid mis store", "Temple of Kynareth" ], "riverwoodlocations" : [ "Riverwood", "Sleeping Giant Inn", "Riverwood Apothecary", "Corianna's Cookshop", "Lucan's Dry Goods" ], "falkreathlocations" : [ "Half-moon Mill", "Jarl's Longhouse", "House of Arkay", "Gray Pine Luxuries", "Dengeir's Hall", "Dead Man's Drink", "Corpselight Farm", "Ayleid Artifacts", "Grave Conconctions", "Falkreath Cemetary", "Falkreath Barracks", "Falkreath Jail", "Falkreath", "Watchman's Hut" ], "dawnstarlocations" : [ "Miner's Common House", "Dunparwall Barracks", "Dunparwall Inn", "Dunparwall Common Store", "Malachite Mine", "Iron Mine", "Jorck's Miner House", "Tito Flavio Common Store", "Heralchen Mine", "Alchemy store", "Barracks", "Inn", "Dunparwall Common Store", "Iron-Breaker Mine", "Quicksilver Mine", "Windpeak Inn", "The White Hall", "The Mortar and Pestle", "Dawnstar Barracks" ], "markarthlocations" : [ "Muatra's Human Dairy", "Jormun's Store", "Alchemy Store", "Granite Hall Barracks", "Guard Barracks", "Granite hall city", "The Granite Hall", "Quick Silver Mine", "Miner's Common House", "Granite hall Undercity", "Reachmen Common Store", "Reach Retreat", "The Mer Inn", "Divine's Temple", "Markarth", "Silver-Blood Inn", "Arnleif and Sons Trading Company", "Karthwasten", "Karthwasten Miner's Barracks", "Karthwasten Hall", "Hagbar's Dry Goods", "The Grinning Goblin Inn", "Kartwasten Hall" ], "riftenlocations" : [ "Corundum Mine", "Sunguard Barrack's", "Blacksmith House", "SUnguard Common Store", "Common Store", "Sunguard", "Sunguard Inn", "Temple of Gods", "Riften", "Riften Warehouse", "Temple of Mara", "The Pawned Prawn", "Riften Jail", "Halega's Bunkhouse", "Riften Grand Plaza", "Riften Fishery", "Elgrim's Elixers", "Blacksmith", "Black-Briar Meadery", "Ivarstead General Store", "Beggar's Row", "Bee and Barb", "Shor's Stone", "Shor's Sundries", "Ivarstead Vilemyr Inn", "Ivarstead", "Heartwood Mill" ], "morthallocations" : [ ], "winterholdlocations" : [ "The Hammer Store", "Amol Guard Barracks", "Audience Hall", "Amol Mage Tower", "Thorgar Miner House", "Guard Barracks", "Proud Nord Tavern", "Amol Proud Inn", "Jarl's Longhouse", "The Frozen Hearth" ], "windhelmlocations" : [ "Cave Club East", "Pargran Inn", "War Room", "East Empire Warehouse", "Barracks", "Agne's Store", "Common Store", "Vernim Wood Inn", "Falkreath", "Argonian Assemblage", "Bloodworks", "Candlehearth Hall", "Clan Shatter-Shield Offices", "East Empire Company", "New Gnisis Corner Club", "Palace of the Kings", "Sadri's Used Wares", "Copper Cask Inn", "Darkwater Crossing", "Darkwater Dry Goods", "Kynesgrove", "Jurgan's Goods and Trade", "Steamscorch Gully Mine", "Braidwood Inn", "The White Phial" ], "solitudelocations" : [ "Dragon Bridge", "Dragon Bridge Garrison", "Dragon Bridge Lumber Camp", "Dragon Bridge Market", "Four Shields Tavern", "Angeline's Aromatics", "Solitude", "Windhelm", "Castle Dour", "Shor's Stone", "The Winking Skeever", "Temple of the Divines", "Radiant Raiments", "Solitude Jail", "Castle Fletcher", "The Blue Palace", "Solitude Blacksmith", "Bits and Pieces", "The Bards College" ] 1
Mike aaml Posted January 8, 2017 Posted January 8, 2017 Great mod, i only wish you added another ending to it where if the dragonborn is in an un enslaved city then we can ask them for help to stop it all
C-Winters Posted January 8, 2017 Posted January 8, 2017 Nice to see this mod is still being updated, I really appreciate the dedication. Now that you're preparing for a major update (I assume that's what ver 2 is), I wanted to know if you had any more plans to add some content for a non-slaver, non-slave playthrough. Since I don't intend on *every* single one of my characters to be a slave, I'd like there to be more signs of growing slavery happening around you as you play the game without being actively involved in slavery. It doesn't have to be major set-pieces or anything. The nudity law is a great start towards what I'm talking about. I just want to see more unfair laws towards all women or just increased misogyny as slavery becomes more popular. I understand that this may not match the goals of this mod, but I think working on that aspect would really cement this mod as something that would make playthroughs with non-slave characters more fun.
jxm Posted January 8, 2017 Posted January 8, 2017 Uh...intriguing ... and I have still a week of holiday left to look into this ^^
Delzaron Posted January 8, 2017 Posted January 8, 2017 There is a place or a compatibily patch to take in charge "safe places for player as slave ? I explain : For example, enslaved, I hide myself into druadach redoubt (player is friend with forsworns)... the slavers come, and get their asses kicked by forsworns... Same for TID : I don't expect slaverun slavers going into a falmer realm for an escaped slave...
Maddac Posted January 8, 2017 Posted January 8, 2017 first up, great mod. however i do notice that after installing slaverun reloaded that certain static hydra slavegirls disappear, ie Imu Giza in riverwood. I dont know why as i have looked in tes5edit and cannot see any navmesh information that shows an issue.
Lute Posted January 9, 2017 Posted January 9, 2017 New updates are looking great! Kinda an odd glitch with enslaving free females, though. If I get enslaved while trying to get back my items, the journal says that my character resisted enslavement and will get the walk of shame, and the scene with Bellamy hangs.
tuj96 Posted January 9, 2017 Posted January 9, 2017 can anyone help me out? I've installed the beta, but when I start a new game, no quest or anything appears, where in the regular version there's usually a quest started saying I should check out Whiterun. Thanks
Yuuen Posted January 9, 2017 Posted January 9, 2017 New updates are looking great! Kinda an odd glitch with enslaving free females, though. If I get enslaved while trying to get back my items, the journal says that my character resisted enslavement and will get the walk of shame, and the scene with Bellamy hangs. This was an issue with the other versions too, sometimes the player AI just doesn't initiate. The same thing happened on the first scene with Zaid/Pike for me. If you've got Prison Overhaul + patches you can press "F" and select "Force AI" to make the scenes progress. If you don't, then I don't really have any other solution for you.
MetaKnight145 Posted January 9, 2017 Posted January 9, 2017 I need some help here, please. So.Despite the fact that I don't check the box for the apachiisky hair Json config. It still screams at me for not having skyhair as well as wanting something called Amputator.esm. I have all the hard required files that are listed and most of the optional files.
E_Nigma Posted January 9, 2017 Posted January 9, 2017 So where do you draw the line between constructive criticism and just complaining? I haven't finished this new update and I i know im in the minority who isnt really into the whole woman hate thing (dont get me wrong im about as far from politically correct as you can get and not at all offended) but I have a few criticisms up to where ive gotten but don't want to come off as rude. I do really hope you get back into the FARRRRRRRRRRRRRRRRRR more interesting/new/different dominant or even just slaver questline, though it's clear you've put some work into this update. I just feel like the problem with sex slavery is it always goes about the same way in every mod and none really bring anything new to the table plus the dialogue can only get so lewd before is just comes off as just plain adolescent or cheesy. I probably should have pm'd this and I'll probably pm a review when i get through the new beta. But ive had a couple margaritas and wanted to get a bit of this off my chest. That said whats the best way to get the good ending while skipping most of the stuff like igor's content EDIT: let me post something that's actually constructive. There are TONS of slavery mods out there, mainly sexual in nature and they are basically clones of each other and don't really do anything new (go here get fucked talk to a get raped, go to b, get raped, return to a, get raped,etc I get slavery is supposed to be brutal and frustrating, but when it's simply fetch quests one after the other where what your fetching is dick it becomes very dull very quickly, one slavery mod that I feel got it right was slave town from fallout new vegas, the variety in things to do while still being a slave kept you engaged while keeping up with the immersion of being a slave.
Yuuen Posted January 9, 2017 Posted January 9, 2017 I need some help here, please. So. Despite the fact that I don't check the box for the apachiisky hair Json config. It still screams at me for not having skyhair as well as wanting something called Amputator.esm. I have all the hard required files that are listed and most of the optional files. Apachii and amputator framework are now hard dependencies in the version 2.0 beta, not optional. It says that at the top of the page...
tarl7 Posted January 9, 2017 Posted January 9, 2017 Was looking forward to this but, will be sticking to the older version, Not into Amputee and unfortunately can't play newest version without it. Don't expect this, but an option to use or not use this feature and dependancy would be nice.
Bushi Neko Posted January 9, 2017 Posted January 9, 2017 I redid my whole mod list based around this. Gamewise I am glad I did so far. It's been a challenging, frustrating at times play. But aside the fact it was time to clean out the game anyway, I ve had nothing but smooth play with it installed. My current play I ignored the start the Slaverun quest until level 12 and wrapped up some minor sides, saw the GB's and then headed back. Along the way I beat on slavers, freed some slaves and wound on the block myself. Escaped that mess and used it as an RP reason to launch the SR line. It is a nightmare to be a completely enslaved female in Skyrim in this one. It is still very playable however. Frustrating. Agonizing if your around men who have found that deep dark secret fantasy of complete control over women to be real. Overall its really well done so far to put you in that mindset. Which gets down to the mod. Yes, if your easily offended by mysogyny. Dont play it. Its worse in every way than checking the box in Cursed Loot is. If your unable to relegate that fear every woman has of a place where a man can literally do whatever they want. Dont play it. If your offended by pretty much every word that is derogatory. Dont play it. It is a total your fucked as a female mod. ( literally and figuratively ) It so far tho' does not just stick you in some place and wait on Master to sandbox around to you. Yes, its a lot of run here or there. But if the level of work keeps going I am wondering what else will creep in. Plus you can fight the system. You can win over slavery. But it wont go away forever. Truth be told this is the most frustrating, keep me afraid of being captured mod I ve played. Not because of mod issues... I am of course running it with all the req's. I also have Lola in. So far its not had any issue dealing with other mods. I usually have Shout Like a Virgin in, but I did drop it this time. I am pretty sure that would not play nice together... I don't want to imagine trying to deal with Nocturnal or a PO'd slaver while stuck in Nocturnal's gear... On Hydra. I noticed a lot of things were not as usual with this running the Hydra. But as far as I could tell, it worked out better. A few of the normal slaves I never saw at all, until later. I also noticed that encountering slavers etc was much lower than normal. Until later. I don't know if that was intentional, or just a fluke in scripts. But overall everything progressed. I am using Populate Roads also tho' and the normal level of those NPC's was still there. I also have that Hydra DD patch in. ( or maybe they were always progressive, I don't remember honestly?? ) Bug wise the only issues I ve had I cant place at the feet of this one. So far. I ve not had anything not normally seen with a Skyrim game anyway. None of the quest have locked on me, minus a stay in jail where I had to reload to my first night in a cell due to the jailor not responding in Falkreath. My only ' gripe ' is that on enslavement in Whiterun a the gate ( I did run that a few times just to mess with ) Female follower didn't get enslaved on first try. She just stood there watching. They never even stripped her. A futa version of a follower got stripped, but then just stood there? And the reaction of the slaver when you tell him to F' off was a little overdone. I tried that out at like level 5 for giggles and he cowarded to me.. funny, but kind of hard to buy into. Altho if your trying to run from the enslavement its a plus! Great work on this one. I ve got two more friends looking to run it now. :-) ** Also using Skyrim Unbound for my starts. My opinion is.. you don't want vanilla with this at all.. or any mod game anyway.. :-p **
El_Duderino Posted January 9, 2017 Posted January 9, 2017 first up, great mod. however i do notice that after installing slaverun reloaded that certain static hydra slavegirls disappear, ie Imu Giza in riverwood. I dont know why as i have looked in tes5edit and cannot see any navmesh information that shows an issue. That's working as expected. There's an option in Slaverun's MCM that says something like "handle hydra slaves", which toggles the presence of hydra slaves on in the game world as the Slaverun quest progresses through the holds. Very ingenious feature, I might add! New updates are looking great! Kinda an odd glitch with enslaving free females, though. If I get enslaved while trying to get back my items, the journal says that my character resisted enslavement and will get the walk of shame, and the scene with Bellamy hangs. This was an issue with the other versions too, sometimes the player AI just doesn't initiate. The same thing happened on the first scene with Zaid/Pike for me. If you've got Prison Overhaul + patches you can press "F" and select "Force AI" to make the scenes progress. If you don't, then I don't really have any other solution for you. I remember that Brutus/Bellamy scene to be a bit touchy too from ver.1.02. Make sure you're Papyrus latency + the graphics framerate is good when you start the whole thing outside of the Whiterun gates. Long scenes such at this really depend on speedy reactions from the game engine. If that isn't happening, temporarily shut down some mods that offer the option to that in their MCM (don't disable any .esp's, ever!), stuff like Frostfall, Wet & Cold, Cursed Loot. Then try again. And now I finally know what POP's "force AI" thingy does! Thanks Yuuen! can anyone help me out? I've installed the beta, but when I start a new game, no quest or anything appears, where in the regular version there's usually a quest started saying I should check out Whiterun. Thanks I saw that too last night. Got it to work by starting a new game with a slimmer mod list and then it worked very well indeed. I removed the three mods Mia's Lair, Shout like a Virgin, and From the Deeps. Though I absolutely did not check if there were any actual incompatibilities, or if it was just a matter of freeing up needed resources for the game's engine.
LadyShade Posted January 9, 2017 Posted January 9, 2017 Holy Dam Slaverun 1.03 Partially works With SD+ The problem is that the animations are a bit of but it still works without crashing now going to start the testing with 2.0 and will inform if it works Im Currently using FTD and Shout like a virgin With SlaveRun and i have no problem with those 2 mods it might Be S.L.U.T.S , J.U.G.S or Animal Mansion those 3 are known to cause problem with SlaveRun
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