Paradox_of_Theseus Posted August 19, 2016 Posted August 19, 2016 I have a quick mechanical question about this mod. When I am captured I have tried asking people for help, and some suggest just running away. Zaid told me to go make him some money, so I just ran away. Mechanically, is the questline just on hold? Will Bounties be placed on me, or will Slavers ever show up to capture me?yes, the quest is just on hold and no, I will not change that That's what I thought, and I definitely appreciate the technical reasoning for it. Thanks for the response and for putting in the time creating awesome content for us to enjoy! =)
heroko Posted August 20, 2016 Posted August 20, 2016 yaay the awsome dremoras chased away my stalkers
Nazzzgul666 Posted August 20, 2016 Posted August 20, 2016 First: i'm still playing with v1 and i don't think it's necessary to fix them there, better you keep working on v2. Nevermind if they already are changed there. Torvin is sleeping all day what means, for the Jessica and draugr-quest i have to walk all the way to the other room. Wouldn't be a big problem with player controls enabled, actually i don't see a reason to remove them here. I mean, yes, maybe it's unlikely she would go there willingly, but it's not that she gets dragged there... and she's been in bad situations before. And i have to say, to reach the other room works pretty well, just the spitroast/Jessica are in my way to reach the draugr. And: Thank you both for your feedback, that was kind of the reason why I released the alpha version to get opinions of more people, as my feeling was too, that it takes too long and you are just watching and reading. So I will think about that and try to improve it... somehow. The reason why I don't want to move to fast in the dungeon: I want to make the enslavement process more reasonable; why doesn't the player resist more, what are the reasons the player accept it for now. Not to force the player by game mechanic, but let the slavers put the player in a morale dilemma, either stop resist, or they will punish other women instead of the player... Oh and I don't want to drop the Walk of Shame So I will think about improving that. What also bothered me is all the NPC passing by and greeting the dog of Brutus 'Stupid dog' Finally somebody whotthinks like me in this matter! I always wondered why everybody tries to punish only the player to enforce him doing things which are partly worse than the punishment and therefore unreasonable. Using a follower or a character which is a friend to the PC makes more sense sometimes. An idea to split things a bit would be to introduce the women maybe even before the enslavement starts. As a follower or just a nice girl to chat with in a tavern, or by random encounter, helping in a battle or something. An example: PC enters whiterun, a man appears and tells the PC his wife is injured, she's just over there, PC has to come with him fast! So PC will follow him in a dark corner of whiterun (i.e. behind Adriennes shop or such) where 2 more guys approach PC, a dialogue makes clear that they want to rape her and then the women appears (maybe with help?), sending those guys away. No idea how difficult that would be, or how much work you've already done and if it's necessary to change that all. But it might be a solution to split things a bit. Another idea, not sure if it's possble to use Pearl Juice or FHU as a soft dependency: a quest to transport some jizz would fit into your mod imho And something you could "steal" i guess: the best solution i've seen to force the player stay in a certain area was in a FHU quest: PC is plugged and belted, and vibration starts & increases if the player leaves the area, until one can't move at all because the PC is almost constantly masturbating. Just in case you're searching for something like that, i'd be glad to see it.
heroko Posted August 20, 2016 Posted August 20, 2016 soo i just finished dawnstar soo im guessing i should save it and wait for the update now right ?
jxm Posted August 20, 2016 Posted August 20, 2016 Thank you both for your feedback, that was kind of the reason why I released the alpha version to get opinions of more people, as my feeling was too, that it takes too long and you are just watching and reading. So I will think about that and try to improve it... somehow. The reason why I don't want to move to fast in the dungeon: I want to make the enslavement process more reasonable; why doesn't the player resist more, what are the reasons the player accept it for now. Not to force the player by game mechanic, but let the slavers put the player in a morale dilemma, either stop resist, or they will punish other women instead of the player... Oh and I don't want to drop the Walk of Shame So I will think about improving that. What also bothered me is all the NPC passing by and greeting the dog of Brutus 'Stupid dog' Glad to hear, I am always a bit wary giving feedback that goes beyond just praising someones work Now I had the time to play a bit further and see more of teh new beginning7training stuff up to the animal quests now and ... hm, how to put it: At the moment, it feels to me like things are now really "in order". I try to explain what I mean: Possible spoilers for newcomers? ^^ Ivana: So we get enslaved by Brutus, either willingly or by force - and in regards to your concerns mentioned above I think that's reasonable enough. Ivana is a nice in-game reason why the player doesn't run away and definatly better than in the versions before- but in a way just as contrived. We just met the girl, and "five seconds later" make some kind of pact to make sure we escape or something like that - personally, if you look for a good reason why the slaves can't just run away I'd rather take "magic collar" - a lame reason but more believable initially than just "throw away" our own life simply to rescue a girl we never knew before - it would be maybe far more interisting if, for example, after some time we get offered the chance to get free, but that would seal the fate of Ivana - which by then we would have had the chance to know better, and actually form a bond Also - I dunno, but Ivana seems to change mood and stance on her situation quite a bit? I had the feeling one minute she is all "slavery ain'T so bad, fucking is fun!" to "you idiot, why didn't you play along, I have to suffer for you!" and then to "please, be strong, we have to get through this etc". I just pretend Ivana is emotionally unstable due to the whole stress-situation she is in ^^ - But maybe it would have been slightly more convincing if Ivana is more the "damsel in distress" - girl that really suffers through all this, really putting some dilemma on the player, and sympathy for Ivana (I kinda lost that sympathy after some of her outbursts I must admit ) Player: So ... with the amount of responses now it seems my player is kinda stuck as a character that's kinda timid, sexual inexperienced and lacks a lot of fire. I am usure if this is due to my choice how to get enslaved - I chose the submissive approach - if resisting Brutus at first leads to a different kind of treatment and answers by my Dragonborn? That would actually be cool I guess If however the player is always depicted as rather weakly? Not sure about that. There are also a lot of "presets" for the player, like she is 18, from a farm, sexually inexperienced, looks like a boy with small tits etc? The latter brings me to - Booby-fixation: I guess from your profile-pic that you and lots of other forumites are, well, fixated on big boobies - Me, Iam not. And I really love that all dialogue refers to my DB as slender, boyish, small-titted. Because the body I prefer to use is indeed that! But I really hope that tehre is a mechanic later that forces big boobies onto my char - even if that probably won't show on my char it would still be awkward if everyone keeps referring to my char as "melonbreasted" even when she has A-B-Cups I know, a modder can't please every fancy though, just wanted to be the voice of the (minority?) of players that like their girls with reasonably sized boobies Training: And now soemthing more "serious" - the current structure of the training, and introdcution and all that. When Zaid eventually sends me back to Brutus for "Basic Slave Training" my char and Ivana have been already fucked a couple of times by Zaid, the Jarl, random people in Dragon's reach if I wasn't quick enough, then a Falmer, a Troll - and then Ivana and the Palyer are already judged how good as slaves they are, and get fucked again several times. And only THEN we get training? I mean, I am not a slaver and all in real life... , but shoudln't it be that when a new girl is caught - the first thing you'll do to her is show who's boss. Fuck her, humiliate her, fuck her more, beat her, show her no escape etc. And when you seem to have broken her, then you can assess the work you done (judge her skills?) To be more precise: The very first time Zaid sends you to please the Jarl: Isn't all that rather redundant and could be merged with the basic/animal sex training that comes later? As of now, it feels as if we jsut do the same again. Especially animal-training...this should be the crown on top of such training. The Player has been beaten, abused in every hole, shown how worthless she is and then, jsut when you think it can't get worse: Hello, now you'll fuck animals too, bitch! However, right now the Falmer and Troll are, as far as I am concerned, introduced a bit too early, making it less special and taking diminishing the latter animal-training in terms of how horrible it is supposed to be at first... Also - another rather personal feeling - isn't it a bit weird to start that kind of training right of with exotic creatures like Falmer, a Troll, a Bear, a friggin Werewolf - and only later we get basic dogs and horse? But maybe Animal Mansion is influencing my thoughts here too much ^^ Again - I love your work, and I hope you keep it up. That I write so much about your mod should be proof enough it has quite an impact on me - if it wasn't good, why should someone spend so much time writing the above
holojesus Posted August 21, 2016 Posted August 21, 2016 I'm having trouble starting the quest when I go to get initially enslaved just outside of whiterun if I chose the resisting female option they will take away all my gear and then I won't be able to move am I doing something wrong. I've checked my load order and everything seems to be right.
G0ldSil3nce Posted August 21, 2016 Posted August 21, 2016 The plugs aren't appearing for me is it something i did? Btw, I started slaverun via CCAS could that be the problem?
Nazzzgul666 Posted August 21, 2016 Posted August 21, 2016 The plugs aren't appearing for me is it something i did? Skyrim 21_8_2016 12_23_42 PM.png Btw, I started slaverun via CCAS could that be the problem? Might be something different, but this happened to me with the original slaverun because of missing textures for the devices. I'm not 100% sure if Kenjoka uses the textures from DD or some own, the soulgems should be red. Some lines of dialogue for the slavegirl you deliver to the cities would be nice i think, something like: PC: Why are you called CandyCunt, do you taste so sweet? CC: No, my pussy is that fishy that they didn't even want to fuck me, so they stuff me with Candy every day. -------------------------------- PC: SugarCunt? Let me guess, they stuff you with sugar because you mell so bad? SC: No, my Mundus likes my cum that much that i have to squirt in his coffee every morning.
G0ldSil3nce Posted August 21, 2016 Posted August 21, 2016 The plugs aren't appearing for me is it something i did? Skyrim 21_8_2016 12_23_42 PM.png Btw, I started slaverun via CCAS could that be the problem? Might be something different, but this happened to me with the original slaverun because of missing textures for the devices. I'm not 100% sure if Kenjoka uses the textures from DD or some own, the soulgems should be red. Some lines of dialogue for the slavegirl you deliver to the cities would be nice i think, something like: PC: Why are you called CandyCunt, do you taste so sweet? CC: No, my pussy is that fishy that they didn't even want to fuck me, so they stuff me with Candy every day. -------------------------------- PC: SugarCunt? Let me guess, they stuff you with sugar because you mell so bad? SC: No, my Mundus likes my cum that much that i have to squirt in his coffee every morning. My problem is not exactly just with the textures, the plugs are missing, even if the marker points it my crosshair doesn't say nuthin
Anfauglith Posted August 21, 2016 Posted August 21, 2016 Thanks a lot for this great mod! It's by far my favorite sex quest mod! For a bit a feedback, I've fully played the 1.01 (updated from the June version mid way) as a female slaver (tho I guess the male version is no different). I found the vast majority of it to be diversified and interesting, but the Dawnstar part was very dull in comparison. Having my follower fuck the miners started to feel repetitive at the end of the first mine, and then going to the second and basically repeating the exact same pattern (just not for the same reason story wise) a few more time made me skip the sex scenes at the end just to speed it up. I understand the life of a slaver isn't supposed to be exciting all the time but, as a game, that part definitely felt weaker in the NPCs interaction part and overall unmemorable. It's just an idea of mine, if you wanna keep that part to be the same overall but make it more interesting, make a choice mini game out of it. The first mine could allow you to understand the best way to please the miners and get more ore, and the second would add the risk that, as you're stealing, if you mess up you'd be penalized. Otherwise maybe just add some non generic interaction with a few NPCs.
G0ldSil3nce Posted August 22, 2016 Posted August 22, 2016 The plugs aren't appearing for me is it something i did? Skyrim 21_8_2016 12_23_42 PM.png Btw, I started slaverun via CCAS could that be the problem? Might be something different, but this happened to me with the original slaverun because of missing textures for the devices. I'm not 100% sure if Kenjoka uses the textures from DD or some own, the soulgems should be red. Some lines of dialogue for the slavegirl you deliver to the cities would be nice i think, something like: PC: Why are you called CandyCunt, do you taste so sweet? CC: No, my pussy is that fishy that they didn't even want to fuck me, so they stuff me with Candy every day. -------------------------------- PC: SugarCunt? Let me guess, they stuff you with sugar because you mell so bad? SC: No, my Mundus likes my cum that much that i have to squirt in his coffee every morning. My problem is not exactly just with the textures, the plugs are missing, even if the marker points it my crosshair doesn't say nuthin Found out why the plugs aren't appearing, turns out I needed to update DDa/DDi
heroko Posted August 22, 2016 Posted August 22, 2016 hey i just noticed something wierd i made an male caracter and when i first entered whiterun the message slaverun test started then the city was enslaved is that supose to happen ?
Darthk Posted August 22, 2016 Posted August 22, 2016 I"m using Simple Slavery with this along with Immerslave through Live Another Life and I'm roleplaying it where my female imperial has been enslaved for a very long time and she has given up a long long time ago on ever being free and accepted her fate and now she enjoys being a play thing for every single male character that demands her attention and she immediately says to every single male that again wants her and to use her as a sex toy and gets excited about being used & helpless to all men,that she lives to service all the men in the world. Course she can't say anything when she's gagged
merder Posted August 23, 2016 Posted August 23, 2016 love this mod and sofar managed to do the first mission with the needed follower for progress but as i didn't like her tone at times i chose to send her to be punished when i chose that option disappeared and now that i'm on the following town quest i needed her again and wonder where i can find her. even if i don't condole slavery in the real world it is a fun fantasy and imo also only place where slaves belong are fantasy and the past not real life
count_marcus Posted August 23, 2016 Posted August 23, 2016 I completed a play through over the weekend of version 1 and yesterday started playing through the alpha of version 2. First I'd like to congratulate you on a great mod. Loved version 1. Ran into a couple of crash issues, but reloading and deactivating the sex let me get past those minor issues (thanks for those 'cheat' options they helped deal with the 2 or 3 glitches I ran into). In case your not away, the 'description/instruction' text goes one step ahead out of phase in the advanced training when dealing with the spider. I think the biggest thing that I'd like different, is for the character to have a chance to fail or succeed at the various main missions. At the moment there is no risk of failure or death on the missions, and without that you loose some of the emotional thrill, that feeling of risk and the 'woohoo' feeling of winning. For me it's one of the big differences between watching a film and playing a game. In a game the players choices should have an impact on the outcome of the task. I would also like to see some more options in the conversations I can have my character say. Most of the ones in version 2 only give the pc 1 option to reply. Also some of the conversations I found myself waiting over and over for the text to change as I was reading them faster than the change rate, yet in other conversations I was able to use the space bar to move to the next text after I've read the one on screen, can you look into having all the conversations able to skip in that way as I spent more time waiting than reading on the longer conversations. If you did decide to add the chance of failing bringing slavery to each town, than I'd probably say make each failure a bad end for the character. That way you keep the core storyline going in the direction you want, and not have to worry about alternative timelines and such. I'd also suggest that the bad ends get progressively worse as you take over more towns, as more and more time and effort has been put into your slave character by the slavers. For example: Failing to do 1st town - Crusified outside slaverun - game over. Failing 2nd town - sold to giants as their playing - couple of giant rape scenes - game over Failing 3rd town - sent down to test the Jenny device until they get it working - game over Failing 4th town - Reverse walk of shame ending in impalement at gates - rapes along the walk and death at end - game over Of course some of the towns may kill you in that town as part of failing, rather then going back to report your failure and then being punished/killed. Below is some spoiler comments, for more specific things as part of the overall suggestion of bring risk into the adventure. Don't know if this is how you do the hidden if not clicked, so please accept apologies if it doesn't hide this next stuff. For version 2 Possible Ideas to think about Starting enslavement when resisting with female companion During the rapes, instead of having the horse rape the PC, instead have them force it on the PC's companion, who's insides are ruptured and they then hang on a cross to 'bleed out' so they can sell her body to the local butchers - as they talk about doing in the current version with the PC. I think this would help establish a sensation of danger and risk from the beginning. Walk of Shame Rather than taking the dog along, have other people do the raping, as it's odd that those two are able to have sex that many times in such a short time. 1st Training Consider having all the initial training done in the dungeon, rather than sending them back down to the front gate. Seems odd that they'd let new slaves wander about unguarded until they've been broken, instead have them locked up in one of the unused rooms in the slave dungeon (add two beds for resting) and run the first part of the 1st training sessions down there. Basically keep the slaves imprisoned until they can be trusted out on their own. Judging for Certificate Hold off on doing this until after the 1st training session, and then judge them. Advanced animal training Give a reason why the PC was picked from this, as it feels like it should be something that doesn't happen to most slaves, only a selected few. Also alter the sequence, so 'normal' animals like the dog, horse, spider, would be the first part and the more exotic and dangerous animals would be later - could add an option between the 1st and 2nd training where based on the PCs conversation the training ends there and only if the PC shows a lust/liking for animals move on to the 2nd part of the training. Like you did with the options when the giant was talked about. If the PC pushes to go the whole way, and is begging to be fucked to death, don't shy away from doing exactly that, as the NPC agreed to let this happen to you. Specific Bad End Suggestions The town where you have to participate in the poem performance, have the conversation run so that there are two outcomes to the poem, one is where the PC is mounted by the dog, and the bard ends up under the horse which fucks her to death (as a 25+inch horse dick would do to someone) and the other outcome would be the bard agrees to sex with the dog, and instead they force the PC under the horse to be impaled and killed by the raping. When sent to the 'special prison' have it a little bigger with more than 1 npc, but keep the PC trapped in the cell. Than on day two, give her the option to try to escape (may add a warning on how bad the others in the main cell area look) and if she breaks out of the 1st cell, she runs into a conversation where she'll end up performing for the other prisoners, or they'll hold her down on a table and rape her before finally cutting her open to eat parts, as they are starving from lack of proper food. Suggestion for the Bad End Party When told to go invite all the jarls, give an option for the PC to decide to try to flee her fate instead, set it up so there is a way to escape slaverun, but if not found the PC will be recaptured and dragged back and forced to participate in the party, where she is tied down and raped by the jarls before being impaled and cooked. Have you thought about moving the succubus transformation to actually be the culmination of the story? that all the training and missions were leading up to attempting a ritual to transform the PC into a succubus who the slavers 'boss' can than use to further his domination goals on the 'men' now that the women were all enslaved. It would explain why they wanted the PC covered inside and out by cum, and why all the jarls were invited to attend. - could have it, that if the 'dies in bad end' option it ticked in the MCM menu than the ritual fails and she just ends up cocked, but if it's unticked, and the succubus mod is in use, than as she turns red during the cooking, instead of than going to black, a series of flames erupt around her, everyone is thrown back and her body splits open and the newly born succubus arises, killing all the people that had fucked the PC during the party as their life essence is used to fuel the transformation. Please keep up the good work, and very much looking forward to the beta of version 2 when you are happy with it.
WaxenFigure Posted August 24, 2016 Posted August 24, 2016 I'm between play throughs right now (bored with current character) so I loaded the 2.0 alpha and tested it. So here's my feedback: The conversation with Brutus and Sven seems disjointed, they tell you to strip and then you're in a conversation with Ivana instead. Then ignoring what they told you to do before they introduce Diamond and then tell you again to strip. That whole sequence seems to jump around like that, you start down a path then suddenly do something else for a bit and then resume the path. I think it would work better for the become a slave sequence if when you get defiant or submissive to Brutus to have Sven slip behind you and lock you in the arm chains by surprise then adding the leg chains and the collar. You would then object but be told to shut up and be still because it's not your turn. They should then continue to "process" Ivana while you watch, you might try to interrupt a couple times and be told to shut up and wait again. Once Ivana is naked and has been whipped and fucked at least once then you try to talk to them again and they should demand you strip naked as required by the law, you would say it's impossible to remove your clothing while bound in chains and they would then release you from the arm and leg chains. You complain that you still have the collar and they'll say that the collar doesn't keep you from stripping. So you strip and the first thing they do is then chain your arms and legs again. This is a great time for them to discuss your body but instead of saying small tits, big tits etc which may or may not be true depending on what the you set your body to look like and for that matter how you set up the rest of the females in Skyrim to look you should use generic statements like "That body isn't for everyone but there's still plenty who will line up to use it" and "That face looks great but it will look better with a dick in it's mouth". These are comments Brutus and Sven should make to each other though, not to you. After all you are just a toy now and very quickly you should be told that what you have to say doesn't matter now. Your job is to follow orders, especially orders to perform sex acts. Now they will refuse to talk to you until you are kneeling, if you are defiant they will whip you and Ivana. Then they can get on to showing you that you are now just a sex toy. After you've been fucked at least once you and Ivana should be processed together from that point. They guys should take a break to recover and then you could have your conversation with Ivana. Once the guys return there ought to be a case where Ivana refuses and both of you are whipped as well as for when you refuse so the establishment of punish everyone for not obeying is followed. After the processing is started Diamond should be included in the whippings as well, since there are only two guys I suppose you could have the two of them whip the innocents one to each and then whip the guilty party together. The tattos and piercing of the clit, tits, nose and ears (for the nose chain) should wait until the training in the slave dungeon. The shaving the hair though should be done out there in preparation for the walk of shame. Likewise starting on the creature sex would be more appropriate for the dungeon scenes where it would be part of the breaking of the new slave. The walk of shame should have you and Ivana walk (equip Shock boots if DD is installed to prevent running) through Whiterun but as pointed out, one of the guys should be accompanying you but worse he ought to be actively soliciting both of you to everyone as you go and he should direct you on the long way around. The long way? Straight up the middle until you reach the market, then turn and go between the Bannered Mare and Arcadias to pass by Ysolda's and Olava's houses to go back and over the gate then up into the next zone. After that I'm going to be lazy and just post an image of the "long" path through the middle district. Once in the dungeon for training is a great time for the piercings, each piercing should be announced, done and then that part of the body is used for sex right away (blowjob for nose chain, tit fuck for those nipple piercings and of course you know where the dick should go when the clit is pierced). Likewise for the addition of tattoos each one as it is added should be followed by a sex act proving the tattoo is appropriate. That may mean getting on and off of the branding machine of doom or you could just have an alternate sequence for when it is used. The dungeon breaking scene is also a better time for introducing the player to the beastiality (should be skipped silently if creature sex is not available) training. Ok, I think I'll finish this book with the thoughts that armies and wars are expensive, men can be horny and there are very few children in Skyrim. Two rationals for the sex slave trade could be to increase the population to replace those who have died and to raise money for the army. As a sex slave you would be collecting a "sex tax" for each man who uses you, you would be expected to regularly turn in the funds collected and could be punished for failing to collect enough. As always feel free to ignore or incorporate as much or as little as you want, it's all just suggestions, you of course decide what you want to do with the mod.
rookery Posted August 24, 2016 Posted August 24, 2016 This may not be an issue with slaverun but with the devious devices but when i have the nipple piercings added the don't match with the location of the nipple. Am using the xp32 maximum skeleton extended, cbbe and latest version of cbbe. Any ideas? although i am using hdt, might that be it?
nightingale36912 Posted August 24, 2016 Posted August 24, 2016 hey i'm looking for a way to do the dominant female questline but with female slaves instead of men? i tried switching character genders back and fourth, that didn't really work. if there is a way to change my characters gender in the background without changing her appearance, that would also be nice. thanks for the help
wonderfulcheese Posted August 24, 2016 Posted August 24, 2016 I'm almost done with my playthrough and it is obvious a lot of work has gone into this mod. I like it for the most part, except that in the arena, the guy that gives you weapons randomly disappears and I have to use the moveto command to start fights. It got so annoying that I just edited the JSON file so I could skip all the fights. Same goes for Brutus, he just decided to just disappear on my save, never to come back. I also find it a bit annoying having to always return to whiterun, I would think if they are expanding, there would be slavers in other cities that I would be able to get tasks from. I think it would feel a lot more organic if the player was just part of a slaver caravan instead of a single naked slave travelling all across skyrim. Other than that, I love this mod, it is one of my favorites. This may not be an issue with slaverun but with the devious devices but when i have the nipple piercings added the don't match with the location of the nipple. Am using the xp32 maximum skeleton extended, cbbe and latest version of cbbe. Any ideas? although i am using hdt, might that be it? You need to download a bodyslide version of devious devices to fix it. I use this one here and it everything lines up well: http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/
corvisrex Posted August 24, 2016 Posted August 24, 2016 Decided to checkout the v2 alpha, AMAZING work so far, Ivana and Diamond are a great story addition to an already great mod. Resetting of position after whipping scenes at the beginning (pre walk of shame) is well done, sliding during whipping is always annoying, but that's the animation not the mod. nice fix. One thing in the walk of shame, I still get slowed down/stuck on the stairs up to Dragonsreach, i get unstuck when someone walks by/bumps into me so it is no big deal but... it happen in v1 as well, is this just a glitch with the boots/stairs. Not really a problem, just letting you know... Since the slave quest is still unfinished after dawnstar in v2( I'm nowhere near that point yet) will the cities continue to convert if you escape, etc. or is the auto-convert cities to slavery turned off when you are a female slave? Should I reset the mod at that point and test out the female Slaver questline (which I want to do as well) just curious, knowing full well that this is still in alpha. Thanks for the great work so far, I will post any bugs if I find them...
Lyman the Lunatic Posted August 25, 2016 Posted August 25, 2016 I forgot to mention, the dude in the arena will not give my char. stuff back, and the dialogue in the arena need to be changed so that the dialogue option wouldn't look like it's my char's first time in the arena. There should be an option to just ask for a weapon and go for a fight now, ask who or what my char is up against, and you can leave that whole "I'm scared, can you fuck me" thing. (I hate this option, I think the dude should be able to rape my char. if he feels like it, not because a slave girl asks for it).After battle dialogue option should include the dude giving my stuff back.
corvisrex Posted August 25, 2016 Posted August 25, 2016 simple Bug, v2 alpha... bringing slavery to riverwood, in "Alvors Sex problem" the whipping cross is missing, so the animation does not progress when you get to the location. Oh, and a thought/suggestion? during advanced animal sex training, maybe have a warning or skip option in the final version for the arachnophobes among us..... (shiver) so far so smooth though, good work
KestrelSky Posted August 25, 2016 Posted August 25, 2016 My scenes always wind up getting hung up at some point. With V2 if I try the "Start slaver" under MCM problems, it teleports me and sometimes Mundus walks me over to Zaid, other times he just runs over there himself. A few times its gotten me to the point where I stand on the cross but then nothing happens after that. I've had issues in Captured Dreams too where scenes won't advance after a whipping, any ideas what might be up? Edit: Adding papyrus log, I skimmed through it and couldn't see anything obvious.Papyrus.0.log
Kenjoka Posted August 28, 2016 Author Posted August 28, 2016 hey i'm looking for a way to do the dominant female questline but with female slaves instead of men? i tried switching character genders back and fourth, that didn't really work. if there is a way to change my characters gender in the background without changing her appearance, that would also be nice. thanks for the help technically an "reverse" mode where men are stripped and fucked by the enforcer is in, but the mod doesn't use this mode anymore and will probably for a long time not use it. Decided to checkout the v2 alpha, AMAZING work so far, Ivana and Diamond are a great story addition to an already great mod. Resetting of position after whipping scenes at the beginning (pre walk of shame) is well done, sliding during whipping is always annoying, but that's the animation not the mod. nice fix. One thing in the walk of shame, I still get slowed down/stuck on the stairs up to Dragonsreach, i get unstuck when someone walks by/bumps into me so it is no big deal but... it happen in v1 as well, is this just a glitch with the boots/stairs. Not really a problem, just letting you know... Since the slave quest is still unfinished after dawnstar in v2( I'm nowhere near that point yet) will the cities continue to convert if you escape, etc. or is the auto-convert cities to slavery turned off when you are a female slave? Should I reset the mod at that point and test out the female Slaver questline (which I want to do as well) just curious, knowing full well that this is still in alpha. Thanks for the great work so far, I will post any bugs if I find them... yes, the auto-convert mode only runs when you are a free simple Bug, v2 alpha... bringing slavery to riverwood, in "Alvors Sex problem" the whipping cross is missing, so the animation does not progress when you get to the location. Oh, and a thought/suggestion? during advanced animal sex training, maybe have a warning or skip option in the final version for the arachnophobes among us..... (shiver) so far so smooth though, good work thanks for noticing. in my tests I skipped all the "old" quests My scenes always wind up getting hung up at some point. With V2 if I try the "Start slaver" under MCM problems, it teleports me and sometimes Mundus walks me over to Zaid, other times he just runs over there himself. A few times its gotten me to the point where I stand on the cross but then nothing happens after that. I've had issues in Captured Dreams too where scenes won't advance after a whipping, any ideas what might be up? Edit: Adding papyrus log, I skimmed through it and couldn't see anything obvious.Papyrus.0.log In V2 these functions which uses the internal events do not work yet, you can only start as a female slave the "normal" way in V2 and do not play as a slaver also
Kenjoka Posted August 28, 2016 Author Posted August 28, 2016 hey i just noticed something wierd i made an male caracter and when i first entered whiterun the message slaverun test started then the city was enslaved is that supose to happen ? What version are you playing? I completed a play through over the weekend of version 1 and yesterday started playing through the alpha of version 2. First I'd like to congratulate you on a great mod. Loved version 1. Ran into a couple of crash issues, but reloading and deactivating the sex let me get past those minor issues (thanks for those 'cheat' options they helped deal with the 2 or 3 glitches I ran into). In case your not away, the 'description/instruction' text goes one step ahead out of phase in the advanced training when dealing with the spider. I think the biggest thing that I'd like different, is for the character to have a chance to fail or succeed at the various main missions. At the moment there is no risk of failure or death on the missions, and without that you loose some of the emotional thrill, that feeling of risk and the 'woohoo' feeling of winning. For me it's one of the big differences between watching a film and playing a game. In a game the players choices should have an impact on the outcome of the task. I would also like to see some more options in the conversations I can have my character say. Most of the ones in version 2 only give the pc 1 option to reply. Also some of the conversations I found myself waiting over and over for the text to change as I was reading them faster than the change rate, yet in other conversations I was able to use the space bar to move to the next text after I've read the one on screen, can you look into having all the conversations able to skip in that way as I spent more time waiting than reading on the longer conversations. If you did decide to add the chance of failing bringing slavery to each town, than I'd probably say make each failure a bad end for the character. That way you keep the core storyline going in the direction you want, and not have to worry about alternative timelines and such. I'd also suggest that the bad ends get progressively worse as you take over more towns, as more and more time and effort has been put into your slave character by the slavers. For example: Failing to do 1st town - Crusified outside slaverun - game over. Failing 2nd town - sold to giants as their playing - couple of giant rape scenes - game over Failing 3rd town - sent down to test the Jenny device until they get it working - game over Failing 4th town - Reverse walk of shame ending in impalement at gates - rapes along the walk and death at end - game over Of course some of the towns may kill you in that town as part of failing, rather then going back to report your failure and then being punished/killed. Below is some spoiler comments, for more specific things as part of the overall suggestion of bring risk into the adventure. Don't know if this is how you do the hidden if not clicked, so please accept apologies if it doesn't hide this next stuff. For version 2 Possible Ideas to think about Starting enslavement when resisting with female companion During the rapes, instead of having the horse rape the PC, instead have them force it on the PC's companion, who's insides are ruptured and they then hang on a cross to 'bleed out' so they can sell her body to the local butchers - as they talk about doing in the current version with the PC. I think this would help establish a sensation of danger and risk from the beginning. Walk of Shame Rather than taking the dog along, have other people do the raping, as it's odd that those two are able to have sex that many times in such a short time. 1st Training Consider having all the initial training done in the dungeon, rather than sending them back down to the front gate. Seems odd that they'd let new slaves wander about unguarded until they've been broken, instead have them locked up in one of the unused rooms in the slave dungeon (add two beds for resting) and run the first part of the 1st training sessions down there. Basically keep the slaves imprisoned until they can be trusted out on their own. Judging for Certificate Hold off on doing this until after the 1st training session, and then judge them. Advanced animal training Give a reason why the PC was picked from this, as it feels like it should be something that doesn't happen to most slaves, only a selected few. Also alter the sequence, so 'normal' animals like the dog, horse, spider, would be the first part and the more exotic and dangerous animals would be later - could add an option between the 1st and 2nd training where based on the PCs conversation the training ends there and only if the PC shows a lust/liking for animals move on to the 2nd part of the training. Like you did with the options when the giant was talked about. If the PC pushes to go the whole way, and is begging to be fucked to death, don't shy away from doing exactly that, as the NPC agreed to let this happen to you. Specific Bad End Suggestions The town where you have to participate in the poem performance, have the conversation run so that there are two outcomes to the poem, one is where the PC is mounted by the dog, and the bard ends up under the horse which fucks her to death (as a 25+inch horse dick would do to someone) and the other outcome would be the bard agrees to sex with the dog, and instead they force the PC under the horse to be impaled and killed by the raping. When sent to the 'special prison' have it a little bigger with more than 1 npc, but keep the PC trapped in the cell. Than on day two, give her the option to try to escape (may add a warning on how bad the others in the main cell area look) and if she breaks out of the 1st cell, she runs into a conversation where she'll end up performing for the other prisoners, or they'll hold her down on a table and rape her before finally cutting her open to eat parts, as they are starving from lack of proper food. Suggestion for the Bad End Party When told to go invite all the jarls, give an option for the PC to decide to try to flee her fate instead, set it up so there is a way to escape slaverun, but if not found the PC will be recaptured and dragged back and forced to participate in the party, where she is tied down and raped by the jarls before being impaled and cooked. Have you thought about moving the succubus transformation to actually be the culmination of the story? that all the training and missions were leading up to attempting a ritual to transform the PC into a succubus who the slavers 'boss' can than use to further his domination goals on the 'men' now that the women were all enslaved. It would explain why they wanted the PC covered inside and out by cum, and why all the jarls were invited to attend. - could have it, that if the 'dies in bad end' option it ticked in the MCM menu than the ritual fails and she just ends up cocked, but if it's unticked, and the succubus mod is in use, than as she turns red during the cooking, instead of than going to black, a series of flames erupt around her, everyone is thrown back and her body splits open and the newly born succubus arises, killing all the people that had fucked the PC during the party as their life essence is used to fuel the transformation. Please keep up the good work, and very much looking forward to the beta of version 2 when you are happy with it. Thank you for your feedback, I am not a fan of such deadends when I have to reload my game. If it's done in other mods, I am interested and playing it once, maybe twice, but then never again. So I don't say I will never make more bad ends, but it isn't my top priority at the moment
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