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Slaverun Reloaded (03-June-2018)


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Posted

How do I test the Enforcer in each city are not quests? Thanks.

I am sorry, but I don't understand. Maybe you can rewrite you question again?

 

i have a strange problem whith the military camp quest 

SPOILER  

after the attack of the stormcloacks my character run away and get captured by a soldier and was told to walk to a camp , but the Pc can't move and if enable players controls and go manually to the camp nothing happened , some solutions ?

what should happen is: your character is force walked out of the first camp and also force walked in the other camp

So you either might try it again or skip the scene.

After you have been walked to the camp, one of the soldiers should forcegreet you

 

hello everyone. i have a problem... i was send to riverwood to talk to the innkeeper the map marker was correct but when i talk to him there is no dialogue line regarding slaverun. can someone help me? thx in adv

which version are you playing? and are you are slaver or slave ? male or female

 

So the quest marker is on the inn keeper of riverwood? if yes, I suggest using the "Better dialogue control" mod.

I also read that it might be a difference if you scroll the possible answers by the mouse wheel or the keyboard

Posted

Another disturbing thing I've noticed: at the end of a questline the player usually needs to talk several time in a row to the master to get the next questline going.

 

It usually goes like this:

  • Report to the master: task is done
  • Ask the master what is next - master tells next objective
  • Talk to the master to get the next quest going

The middle one could be dropped, and at best the last one too. Unless you need for the user to specifically start the quest, I don't see why there are so much steps.

Posted

 

 

 

 

 

 

 

 

 

 

Ran into another problem, I'm stuck in Windhelm. Already ran around looking for normal work, then returned to Ulfric, and I can't progress from there.  Any ideas?

So the 'Looking for work' quest is completed? and move to the completed quests in your questlog?

Does Ulfric has a quest marker for the Windhelm slavery quest?

Can you do a 'sqv slv_windhelmslavery' and see what your queststage is now?

 

 

Looking for a Normal Job is complete, and the current stage is 2500, Priority 60.

 

the stage is correct, if you activate the quest, is there a questmarker on the Jarl?

if yes the alias should be correct filled

Yeah, it is pointing me to Jarl Ulfric. When spoken to, I get the "how can I serve you" question, and either the punish and sex or just sex options.  After those run their course, nothing.  The marker still points to Ulfric, but nothing changes.

 

Same here.

 

 

 

 

 

 

 

Ran into another problem, I'm stuck in Windhelm. Already ran around looking for normal work, then returned to Ulfric, and I can't progress from there.  Any ideas?

So the 'Looking for work' quest is completed? and move to the completed quests in your questlog?

Does Ulfric has a quest marker for the Windhelm slavery quest?

Can you do a 'sqv slv_windhelmslavery' and see what your queststage is now?

 

 

Looking for a Normal Job is complete, and the current stage is 2500, Priority 60.

 

the stage is correct, if you activate the quest, is there a questmarker on the Jarl?

if yes the alias should be correct filled

Yeah, it is pointing me to Jarl Ulfric. When spoken to, I get the "how can I serve you" question, and either the punish and sex or just sex options.  After those run their course, nothing.  The marker still points to Ulfric, but nothing changes.

 

 

 

are you both playing as a slave or as a slaver?

 

as a slave your dialogue is 'My Jarl, how can your slave serve you, use me as you wish...'

as a slaver your dialogue is 'Jarl, how can my slave serve you, use her as you wish...'

 

Slave playthrough.  Dialogue is a match. How do I move forward to the next stage?

 

 

 

 

I checked the code and couldn't find a problem yet, but I will test it in my test safegames

Do you use the recommended Better dialogue contols mod?

 

as you are at stage 2500 , you can do a setstage slv_windhelmslavery 3000 or 3500, but you will miss the 2nd subquest

 

I cannot test it now,

but maybe a setstage 3000 and startquest SLV_WindhelmRacism

could work

 

 

Sorry to kind of necro this, but I'm seeing this issue with 1.02, new game, etc. All the symptoms match up exactly.

Posted

Hey ya.

 

Is there any way to get the Dead Slave Walking going when the character gets sold at the time when all of Skyrim is enslaved? (To get the character on the spit right away?)

 

If you do the "Why are you looking so sad?" quest enough times, will the machine eventually work?

Posted

I am sorry, but I don't understand. Maybe you can rewrite you question again?

 

I'm sorry, but I use google translate. The question is solved, I just wanted to start the Enforcer without completing the quest, I missed some of the key stages of using the console and it worked. I explained that clearly.

Posted

So I'm playing as a male slaver and I'm at the point when I'm supposed to meet with Zaid's boss. I enter the slave trainer dungeon and there is two arrows but no npc's. I can't figure out how to make them appear. Is there something I'm missing?

Posted

Hey, all! :) I'm running the sept. 10th version of this mod, and I was just wondering, is there a way to tell how long I have before I have to make the next payment? In a previous version, I think there was a book that said like "you have 2 days to make the payment for this week." Is there anything like that currently? Did I miss it? Thanks!

Posted

Another disturbing thing I've noticed: at the end of a questline the player usually needs to talk several time in a row to the master to get the next questline going.

 

It usually goes like this:

  • Report to the master: task is done
  • Ask the master what is next - master tells next objective
  • Talk to the master to get the next quest going

The middle one could be dropped, and at best the last one too. Unless you need for the user to specifically start the quest, I don't see why there are so much steps.

 

1. I am not sure if this is the reason for this, but I have in my dabbling s in the CK found that fragments don't always cooperate, in a single script addition to the quest.

 

causing me to end a conversation so a variable can be set, and this of course causes the player to have to click the NPC again, only this time the variable will be at the value that brings up the right Dialogue.

 

2. There are also times when I will call a function that will check many things to make sure they are correct. This functions has to be called in one dialogue, and that dialogue ended, so the function can finish, and then when the Player clicks again { I know boring } on the same NPC everything is right for the dialogue that need to be there at that time.

 

3.   I am sure it is kept to a minimum, but I am thinking that this is the reason for the extra dialogue clicks, and I bet it would be troublesome to remove some of them.

 

   As sometimes one variable has to be set before another, Papyrus is a Bitch when it comes to timing, and if you try to set them all in one line of script, one that should be last might get ahead of the one that should be first.. then it is all screwed.

Posted

 

 

 

 

 

 

 

 

i need help fixing this 

 

Do you use a CBBE Body and if are you running BodySlide?


I'm running into a problem with the initial training outside Whiterun. If I choose either resisting or submitting my character freezes and Brutus just stands there. Everything seems to be working fine if I use the cheat option to skip the training but I would like to find a fix rather than a workaround. Any ideas?

 

Check all the requirements and their's again SexLab, FNIS, Creatures, ZaZ, just to name a few. Make a TES5 Merged Patch, a Bashed Patch and run LOOT.

 

i use CBBE and i also have bodyslide

 

 

I do not know of anything else then to re-check if you ran BodySlide properly.

 

how to check that i run bodyslide properly?

 

 

 

Do you have Slider like the SliderSets for DD+DDX installed?

You can create your own Slider Group in BodySlide go to Group Manager top right button.

Give it some name ex. "CoS Advanced Conversion" in the field above Members left of the Add Group button and hit that button.

Select the just created Group.

On the right side select the Body you use and all the Armor you want to BodySlide (ctrl, shift and ctr+shift help to select exactly what you want). Click Add.

On the top right select Save As and save your newly created Slider Group, hit OK.

Close BodySlide and open it up again (not sure if the newly created SlideGroup would be available otherwise).

Top right side of BodySlide has two filter field with a magnifying glass icon, select the left one and "Choose groups...".

Tick the box next to your own SliderGroup and hit ok.

If you use RaceMenu tick the box to the bottom left, press and hold ctrl and click on Batch Build.... If all the correct Outfits have been selected hit OK. Wait for it to finish.

If you use the CoS Body Check the WALL box in the upper section of the sliders. Press and hold ctrl click on the big Build button in the bottom middle.

Close BodySlide check your overwrite folder, create a new mod with the BodySlide output and make sure the female body is in the right place (meshes\actors\character\character assets\), install it making sure it has top priority.

 

i do have the sliders installed but everything i do it still cant fix the problem

 

 

 

 

dumb seeming question ..are you using a custom race for the pc??

 

I have a similar problem in my game (nipple piercings do not line up on pc...but do for all other races)..and after much research and trial and error

have discovered that it is related to the custom race I use for pc (CRB/Demoness by Trykz).

 

if you are using a custom race you can try using a vanilla race to see if it is caused by the custom race.

 

Posted

Hey yo!
I am in a bit of a mess. The falmer scene in the dungeon is broken for me. The message saying he grabs me pops up and then nothing happens. I am free to roam around but i cant interact. I think that this issue was met before so..my request is IF there is a method to fix this up PLEASE do let me know :D 

Posted

Hey yo!

I am in a bit of a mess. The falmer scene in the dungeon is broken for me. The message saying he grabs me pops up and then nothing happens. I am free to roam around but i cant interact. I think that this issue was met before so..my request is IF there is a method to fix this up PLEASE do let me know :D

make sure creature sex is enabled in sexlab

Posted

Hi i get bugged in the walk of shame mission, to be specific when the characters want to make a threesome to me, one of then just keep fucking my char in the air and my char stands up like normal, nothing happens afterwards, i tried to use the skyp sex scene option but it doesnt work help please.

Posted

This was a decent mod overall for me, it just got kind of grindy and (I think it was on my end, some animations wouldn't work aka they just stood in place with the sounds going, even though I had the animations needed /shrug.)

 

I just got tired of so and so is looking for a slave and I ended up being like the ONLY slave there so they always went to me and stopped me, which made me wish there were other slaves in Whiterun at least :/. But, keep up the good work! I might come back to this at some point, as it was actually decent and smooth for the most part.

Posted

Love this mod. First time comment here. I have a problem, well, a few, but only one that is stopping progress. Ulfric has instructed my female character to (paraphrased): "Find any problems in the Dark Quarter of Windhelm."

 This came without any quest marker.

 Firstly, I only know of a "Gray Quarter"  of town, the "Stone Quarter", etc... no Dark Quarter. But I assumed it meant the "Dark Elf Quarter" of town (The Gray Quarter) so off she went, hap-hazard, randomly searching the Gray Quarter with no arrow to guide her.

 After an hour of play she has thoroughly checked EVERY quarter of town AND the docks. No luck.

 She did a couple quests for the Gray quarter as well. Standard quests, getting the dock workers paid more, etc...

 Going back to Ulfric there is no dialogue from Slaverun at all anymore, when there used to be one line about "servicing" the Jarl's needs now that line is gone as well.

 Screeching halt here. Help anyone?

 

 

 

Posted

This really has turned out to be one of the best mods I know. A lot of other Sexlab based mods just feel like you go to different locations to fuck yet another stranger. You managed to make it feel like much more and much less repetitious. I always want to know how the story goes on. Brilliant work, thanks a lot.

 

I encountered one little problem in this overall pretty smoothly running mod though: When I hit Camilla for Valerius, after meeting the Khajit, I get arrested for attacking her. Even Valerius tells me to stop.

Posted

You are supposed to talk to the bar keeper in the gray quarter. I don't remember if there is a quest marker.

 

 My original post is on the previous page so I recap my problem:

 Ulfric has given a quest to my female slave to "Investigate any problems in the Dark Quarter of Windhelm." But no one responds with any dialogue for this quest.

 The Barkeep in the Greyquarter of Windhelm has standard lines. Sadre's Used Wares nextdoor also gives standard lines.

 

 My character is an alternate start, and has witnessed the Helgen dragon attack. She has not pursued the main quest any farther than that. SLdialogues is ~not~ a mod I use (which I hear causes problems like this).

 This is my first run-through of Slaverun.

 

 Before I list other possible causes and problems with Slaverun let me endorse this mod HIGHLY.

 In order of annoyance:

 #1. Brutus and Zaid have been following my character around for a long time, wherever she goes. I've tried fixing this with "set playerfollowercount" and also making them followers with AFT and dismissing them, backloading these attempts when they failed to fix. Brutus and Zaid cannot be disabled/Re-Enabled, but they can be killed and resurrected (with setessential to 0) which doesn't work either. Sometimes sex scenes hang with Brutus and Zaid "suck my dick" for instance then my character loses AI control which I re-enable but the sex never starts. So I think both these lovable assholes are hung-up by these unfinished sex scenes and follow her around. Yet initiating sex again though other dialogues doesn't fix.

 #2. The "Walk of Shame" never initiated and hangs as an unfinished quest.

 #3. As an Agent of the Slavery Enforcement Retrieval Unit my character has finished enslaving Jasmin and is instructed to wait for the next job. But that was a looong time ago. Still waiting.

 #4. (probably not a glitch) Under the quest heading "End Slavery" description "Slave Master Zaid seems to work for the Dremora" this quest to end slavery can be done simply by talking to Whiterun's Jarl but I am interested why any other attempt to end slavery through this side quest always ends with "Abort Ending Slavery". My character does want to end slavery. But by simply talking to the Jarl? It all ends? That doesn't immerse well with me. I'd assume more effort would be placed into such a thing. More effort is required for many small quests to continue slavery. Is it so simple to end it all?

Posted

Another disturbing thing I've noticed: at the end of a questline the player usually needs to talk several time in a row to the master to get the next questline going.

 

It usually goes like this:

  • Report to the master: task is done
  • Ask the master what is next - master tells next objective
  • Talk to the master to get the next quest going

The middle one could be dropped, and at best the last one too. Unless you need for the user to specifically start the quest, I don't see why there are so much steps.

yes, I know this "problem" and more than once I have also running to the next city and forgot to speak with Zaid first.

 

My solutions in version 2 is, that Zaid will not tell details about the next quest, quit the dialog and then give you the more details again, but

only says very short that there is a new quest, will not quit the dialog (removing a lot of good bye flags in CK) and then give you the details.

 

Love this mod. First time comment here. I have a problem, well, a few, but only one that is stopping progress. Ulfric has instructed my female character to (paraphrased): "Find any problems in the Dark Quarter of Windhelm."

 This came without any quest marker.

 Firstly, I only know of a "Gray Quarter"  of town, the "Stone Quarter", etc... no Dark Quarter. But I assumed it meant the "Dark Elf Quarter" of town (The Gray Quarter) so off she went, hap-hazard, randomly searching the Gray Quarter with no arrow to guide her.

 After an hour of play she has thoroughly checked EVERY quarter of town AND the docks. No luck.

 She did a couple quests for the Gray quarter as well. Standard quests, getting the dock workers paid more, etc...

 Going back to Ulfric there is no dialogue from Slaverun at all anymore, when there used to be one line about "servicing" the Jarl's needs now that line is gone as well.

 Screeching halt here. Help anyone?

So, you should have the city quest "Bring slavery to Windhelm' AND when Ulfric sends you to the dark quarters you should have a subquest called "Dark quarters racism"

 

The cityquest has no quest target and will procedd when you have done the subquest. The Subquest has questtargests and should send you (after speaking with the Jarl) to Ambarys, the innkeeper in the Gnisis Cornerclub

 

Grey quarters named after the grey skin of the darkelfs living there

Posted

Hey there kenjoka! Could it be possible to not make the player run between cities just to deliver a message (riften enslavement), I'm pretty sure that I could have convinced Maven without running back to whiterun to tell Zaid he has a small dick. In extension, could it also be possible to have representatives of zaid in the enslaved cities so we can get quests and complete them on site? With the version 2 you are working on, you could create semi-unique buffer quests per hold, which would reduce the feeling of "grind" the player can get over time.

 

I mean, the buffer quests are there so Zaid and his organization gain enough resources to tackle the next hold. But it never felt as such during my play through. It was always the same girl needing punishment in the dungeon, the same girl getting crucified, the same tasks that didn't really made sense to me.

 

I went through this mod as a slaver until the enslavement of winterhold, it took me 100 hours as I did on the side exploring to remain sane. During that time, I have not seen another NPC enslaving female in the holds nor any deep changes beside the enforcer mechanic.

 

Slaverun reloaded is a good mod, however it has some caveat in its gameplay, here and there, that makes it not perfect and sometimes annoying. As of now, I'm not sure if I want to replay it. If I do, it would be as a slave. But if my character remain the only slave around, I'll have to remove several mechanics from this mod, because getting stop 4 times between the entrance of whiterun and the castle will quickly enrage me (that happened with my follower-slave, yet other npc-slaves were around too).

 

Thanks for your work, and if you want or need feedback on stories don't hesitate to ask.

Posted (edited)

 

 

So, you should have the city quest "Bring slavery to Windhelm' AND when Ulfric sends you to the dark quarters you should have a subquest called "Dark quarters racism"

 

 

The cityquest has no quest target and will procedd when you have done the subquest. The Subquest has questtargests and should send you (after speaking with the Jarl) to Ambarys, the innkeeper in the Gnisis Cornerclub

 

Grey quarters named after the grey skin of the darkelfs living there

 

 

 I reloaded the initial convo with Ulfric and my character and the same issue repeats. The "Dark Quarters Racism" doesn't appear on her quest list. And no quest marker. These screens show standard dialogue from the Gnisis Barkeeper and the actual quests showing.

 And yes, that is Buffy the Vampire Slayer, my creation. The preset is in the works for Nexus and here. And don't ask how Buffy ended up in Skyrim that's a no brainer. That girl has lots of powerful enemies who know magic. Alternate universe teleportation of non-consensual targets by ritual. There. Any questions?

 Oh, and why would Buffy promote slavery....I guess that's one question. Look closely at her slave collar. It's different than most. There's a mod dedicated to that collar. "Pet Collar" does not allow her to wear armor. It does so many things, that she is not really herself until that thing comes off.

 

Maybe she just needs a Snickers Bar...

 

 BTW - Kenjoka - thanks for the personal touch on this issue. I love your mod !!!!!!!!!!! You must take so much heat for this mod. Close minded people friend. Ok? Your mod provokes people because they can't take a joke. Also because they don't even know the mod goes different directions, allowing different outcomes. By definition slavery is not a choice, but fantasy does have choices. You have given us many, many choices, in this mod.

 The size of the mod requires a team of people to moderate responses and fix things. The engine Bethesda uses for Skyrim creates it's own issues. Your time is valuable. Thanks.

 Hey I'd be happy with a setstage to fix this. Ride on, stay brutal.

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Edited by oneway2play

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